0% for April

18L Ichabod (X) vs Sovietishcat (L) BM3 - nt - regular dice and no bid.

  • 19

    Funny how we are going to trade off Russia - Italia; but you are going to get 36$ in reward- I mean the safest play would have been to send my bomber to Scotland and then to Moscow and wait for the 18 inf; but your push from Japan to Middle East probably force my hand to control the med 1st!

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shan State to Siam
                      Japanese take Siam from UK_Pacific
                2 infantry moved from Burma to Yunnan
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                2 artilleries moved from 80 Sea Zone to Iraq
                2 infantry moved from 80 Sea Zone to Iraq
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from Ceylon to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                3 destroyers moved from 39 Sea Zone to 80 Sea Zone
                2 carriers moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 cruiser moved from 41 Sea Zone to 42 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from Sikang to Szechwan
                1 artillery moved from Shensi to Szechwan
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Hopei to Yunnan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsu to Hunan
                1 infantry moved from Hunan to Yunnan
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone

    triplea_42445_Jap5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shan State to Siam
                      Japanese take Siam from UK_Pacific
                2 infantry moved from Burma to Yunnan
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                2 artilleries moved from 80 Sea Zone to Iraq
                2 infantry moved from 80 Sea Zone to Iraq
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from Ceylon to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                3 destroyers moved from 39 Sea Zone to 80 Sea Zone
                2 carriers moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 cruiser moved from 41 Sea Zone to 42 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from Sikang to Szechwan
                1 artillery moved from Shensi to Szechwan
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Hopei to Yunnan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsu to Hunan
                1 infantry moved from Hunan to Yunnan
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Persia
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor and 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
                        British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Persia
                    Japanese win, taking Persia from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Iraq
                    Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    British defend with 1 armour and 2 artilleries; ANZAC defend with 2 fighters
                        Japanese roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits, 2.83 expected hits
                        British roll dice for 1 armour, 2 artilleries and 2 fighters in Iraq, round 2 : 5/5 hits, 2.50 expected hits
                        4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC, 2 artilleries owned by the British and 1 armour owned by the British lost in Iraq
                    Japanese win, taking Iraq from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for British: 1 armour and 2 artilleries
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - Japanese
                1 tactical_bomber moved from Persia to 80 Sea Zone
                1 fighter moved from Persia to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
                1 marine moved from Sumatra to 41 Sea Zone
                1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                1 marine moved from 42 Sea Zone to Java
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                6 fighters moved from Yunnan to Shensi
                3 tactical_bombers moved from Yunnan to Shensi
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shensi: 1 fighter
                EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
                EDIT: Removing units owned by Japanese from Kwangtung: 3 bombers
                EDIT: Adding units owned by Japanese to Shensi: 3 bombers
                EDIT: Turning off Edit Mode
                2 destroyers placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    British : 1.83
        ANZAC : -1.00
        Japanese : 1.33

    triplea_42445_Jap5.tsvg

  • 17

    I haven’t learned how to play the long Axis game…plus I kinda don’t have the patience for it. Like how you don’t mess around by buying a stack of US bombers.

    I had to try to figure out a way to help Germany get Moscow by plugging one of the routes for allied fighters. I guess the side affect is that I could make a respectable play on India if you marched out to defend Persia. You did set up the alternate route on Cyprus but it costs the UK 15. When I saw you place Russian planes there on turn 4, I thought, you were trying to deny Germany 2 IPCs and be a can opener for Italy. I’d rather get Moscow and lose Rome; especially in BM3…Russia collects a lot of money.

    In my attack on Persia, you got perfect defense rolls! Was important for you in this critical moment. I wish I took 2 plane hits instead cause I had 2 planes ready to replenish the carrier. Than I’d have more ground to threaten Cairo.

    After snatching the middle east, it looked like I could have made a legitimate threat on Cairo. The US could get it back after Rome; but then it would be more costly for the US. Anyways, Japan might keep the UK busy in Africa for awhile now.

