@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
Had to edit to remove 1 US carrier and remove the damage from the other
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Turning off Edit Mode
Americans buy 8 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
8 fighters, 10 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 bombers moved from Yunnan to Manchuria
1 armour moved from Shantung to Jehol
2 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Hunan to Jehol
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Scotland
Americans attack with 8 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 10 infantry
Americans roll dice for 8 fighters, 10 infantry and 1 tactical_bomber in Scotland, round 2 : 9/19 hits
Germans roll dice for 10 infantry in Scotland, round 2 : 3/10 hits
3 infantry owned by the Americans and 9 infantry owned by the Germans lost in Scotland
7 infantry owned by the Americans retreated to United Kingdom
Germans win with 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 9 infantry
Casualties for Americans: 3 infantry
Battle in Gibraltar
Americans attack with 8 infantry
Italians defend with 1 airfield, 1 harbour and 3 infantry
Americans roll dice for 8 infantry in Gibraltar, round 2 : 1/8 hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 6 infantry in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 infantry in Gibraltar, round 4 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 3 infantry in Gibraltar, round 5 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 3 infantry in Gibraltar, round 6 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 infantry in Gibraltar, round 7 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits
Americans roll dice for 2 infantry in Gibraltar, round 8 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 3 infantry
Casualties for Americans: 7 infantry
Battle in Manchuria
Americans attack with 2 bombers and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 2 mech_infantrys in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Manchuria to Jehol
1 fighter moved from 111 Sea Zone to United Kingdom
8 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 5 transports moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
8 infantry moved from Alexandria to Egypt
1 aaGun and 5 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 bomber moved from 25 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
Place Units - Americans
4 destroyers and 2 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 36 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery and 2 infantry moved from Hopei to Chahar
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Turning off Edit Mode
Americans buy 8 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
8 fighters, 10 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 bombers moved from Yunnan to Manchuria
1 armour moved from Shantung to Jehol
2 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Hunan to Jehol
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Scotland
Americans attack with 8 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 10 infantry
Americans roll dice for 8 fighters, 10 infantry and 1 tactical_bomber in Scotland, round 2 : 9/19 hits
Germans roll dice for 10 infantry in Scotland, round 2 : 3/10 hits
3 infantry owned by the Americans and 9 infantry owned by the Germans lost in Scotland
7 infantry owned by the Americans retreated to United Kingdom
Germans win with 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 9 infantry
Casualties for Americans: 3 infantry
Battle in Gibraltar
Americans attack with 8 infantry
Italians defend with 1 airfield, 1 harbour and 3 infantry
Americans roll dice for 8 infantry in Gibraltar, round 2 : 1/8 hits
Italians roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 6 infantry in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 infantry in Gibraltar, round 4 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 3 infantry in Gibraltar, round 5 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 3 infantry in Gibraltar, round 6 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 infantry in Gibraltar, round 7 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits
Americans roll dice for 2 infantry in Gibraltar, round 8 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 8 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 3 infantry
Casualties for Americans: 7 infantry
Battle in Manchuria
Americans attack with 2 bombers and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 2 mech_infantrys in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Manchuria to Jehol
1 fighter moved from 111 Sea Zone to United Kingdom
8 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 5 transports moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
8 infantry moved from Alexandria to Egypt
1 aaGun and 5 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 bomber moved from 25 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
Place Units - Americans
4 destroyers and 2 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 36 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery and 2 infantry moved from Hopei to Chahar
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Scotland to United Kingdom
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Jehol to Hopei
Place Units - British
3 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,6
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 5 infantry and 2 mech_infantrys
The UK is the new killing fields!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern France to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Gibraltar
Italians attack with 2 bombers, 3 fighters and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Italians roll dice for 2 bombers, 3 fighters and 2 infantry in Gibraltar, round 2 : 1/7 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
2 fighters moved from Gibraltar to 92 Sea Zone
2 bombers moved from Gibraltar to Southern France
2 infantry moved from France to Southern France
3 infantry moved from Northern Italy to Southern France
4 artilleries moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Southern France : 4 artilleries, 2 bombers, 2 fighters and 5 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Bessarabia : 1 flag
95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 72 / 105
Russians : 0 / 0
Japanese : 26 / 29
Americans : 59 / 85
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Shensi to Volgograd
