@mikawagunichi Edit on US turn to NCM inf to W. USA
18L Ichabod (X) vs Sovietishcat (L) BM3 - nt - regular dice and no bid.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Albania: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to Queensland
3 fighters moved from India to IraqPlace Units - ANZAC
2 armour and 1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Albania: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to Queensland
3 fighters moved from India to IraqPlace Units - ANZAC
2 armour and 1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Romania to Russia
1 bomber moved from Eastern Poland to Russia
1 submarine moved from 124 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 artillery moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Romania to Russia
1 bomber moved from Eastern Poland to Russia
1 submarine moved from 124 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 artillery moved from Northern Italy to Southern ItalyCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
2 aaGuns, 18 armour, 11 artilleries, 33 infantry, 5 mech_infantrys and 4 tactical_bombers moved from Belarus to Bryansk
5 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter and 3 tactical_bombers moved from Germany to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 armour moved from Novgorod to BryanskPlace Units - Germans
1 bomber and 2 tactical_bombers placed in Novgorod
1 bomber and 2 infantry placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Cyprus to 92 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
3 infantry moved from Samara to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
18 infantry moved from Timguska to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Cyprus to 92 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
3 infantry moved from Samara to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
18 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in 92 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Russians roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to GibraltarPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
Funny how we are going to trade off Russia - Italia; but you are going to get 36$ in reward- I mean the safest play would have been to send my bomber to Scotland and then to Moscow and wait for the 18 inf; but your push from Japan to Middle East probably force my hand to control the med 1st!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from Burma to Yunnan
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries moved from 80 Sea Zone to Iraq
2 infantry moved from 80 Sea Zone to Iraq
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
3 destroyers moved from 39 Sea Zone to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from Burma to Yunnan
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries moved from 80 Sea Zone to Iraq
2 infantry moved from 80 Sea Zone to Iraq
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
3 destroyers moved from 39 Sea Zone to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Persia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 armour and 2 artilleries; ANZAC defend with 2 fighters
Japanese roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits, 2.83 expected hits
British roll dice for 1 armour, 2 artilleries and 2 fighters in Iraq, round 2 : 5/5 hits, 2.50 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC, 2 artilleries owned by the British and 1 armour owned by the British lost in Iraq
Japanese win, taking Iraq from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 1 armour and 2 artilleries
Casualties for ANZAC: 2 fightersNon Combat Move - Japanese
1 tactical_bomber moved from Persia to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
6 fighters moved from Yunnan to Shensi
3 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Removing units owned by Japanese from Kwangtung: 3 bombers
EDIT: Adding units owned by Japanese to Shensi: 3 bombers
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
British : 1.83
ANZAC : -1.00
Japanese : 1.33 -
I haven’t learned how to play the long Axis game…plus I kinda don’t have the patience for it. Like how you don’t mess around by buying a stack of US bombers.
I had to try to figure out a way to help Germany get Moscow by plugging one of the routes for allied fighters. I guess the side affect is that I could make a respectable play on India if you marched out to defend Persia. You did set up the alternate route on Cyprus but it costs the UK 15. When I saw you place Russian planes there on turn 4, I thought, you were trying to deny Germany 2 IPCs and be a can opener for Italy. I’d rather get Moscow and lose Rome; especially in BM3…Russia collects a lot of money.
In my attack on Persia, you got perfect defense rolls! Was important for you in this critical moment. I wish I took 2 plane hits instead cause I had 2 planes ready to replenish the carrier. Than I’d have more ground to threaten Cairo.
After snatching the middle east, it looked like I could have made a legitimate threat on Cairo. The US could get it back after Rome; but then it would be more costly for the US. Anyways, Japan might keep the UK busy in Africa for awhile now.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
7 bombers moved from Gibraltar to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
3 bombers moved from Gibraltar to Northern Italy
1 bomber moved from Gibraltar to Southern Italy
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone -
I haven’t learned how to play the long Axis game…plus I kinda don’t have the patience for it. Like how you don’t mess around by buying a stack of US bombers.
I had to try to figure out a way to help Germany get Moscow by plugging one of the routes for allied fighters. I guess the side affect is that I could make a respectable play on India if you marched out to defend Persia. You did set up the alternate route on Cyprus but it costs the UK 15. When I saw you place Russian planes there on turn 4, I thought, you were trying to deny Germany 2 IPCs and be a can opener for Italy. I’d rather get Moscow and lose Rome; especially in BM3…Russia collects a lot of money.
In my attack on Persia, you got perfect defense rolls! Was important for you in this critical moment. I wish I took 2 plane hits instead cause I had 2 planes ready to replenish the carrier. Than I’d have more ground to threaten Cairo.
After snatching the middle east, it looked like I could have made a legitimate threat on Cairo. The US could get it back after Rome; but then it would be more costly for the US. Anyways, Japan might keep the UK busy in Africa for awhile now.