  • 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Morocco to 91 Sea Zone
                7 bombers moved from Gibraltar to Southern Italy
                2 fighters moved from Gibraltar to Southern Italy
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                3 bombers moved from Gibraltar to Northern Italy
                1 bomber moved from Gibraltar to Southern Italy
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    triplea_42445_Ame5.tsvg

  • 19

    @Ichabod:

    I haven’t learned how to play the long Axis game…plus I kinda don’t have the patience for it. Like how you don’t mess around by buying a stack of US bombers.

    I had to try to figure out a way to help Germany get Moscow by plugging one of the routes for allied fighters. I guess the side affect is that I could make a respectable play on India if you marched out to defend Persia. You did set up the alternate route on Cyprus but it costs the UK 15. When I saw you place Russian planes there on turn 4, I thought, you were trying to deny Germany 2 IPCs and be a can opener for Italy. I’d rather get Moscow and lose Rome; especially in BM3…Russia collects a lot of money.

    In my attack on Persia, you got perfect defense rolls! Was important for you in this critical moment. I wish I took 2 plane hits instead cause I had 2 planes ready to replenish the carrier. Than I’d have more ground to threaten Cairo.

    After snatching the middle east, it looked like I could have made a legitimate threat on Cairo. The US could get it back after Rome; but then it would be more costly for the US. Anyways, Japan might keep the UK busy in Africa for awhile now.

    It sucks to loose Russia at 36$  :-P It will be a big paycheck to defend Europe! We sure are in a battle for the Mideast and Japan has lot of ressources to keep it !

  • 19

    Scramble sz 95?

  • 17

    No scramble.

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Morocco to 91 Sea Zone
                7 bombers moved from Gibraltar to Southern Italy
                2 fighters moved from Gibraltar to Southern Italy
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                3 bombers moved from Gibraltar to Northern Italy
                1 bomber moved from Gibraltar to Southern Italy
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Southern France
                Battle in Southern Italy
                    Americans attack with 1 armour, 2 artilleries, 8 bombers, 2 fighters, 4 infantry and 1 mech_infantry
                    Germans defend with 1 artillery; Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
                        AA fire in Southern Italy :  2/6 hits
                        2 fighters owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 :  1/3 hits
                        Americans roll dice for 1 armour, 2 artilleries, 8 bombers, 4 infantry and 1 mech_infantry in Southern Italy, round 2 :  12/16 hits
                        Italians roll dice for 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Southern Italy, round 2 :  4/9 hits
                        1 bomber owned by the Italians, 1 mech_infantry owned by the Americans, 2 aaGuns owned by the Italians, 1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 fighters owned by the Italians, 1 artillery owned by the Germans and 5 infantry owned by the Italians lost in Southern Italy
                    Americans captures 19PUs while taking Italians capital
                    Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans, taking Southern Italy from Italians with 1 armour, 1 artillery, 8 bombers and 2 infantry remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 artillery
                    Casualties for Italians: 2 aaGuns, 1 bomber, 2 fighters and 5 infantry
                    Casualties for Americans: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Battle in Northern Italy
                    Americans attack with 3 bombers and 2 infantry
                    Italians defend with 1 factory_major and 4 infantry
                        Americans roll dice for 1 cruiser in Northern Italy, round 2 :  0/1 hits
                        Americans roll dice for 3 bombers and 2 infantry in Northern Italy, round 2 :  2/5 hits
                        Italians roll dice for 4 infantry in Northern Italy, round 2 :  2/4 hits
                        1 bomber owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 2 bombers and 1 infantry in Northern Italy, round 3 :  1/3 hits
                        Italians roll dice for 2 infantry in Northern Italy, round 3 :  1/2 hits
                        1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 4 :  1/2 hits
                        Italians roll dice for 1 infantry in Northern Italy, round 4 :  1/1 hits
                        1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is -27
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 3 bombers and 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to United Kingdom
                8 bombers moved from Southern Italy to Cyprus
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                6 bombers moved from Western United States to Queensland

