G40 NT Snigg (Axis) vs. ShadowHAwk (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 0/6 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 3 : 2/6 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Albania to Yugoslavia
1 armour and 1 mech_infantry moved from Tunisia to LibyaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 7 infantry
Libya : 1 armour and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Belarus : 1 flag
Bryansk : 1 flag
Western Ukraine : 1 flag
Bulgaria : 1 artillery and 2 infantry
97 Sea Zone : 1 destroyer
Yugoslavia : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Finland to Norway
Germans take Norway from British
2 armour and 2 mech_infantrys moved from Russia to Vologda
1 artillery moved from Tambov to Volgograd
8 armour and 3 mech_infantrys moved from Russia to Samara
Germans take Samara from Russians
8 armour and 3 mech_infantrys moved from Samara to Volgograd
2 armour, 5 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Volgograd
3 artilleries and 12 infantry moved from France to Normandy Bordeaux
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Smolensk to 112 Sea Zone
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 artilleries and 1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Vologda
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 3/4 hits
British roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Vologda
Germans win, taking Vologda from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 3 artilleries and 5 infantry
British defend with 2 artilleries and 2 infantry
Germans roll dice for 3 artilleries and 5 infantry in Holland Belgium, round 2 : 4/8 hits
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Volgograd
Germans attack with 8 armour, 1 artillery, 1 bomber, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 3 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 8 armour, 1 artillery, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/14 hits
British roll dice for 1 armour, 3 artilleries and 2 infantry in Volgograd, round 2 : 1/6 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd
Germans roll dice for 8 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/13 hits
British roll dice for 1 armour and 3 artilleries in Volgograd, round 3 : 2/4 hits
1 mech_infantry owned by the Germans, 1 armour owned by the British, 3 artilleries owned by the British and 1 artillery owned by the Germans lost in Volgograd
Germans win, taking Volgograd from British with 8 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 armour, 3 artilleries and 2 infantry
Battle in Rostov
Germans attack with 2 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 5/9 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 2 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 3 fighters and 12 infantry
British defend with 1 aaGun and 5 infantry; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 3 artilleries, 3 fighters and 12 infantry in Normandy Bordeaux, round 2 : 2/18 hits
Americans roll dice for 1 aaGun, 3 armour, 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 5/11 hits
1 aaGun owned by the British, 1 infantry owned by the Americans and 5 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 3 fighters and 7 infantry in Normandy Bordeaux, round 3 : 4/13 hits
Americans roll dice for 3 armour, 1 artillery and 6 infantry in Normandy Bordeaux, round 3 : 5/10 hits
1 infantry owned by the Americans, 5 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 4 : 1/8 hits
Americans roll dice for 3 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 3/6 hits
2 infantry owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 3 fighters in Normandy Bordeaux, round 5 : 3/5 hits
Americans roll dice for 3 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 4/5 hits
2 fighters owned by the Germans, 1 artillery owned by the Americans, 1 armour owned by the Americans, 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 2 armour remaining. Battle score for attacker is -32
Casualties for Germans: 3 artilleries, 2 fighters and 12 infantry
Casualties for British: 1 aaGun and 5 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers in 112 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
3 bombers moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Rostov to Russia
1 tactical_bomber moved from Volgograd to Russia
1 bomber moved from Volgograd to Novgorod
2 artilleries moved from Germany to Western GermanyPlace Units - Germans
1 airfield placed in Yugoslavia
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in France
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,2
Germans collect 56 PUs (7 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Sikang : 1 flag
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Germany : 4 artilleries, 1 factory_major and 4 infantry
Norway : 1 mech_infantry
Holland Belgium : 3 artilleries and 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 2 armour, 5 infantry and 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 4 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 mech_infantry and 2 tactical_bombers
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Novosibirsk : 1 flag
Vologda : 1 flag, 2 armour and 2 mech_infantrys
Volgograd : 1 flag, 8 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flag -
I’ll get Japan’s turn as soon as I can. Sorry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 51 PUs;
Japanese buy 2 destroyers, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
6 artilleries, 9 infantry and 1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Malaya to Burma
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
3 fighters moved from French Indo China to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
3 mech_infantrys moved from Shantung to Manchuria
1 armour and 3 mech_infantrys moved from Buyant-Uhaa to Korea
1 fighter moved from Japan to Korea
2 submarines moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
5 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kweichow to Manchuria
