• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Yunnan to Burma
                2 infantry moved from Yunnan to Burma
                2 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Tsinghai to Kansu

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 23 PUs

    triplea_41579_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair damage of 5x harbour; Remaining resources: 25 PUs;
                British buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians
                4 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Belgian Congo to French Equatorial Africa
                1 armour moved from Tanganyika Territory to French Equatorial Africa
                1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                2 infantry moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                3 infantry moved from Anhwe to Kiangsu

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer in 125 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in French Equatorial Africa
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in French Equatorial Africa, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in French Equatorial Africa
                    British win, taking French Equatorial Africa from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                2 aaGuns moved from Yunnan to Burma
                1 armour and 2 artilleries moved from Tobruk to Alexandria
                2 fighters moved from Tobruk to Alexandria
                1 carrier and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 fighter placed in United Kingdom
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    triplea_41579_UK_7.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians repair damage of 6x factory_minor; Remaining resources: 16 PUs;
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
                    British defend with 4 infantry and 3 mech_infantrys
                        Italians roll dice for 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  3/12 hits
                        British roll dice for 4 infantry and 3 mech_infantrys in Trans-Jordan, round 2 :  4/7 hits
                        3 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Trans-Jordan, round 3 :  2/8 hits
                        British roll dice for 1 infantry and 3 mech_infantrys in Trans-Jordan, round 3 :  1/4 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Trans-Jordan, round 4 :  7/7 hits
                        British roll dice for 2 mech_infantrys in Trans-Jordan, round 4 :  0/2 hits
                        2 mech_infantrys owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 5 infantry
                    Casualties for British: 4 infantry and 3 mech_infantrys

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to Egypt
                2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from Novgorod to Greece

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4
                Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_41579_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from Western Australia to South Australia
                1 transport moved from 63 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_41579_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from Iraq to West India

    Combat - French
                Battle in West India
                    French attack with 1 fighter
                    Germans defend with 2 bombers; Japanese defend with 1 fighter
                        French roll dice for 1 fighter in West India, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers and 1 fighter in West India, round 2 :  2/3 hits
                        1 fighter owned by the French lost in West India
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French

    triplea_41579_Fre7.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 89 PUs;
                Germans buy 3 armour, 2 fighters, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Bryansk to Tambov
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                2 fighters moved from Western Ukraine to Rostov
                1 armour moved from Egypt to Alexandria
                1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Alexandria
                1 bomber moved from Southern France to Alexandria
                2 bombers moved from Western Germany to Alexandria
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                2 bombers moved from West India to Rostov
                1 fighter moved from Western Ukraine to Tambov
                1 fighter moved from Western Ukraine to Tambov

    Combat - Germans
                Battle in Persia
                Battle in 125 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans win, taking Persia from British with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Tambov
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Tambov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys
                    Russians defend with 1 armour and 1 infantry
                        Germans roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Rostov, round 2 :  3/7 hits
                        Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in Alexandria
                    Germans attack with 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 armour, 2 artilleries and 2 fighters
                        Germans roll dice for 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber in Alexandria, round 2 :  4/7 hits
                        British roll dice for 1 armour, 2 artilleries and 2 fighters in Alexandria, round 2 :  2/5 hits
                        1 bomber owned by the Germans, 1 fighter owned by the Germans, 2 artilleries owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Alexandria
                    1 armour owned by the Germans retreated to Egypt
                    British win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber and 1 fighter
                    Casualties for British: 1 armour, 2 artilleries and 1 fighter

    Non Combat Move - Germans
                1 bomber moved from Alexandria to Greece
                2 bombers moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                2 bombers moved from Rostov to Ukraine
                2 fighters moved from Rostov to Ukraine
                1 fighter moved from Tambov to Ukraine
                3 armour, 1 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
                1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Smolensk
                1 armour moved from Nenetsia to Evenkiyskiy
                3 aaGuns, 4 artilleries and 24 infantry moved from Belarus to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Archangel to Belarus
                3 infantry moved from Eastern Poland to Western Ukraine
                1 armour and 1 mech_infantry moved from Poland to Western Ukraine
                4 infantry moved from Poland to Eastern Poland
                1 fighter moved from Tambov to Ukraine
                2 aaGuns, 5 artilleries and 5 infantry moved from Southern France to France
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from 125 Sea Zone to Western Germany
                2 fighters moved from Western Germany to Southern Italy
                5 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                3 armour placed in Ukraine
                2 fighters, 5 infantry and 3 mech_infantrys placed in Western Germany
                3 infantry placed in France
                3 infantry placed in Novgorod
                Germans undo move 4.
                3 infantry placed in India
                2 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
                Germans collect 60 PUs (6 lost to blockades); end with 60 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_41579_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Caucasus to Rostov
                3 fighters moved from Russia to Rostov
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 3 fighters and 1 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Rostov, round 2 :  4/5 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 :  2/3 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
                    Russians win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Rostov to Russia
                3 artilleries and 3 infantry moved from Samara to Russia
                10 artilleries and 5 infantry moved from Vologda to Russia
                3 infantry moved from Manchuria to Amur
                2 infantry moved from Manchuria to Korea
                11 infantry moved from Manchuria to Jehol
                1 infantry moved from Siberia to Sakha
                2 aaGuns moved from Amur to Korea

