@pacifiersboard Assumed no scramble to QL
Game 2: weddingsinger (Axis) vs Ichabod (Allies) G40 no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 fighter moved from Malta to GibraltarCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British repair damage of 3x factory_major; Remaining resources: 30 PUs;
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Egypt to Caucasus
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Bryansk
1 fighter moved from Eastern Persia to India
6 artilleries and 9 infantry moved from India to Burma
1 fighter moved from India to Burma
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from ItaliansCombat - British
Non Combat Move - British
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Americans : 0.83
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to NovgorodCombat - Italians
Non Combat Move - Italians
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Morocco to Algeria
1 armour moved from Poland to Novgorod
2 fighters moved from Southern Italy to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 15 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Non Combat Move - Germans
2 aaGuns, 7 armour, 4 artilleries, 20 infantry and 17 mech_infantrys moved from Novgorod to Baltic States
2 armour moved from Poland to Baltic States
6 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Germany to Western Germany
2 bombers moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 artilleries moved from Germany to 114 Sea Zone
2 artilleries and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from 115 Sea Zone to Baltic StatesPlace Units - Germans
1 bomber placed in Novgorod
1 fighter placed in Western Germany
Germans undo move 2.
1 fighter placed in Novgorod
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 44 PUs (4 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Yenisey to Yakut S.S.R.
3 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 fighters moved from Caucasus to Belarus
1 tactical_bomber moved from Caucasus to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 armour, 9 artilleries and 31 infantry moved from Eastern Poland to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Yenisey to Yakut S.S.R.
3 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 fighters moved from Caucasus to Belarus
1 tactical_bomber moved from Caucasus to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 armour, 9 artilleries and 31 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 armour, 9 artilleries and 31 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 9 artilleries and 31 infantry in Romania, round 2 : 8/41 hits, 10.17 expected hits
Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 9 artilleries and 31 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Eastern Poland to Romania
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
6 infantry moved from Samara to VologdaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -5.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 armour and 1 mech_infantry moved from Chahar to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 bomber moved from French Indo China to Kansu
1 armour and 1 infantry moved from Manchuria to Amur
4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 armour and 1 mech_infantry moved from Chahar to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 bomber moved from French Indo China to Kansu
1 armour and 1 infantry moved from Manchuria to Amur
4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kansu, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Amur
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Amur, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 transports; ANZAC defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
Japanese roll dice for 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 4/11 hits
Units damaged: 1 carrier owned by the ANZAC and 2 carriers owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 carriers, 5 destroyers, 5 fighters and 3 transports in 54 Sea Zone, round 2 : 6/13 hits
Units damaged: 2 carriers owned by the Japanese
1 submarine owned by the Americans and 2 carriers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 6/11 hits
Americans roll dice for 3 carriers, 5 destroyers, 5 fighters and 3 transports in 54 Sea Zone, round 3 : 7/13 hits
3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 cruiser, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 4/6 hits
Americans roll dice for 2 carriers, 5 fighters and 3 transports in 54 Sea Zone, round 4 : 5/7 hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 fighter in 54 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 3 fighters and 3 transports in 54 Sea Zone, round 5 : 1/3 hits
1 fighter owned by the Japanese lost in 54 Sea Zone
Americans win with 3 fighters and 3 transports remaining. Battle score for attacker is -61
Casualties for Americans: 2 carriers, 3 destroyers, 2 fighters and 1 submarine
Casualties for ANZAC: 1 carrier and 2 destroyers
Casualties for Japanese: 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers
1 fighter owned by the ANZAC and 2 fighters owned by the Americans forced to land in QueenslandNon Combat Move - Japanese
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 3 infantry moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Sikang to Szechwan
1 infantry moved from Chahar to Anhwe
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kansu to Shensi
1 bomber moved from Kansu to SzechwanPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 3 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode -
Welp, Japan’s attack on ANZAC wasn’t a total failure but I didn’t finish off your fighters and I certainly didn’t get my real goal, the transports.
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Hopefully I’ll feel better when Germany starts bombing Moscow.