1 fighter moved from Japan to KoreaCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/9 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser and 2 transports
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser and 2 transports in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 transports in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 transports in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 transports in 54 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 cruiser and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 3 mech_infantrys and 2 tactical_bombers
Americans defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
1 infantry owned by the Chinese, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Korea
Japanese attack with 1 armour, 2 fighters and 3 mech_infantrys
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Korea, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Korea, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Korea, round 3 : 0/6 hits
Americans roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Korea, round 4 : 2/6 hits
Americans roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 fighters moved from Korea to Japan
1 mech_infantry moved from Soviet Far East to Amur
2 tactical_bombers moved from Manchuria to Buyant-Uhaa
1 fighter moved from 19 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from Shan State to BurmaPlace Units - Japanese
1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Shantung
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,6,1,4,3,2,5,3,3,3,6,4,5,5,6,2,4,3,6,3,1,1,4,5,3,4,1,1,1,4,6,6,2
Japanese collect 44 PUs (21 lost to blockades); end with 45 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 harbour
Korea : 1 armour and 3 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 9 infantry and 5 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 transport
Olgiy : 1 flag
36 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag, 2 tactical_bombers
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag -
97 & 6?
Can you tell me what the battles look like? I’m at work, and trying to determine the map from back posts.
Is 97 1 destroyer against 1 bomber only?
Is 6 1 destroyer against 2 subs only?
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97 = 2 subs + bomber vs 1 destroyer
6 = 2 subs 6 fighters 2 tacticals vs 1 destroyer
Scramble 97 please, nothing to 6.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour and 1 mech_infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
ANZAC roll dice for 2 infantry in Tobruk, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Tobruk
Italians roll dice for 1 armour in Tobruk, round 4 : 1/1 hits
ANZAC roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Tobruk
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 2 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,1
Italians collect 11 PUs (5 lost to blockades); end with 11 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Northern Italy : 3 artilleries, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Belarus : 1 flag
Bryansk : 1 flag
Western Ukraine : 1 flag
97 Sea Zone : 1 destroyer
Yugoslavia : 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 15 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Norway
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 armour and 2 mech_infantrys moved from Vologda to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
7 armour moved from Volgograd to Caucasus
2 armour, 5 infantry and 1 mech_infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 tactical_bombers moved from Russia to Caucasus -
Intercept in Normandy?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 15 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Norway
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 armour and 2 mech_infantrys moved from Vologda to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
7 armour moved from Volgograd to Caucasus
2 armour, 5 infantry and 1 mech_infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 tactical_bombers moved from Russia to CaucasusCombat - Germans
Air Battle in Normandy Bordeaux
Germans attacks with 2 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 7 damage total. Damaged units is as follows: harbour = 3, factory_minor = 4
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 3 artilleries
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 3 artilleries in Holland Belgium, round 2 : 2/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries
Battle in Norway
Germans attack with 1 bomber
British defend with 1 artillery
Germans roll dice for 1 bomber in Norway, round 2 : 1/1 hits
British roll dice for 1 artillery in Norway, round 2 : 0/1 hits
1 artillery owned by the British lost in Norway
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 11 armour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 11 armour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 11/20 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 11 armour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Caucasus to Volgograd
4 aaGuns moved from Russia to Samara
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 bomber moved from Norway to Western GermanyPlace Units - Germans
2 fighters placed in Western Germany
1 transport placed in 115 Sea Zone
1 artillery and 2 infantry placed in France
8 infantry placed in Western Germany
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 bombers
EDIT: Adding units owned by Germans to Southern Italy: 4 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Sikang : 1 flag
Kazakhstan : 1 flag, 4 armour and 3 mech_infantrys
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Germany : 4 artilleries, 1 factory_major and 9 infantry
Holland Belgium : 1 artillery
Southern Italy : 4 bombers
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 11 armour, 5 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 4 aaGuns
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
2 armour and 5 mech_infantrys moved from Burma to Malaya