It sucks to loose Russia at 36$ :-P It will be a big paycheck to defend Europe! We sure are in a battle for the Mideast and Japan has lot of ressources to keep it !
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Scramble sz 95?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
7 bombers moved from Gibraltar to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
3 bombers moved from Gibraltar to Northern Italy
1 bomber moved from Gibraltar to Southern Italy
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 8 bombers, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery; Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
AA fire in Southern Italy : 2/6 hits
2 fighters owned by the Americans lost in Southern Italy
Americans roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 1/3 hits
Americans roll dice for 1 armour, 2 artilleries, 8 bombers, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 12/16 hits
Italians roll dice for 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Southern Italy, round 2 : 4/9 hits
1 bomber owned by the Italians, 1 mech_infantry owned by the Americans, 2 aaGuns owned by the Italians, 1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 fighters owned by the Italians, 1 artillery owned by the Germans and 5 infantry owned by the Italians lost in Southern Italy
Americans captures 19PUs while taking Italians capital
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans, taking Southern Italy from Italians with 1 armour, 1 artillery, 8 bombers and 2 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 1 artillery
Casualties for Italians: 2 aaGuns, 1 bomber, 2 fighters and 5 infantry
Casualties for Americans: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Battle in Northern Italy
Americans attack with 3 bombers and 2 infantry
Italians defend with 1 factory_major and 4 infantry
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits
Americans roll dice for 3 bombers and 2 infantry in Northern Italy, round 2 : 2/5 hits
Italians roll dice for 4 infantry in Northern Italy, round 2 : 2/4 hits
1 bomber owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 2 bombers and 1 infantry in Northern Italy, round 3 : 1/3 hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is -27
Casualties for Italians: 4 infantry
Casualties for Americans: 3 bombers and 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
8 bombers moved from Southern Italy to Cyprus
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
6 bombers moved from Western United States to QueenslandPlace Units - Americans
6 bombers placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to Persia
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Cyprus to Iraq
1 fighter moved from Gibraltar to Northern Italy
1 fighter moved from Gibraltar to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
7 bombers moved from Gibraltar to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
3 bombers moved from Gibraltar to Northern Italy
1 bomber moved from Gibraltar to Southern Italy
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 8 bombers, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery; Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
AA fire in Southern Italy : 2/6 hits
2 fighters owned by the Americans lost in Southern Italy
Americans roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 1/3 hits
Americans roll dice for 1 armour, 2 artilleries, 8 bombers, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 12/16 hits
Italians roll dice for 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Southern Italy, round 2 : 4/9 hits
1 bomber owned by the Italians, 1 mech_infantry owned by the Americans, 2 aaGuns owned by the Italians, 1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 fighters owned by the Italians, 1 artillery owned by the Germans and 5 infantry owned by the Italians lost in Southern Italy
Americans captures 19PUs while taking Italians capital
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans, taking Southern Italy from Italians with 1 armour, 1 artillery, 8 bombers and 2 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 1 artillery
Casualties for Italians: 2 aaGuns, 1 bomber, 2 fighters and 5 infantry
Casualties for Americans: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Battle in Northern Italy
Americans attack with 3 bombers and 2 infantry
Italians defend with 1 factory_major and 4 infantry
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits
Americans roll dice for 3 bombers and 2 infantry in Northern Italy, round 2 : 2/5 hits
Italians roll dice for 4 infantry in Northern Italy, round 2 : 2/4 hits
1 bomber owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 2 bombers and 1 infantry in Northern Italy, round 3 : 1/3 hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is -27
Casualties for Italians: 4 infantry
Casualties for Americans: 3 bombers and 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
8 bombers moved from Southern Italy to Cyprus
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
6 bombers moved from Western United States to QueenslandPlace Units - Americans
6 bombers placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to Persia
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Cyprus to Iraq
1 fighter moved from Gibraltar to Northern Italy
1 fighter moved from Gibraltar to Northern ItalyCombat - British
Battle in Persia
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 3 fighters and 1 tactical_bomber in Persia, round 2 : 4/4 hits
Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Persia
British win with 3 fighters remaining. Battle score for attacker is -5
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Iraq
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 fighters moved from Persia to Northwest Persia
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Tunisia to Libya
1 mech_infantry moved from India to Eastern PersiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 artilleries moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to EgyptCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Egypt
Italians attack with 1 armour, 2 artilleries and 1 infantry
British defend with 2 artilleries, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Egypt, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits, 2.00 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 3 : 0/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 4 : 1/4 hits, 1.67 expected hits
1 armour owned by the Italians lost in Egypt
British win with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 aaGun moved from Belarus to Baltic States
2 infantry moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
1 mech_infantry moved from Romania to Yugoslavia
2 infantry moved from Albania to Yugoslavia
1 artillery moved from Albania to YugoslaviaTurn Complete - Italians
Combat Hit Differential Summary :
Italians : -0.83
British : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Combat - French
Turn Complete - French





