Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsG40 Ichabod (X) vs Sovietishcat (A) 0 Bid
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter moved from Egypt to 98 Sea Zone
1 armour moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Queensland to Philippines
7 bombers moved from French Equatorial Africa to Iraq
7 bombers moved from Egypt to Iraq
7 bombers moved from Western United States to French West AfricaCombat - Americans
Battle in MoroccoNon Combat Move - Americans
Place Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
6 artilleries and 7 infantry moved from Anhwe to JeholPlace Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Kiangsu
4 artilleries placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsPurchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter moved from Egypt to 98 Sea Zone
1 armour moved from India to Shan StateCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from India to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to Iraq
2 fighters moved from French West Africa to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from 98 Sea Zone to Iraq
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from India to BurmaPlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
UK_Pacific collect 17 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 fighters -
Even if the toasts are getting burnt for the allies, I am proud to have contain Japan!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yakut S.S.R. to Sakha
Italians take Buryatia from Russians
Italians take Sakha from Russians
2 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Rostov to Northwest Persia
2 fighters moved from Rostov to Syria
3 fighters moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yakut S.S.R. to Sakha
Italians take Buryatia from Russians
Italians take Sakha from Russians
2 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Rostov to Northwest Persia
2 fighters moved from Rostov to Syria
3 fighters moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to SyriaCombat - Italians
Battle in Trans-Jordan
Battle in Syria
Italians attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 bomber
Italians roll dice for 2 fighters and 1 tactical_bomber in Syria, round 2 : 3/3 hits, 1.67 expected hits
French roll dice for 1 bomber in Syria, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the ANZAC lost in Syria
Italians win, taking Trans-Jordan from British with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomberNon Combat Move - Italians
1 tactical_bomber moved from Syria to 98 Sea Zone
1 fighter moved from Syria to 98 Sea Zone
1 fighter moved from Syria to 98 Sea Zone
2 fighters moved from 98 Sea Zone to CyprusPlace Units - Italians
3 armour placed in Rostov
1 fighter and 2 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : 1.33
French : -0.17 -
I took the liberty of assuming that you were not going to scramble against the entire Italian navy plus airplanes.
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Even if the toasts are getting burnt for the allies, I am proud to have contain Japan!
You shut down Japan pretty quick! If I couldn’t get Moscow so quick, I’d have thought this game lost.
Germany has a shot at Iraq and Cairo next turn. I’m going to assume best defenses both spots of course and no scramble. Japan airforce to follow where ever / or what ever way makes the most sense to complete this game.
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I took the liberty of assuming that you were not going to scramble against the entire Italian navy plus airplanes.
And if you would have wanted to scramble, of course we could still roll the dice for that.
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Even if the toasts are getting burnt for the allies, I am proud to have contain Japan!
You shut down Japan pretty quick! If I couldn’t get Moscow so quick, I’d have thought this game lost.
Germany has a shot at Iraq and Cairo next turn. I’m going to assume best defenses both spots of course and no scramble. Japan airforce to follow where ever / or what ever way makes the most sense to complete this game.Â
The best defense possible! You were right to assume no scrambles!
Maybe I should have made defense at R2, but I don’t regret a second purchase of tanks!
Dominic.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from Queensland to IndiaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from Queensland to IndiaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
19 armour, 15 artilleries and 21 mech_infantrys moved from Northwest Persia to Iraq
2 armour and 20 mech_infantrys moved from Caucasus to Iraq
7 armour moved from Caucasus to Iraq
7 tactical_bombers moved from Caucasus to Iraq
2 fighters moved from Caucasus to Iraq
1 fighter moved from Western Germany to 98 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
3 artilleries moved from Southern Italy to 95 Sea Zone
5 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
3 artilleries moved from 98 Sea Zone to Egypt
5 infantry moved from 98 Sea Zone to Egypt
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 95 Sea Zone to 98 Sea Zone
4 fighters moved from 95 Sea Zone to Egypt
1 bomber moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
11 bombers moved from Southern Italy to Egypt
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
19 armour, 15 artilleries and 21 mech_infantrys moved from Northwest Persia to Iraq
2 armour and 20 mech_infantrys moved from Caucasus to Iraq
7 armour moved from Caucasus to Iraq
7 tactical_bombers moved from Caucasus to Iraq
2 fighters moved from Caucasus to Iraq
1 fighter moved from Western Germany to 98 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
3 artilleries moved from Southern Italy to 95 Sea Zone
5 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
3 artilleries moved from 98 Sea Zone to Egypt
5 infantry moved from 98 Sea Zone to Egypt
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 95 Sea Zone to 98 Sea Zone
4 fighters moved from 95 Sea Zone to Egypt
1 bomber moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
11 bombers moved from Southern Italy to Egypt
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Iraq
Germans attack with 28 armour, 15 artilleries, 2 fighters, 41 mech_infantrys and 7 tactical_bombers
British defend with 19 armour, 1 factory_minor, 6 fighters, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 22 bombers
Germans roll dice for 28 armour, 15 artilleries, 2 fighters, 41 mech_infantrys and 7 tactical_bombers in Iraq, round 2 : 33/93 hits, 34.00 expected hits
British roll dice for 19 armour, 22 bombers, 6 fighters, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 12/53 hits, 19.33 expected hits
5 mech_infantrys owned by the British, 22 bombers owned by the Americans, 12 mech_infantrys owned by the Germans and 6 armour owned by the British lost in Iraq
Germans roll dice for 28 armour, 15 artilleries, 2 fighters, 29 mech_infantrys and 7 tactical_bombers in Iraq, round 3 : 32/81 hits, 32.00 expected hits
British roll dice for 13 armour, 6 fighters and 1 tactical_bomber in Iraq, round 3 : 9/20 hits, 11.00 expected hits
1 tactical_bomber owned by the British, 9 mech_infantrys owned by the Germans, 6 fighters owned by the British and 13 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 28 armour, 15 artilleries, 2 fighters, 20 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 385
Casualties for Germans: 21 mech_infantrys
Casualties for British: 19 armour, 6 fighters, 5 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 22 bombers
Battle in Egypt
Germans attack with 4 artilleries, 12 bombers, 6 fighters and 6 infantry
British defend with 1 airfield, 4 artilleries, 4 fighters, 1 harbour, 7 infantry and 1 mech_infantry; ANZAC defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 4 artilleries, 12 bombers, 6 fighters and 6 infantry in Egypt, round 2 : 18/28 hits, 14.00 expected hits
British roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 mech_infantry in Egypt, round 2 : 5/17 hits, 7.00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 5 infantry owned by the Germans, 4 artilleries owned by the British, 7 infantry owned by the British and 4 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 4 artilleries, 12 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 69
Casualties for Germans: 5 infantry
Casualties for British: 4 artilleries, 4 fighters, 7 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
12 bombers moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Trans-Jordan
1 mech_infantry moved from Volgograd to Tsinghai
3 armour moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
2 fighters moved from Iraq to Northwest Persia
7 tactical_bombers moved from Iraq to Trans-Jordan
1 aaGun moved from Northwest Persia to IraqPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
3 armour placed in Caucasus
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : 2.50
British : -11.33
Americans : 0.33 -
Good game. Jap planes can land where ever as needed to ensure victory city conditions met.
Never had Germany this powerful before. I wonder if Germany could take over the world…of course I could imagine playing this for Total War would not be fun for you :)
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Well done Icha! Was fun and Germany was very strong in deed!
Looking forward for the rematch!
Cheers,
Soviet!
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Test summary from TripleA, engine version: 1.9, time: 2:14:12 PM