    Place Units - Americans
                6 bombers placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 81 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs

    triplea_42445_Ame5.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Persia
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 fighter moved from India to Persia
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Libya to Tobruk
                      British take Tobruk from Italians
                2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Cyprus to Iraq
                1 fighter moved from Gibraltar to Northern Italy
                1 fighter moved from Gibraltar to Northern Italy

    triplea_42445_Bri5.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Morocco to 91 Sea Zone
                7 bombers moved from Gibraltar to Southern Italy
                2 fighters moved from Gibraltar to Southern Italy
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                3 bombers moved from Gibraltar to Northern Italy
                1 bomber moved from Gibraltar to Southern Italy
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Southern France
                Battle in Southern Italy
                    Americans attack with 1 armour, 2 artilleries, 8 bombers, 2 fighters, 4 infantry and 1 mech_infantry
                    Germans defend with 1 artillery; Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
                        AA fire in Southern Italy :  2/6 hits
                        2 fighters owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 :  1/3 hits
                        Americans roll dice for 1 armour, 2 artilleries, 8 bombers, 4 infantry and 1 mech_infantry in Southern Italy, round 2 :  12/16 hits
                        Italians roll dice for 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Southern Italy, round 2 :  4/9 hits
                        1 bomber owned by the Italians, 1 mech_infantry owned by the Americans, 2 aaGuns owned by the Italians, 1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 fighters owned by the Italians, 1 artillery owned by the Germans and 5 infantry owned by the Italians lost in Southern Italy
                    Americans captures 19PUs while taking Italians capital
                    Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans, taking Southern Italy from Italians with 1 armour, 1 artillery, 8 bombers and 2 infantry remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 artillery
                    Casualties for Italians: 2 aaGuns, 1 bomber, 2 fighters and 5 infantry
                    Casualties for Americans: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Battle in Northern Italy
                    Americans attack with 3 bombers and 2 infantry
                    Italians defend with 1 factory_major and 4 infantry
                        Americans roll dice for 1 cruiser in Northern Italy, round 2 :  0/1 hits
                        Americans roll dice for 3 bombers and 2 infantry in Northern Italy, round 2 :  2/5 hits
                        Italians roll dice for 4 infantry in Northern Italy, round 2 :  2/4 hits
                        1 bomber owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 2 bombers and 1 infantry in Northern Italy, round 3 :  1/3 hits
                        Italians roll dice for 2 infantry in Northern Italy, round 3 :  1/2 hits
                        1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 4 :  1/2 hits
                        Italians roll dice for 1 infantry in Northern Italy, round 4 :  1/1 hits
                        1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is -27
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 3 bombers and 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to United Kingdom
                8 bombers moved from Southern Italy to Cyprus
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                6 bombers moved from Western United States to Queensland

    Place Units - Americans
                6 bombers placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 81 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Persia
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 fighter moved from India to Persia
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Libya to Tobruk
                      British take Tobruk from Italians
                2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Cyprus to Iraq
                1 fighter moved from Gibraltar to Northern Italy
                1 fighter moved from Gibraltar to Northern Italy

    Combat - British
                Battle in Persia
                    British attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 2 infantry
                        British roll dice for 3 fighters and 1 tactical_bomber in Persia, round 2 :  4/4 hits
                        Japanese roll dice for 2 infantry in Persia, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Persia
                    British win with 3 fighters remaining. Battle score for attacker is -5
                    Casualties for British: 1 tactical_bomber
                    Casualties for Japanese: 2 infantry
                Battle in Iraq
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Iraq, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Iraq
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 fighters moved from Persia to Northwest Persia
                1 fighter moved from Iraq to Egypt
                1 fighter moved from Iraq to Northwest Persia
                1 tactical_bomber moved from Iraq to Northwest Persia
                1 artillery and 2 infantry moved from Tunisia to Libya
                1 mech_infantry moved from India to Eastern Persia

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42445_UK_5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 artilleries moved from Alexandria to Egypt
                1 armour moved from Alexandria to Egypt
                1 infantry moved from Alexandria to Egypt