Successful bombing always makes me feel better.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 fighter and 1 mech_infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Bryansk to Romania
1 fighter moved from Bryansk to Romania
2 fighters moved from Egypt to Romania
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Persia to Eastern Persia
2 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 artillery moved from Libya to Tunisia
1 fighter moved from Burma to India
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese -
No battle in SZ 97. I intend to move the sub.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Queensland to 46 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from 46 Sea Zone to New Guinea
1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in Soviet Far East
Battle in Borneo
Battle in New Guinea
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in New Guinea, round 2 : 0/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in New Guinea, round 3 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in New Guinea, round 4 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Guinea
Americans win, taking Soviet Far East from Japanese, taking Borneo from Japanese, taking New Guinea from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from New Guinea to 46 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Guinea: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 33 PUs;
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 mech_infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Bryansk to Romania
1 fighter moved from Bryansk to Romania
2 fighters moved from Egypt to Romania
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Persia to Eastern Persia
2 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 artillery moved from Libya to Tunisia
1 fighter moved from Burma to India
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Kazakhstan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Romania
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Italian Somaliland to KenyaPlace Units - British
1 infantry placed in Union of South Africa
3 fighters placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 0.00
Italians : 0.00
Americans : -1.83
Japanese : -1.00 -
Hopefully I’ll feel better when Germany starts bombing Moscow.
Successful bombing always makes me feel better.
I’m surprised you did that Sea Battle.
I had to re-do the US’ turn…I edited it to reflect how the dice were rolled the 1st time (which benefited Japan).
When are your German bombers going to start getting shot down! You’ve gotten some good bombing raids in on London several times now scott free I think.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 artillery moved from Algeria to Tunisia
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from 94 Sea Zone to Tunisia
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in Tunisia
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Tunisia, round 2 : 2/5 hits
British roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 2 artilleries and 2 fighters in Tunisia, round 3 : 1/4 hits
British roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
1 artillery owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Greece to Bulgaria
2 fighters moved from Tunisia to 94 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 81 Sea Zone to GreecePlace Units - Italians
4 infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
OK, I F’ed up and forgot to use the two italian tanks to kill your Russian blocker in Eastern Poland.
May I pretty please kill you? I’ll straight up swap a tank or save the game, reload, roll the battle and see the results then reload the saved game…
Or just redo the entire turn?
If its an kill a tank for your guy edit swap, you can do it. I’m out the door for date night in a minute.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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OK, I F’ed up and forgot to use the two italian tanks to kill your Russian blocker in Eastern Poland.
May I pretty please kill you? Â I’ll straight up swap a tank or save the game, reload, roll the battle and see the results then reload the saved game…
Or just redo the entire turn?
If its an kill a tank for your guy edit swap, you can do it. I’m out the door for date night in a minute.
Hey, enjoy your date tonight! This is just a game and should neve interfere with our family life.
Do you ever load your game as “Start Local Game” first? That’s a good way to check the board before planning and then EXECUTING your turn.
In regards to your request for the edit, I’m sorry, I don’t think that is fair.
First of all, I think edits should largely be for (in order) of fixing a game file, minor non-combat edits, obvious freebie walk-on attacks, or honest mistakes of clicking too quick on the last combat casualties (like you meant to keep a fighter instead of a tac. bomber). Also, if a player does an edit, and the next guy just plays on without questioning it, I think that means acceptance. No one has ever asked me before if they can edit an attack battle like that for something of such critical game changing importance.
Second, Germany got really good dice at Slovakia in the first place. One German artillery killed two Russia ground units. If normal dice applied, Russia would have had 2 or 1 ground units in Slovakia. Winning that dice was huge and then gave Germany an opportunity. Now 9 mech from Berlin were in range. It also then required me to COMPLETELY alter my plans for the UK. I was planning on sending a minimum amount of UK planes to Romania, and then some to Moscow to intercept against a bombing raid. If normal dice in that battle, we would not be discussing this.
Third, earlier in the game, I realized before Japan went that I messed up at Burma with my UK India forces stack. I also messed up in not adding another ANZAC fighter to the stack when I had the chance. I didn’t ask for an edit because I was thinking it was too late and had to accept my mistake. That battle where Japan wiped out my UK India stack + their planes required the US to start building 100% against Japan when I wanted to keep coming after Germany. I did not want to do that.
Fourth, game style. After this game, win or lose, (I will mention philosophically why I think you missed this opportunity).
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 3 artilleries; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Novgorod to Russia
1 bomber moved from Southern Italy to Ukraine
1 infantry moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 infantry moved from Baltic States to Poland
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Belarus
7 artilleries and 18 infantry moved from Baltic States to Belarus
7 armour moved from Baltic States to Belarus





