D.A. vs S.A. in BRUTAL WAR AROUND THE WORLD!


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone

    triplea_42060.0_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 4 armour
                        Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 :  2/4 hits
                        Russians roll dice for 4 armour in Bessarabia, round 2 :  3/4 hits
                        2 armour owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
                    1 artillery owned by the Italians retreated to Romania
                    Russians win with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 3 infantry
                    Casualties for Russians: 2 armour

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in Northern Italy
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.875
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Italians Combat
                1 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Russians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_42060.0_Ita7.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 34 Sea Zone
                2 fighters moved from 54 Sea Zone to 34 Sea Zone
                3 fighters moved from Queensland to 46 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 34 Sea Zone to 54 Sea Zone
                3 fighters moved from 46 Sea Zone to 54 Sea Zone
                3 fighters moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    ANZAC : 1.67
        Japanese : 0.00

    triplea_42060.0_ANZ7.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Alexandria to Tobruk

    triplea_42060.0_Fre7.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Alexandria to Tobruk

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42060.0_Fre7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 fighters moved from Western Germany to 93 Sea Zone
                1 bomber moved from Western Germany to 93 Sea Zone
                1 artillery and 3 infantry moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Germany to Bessarabia
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Bessarabia
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus

    triplea_42060.0_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 fighters moved from Western Germany to 93 Sea Zone
                1 bomber moved from Western Germany to 93 Sea Zone
                1 artillery and 3 infantry moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Germany to Bessarabia
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Bessarabia
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 armour
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 :  2/5 hits
                        Russians roll dice for 2 armour in Bessarabia, round 2 :  1/2 hits
                        2 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour
                Battle in Belarus
                    Germans attack with 2 armour, 1 artillery, 5 infantry and 2 tactical_bombers
                    Russians defend with 3 armour and 3 mech_infantrys
                        Germans roll dice for 2 armour, 1 artillery, 5 infantry and 2 tactical_bombers in Belarus, round 2 :  4/10 hits
                        Russians roll dice for 3 armour and 3 mech_infantrys in Belarus, round 2 :  2/6 hits
                        3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 2 armour, 1 artillery, 3 infantry and 2 tactical_bombers in Belarus, round 3 :  5/8 hits
                        Russians roll dice for 2 armour in Belarus, round 3 :  0/2 hits
                        2 armour owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour, 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 armour and 3 mech_infantrys
                Battle in 93 Sea Zone
                    Germans attack with 1 bomber and 2 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 93 Sea Zone
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery and 5 infantry
                    Russians defend with 2 armour and 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery and 5 infantry in Archangel, round 2 :  3/7 hits
                        Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 :  2/3 hits
                        1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 armour and 1 mech_infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Belarus to Germany
                1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                1 artillery and 2 infantry moved from Poland to Slovakia Hungary
                4 infantry moved from Western Germany to 112 Sea Zone
                4 infantry and 2 transports moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer, 4 infantry and 2 transports moved from 125 Sea Zone to 126 Sea Zone
                4 infantry moved from 126 Sea Zone to Norway
                1 fighter moved from 93 Sea Zone to France
                1 bomber moved from 93 Sea Zone to Western Germany
                2 infantry moved from Western Germany to Denmark
                1 artillery and 3 infantry moved from Karelia to Novgorod
                1 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 destroyer placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in Novgorod
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
                1 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 11 times
            Average roll : 3.234
            Median : 3.000
            Variance : 2.717
            Standard Deviation : 1.648
            Total rolls : 47

    Germans Combat
                1 was rolled 12 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 3.152
            Median : 3.000
            Variance : 2.406
            Standard Deviation : 1.551
            Total rolls : 33