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Buyant-Uhaa to 6 Sea ZoneCombat - Japanese
Battle in Java
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 14/18 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Malaya
Japanese attack with 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
UK_Pacific defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/9 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits
2 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese roll dice for 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 2/8 hits
UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 aaGun, 6 artilleries and 9 infantry moved from Burma to Shan State
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 armour and 3 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Amur to Jehol
3 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Japanese collect 62 PUs (7 lost to blockades); end with 62 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag, 1 armour and 4 mech_infantrys
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 aaGun, 6 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
Burma : 1 flag
Malaya : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 transport
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 tactical_bombers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 11 PUs (4 lost to blockades); end with 11 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 3 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Belarus : 1 flag
Bryansk : 1 flag
Western Ukraine : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Volgograd to Northwest Persia
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 3 damage to unit: harbour
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total. Damaged units is as follows: harbour = 3, factory_minor = 3
Battle in Norway
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 3 infantry in Holland Belgium, round 2 : 1/7 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Norway from British, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/5 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Northwest Persia to Caucasus
4 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
4 aaGuns moved from Samara to Volgograd
2 fighters moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Yugoslavia
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 artilleries and 8 infantry moved from Western Germany to France
4 artilleries and 7 infantry moved from Germany to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
Germans undo move 3.
3 artilleries and 5 infantry placed in Germany
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 61 PUs (5 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Sikang : 1 flag
Kazakhstan : 1 flag
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 12 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Germany : 3 artilleries, 1 factory_major and 5 infantry
Norway : 2 infantry
Holland Belgium : 2 infantry
Southern Italy : 2 fighters
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 aaGuns, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 15 armour, 1 bomber, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 3 infantry
Yugoslavia : 1 flag, 1 airfield and 1 fighter
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 57 PUs;
Japanese buy 2 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Shan State to 43 Sea Zone
2 armour and 3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Hunan to Burma
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
6 artilleries and 9 infantry moved from Shan State to Burma
2 fighters moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 armour, 6 artilleries, 9 infantry and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 6 artilleries, 9 infantry and 6 mech_infantrys in Burma, round 2 : 5/23 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 6 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 aaGun moved from Shan State to Burma
3 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to Malaya
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
1 mech_infantry moved from Anhwe to Yunnan
1 armour and 4 mech_infantrys moved from Jehol to Hunan
3 mech_infantrys moved from Shantung to HunanPlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Japanese collect 57 PUs (8 lost to blockades); end with 62 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 7 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 8 infantry and 6 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Olgiy : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
Dzavhan : 1 flag
20 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag -
Sorry, busy weekend…scramble 36. Germans stay put for land battle.
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Battle went horrible, and im not sure if i can keep you out of the middle east now anyway.
So will take a long time but i think you will win eventualy.So ill concede this game.
Hate it when dice throw it in, but yeah. I saw the MARTI dice and the turn on the first round of combat really hurt.
Good game.
Would you like to play again? Swap sides?
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No worries. Just let me know.
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Yeah…I couldn’t ask for better dice in either 110 or 111. I was hoping to get a few of the Luftwaffe, but that was great.
Not at home right now, but will do Russia this evening.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to UkraineCombat - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 aaGuns moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea ZonePlace Units - Russians
3 armour placed in Novgorod
3 armour placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 1 artillery and 11 infantry
Bryansk : 2 aaGuns, 1 artillery and 1 infantry
Rostov : 2 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 5 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Western Ukraine : 1 artillery and 5 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine