1d10<=3: 4; Hits: 0
D.A. vs S.A. in BRUTAL WAR AROUND THE WORLD!
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Kansu to Suiyuyan
3 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Kansu to Suiyuyan
3 infantry moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -1.33
Japanese : 0.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - British
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Syria
2 fighters moved from Egypt to 99 Sea Zone
2 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Syria
2 fighters moved from Egypt to 99 Sea Zone
2 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Burma to Shan StateCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
British roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 99 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in Yunnan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Syria
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Syria, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
British win, taking Syria from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters moved from Caucasus to Bryansk
2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Syria to Egypt
1 tactical_bomber moved from Syria to Egypt
2 fighters moved from 99 Sea Zone to Caucasus
2 fighters moved from Russia to Bryansk
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from India to Burma
1 aaGun and 2 mech_infantrys moved from India to Burma
1 fighter moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from 96 Sea Zone to GibraltarPlace Units - British
1 factory_minor placed in Iraq
1 submarine placed in 98 Sea Zone
2 fighters placed in Egypt
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0.67
British : 3.00
Italians : 1.00
Japanese : 0.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Bessarabia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Bessarabia
1 destroyer moved from 95 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 3 infantry
Russians defend with 4 armour
Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 4 armour in Bessarabia, round 2 : 3/4 hits
2 armour owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
1 artillery owned by the Italians retreated to Romania
Russians win with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Russians: 2 armourNon Combat Move - Italians
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
1 was rolled 2 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Russians Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 1.67
Japanese : 0.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to TobrukNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from Western Germany to 93 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
1 artillery and 3 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
1 tactical_bomber moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from Western Germany to 93 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
1 artillery and 3 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
1 tactical_bomber moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to BelarusCombat - Germans
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Russians roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Belarus
Germans attack with 2 armour, 1 artillery, 5 infantry and 2 tactical_bombers
Russians defend with 3 armour and 3 mech_infantrys
Germans roll dice for 2 armour, 1 artillery, 5 infantry and 2 tactical_bombers in Belarus, round 2 : 4/10 hits
Russians roll dice for 3 armour and 3 mech_infantrys in Belarus, round 2 : 2/6 hits
3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 2 tactical_bombers in Belarus, round 3 : 5/8 hits
Russians roll dice for 2 armour in Belarus, round 3 : 0/2 hits
2 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour and 3 mech_infantrys
Battle in 93 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Archangel, round 2 : 3/7 hits
Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 2/3 hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantryNon Combat Move - Germans
2 tactical_bombers moved from Belarus to Germany
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 125 Sea Zone to 126 Sea Zone
4 infantry moved from 126 Sea Zone to Norway
1 fighter moved from 93 Sea Zone to France
1 bomber moved from 93 Sea Zone to Western Germany
2 infantry moved from Western Germany to Denmark
1 artillery and 3 infantry moved from Karelia to Novgorod
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Novgorod
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.234
Median : 3.000
Variance : 2.717
Standard Deviation : 1.648
Total rolls : 47Germans Combat
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.152
Median : 3.000
Variance : 2.406
Standard Deviation : 1.551
Total rolls : 33Russians Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
3 armour moved from Russia to Archangel
3 mech_infantrys moved from Russia to Archangel
3 infantry moved from Sakha to Siberia
3 infantry moved from Sakha to Amur -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
3 armour moved from Russia to Archangel
3 mech_infantrys moved from Russia to Archangel
3 infantry moved from Sakha to Siberia
3 infantry moved from Sakha to AmurCombat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siberia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Siberia, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Siberia, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 3 armour and 1 mech_infantry in Archangel, round 3 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 3 armour in Archangel, round 4 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Archangel, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is 7
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Battle in Belarus
Russians attack with 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/9 hits, 3.33 expected hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Belarus, round 2 : 4/6 hits, 2.33 expected hits
4 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Belarus, round 3 : 4/5 hits, 2.67 expected hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Belarus, round 3 : 3/5 hits, 2.00 expected hits
1 fighter owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
retreated to Belarus
Germans win with 1 armour remaining. Battle score for attacker is -19
Casualties for Russians: 2 armour, 1 fighter and 4 mech_infantrys
Casualties for Germans: 1 armour, 1 artillery and 3 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 mech_infantry moved from Ethiopia to Egypt
6 infantry moved from Sakha to Buryatia
2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians
3 armour, 1 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Italians
EDIT: Changing ownership of Libya from Italians to Russians
EDIT: Removing units owned by Russians from Alexandria: 1 mech_infantry
EDIT: Adding units owned by Russians to Libya: 1 mech_infantry
EDIT: Changing PUs for Russians from 44 to 45
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Bryansk: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.83
Russians : -0.67
Japanese : -1.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Manchuria to Amur
1 artillery and 3 infantry moved from Korea to Amur
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Hopei
1 armour moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
1 fighter moved from Kiangsi to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Manchuria to Amur
1 artillery and 3 infantry moved from Korea to Amur
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Hopei
1 armour moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
1 fighter moved from Kiangsi to HunanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 5 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Amur, round 2 : 1/7 hits
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Amur, round 3 : 0/7 hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Amur, round 4 : 3/7 hits
Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Amur to Korea
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 2 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.612
Median : 4.000
Variance : 0.771
Standard Deviation : 0.878
Total rolls : 49Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.486
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 37 -
Took Lucy to the vet again today and the X-Ray showed cancer in her lungs and the only humane thing to do at that point was to put her to sleep, it happened fast a week ago she seemed fine no breathing issues and the last 3 days it got worse and worse and I called in today to both jobs. Another sad day for me but on the bright side shes not suffering and shes in a better place
I’ll give you a call when I do my U.S. move -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Borneo
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to Queensland
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 109 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
Americans : 3.17
Japanese : 0.17 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
3 infantry moved from Kweichow to Hopei
1 fighter moved from Szechwan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
3 infantry moved from Kweichow to Hopei
1 fighter moved from Szechwan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Hopei, round 3 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Hopei, round 4 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.50