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries and 1 infantry
                    British defend with 2 artilleries, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Egypt, round 2 : 1/4 hits, 1.50 expected hits
                        British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits, 2.00 expected hits
                        2 artilleries owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
                        British roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 3 : 0/4 hits, 1.67 expected hits
                        Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
                        British roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 4 : 1/4 hits, 1.67 expected hits
                        1 armour owned by the Italians lost in Egypt
                    British win with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 transport moved from 98 Sea Zone to 94 Sea Zone
                1 aaGun moved from Belarus to Baltic States
                2 infantry moved from Bessarabia to Romania
                1 aaGun moved from Bessarabia to Romania
                1 mech_infantry moved from Romania to Yugoslavia
                2 infantry moved from Albania to Yugoslavia
                1 artillery moved from Albania to Yugoslavia

    Turn Complete - Italians

    Combat Hit Differential Summary :

    Italians : -0.83
        British : -1.33

    triplea_42445_Ita5.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry and 1 mech_infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_42445_ANZ5.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry and 1 mech_infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Combat - French

    Turn Complete - French

    triplea_42445_Fre5.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 20 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 123 Sea Zone to 109 Sea Zone
                1 submarine moved from 113 Sea Zone to 105 Sea Zone
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                24 armour, 11 artilleries, 2 bombers, 2 fighters, 33 infantry, 11 mech_infantrys and 8 tactical_bombers moved from Bryansk to Russia
                1 bomber and 2 tactical_bombers moved from Novgorod to Russia
                1 bomber moved from Germany to Russia

    triplea_42445_Ger6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 20 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 123 Sea Zone to 109 Sea Zone
                1 submarine moved from 113 Sea Zone to 105 Sea Zone
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                24 armour, 11 artilleries, 2 bombers, 2 fighters, 33 infantry, 11 mech_infantrys and 8 tactical_bombers moved from Bryansk to Russia
                1 bomber and 2 tactical_bombers moved from Novgorod to Russia
                1 bomber moved from Germany to Russia

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 105 Sea Zone
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Russia
                    Germans attack with 25 armour, 11 artilleries, 4 bombers, 2 fighters, 33 infantry, 11 mech_infantrys and 10 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 8 armour, 10 artilleries, 1 factory_major, 56 infantry and 2 mech_infantrys
                        AA fire in Russia : 1/12 hits, 2.00 expected hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 25 armour, 11 artilleries, 4 bombers, 1 fighter, 33 infantry, 11 mech_infantrys and 10 tactical_bombers in Russia, round 2 : 37/95 hits, 35.17 expected hits
                        Russians roll dice for 4 aaGuns, 8 armour, 10 artilleries, 56 infantry and 2 mech_infantrys in Russia, round 2 : 26/76 hits, 26.67 expected hits
                        33 infantry owned by the Russians, 26 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 25 armour, 11 artilleries, 4 bombers, 1 fighter, 7 infantry, 11 mech_infantrys and 10 tactical_bombers in Russia, round 3 : 36/69 hits, 30.83 expected hits
                        Russians roll dice for 8 armour, 10 artilleries, 23 infantry and 2 mech_infantrys in Russia, round 3 : 16/43 hits, 15.67 expected hits
                        2 mech_infantrys owned by the Russians, 23 infantry owned by the Russians, 1 armour owned by the Russians, 10 artilleries owned by the Russians, 7 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 25 armour, 11 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 10 tactical_bombers in Russia, round 4 : 31/53 hits, 26.67 expected hits
                        Russians roll dice for 7 armour in Russia, round 4 : 4/7 hits, 3.50 expected hits
                        7 armour owned by the Russians and 4 artilleries owned by the Germans lost in Russia
                    Germans captures 36PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 25 armour, 7 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 10 tactical_bombers remaining. Battle score for attacker is 123
                    Casualties for Germans: 4 artilleries, 1 fighter, 33 infantry and 9 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 8 armour, 10 artilleries, 56 infantry and 2 mech_infantrys
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                2 infantry moved from Germany to Greater Southern Germany
                1 aaGun moved from Germany to Greater Southern Germany
                2 aaGuns moved from Germany to Western Germany
                3 bombers moved from Russia to Novgorod
                2 tactical_bombers moved from Russia to Novgorod
                2 tactical_bombers moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                6 tactical_bombers moved from Russia to Bryansk

    Place Units - Germans
                2 infantry placed in Novgorod
                3 infantry placed in France
                10 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs

    Combat Hit Differential Summary :

    Germans : 11.00
        AA fire in Russia : : -1.00
        Russians : 0.17

    triplea_42445_Ger6.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Japanese
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 fighters and 1 tactical_bomber moved from Gibraltar to France

    triplea_42445_Rus6.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Japanese
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 fighters and 1 tactical_bomber moved from Gibraltar to France

    Combat - Russians
                Battle in France
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                        Russians roll dice for 2 fighters and 1 tactical_bomber in France, round 2 :  1/3 hits
                        Germans roll dice for 3 infantry in France, round 2 :  1/3 hits
                        1 fighter owned by the Russians and 1 infantry owned by the Germans lost in France
                        Russians roll dice for 1 fighter and 1 tactical_bomber in France, round 3 :  2/2 hits
                        Germans roll dice for 2 infantry in France, round 3 :  1/2 hits
                        1 tactical_bomber owned by the Russians and 2 infantry owned by the Germans lost in France
                    Russians win with 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 fighter and 1 tactical_bomber

    Non Combat Move - Russians
                1 fighter moved from France to Northern Italy
                2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Rostov to Volgograd

    Turn Complete - Russians

    triplea_42445_Rus6.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports moved from 80 Sea Zone to 39 Sea Zone
                2 fighters moved from 39 Sea Zone to India
                1 fighter moved from French Indo China to India
                3 bombers moved from Shensi to India
                1 fighter moved from 42 Sea Zone to India
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from Yunnan to Burma
                6 fighters moved from Shensi to Burma
                4 tactical_bombers moved from Shensi to Burma
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia

    triplea_42445_Jap6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports moved from 80 Sea Zone to 39 Sea Zone
                2 fighters moved from 39 Sea Zone to India
                1 fighter moved from French Indo China to India
                3 bombers moved from Shensi to India
                1 fighter moved from 42 Sea Zone to India
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from Yunnan to Burma
                6 fighters moved from Shensi to Burma
                4 tactical_bombers moved from Shensi to Burma
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 7 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India : 0/3 hits, 0.50 expected hits
                    Bombing raid in India rolls: 4,6,3 and causes: 13 damage to unit: factory_major
                    Bombing raid in India causes 13 damage total.
                Battle in Siberia
                Battle in 81 Sea Zone
                    Japanese attack with 1 destroyer
                    British defend with 2 transports
                        2 transports owned by the British lost in 81 Sea Zone
                    Japanese win, taking Siberia from Russians with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Burma
                    Japanese attack with 6 fighters, 1 infantry and 4 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 6 fighters, 1 infantry and 4 tactical_bombers in Burma, round 2 : 6/11 hits, 5.83 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 marine moved from Java to 42 Sea Zone
                4 infantry moved from Java to 42 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                4 infantry moved from 39 Sea Zone to Ceylon
                1 marine moved from 39 Sea Zone to Ceylon
                4 fighters moved from India to 39 Sea Zone
                4 tactical_bombers moved from Burma to Yunnan
                6 fighters moved from Burma to Yunnan
                3 bombers moved from India to Yunnan
                1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Siam to French Indo China
                1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                2 artilleries moved from Szechwan to Yunnan
                2 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsu to Hunan
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                2 fighters placed in Japan
                3 infantry placed in Malaya
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Ceylon: 2 infantry
                EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
                EDIT: Adding units owned by Japanese to Hunan: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                Japanese collect 66 PUs (1 lost to blockades); end with 66 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
        AA fire in India : : -0.50
        Japanese : 0.17

    triplea_42445_Jap6.tsvg

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