G40 Ichabod (X) vs Sovietishcat (A) 0 Bid

  • '17

    @Ichabod:

    I took the liberty of assuming that you were not going to scramble against the entire Italian navy plus airplanes.

    And if you would have wanted to scramble, of course we could still roll the dice for that.

  • '19

    @Ichabod:

    @Sovietishcat:

    Even if the toasts are getting burnt for the allies, I am proud to have contain Japan!

    You shut down Japan pretty quick! If I couldn’t get Moscow so quick, I’d have thought this game lost.

    Germany has a shot at Iraq and Cairo next turn. I’m going to assume best defenses both spots of course and no scramble. Japan airforce to follow where ever / or what ever way makes the most sense to complete this game.Â

    The best defense possible! You were right to assume no scrambles!

    Maybe I should have made defense at R2, but I don’t regret a second purchase of tanks!

    Dominic.

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 bombers moved from Queensland to India

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41679_ANZ11.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    triplea_41679_Fre11.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 bombers moved from Queensland to India

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41679_Fre11.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                19 armour, 15 artilleries and 21 mech_infantrys moved from Northwest Persia to Iraq
                2 armour and 20 mech_infantrys moved from Caucasus to Iraq
                7 armour moved from Caucasus to Iraq
                7 tactical_bombers moved from Caucasus to Iraq
                2 fighters moved from Caucasus to Iraq
                1 fighter moved from Western Germany to 98 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                3 artilleries moved from Southern Italy to 95 Sea Zone
                5 infantry moved from Southern Italy to 95 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
                3 artilleries moved from 98 Sea Zone to Egypt
                5 infantry moved from 98 Sea Zone to Egypt
                2 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                2 destroyers moved from 95 Sea Zone to 98 Sea Zone
                2 carriers moved from 95 Sea Zone to 98 Sea Zone
                4 fighters moved from 95 Sea Zone to Egypt
                1 bomber moved from Western Germany to Egypt
                2 fighters moved from Southern Italy to Egypt
                11 bombers moved from Southern Italy to Egypt
                1 mech_infantry moved from Volgograd to Tsinghai
                      Germans take Tsinghai from Chinese
                1 mech_infantry moved from Russia to Nenetsia
                      Germans take Nenetsia from Russians

    triplea_41679_Ger12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                19 armour, 15 artilleries and 21 mech_infantrys moved from Northwest Persia to Iraq
                2 armour and 20 mech_infantrys moved from Caucasus to Iraq
                7 armour moved from Caucasus to Iraq
                7 tactical_bombers moved from Caucasus to Iraq
                2 fighters moved from Caucasus to Iraq
                1 fighter moved from Western Germany to 98 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                3 artilleries moved from Southern Italy to 95 Sea Zone
                5 infantry moved from Southern Italy to 95 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
                3 artilleries moved from 98 Sea Zone to Egypt
                5 infantry moved from 98 Sea Zone to Egypt
                2 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                2 destroyers moved from 95 Sea Zone to 98 Sea Zone
                2 carriers moved from 95 Sea Zone to 98 Sea Zone
                4 fighters moved from 95 Sea Zone to Egypt
                1 bomber moved from Western Germany to Egypt
                2 fighters moved from Southern Italy to Egypt
                11 bombers moved from Southern Italy to Egypt
                1 mech_infantry moved from Volgograd to Tsinghai
                      Germans take Tsinghai from Chinese
                1 mech_infantry moved from Russia to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Iraq
                    Germans attack with 28 armour, 15 artilleries, 2 fighters, 41 mech_infantrys and 7 tactical_bombers
                    British defend with 19 armour, 1 factory_minor, 6 fighters, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 22 bombers
                        Germans roll dice for 28 armour, 15 artilleries, 2 fighters, 41 mech_infantrys and 7 tactical_bombers in Iraq, round 2 : 33/93 hits, 34.00 expected hits
                        British roll dice for 19 armour, 22 bombers, 6 fighters, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 12/53 hits, 19.33 expected hits
                        5 mech_infantrys owned by the British, 22 bombers owned by the Americans, 12 mech_infantrys owned by the Germans and 6 armour owned by the British lost in Iraq
                        Germans roll dice for 28 armour, 15 artilleries, 2 fighters, 29 mech_infantrys and 7 tactical_bombers in Iraq, round 3 : 32/81 hits, 32.00 expected hits
                        British roll dice for 13 armour, 6 fighters and 1 tactical_bomber in Iraq, round 3 : 9/20 hits, 11.00 expected hits
                        1 tactical_bomber owned by the British, 9 mech_infantrys owned by the Germans, 6 fighters owned by the British and 13 armour owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 28 armour, 15 artilleries, 2 fighters, 20 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 385
                    Casualties for Germans: 21 mech_infantrys
                    Casualties for British: 19 armour, 6 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Casualties for Americans: 22 bombers
                Battle in Egypt
                    Germans attack with 4 artilleries, 12 bombers, 6 fighters and 6 infantry
                    British defend with 1 airfield, 4 artilleries, 4 fighters, 1 harbour, 7 infantry and 1 mech_infantry; ANZAC defend with 1 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                        Germans roll dice for 4 artilleries, 12 bombers, 6 fighters and 6 infantry in Egypt, round 2 : 18/28 hits, 14.00 expected hits
                        British roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 mech_infantry in Egypt, round 2 : 5/17 hits, 7.00 expected hits
                        1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 5 infantry owned by the Germans, 4 artilleries owned by the British, 7 infantry owned by the British and 4 fighters owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 4 artilleries, 12 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 69
                    Casualties for Germans: 5 infantry
                    Casualties for British: 4 artilleries, 4 fighters, 7 infantry and 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                12 bombers moved from Egypt to Trans-Jordan
                6 fighters moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Volgograd to Tsinghai
                3 armour moved from Volgograd to Tsinghai
                1 mech_infantry moved from Volgograd to Tsinghai
                1 armour moved from Ukraine to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 aaGun moved from Rostov to Volgograd
                1 mech_infantry moved from Russia to Kazakhstan
                2 fighters moved from Iraq to Northwest Persia
                7 tactical_bombers moved from Iraq to Trans-Jordan
                1 aaGun moved from Northwest Persia to Iraq

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                1 artillery and 1 infantry placed in Southern France
                1 transport placed in 93 Sea Zone
                3 armour placed in Caucasus
                3 armour placed in Volgograd
                2 armour and 1 mech_infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 69 PUs; end with 69 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs

    Combat Hit Differential Summary :

    Germans : 2.50
        British : -11.33
        Americans : 0.33

    triplea_41679_Ger12.tsvg

  • '17

    Good game. Jap planes can land where ever as needed to ensure victory city conditions met.

    Never had Germany this powerful before. I wonder if Germany could take over the world…of course I could imagine playing this for Total War would not be fun for you :)

  • '19

    Well done Icha! Was fun and Germany was very strong in deed!

    Looking forward for the rematch!

    Cheers,

    Soviet!

  • '17

    Test summary from TripleA, engine version: 1.9, time: 2:14:12 PM

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