Combat - ANZAC
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Non Combat Move - ANZAC
1 bomber moved from Volgograd to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Jehol
1 armour moved from Jehol to Kweichow
1 aaGun and 1 infantry moved from Burma to India
2 mech_infantrys moved from Shan State to Kweichow
1 infantry moved from Shan State to Burma
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
1 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Shensi to Volgograd
Combat - ANZAC
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Non Combat Move - ANZAC
1 bomber moved from Volgograd to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Jehol
1 armour moved from Jehol to Kweichow
1 aaGun and 1 infantry moved from Burma to India
2 mech_infantrys moved from Shan State to Kweichow
1 infantry moved from Shan State to Burma
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
1 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 102 PUs;
Germans buy 9 armour, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
9 artilleries and 11 infantry moved from Western Germany to 112 Sea Zone
9 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 11 infantry, 8 submarines, 1 tactical_bomber and 10 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
Combat - Germans
Battle in Morocco
Non Combat Move - Germans
7 infantry moved from Western Germany to Northern Italy
1 artillery moved from Germany to Western Germany
8 artilleries moved from 91 Sea Zone to Morocco
8 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 90 Sea Zone
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
3 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
Place Units - Germans
3 infantry placed in Iraq
3 armour placed in Russia
3 armour placed in Volgograd
3 armour placed in Caucasus
3 fighters placed in Ukraine
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 75 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Territory Summary for Germans :
Korea : 4 fighters
Japan : 1 fighter
Marianas : 2 fighters
Tsinghai : 1 flag
Kazakhstan : 1 armour, 1 artillery, 13 infantry and 14 mech_infantrys
6 Sea Zone : 2 fighters
Trans-Jordan : 1 flag
Morocco : 1 flag, 9 artilleries and 9 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 6 bombers, 1 factory_major, 2 fighters and 1 harbour
Germany : 1 factory_major and 1 fighter
Denmark : 1 infantry
Albania : 6 infantry
Northern Italy : 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 fighters
Western Ukraine : 1 flag
Novosibirsk : 3 infantry
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 armour and 1 factory_minor
Smolensk : 1 flag
93 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 3 aaGuns, 25 armour, 2 artilleries, 1 factory_minor, 21 infantry and 5 mech_infantrys
90 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag
103 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag, 2 submarines
91 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 2 infantry, 9 submarines, 1 tactical_bomber and 10 transports
Finland : 1 flag
Production/PUs Summary :
Germans : 75 / 107
Russians : 0 / 0
Japanese : 26 / 29
Americans : 59 / 85
Chinese : 22 / 29
British : 32 / 38
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 75 / 107
Russians : 0 / 0
Japanese : 26 / 29
Americans : 59 / 85
Chinese : 22 / 29
British : 32 / 38
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Korea to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to 21 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/7 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 8 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
8 fighters moved from 21 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters moved from Manchuria to Korea
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 3 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Territory Summary for Japanese :
Korea : 1 airfield, 4 artilleries, 1 factory_upgrade, 2 fighters, 11 infantry and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Manchuria : 1 flag, 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
26 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 submarine
21 Sea Zone : 1 submarine
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 10 carriers, 1 cruiser, 2 destroyers, 14 fighters, 5 submarines, 4 tactical_bombers and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantry
Production/PUs Summary :
Germans : 75 / 107
Russians : 0 / 0
Japanese : 29 / 29
Americans : 59 / 85
Chinese : 19 / 29
British : 32 / 38
UK_Pacific : 18 / 23
Italians : 11 / 21
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to French Indo China
1 armour and 2 mech_infantrys moved from Jehol to Kweichow
2 bombers moved from Jehol to Shensi
5 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 90 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 90 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 90 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
2 infantry moved from British Columbia to Western United States
1 carrier, 7 destroyers and 5 transports moved from 106 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 101 Sea Zone
2 fighters moved from 90 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 infantry moved from Yunnan to Kweichow
Place Units - Americans
6 mech_infantrys placed in Central United States
1 infantry placed in Central United States
3 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 destroyer placed in 36 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
Place Units - Chinese
2 artilleries and 7 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to French Indo China
1 armour and 2 mech_infantrys moved from Jehol to Kweichow
2 bombers moved from Jehol to Shensi
5 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 90 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 90 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 90 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 90 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
2 infantry moved from British Columbia to Western United States
1 carrier, 7 destroyers and 5 transports moved from 106 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 101 Sea Zone
2 fighters moved from 90 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 infantry moved from Yunnan to Kweichow
Place Units - Americans
6 mech_infantrys placed in Central United States
1 infantry placed in Central United States