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_41579_Rus8.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 44 PUs;
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 artillery moved from Urals to Vologda
                      Japanese take Vologda from Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Volgograd to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
                2 battleships, 1 carrier and 1 cruiser moved from 42 Sea Zone to 56 Sea Zone
                6 infantry moved from Shantung to Kiangsu
                1 fighter moved from West India to India
                4 fighters moved from Italian Somaliland to Egypt
                1 fighter and 1 tactical_bomber moved from French Indo China to 56 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 35 Sea Zone
                Battle in Western Australia
                Battle in Kiangsu
                    Japanese attack with 6 infantry
                    British defend with 3 infantry
                        Japanese roll dice for 6 infantry in Kiangsu, round 2 :  0/6 hits
                        Chinese roll dice for 3 infantry in Kiangsu, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                        Japanese roll dice for 5 infantry in Kiangsu, round 3 :  1/5 hits
                        Chinese roll dice for 3 infantry in Kiangsu, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
                        Japanese roll dice for 4 infantry in Kiangsu, round 4 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kiangsu, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
                        Japanese roll dice for 3 infantry in Kiangsu, round 5 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsu
                    Japanese win, taking 35 Sea Zone from ANZAC, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Shantung to Kiangsu
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from French Indo China to Philippines
                1 bomber moved from Malaya to French Indo China
                2 infantry moved from Malaya to Shan State

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 submarine placed in 36 Sea Zone
                1 artillery and 2 infantry placed in Volgograd
                2 infantry placed in French Indo China
                1 mech_infantry placed in Malaya
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,2,5,6,3,4,5,4,5,4,4,4,3,5,6
                Japanese collect 43 PUs (10 lost to blockades); end with 43 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_41579_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
                6 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
                6 artilleries moved from 112 Sea Zone to Denmark
                6 infantry moved from 112 Sea Zone to Denmark
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                1 armour moved from Yunnan to India
                1 bomber moved from Malta to 80 Sea Zone
                3 mech_infantrys moved from Korea to Buryatia
                1 transport moved from 74 Sea Zone to 72 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Western United States to Korea

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone

    triplea_41579_Ame8.tsvg


  • scramble

  • '18 '17 '16 '15 '13 '11 '10

    nej


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
                6 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
                6 artilleries moved from 112 Sea Zone to Denmark
                6 infantry moved from 112 Sea Zone to Denmark
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                1 armour moved from Yunnan to India
                1 bomber moved from Malta to 80 Sea Zone
                3 mech_infantrys moved from Korea to Buryatia
                1 transport moved from 74 Sea Zone to 72 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Western United States to Korea

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 80 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 carrier and 1 transport
                        Americans roll dice for 1 bomber in 80 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier and 1 transport in 80 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in 80 Sea Zone
                    Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in Denmark
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  2/8 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking Denmark from Germans with 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in India
                    Americans attack with 1 armour
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
                        Americans roll dice for 1 armour in India, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 3 infantry in India, round 2 :  2/4 hits
                        1 armour owned by the Americans lost in India
                    Germans win with 1 fighter and 3 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour

    Non Combat Move - Americans
                2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 submarines placed in 6 Sea Zone
                2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 harbour placed in Korea

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41579_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                6 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Yunnan to Kiangsu
                2 infantry moved from Yunnan to Kwangsi
                2 artilleries moved from Yunnan to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 aaGun and 3 infantry
                        AA fire in Kiangsu :  0/1 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 :  1/7 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 :  0/3 hits
                        1 aaGun owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 3 :  2/7 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 3 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 4 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in Kwangsi
                    Chinese attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 3 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Anhwe

    Place Units - Chinese
                2 infantry placed in Kwangsi
                5 infantry placed in Yunnan
                Chinese undo move 1.
                2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs

    triplea_41579_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter and 2 infantry moved from Burma to India
                1 armour, 1 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Alexandria to Tanganyika Territory

    Combat - British
                Battle in India
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
                        British roll dice for 1 fighter and 2 infantry in India, round 2 :  2/3 hits
                        Germans roll dice for 1 fighter and 3 infantry in India, round 2 :  1/4 hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in India
                        British roll dice for 1 fighter and 1 infantry in India, round 3 :  1/2 hits
                        Germans roll dice for 1 fighter and 1 infantry in India, round 3 :  2/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in India
                    Germans win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 fighter and 2 infantry

    Non Combat Move - British
                3 fighters moved from Gibraltar to Denmark
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 fighter moved from 113 Sea Zone to Denmark

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer and 2 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    triplea_41579_UK_8.tsvg


  • æv æv æv mit go for glory mod indien virkede næsten. havde den amerikanske tank ramt havde jeg vundet;(

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 artillery and 1 infantry moved from Trans-Jordan to Syria
                1 artillery moved from Trans-Jordan to Syria
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                1 artillery, 2 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    British defend with 2 armour, 2 infantry and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/6 hits
                        British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  2/6 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  4/4 hits
                        British roll dice for 2 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 :  1/4 hits
                        2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                    Casualties for British: 2 armour, 2 infantry and 2 mech_infantrys
                Battle in Syria
                    Italians attack with 2 artilleries and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 artilleries and 1 infantry in Syria, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Syria
                    Italians win, taking Syria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Southern Italy to Germany
                1 fighter moved from Greece to Germany
                1 artillery and 3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 airfield and 2 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
                Italians collect 15 PUs (2 lost to blockades); end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_41579_Ita8.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    Close but no cigar  :evil:


  • Test summary from TripleA, engine version: 1.9, time: 19:34:57


  • tag dig ikke af ovenstående:) forsøgte at starte et spil mod jeppe og glemte at ændre url kode:)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 artillery and 1 transport moved from 63 Sea Zone to 30 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from South Australia to New South Wales
                2 artilleries and 2 fighters moved from Queensland to New South Wales

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_41579_ANZ8.tsvg

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