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Sovietishcat vs crockett36 g40 2nd ed, no tech, no bid, reg dice

  • 19

    Ok, that’s weird, let me know if this one does not work. 0_1542547615999_crocket.tsvg

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    it said error 301. not sure, everything looks right to me.

  • 2026 25 24 23 22 19 18

    Hey, read a post that even if the load doesn’t work, we just upload the file like this:[link text](0_1542973082020_hawai.tsvg link url)
    scramble?

  • 19

    no scrambles


  • 19

  • 2026 25 24 23 22 19 18

  • 19

    I don’t see it; the game save you put is the end of Germany turns



  • @randyshervandyke nope. let me try again.

  • 2026 25 24 23 22 19 18

    0_1543147331056_hawai.tsvg

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  • 2026 25 24 23 22 19 18

    that one did it for me. it opened to the set up. I clicked play by forum. our info was there. clicked play. voila.

  • 19

    No scrambles

  • 2026 25 24 23 22 19 18

  • 2026 25 24 23 22 19 18

    two irregularities: first, you will have received a dice roll. I rose this morning and realized I hadn’t posted my turn. I forgot that I had rolled the dice and finished the turn so I did one battle and decided to check. So you still shot down my plane during that raid on China.

    Secondly, for some reason I kept going and did an American purchase. I wasn’t feeling well yesterday. I often play against the AI or against myself. In my delirium, I must have just kept going.

    That’s what I got. Sorry about that.

  • 19

    It’s okay, stuff happens sometimes :relaxed:

  • 19

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 4 bombers and 1 infantry; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from Central United States to Western United States
            1 fighter moved from Eastern United States to Western United States
            2 fighters moved from Hawaiian Islands to Western United States
            1 armour and 1 infantry moved from Central United States to Western United States
            2 aaGuns and 1 infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            4 bombers placed in Western United States
            1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 1 to 4
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4
            Americans collect 51 PUs (1 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            4 infantry moved from Yunnan to Szechwan
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Move Summary: British round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1
    
        Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 mech_infantry moved from Egypt to Tobruk
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Tobruk
            1 fighter moved from Scotland to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
    

    Savegame

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