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42060.0_Ger8.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Western Ukraine to Belarus
                1 armour and 1 mech_infantry moved from Ukraine to Belarus
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
                3 armour moved from Russia to Archangel
                3 mech_infantrys moved from Russia to Archangel
                3 infantry moved from Sakha to Siberia
                3 infantry moved from Sakha to Amur

    triplea_42060.0_Rus8.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Western Ukraine to Belarus
                1 armour and 1 mech_infantry moved from Ukraine to Belarus
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
                3 armour moved from Russia to Archangel
                3 mech_infantrys moved from Russia to Archangel
                3 infantry moved from Sakha to Siberia
                3 infantry moved from Sakha to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Siberia
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Siberia, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 3 infantry in Siberia, round 3 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Siberia
                    Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Archangel
                    Russians attack with 3 armour and 3 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 3 infantry
                        Russians roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 2/6 hits, 2.00 expected hits
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits
                        2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 3 armour and 1 mech_infantry in Archangel, round 3 : 1/4 hits, 1.67 expected hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 3 armour in Archangel, round 4 : 2/3 hits, 1.50 expected hits
                        Germans roll dice for 1 armour and 1 artillery in Archangel, round 4 : 0/2 hits, 0.83 expected hits
                        1 artillery owned by the Germans and 1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is 7
                    Casualties for Russians: 3 mech_infantrys
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                Battle in Belarus
                    Russians attack with 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour, 1 artillery and 3 infantry
                        Russians roll dice for 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/9 hits, 3.33 expected hits
                        Germans roll dice for 2 armour, 1 artillery and 3 infantry in Belarus, round 2 : 4/6 hits, 2.33 expected hits
                        4 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Belarus, round 3 : 4/5 hits, 2.67 expected hits
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Belarus, round 3 : 3/5 hits, 2.00 expected hits
                        1 fighter owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
                    retreated to Belarus
                    Germans win with 1 armour remaining. Battle score for attacker is -19
                    Casualties for Russians: 2 armour, 1 fighter and 4 mech_infantrys
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 mech_infantry moved from Ethiopia to Egypt
                6 infantry moved from Sakha to Buryatia
                2 aaGuns moved from Sakha to Buryatia

    Place Units - Russians
                3 armour, 1 infantry and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Libya from Italians to Italians
                EDIT: Changing ownership of Libya from Italians to Russians
                EDIT: Removing units owned by Russians from Alexandria: 1 mech_infantry
                EDIT: Adding units owned by Russians to Libya: 1 mech_infantry
                EDIT: Changing PUs for Russians from 44 to 45
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 2 aaGuns
                EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Bryansk: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 1.83
        Russians : -0.67
        Japanese : -1.00

    triplea_42060.0_Rus8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Manchuria to Amur
                1 artillery and 3 infantry moved from Korea to Amur
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to Amur
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Chahar to Hopei
                1 armour moved from Chahar to Hopei
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
                1 fighter moved from Kiangsi to Hunan

    triplea_42060.0_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Manchuria to Amur
                1 artillery and 3 infantry moved from Korea to Amur
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to Amur
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Chahar to Hopei
                1 armour moved from Chahar to Hopei
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
                1 fighter moved from Kiangsi to Hunan

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 artillery, 1 fighter and 5 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Amur, round 2 :  1/7 hits
                        Russians roll dice for 3 infantry in Amur, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Amur, round 3 :  0/7 hits
                        Russians roll dice for 2 infantry in Amur, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Amur, round 4 :  3/7 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Amur to Korea
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Hunan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
                1 tactical_bomber moved from Japan to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 artillery and 2 infantry placed in Japan
                3 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 13 times
                6 was rolled 7 times
            Average roll : 3.612
            Median : 4.000
            Variance : 0.771
            Standard Deviation : 0.878
            Total rolls : 49

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    ANZAC Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.486
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 37

    triplea_42060.0_Jap8.tsvg


  • Took Lucy to the vet again today and the X-Ray showed cancer in her lungs and the only humane thing to do at that point was to put her to sleep, it happened fast a week ago she seemed fine no breathing issues and the last 3 days it got worse and worse and I called in today to both jobs. Another sad day for me but on the bright side shes not suffering and shes in a better place
    I’ll give you a call when I do my U.S. move

