@crockett36 no worries do what you need
18L G40 Ichabod (X) vs. weddingsinger (A) w/ 17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to Western Germany
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 125 Sea Zone
3 destroyers moved from 109 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/4 hits
1 bomber killed by AA
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3,5,8 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 22 damage total. Damaged units is as follows: factory_major = 16, airfield = 6
Battle in Denmark
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Denmark from Germans, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 armour, 1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 2 infantry and 2 transports; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 2 transports in 125 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 battleship, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Norway from Germans to Americans
EDIT: Adding units owned by Americans to Norway: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 125 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
4 bombers moved from Western Germany to United Kingdom
1 carrier moved from 109 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
6 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
I’m assuming the sub in Germany’s sz means I can’t amphibious assault you, so I’m continuing my turn without taking Germany.
If that’s wrong, clearly I’d want to attack that with 3 transports and rain on your parade.
/wasn’t sure if the sub joinging combat meant my fighters could sink it, but I’m leaning no. Asked the question in the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to Western Germany
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 125 Sea Zone
3 destroyers moved from 109 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/4 hits
1 bomber killed by AA
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3,5,8 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 22 damage total. Damaged units is as follows: factory_major = 16, airfield = 6
Battle in Denmark
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Denmark from Germans, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 armour, 1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 2 infantry and 2 transports; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 2 transports in 125 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 battleship, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Norway from Germans to Americans
EDIT: Adding units owned by Americans to Norway: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 125 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
4 bombers moved from Western Germany to United Kingdom
1 carrier moved from 109 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
6 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from Alexandria to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
3 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
5 infantry moved from Scotland to 109 Sea Zone
1 armour and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea ZoneCombat - British
Non Combat Move - British
1 armour, 8 infantry, 1 mech_infantry and 5 transports moved from 109 Sea Zone to 125 Sea Zone
1 armour, 8 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
2 fighters moved from Scotland to Norway
2 aaGuns moved from Scotland to United Kingdom
3 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from Syria to Eastern Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Trans-Jordan to IraqPlace Units - British
1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 5 infantry placed in United Kingdom
1 infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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I’m assuming the sub in Germany’s sz means I can’t amphibious assault you, so I’m continuing my turn without taking Germany.
If that’s wrong, clearly I’d want to attack that with 3 transports and rain on your parade.
/wasn’t sure if the sub joinging combat meant my fighters could sink it, but I’m leaning no. Asked the question in the forum.
Sub blocks (defends) against transports doing a landing if no accompanying warships.
I recommend downloading copies of the rule books in axisandallies.org
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Bryansk, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Novgorod
1 armour moved from Romania to Western Ukraine
6 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
2 artilleries moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
2 mech_infantrys moved from Southern Italy to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 0.33
Russians : -0.33 -
And a quick fix is coming for Pacific side.
Yes, the board looks to be in favor of the Allies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Belarus to Tambov
Germans take Tambov from Russians
3 armour moved from Belarus to Rostov
2 armour moved from Belarus to Ukraine
1 fighter moved from Belarus to Ukraine
1 bomber moved from Belarus to Russia
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
2 tactical_bombers moved from Belarus to Rostov
1 fighter moved from Belarus to Rostov
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Southern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Belarus to Tambov
Germans take Tambov from Russians
3 armour moved from Belarus to Rostov
2 armour moved from Belarus to Ukraine
1 fighter moved from Belarus to Ukraine
1 bomber moved from Belarus to Russia
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
2 tactical_bombers moved from Belarus to Rostov
1 fighter moved from Belarus to Rostov
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Southern Italy to YugoslaviaCombat - Germans
Germans creates battle in territory 113 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 2 armour and 1 fighter
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour and 1 fighter in Ukraine, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Denmark
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Denmark, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 3 armour, 1 fighter and 2 tactical_bombers
Russians defend with 2 fighters and 1 tactical_bomber
Germans roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 3.33 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 armour owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour
Casualties for Russians: 2 fighters and 1 tactical_bomber
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 aaGun, 1 artillery and 4 infantry moved from Finland to Vyborg
1 fighter moved from Denmark to Germany
1 tactical_bomber moved from Denmark to Germany
1 fighter moved from 112 Sea Zone to Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 aaGuns, 3 artilleries and 15 infantry moved from Western Germany to Germany
1 fighter moved from Ukraine to Belarus
2 tactical_bombers moved from Rostov to Belarus
1 fighter moved from Rostov to Belarus
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Russia to NovgorodPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
Germans undo move 1.
