3a82370b-64cf-4d0c-a377-280a5df817fa-triplea_42321_3chi.tsvg
Sovietishcat (X) vs Ichabod - allies - g40- nt - no bid and dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 battleship, 1 cruiser, 3 fighters and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 battleship, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 bomber and 1 submarine
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
Italians collect 18 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
2 fighters moved from Java to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
2 fighters moved from Java to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 45 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 fighter moved from 43 Sea Zone to JavaPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 1.50
Japanese : -0.17 -
On second thought, if you send planes to attack any ships where a scramble could occur, please let me take a look first.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour moved from Syria to Iraq
1 infantry moved from Syria to Iraq
2 infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
1 fighter moved from Yugoslavia to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to Iraq
4 bombers moved from Syria to 98 Sea Zone
1 artillery moved from Romania to Eastern Poland -
Scramble sz 98?
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Scramble 3 UK fighters please!
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Keep the UK battleship for the last casualty if for some reason the dice goes awful for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour moved from Syria to Iraq
1 infantry moved from Syria to Iraq
2 infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
1 fighter moved from Yugoslavia to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to Iraq
4 bombers moved from Syria to 98 Sea Zone
1 artillery moved from Romania to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Germans attack with 4 bombers, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 battleship, 1 cruiser, 3 fighters and 2 transports
Germans roll dice for 4 bombers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 98 Sea Zone, round 2 : 3/6 hits
1 battleship owned by the British, 1 tactical_bomber owned by the Germans, 2 fighters owned by the Germans, 1 destroyer owned by the French and 1 cruiser owned by the British lost in 98 Sea Zone
Germans roll dice for 4 bombers in 98 Sea Zone, round 3 : 3/4 hits
British roll dice for 3 fighters and 2 transports in 98 Sea Zone, round 3 : 3/3 hits
3 bombers owned by the Germans and 3 fighters owned by the British lost in 98 Sea Zone
2 transports owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for French: 1 destroyer
Casualties for Germans: 3 bombers, 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 3 fighters and 2 transports
Battle in Iraq
Germans attack with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 4/5 hits
British roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
1 bomber moved from 98 Sea Zone to Syria
1 armour and 7 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from France to Western Germany
1 armour moved from Germany to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
3 armour and 5 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
Germans undo move 3.
1 infantry placed in France
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
9 armour, 4 artilleries, 21 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
7 artilleries and 13 infantry moved from Western Ukraine to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
9 armour, 4 artilleries, 21 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
7 artilleries and 13 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 9 armour, 11 artilleries, 34 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 9 armour, 11 artilleries, 34 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 14/57 hits, 16.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 9 armour, 11 artilleries, 31 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Eastern Poland
2 aaGuns moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 infantry moved from Bryansk to Ukraine
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 1 infantry placed in Ukraine
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 3.33
Russians : -2.17 -
Germany rolled 5 / 5 defense hits! Only on triplea are their outliers like that…LOL!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Anhwe to Shantung
2 fighters moved from Japan to Shantung
2 fighters moved from Japan to Kiangsu
1 bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
2 fighters and 2 tactical_bombers moved from Syria to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Anhwe to Shantung
2 fighters moved from Japan to Shantung
2 fighters moved from Japan to Kiangsu
1 bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
2 fighters and 2 tactical_bombers moved from Syria to IraqCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kiangsu
Japanese attack with 2 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Kiangsu, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Shantung, round 2 : 2/5 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Shantung to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Japan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to IndiaPlace Units - Japanese
1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
1 armour and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
Germany rolled 5 / 5 defense hits! Only on triplea are their outliers like that…LOL!
LOL I know the dice are very terrible sometimes wit triplea! Feels like it’s out of realty…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 artillery moved from Algeria to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
2 carriers moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 25 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 1 fighter and 3 transports remaining. Battle score for attacker is 3
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Battle in Korea
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win, taking Korea from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to MidwayPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Shantung: 1 aaGun
EDIT: Turning off Edit Mode
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0.50
Americans : -0.00
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Sikang
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
1 fighter moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Anhwe
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 artillery moved from Algeria to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
2 carriers moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 25 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 1 fighter and 3 transports remaining. Battle score for attacker is 3
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Battle in Korea
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win, taking Korea from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to MidwayPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Shantung: 1 aaGun
EDIT: Turning off Edit Mode
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Sikang
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
1 fighter moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Anhwe
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 8 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from United Kingdom to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 armour, 4 fighters and 2 tactical_bombers moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 3 armour, 5 fighters and 2 tactical_bombers
Germans defend with 2 armour; Japanese defend with 3 fighters and 3 tactical_bombers
British roll dice for 3 armour, 5 fighters and 2 tactical_bombers in Iraq, round 2 : 6/10 hits, 5.33 expected hits
Germans roll dice for 2 armour, 3 fighters and 3 tactical_bombers in Iraq, round 2 : 6/8 hits, 4.50 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the British, 2 armour owned by the Germans, 1 fighter owned by the British and 3 armour owned by the British lost in Iraq
British roll dice for 4 fighters in Iraq, round 3 : 2/4 hits, 2.00 expected hits
Germans roll dice for 2 fighters in Iraq, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Japanese lost in Iraq
British win with 4 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 2 armour
Casualties for British: 3 armour, 1 fighter and 2 tactical_bombers
Casualties for Japanese: 3 fighters and 3 tactical_bombersNon Combat Move - British
4 fighters moved from Iraq to Persia
1 aaGun, 3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
British collect 30 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 0.67
Americans : -0.00
Chinese : -0.67
Japanese : -1.00 -
I surrender Icha- I realized I hate playing the axis lol, I played terribly!
Well done
Soviet
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Ok. Good game!
I think the best decision I made was sending Americans to the Middle East. The UK was holding their own for a minute, Rule Britannia! But the new world had to step in to lend some assistance.
I was going to try to give America Iraq to build a factory there.





