@mikawagunichi Edit on US turn to NCM inf to W. USA
18L Ichabod (X) vs Sovietishcat (L) BM3 - nt - regular dice and no bid.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
2 artilleries moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
3 destroyers moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Burma
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
1 artillery moved from Szechwan to Sikang
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 fighter moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Suiyuyan to Sikang
1 fighter and 1 tactical_bomber moved from Hunan to Sikang -
You have a scramble option in SZ 39 (India)?
Also, I want to do an edit walk - on if you don’t have a problem with that.
The transport I sent to SZ 6; instead, I want to send it to sz 20 (Kwangtung), pick up an infantry not used and then do a drop off at Guam.
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No Scramble. Edit is okay!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
2 artilleries moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
3 destroyers moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Burma
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
1 artillery moved from Szechwan to Sikang
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 fighter moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Suiyuyan to Sikang
1 fighter and 1 tactical_bomber moved from Hunan to SikangCombat - Japanese
Battle in Java
Battle in Ceylon
Battle in Celebes
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Java from ANZAC, taking Ceylon from UK_Pacific, taking Celebes from Dutch with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 2 marines
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 marines in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 marine
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
3 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
2 bombers moved from Philippines to KwangtungPlace Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Guam from Americans to Japanese
EDIT: Adding units owned by Japanese to Guam: 1 infantry
EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Kwangtung: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Americans : -0.67
Chinese : -0.33
UK_Pacific : 0.00
Japanese : 3.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to AmericansNon Combat Move - Americans
11 bombers moved from Western United States to Gibraltar
1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 8 infantry, 3 mech_infantrys and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to Gibraltar
2 fighters moved from Western United States to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
6 bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 fighter moved from Egypt to Iraq
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to AmericansNon Combat Move - Americans
11 bombers moved from Western United States to Gibraltar
1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 8 infantry, 3 mech_infantrys and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to Gibraltar
2 fighters moved from Western United States to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
6 bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 2 airfields and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 fighter moved from Egypt to Iraq
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Iraq, round 3 : 2/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Cyprus
1 fighter moved from Iraq to Egypt
1 fighter moved from Persia to India
2 fighters moved from United Kingdom to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Algeria to TunisiaPlace Units - British
2 infantry placed in Persia
1 airfield placed in Cyprus
1 airfield placed in GibraltarTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,4,2,5,3,4,1,4,2,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Cyprus: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Albania: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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It didn’t post when I did Italy’s turn…and I clicked too quick. Had to post with ANZAC…but I guess if it’s on an allies’ turn it won’t show previous Axis country’s moves?
You can see Italy’s turn in the game history.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Albania: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Albania: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to Queensland
3 fighters moved from India to IraqPlace Units - ANZAC
2 armour and 1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Albania: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to Queensland
3 fighters moved from India to IraqPlace Units - ANZAC
2 armour and 1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Romania to Russia
1 bomber moved from Eastern Poland to Russia
1 submarine moved from 124 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 artillery moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Romania to Russia
1 bomber moved from Eastern Poland to Russia
1 submarine moved from 124 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 artillery moved from Northern Italy to Southern ItalyCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
2 aaGuns, 18 armour, 11 artilleries, 33 infantry, 5 mech_infantrys and 4 tactical_bombers moved from Belarus to Bryansk
5 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter and 3 tactical_bombers moved from Germany to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 armour moved from Novgorod to BryanskPlace Units - Germans
1 bomber and 2 tactical_bombers placed in Novgorod
1 bomber and 2 infantry placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Cyprus to 92 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
3 infantry moved from Samara to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
18 infantry moved from Timguska to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Cyprus to 92 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
3 infantry moved from Samara to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
18 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in 92 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Russians roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to GibraltarPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
Funny how we are going to trade off Russia - Italia; but you are going to get 36$ in reward- I mean the safest play would have been to send my bomber to Scotland and then to Moscow and wait for the 18 inf; but your push from Japan to Middle East probably force my hand to control the med 1st!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from Burma to Yunnan
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries moved from 80 Sea Zone to Iraq
2 infantry moved from 80 Sea Zone to Iraq
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
3 destroyers moved from 39 Sea Zone to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from Burma to Yunnan
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries moved from 80 Sea Zone to Iraq
2 infantry moved from 80 Sea Zone to Iraq
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
3 destroyers moved from 39 Sea Zone to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Persia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 armour and 2 artilleries; ANZAC defend with 2 fighters
Japanese roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits, 2.83 expected hits
British roll dice for 1 armour, 2 artilleries and 2 fighters in Iraq, round 2 : 5/5 hits, 2.50 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC, 2 artilleries owned by the British and 1 armour owned by the British lost in Iraq
Japanese win, taking Iraq from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 1 armour and 2 artilleries
Casualties for ANZAC: 2 fightersNon Combat Move - Japanese
1 tactical_bomber moved from Persia to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
6 fighters moved from Yunnan to Shensi
3 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Removing units owned by Japanese from Kwangtung: 3 bombers
EDIT: Adding units owned by Japanese to Shensi: 3 bombers
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
British : 1.83
ANZAC : -1.00
Japanese : 1.33 -
I haven’t learned how to play the long Axis game…plus I kinda don’t have the patience for it. Like how you don’t mess around by buying a stack of US bombers.
I had to try to figure out a way to help Germany get Moscow by plugging one of the routes for allied fighters. I guess the side affect is that I could make a respectable play on India if you marched out to defend Persia. You did set up the alternate route on Cyprus but it costs the UK 15. When I saw you place Russian planes there on turn 4, I thought, you were trying to deny Germany 2 IPCs and be a can opener for Italy. I’d rather get Moscow and lose Rome; especially in BM3…Russia collects a lot of money.
In my attack on Persia, you got perfect defense rolls! Was important for you in this critical moment. I wish I took 2 plane hits instead cause I had 2 planes ready to replenish the carrier. Than I’d have more ground to threaten Cairo.
After snatching the middle east, it looked like I could have made a legitimate threat on Cairo. The US could get it back after Rome; but then it would be more costly for the US. Anyways, Japan might keep the UK busy in Africa for awhile now.