3 fighters and 7 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -0.00
Americans : 0.00
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to JeholPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Russians collect 24 PUs (2 lost to blockades); end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to JeholPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Russians collect 24 PUs (2 lost to blockades); end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 1 aaGun and 10 infantry
EDIT: Adding units owned by Russians to Jehol: 1 aaGun and 10 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters moved from Japan to Korea
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery, 6 infantry and 2 tactical_bombers moved from Hopei to Suiyuyan
2 bombers moved from India to Suiyuyan
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from West India to India
1 infantry moved from Burma to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters moved from Japan to Korea
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery, 6 infantry and 2 tactical_bombers moved from Hopei to Suiyuyan
2 bombers moved from India to Suiyuyan
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from West India to India
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in Aleutian Islands
Battle in Siberia
Battle in Guam
Battle in Ceylon
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 5/11 hits, 3.83 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 bombers, 5 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 5/10 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Aleutian Islands from Americans, taking Siberia from Russians, taking Guam from Americans, taking Ceylon from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Chinese: 7 infantry
Battle in Korea
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Korea, round 2 : 5/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 39 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
4 fighters moved from Korea to 6 Sea Zone
2 infantry moved from Hunan to Kweichow
1 aaGun moved from Hopei to Kweichow
2 tactical_bombers moved from Suiyuyan to Yunnan
2 bombers moved from Suiyuyan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Burma
2 infantry moved from Yunnan to BurmaPlace Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : -0.33
Chinese : -1.00
Russians : 0.67
Japanese : 4.17 -
In game posting isn’t working so here is save file…
Germany has scramble options. 5 U.S. bombers, no fighters. You’ve got 5 fighters available.
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In game posting isn’t working so here is save file…
Germany has scramble options. 5 U.S. bombers, no fighters. You’ve got 5 fighters available.
Full Intercept (all 5 Germany Fighters)!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to 46 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from United Kingdom to Germany
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Germany
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Germans launches 5 interceptors out of Germany
Attackers Fire, : 1/5 hits
Defenders Fire, : 1/5 hits
1 bomber owned by the Americans lost in Germany
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits
Bombing raid in Germany rolls: 6,6,3,5 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Normandy Bordeaux
Battle in Western Germany
Americans converts factory_major into different units
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 46 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from Germany to Norway
1 carrier and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 tactical_bomber moved from 125 Sea Zone to Norway
1 bomber moved from 5 Sea Zone to Buryatia
1 bomber moved from 16 Sea Zone to Midway
2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
3 bombers moved from Western United States to QueenslandPlace Units - Americans
1 factory_minor placed in Norway
1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to 46 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from United Kingdom to Germany
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Germany
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Germans launches 5 interceptors out of Germany
Attackers Fire, : 1/5 hits
Defenders Fire, : 1/5 hits
1 bomber owned by the Americans lost in Germany
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits
Bombing raid in Germany rolls: 6,6,3,5 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Normandy Bordeaux
Battle in Western Germany
Americans converts factory_major into different units
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 46 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from Germany to Norway
1 carrier and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 tactical_bomber moved from 125 Sea Zone to Norway
1 bomber moved from 5 Sea Zone to Buryatia
1 bomber moved from 16 Sea Zone to Midway
2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
3 bombers moved from Western United States to QueenslandPlace Units - Americans
1 factory_minor placed in Norway
1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from Norway to DenmarkCombat - British
Battle in Denmark
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 4 fighters and 2 infantry in Denmark, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
4 transports moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Denmark to 110 Sea Zone
2 fighters moved from Denmark to Norway
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
2 artilleries and 3 infantry moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to 80 Sea ZonePlace Units - British
1 carrier, 1 destroyer and 1 submarine placed in 80 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Novgorod to Russia
1 armour moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Bessarabia to Bryansk
1 mech_infantry moved from Yugoslavia to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany