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                1 bomber moved from Gibraltar to 109 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from 91 Sea Zone to 94 Sea Zone
                1 artillery moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 submarine moved from 24 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    triplea_42060.0_Ame8.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                1 bomber moved from Gibraltar to 109 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from 91 Sea Zone to 94 Sea Zone
                1 artillery moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 submarine moved from 24 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to Midway
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from 46 Sea Zone to Queensland
                1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 bomber moved from 109 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 destroyer moved from 55 Sea Zone to 46 Sea Zone
                1 destroyer moved from 56 Sea Zone to 45 Sea Zone
                1 fighter moved from 94 Sea Zone to Gibraltar
                3 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery placed in Eastern United States
                2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    Germans : -0.50
        Italians : -0.33
        Americans : 3.17
        Japanese : 0.17

    triplea_42060.0_Ame8.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Shensi
                3 infantry moved from Kweichow to Hopei
                1 fighter moved from Szechwan to Hopei

    triplea_42060.0_Chi8.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Shensi
                3 infantry moved from Kweichow to Hopei
                1 fighter moved from Szechwan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 armour and 1 artillery in Hopei, round 2 : 0/2 hits, 0.83 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 armour and 1 artillery in Hopei, round 3 : 2/2 hits, 0.83 expected hits
                        2 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 armour and 1 artillery in Hopei, round 4 : 2/2 hits, 0.83 expected hits
                        1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Hopei
                    Japanese win with no units remaining. Battle score for attacker is -9
                    Casualties for Chinese: 1 fighter and 3 infantry
                    Casualties for Japanese: 1 armour and 1 artillery
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 4 : 2/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    Chinese : -0.17
        Japanese : 0.50

    triplea_42060.0_Chi8.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China
                3 mech_infantrys moved from Burma to French Indo China
                2 fighters and 1 tactical_bomber moved from Burma to French Indo China
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 bomber and 4 fighters moved from Gibraltar to 93 Sea Zone
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 mech_infantry moved from Shan State to French Indo China

    triplea_42060.0_Bri8.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 fighters and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China
                3 mech_infantrys moved from Burma to French Indo China
                2 fighters and 1 tactical_bomber moved from Burma to French Indo China
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 bomber and 4 fighters moved from Gibraltar to 93 Sea Zone
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 mech_infantry moved from Shan State to French Indo China

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 bomber, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 bomber and 4 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    British win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in French Indo China
                    British attack with 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 artillery and 2 infantry
                        British roll dice for 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/9 hits, 2.67 expected hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - British
                2 infantry moved from Burma to Yunnan
                3 infantry moved from India to Burma
                1 mech_infantry moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Syria to Iraq
                1 submarine moved from 71 Sea Zone to 81 Sea Zone
                2 fighters moved from Caucasus to Bryansk
                3 fighters moved from Egypt to Caucasus
                2 fighters and 1 tactical_bomber moved from French Indo China to Burma
                4 fighters moved from 93 Sea Zone to Gibraltar
                1 bomber moved from 93 Sea Zone to Egypt
                1 tactical_bomber moved from Egypt to Caucasus

    Place Units - British
                2 submarines placed in 98 Sea Zone
                British undo move 1.
                3 fighters placed in Egypt
                2 submarines placed in 80 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,3,3
                UK_Pacific collect 14 PUs (2 lost to blockades); end with 16 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in India change ownership: 2 artilleries

    Combat Hit Differential Summary :

    Germans : -0.33
        British : 1.33
        Japanese : 0.50

    triplea_42060.0_UK_8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Romania to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria
                2 fighters moved from Southern Italy to 94 Sea Zone

    triplea_42060.0_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Romania to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria
                2 fighters moved from Southern Italy to 94 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 fighters in 94 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42060.0_Ita8.tsvg

Suggested Topics

  • 15
  • 35
  • 88
  • 83
  • 105
  • 84
  • 207
  • 456
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

18.0k

Users

40.8k

Topics

1.8m

Posts