Sovietishcat (X) vs Ichabod - allies - g40- nt - no bid and dice.
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SZ 6, Kamikazees, Scramble?
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Scrambles 3 fighters plz! 3 kam on AC + 1 kam on cruiser + 1 kam on each dd = 6 kams
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Suiyuyan to Hopei
3 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Kweichow
4 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
1 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Persia to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
2 tactical_bombers moved from Egypt to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 4 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 fighters moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to AlgeriaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,5,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in Kiangsu
Battle in Shantung
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 carrier
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 110 Sea Zone
Americans win, taking Kiangsu from Japanese, taking Shantung from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Japanese roll dice for 2 carriers, 1 cruiser and 4 fighters in 6 Sea Zone, round 3 : 2/7 hits, 3.83 expected hits
2 carriers owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is -16
Casualties for Americans: 1 carrier, 1 destroyer, 4 fighters and 2 submarines
Casualties for Japanese: 2 carriers, 1 cruiser and 2 destroyers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to Midway
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
3 mech_infantrys moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 10 Sea Zone to 13 Sea Zone
2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 13 Sea Zone to 25 Sea Zone
3 mech_infantrys moved from 25 Sea Zone to Midway
3 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Algeria to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Brazil to British Guiana
2 fighters moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Suiyuyan to Hopei
3 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Kweichow
4 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
1 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Persia to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
2 tactical_bombers moved from Egypt to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in India
British attack with 1 bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 bomber in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the British lost in India
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
Germans defend with 3 transports; Italians defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
Italians roll dice for 1 fighter and 3 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the British, 3 transports owned by the Germans and 1 fighter owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 3 transports
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 carrier, 1 cruiser, 2 fighters and 1 submarineNon Combat Move - British
1 fighter moved from 99 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Persia
1 tactical_bomber moved from 98 Sea Zone to Persia
1 fighter moved from 98 Sea Zone to Persia
2 fighters moved from 98 Sea Zone to Egypt
2 fighters moved from Union of South Africa to Egypt
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to IraqPlace Units - British
1 armour and 2 fighters placed in Persia
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
British collect 32 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
British : 1.33
Americans : 1.17
Chinese : -0.67
Japanese : 0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone -
Do you scramble sz 98?
If I hit first strike with sub? I hit cruiser?
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Scramble 3 fighters. Yes, sub kills cruiser first. Also, bomber hits battleship first. UK fighters are last casualties.
And on Germany’s turn, if you send the entire Luffwaffe that’s present at Syria to kill the French destroyer and transports, the UK will not scramble. If you do something different, I may need to see the board first.
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ok np
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 battleship, 1 cruiser, 3 fighters and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 battleship, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 bomber and 1 submarine
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
Italians collect 18 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
2 fighters moved from Java to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
2 fighters moved from Java to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 45 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 fighter moved from 43 Sea Zone to JavaPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 1.50
Japanese : -0.17 -
On second thought, if you send planes to attack any ships where a scramble could occur, please let me take a look first.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour moved from Syria to Iraq
1 infantry moved from Syria to Iraq
2 infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
1 fighter moved from Yugoslavia to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to Iraq
4 bombers moved from Syria to 98 Sea Zone
1 artillery moved from Romania to Eastern Poland -
Scramble sz 98?
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Scramble 3 UK fighters please!
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Keep the UK battleship for the last casualty if for some reason the dice goes awful for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour moved from Syria to Iraq
1 infantry moved from Syria to Iraq
2 infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
1 fighter moved from Yugoslavia to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to Iraq
4 bombers moved from Syria to 98 Sea Zone
1 artillery moved from Romania to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Germans attack with 4 bombers, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 battleship, 1 cruiser, 3 fighters and 2 transports
Germans roll dice for 4 bombers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 98 Sea Zone, round 2 : 3/6 hits
1 battleship owned by the British, 1 tactical_bomber owned by the Germans, 2 fighters owned by the Germans, 1 destroyer owned by the French and 1 cruiser owned by the British lost in 98 Sea Zone
Germans roll dice for 4 bombers in 98 Sea Zone, round 3 : 3/4 hits
British roll dice for 3 fighters and 2 transports in 98 Sea Zone, round 3 : 3/3 hits
3 bombers owned by the Germans and 3 fighters owned by the British lost in 98 Sea Zone
2 transports owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for French: 1 destroyer
Casualties for Germans: 3 bombers, 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 3 fighters and 2 transports
Battle in Iraq
Germans attack with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 4/5 hits
British roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
1 bomber moved from 98 Sea Zone to Syria
1 armour and 7 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from France to Western Germany
1 armour moved from Germany to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
3 armour and 5 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
Germans undo move 3.
1 infantry placed in France
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
9 armour, 4 artilleries, 21 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
7 artilleries and 13 infantry moved from Western Ukraine to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
9 armour, 4 artilleries, 21 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
7 artilleries and 13 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 9 armour, 11 artilleries, 34 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 9 armour, 11 artilleries, 34 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 14/57 hits, 16.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 9 armour, 11 artilleries, 31 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Eastern Poland
2 aaGuns moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 infantry moved from Bryansk to Ukraine
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 1 infantry placed in Ukraine
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 3.33
Russians : -2.17