3 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 destroyer placed in 36 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
Place Units - Chinese
2 artilleries and 7 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 2 infantry
EDIT: Adding units owned by Americans to Libya: 2 infantry
EDIT: Removing units owned by Americans from Tobruk: 2 mech_infantrys
EDIT: Adding units owned by Americans to Egypt: 2 mech_infantrys
EDIT: Removing units owned by Americans from Alexandria: 1 aaGun and 5 infantry
EDIT: Adding units owned by Americans to Egypt: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Tsinghai to Shensi
3 mech_infantrys moved from Hopei to Shensi
2 infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Jehol to Shensi
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
5 armour moved from Egypt to Belgian Congo
Combat - British
Non Combat Move - British
2 infantry moved from Scotland to United Kingdom
3 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,3
British collect 30 PUs (3 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 5 infantry and 2 mech_infantrys
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 90 Sea Zone
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 fighter moved from 92 Sea Zone to 90 Sea Zone
1 fighter moved from 92 Sea Zone to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from Southern France to 90 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Battle in French West Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 90 Sea Zone
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 fighter moved from 92 Sea Zone to 90 Sea Zone
1 fighter moved from 92 Sea Zone to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from Southern France to 90 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Battle in French West Africa
Battle in 103 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 103 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 103 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Italians win, taking Algeria from French, taking French West Africa from French with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 90 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 90 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 90 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 90 Sea Zone to Gibraltar
1 bomber moved from 103 Sea Zone to Gibraltar
1 fighter moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from 103 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to Gibraltar
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 bombers, 2 fighters and 1 harbour
Algeria : 1 flag, 2 artilleries and 4 infantry
Southern France : 2 artilleries and 3 infantry
French West Africa : 1 flag, 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Bessarabia : 1 flag
95 Sea Zone : 1 destroyer and 2 submarines
87 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
92 Sea Zone : 3 transports
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 73 / 107
Russians : 0 / 0
Japanese : 29 / 29
Americans : 59 / 82
Chinese : 20 / 25
British : 33 / 32
UK_Pacific : 18 / 20
Italians : 13 / 24
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Shensi to Caucasus
1 armour, 2 infantry and 2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Shan State to Kweichow
1 infantry moved from Burma to India
4 infantry moved from Jehol to Chahar
Combat - ANZAC
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from Caucasus to Shensi
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
2 mech_infantrys moved from Queensland to 54 Sea Zone
2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Shensi to Caucasus
1 armour, 2 infantry and 2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Shan State to Kweichow
1 infantry moved from Burma to India
4 infantry moved from Jehol to Chahar
Combat - ANZAC
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from Caucasus to Shensi
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
2 mech_infantrys moved from Queensland to 54 Sea Zone
2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery, 13 infantry and 14 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
3 armour moved from Caucasus to Tsinghai
3 armour moved from Volgograd to Tsinghai
3 infantry moved from Novosibirsk to Tsinghai
1 submarine moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
4 fighters moved from 91 Sea Zone to 102 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
2 fighters moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Marianas to 21 Sea Zone
Combat - Germans
Battle in Brazil
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery, 13 infantry and 14 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
3 armour moved from Caucasus to Tsinghai
3 armour moved from Volgograd to Tsinghai
3 infantry moved from Novosibirsk to Tsinghai
1 submarine moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
4 fighters moved from 91 Sea Zone to 102 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
2 fighters moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Marianas to 21 Sea Zone
Combat - Germans
Battle in Brazil
Battle in 20 Sea Zone
Germans attack with 2 fighters; Japanese loiter and taunt
ANZAC defend with 1 destroyer
Germans roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Germans win, taking Brazil from British with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 102 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 102 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 102 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 88 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 88 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 2 fighters in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 21 Sea Zone to Marianas
2 fighters moved from 20 Sea Zone to Okinawa
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
3 fighters and 1 tactical_bomber moved from 88 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 109 Sea Zone
4 fighters moved from 102 Sea Zone to 91 Sea Zone
6 infantry moved from Albania to Yugoslavia
3 armour moved from Russia to Kazakhstan
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from Ukraine to Volgograd
1 fighter moved from Germany to Western Germany
1 infantry moved from Northern Italy to Western Germany
6 infantry moved from Northern Italy to Southern France
Place Units - Germans
3 infantry placed in Iraq
3 fighters placed in Volgograd
3 fighters placed in Russia
3 fighters placed in Western Germany
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs