Odonis (Axis) vs Desert_Admiral (Allies +21) League

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel

    triplea_40852_Rus11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in Archangel, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 armour moved from Yakut S.S.R. to Timguska
                1 artillery and 1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 1 artillery
        Timguska : 1 armour
        Kazakhstan : 1 infantry
        Rostov : 1 infantry
        Archangel : 2 infantry
        Russia : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 28 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 artillery and 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 1 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        109 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 20 / 20
        Japanese : 73 / 86
        Americans : 57 / 72
        Chinese : 0 / 4
        British : 18 / 19
        UK_Pacific : 0 / 0
        Italians : 35 / 46
        ANZAC : 9 / 13
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_40852_Rus11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 46 Sea Zone to 62 Sea Zone
                1 destroyer moved from 56 Sea Zone to 61 Sea Zone
                1 fighter moved from 54 Sea Zone to South Australia
                1 artillery and 1 infantry moved from Western Australia to South Australia
                3 mech_infantrys moved from Buryatia to Yakut S.S.R.
                1 armour and 1 mech_infantry moved from Suiyuyan to Timguska
                1 mech_infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Tsinghai to Kazakhstan
                1 tactical_bomber moved from Shensi to Timguska
                1 artillery and 1 infantry moved from Western Australia to Northern Territory
                1 fighter moved from Philippines to Northern Territory
                1 destroyer moved from 56 Sea Zone to 61 Sea Zone
                1 fighter moved from 54 Sea Zone to Northern Territory
                3 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in South Australia
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 armour and 1 artillery
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 2 :  2/3 hits
                        ANZAC roll dice for 1 armour and 1 artillery in South Australia, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 armour owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 armour and 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 artillery
                        Japanese roll dice for 3 mech_infantrys in Yakut S.S.R., round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Yakut S.S.R., round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Northern Territory
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 1 armour, 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Territory, round 2 :  1/4 hits
                        ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Northern Territory, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
                        Japanese roll dice for 2 fighters in Northern Territory, round 3 :  2/2 hits
                        ANZAC roll dice for 1 armour and 1 artillery in Northern Territory, round 3 :  1/2 hits
                        1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 armour owned by the ANZAC lost in Northern Territory
                    Japanese win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Battle in Timguska
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Timguska, round 2 :  0/3 hits
                        Russians roll dice for 1 armour in Timguska, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Timguska
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Timguska, round 3 :  1/2 hits
                        Russians roll dice for 1 armour in Timguska, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 armour
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kazakhstan
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Kazakhstan, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 61 Sea Zone
                    Japanese attack with 2 destroyers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 destroyers in 61 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 61 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 61 Sea Zone
                        Japanese roll dice for 1 destroyer in 61 Sea Zone, round 4 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 61 Sea Zone
                    ANZAC win with no units remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 2 destroyers

    Non Combat Move - Japanese
                1 fighter moved from South Australia to 56 Sea Zone
                1 fighter moved from Northern Territory to 56 Sea Zone
                3 battleships and 1 carrier moved from 54 Sea Zone to 56 Sea Zone
                2 transports moved from 56 Sea Zone to 37 Sea Zone
                3 fighters moved from Malaya to Western Australia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 56 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 bomber moved from Yunnan to Western Australia
                1 mech_infantry moved from Szechwan to Kazakhstan
                2 mech_infantrys moved from Kweichow to Kansu
                1 fighter moved from Kweichow to 37 Sea Zone
                1 artillery moved from Amur to Siberia
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Timguska to Tsinghai
                1 fighter moved from 37 Sea Zone to Malaya

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                1 transport placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Japan
                Japanese undo move 4.
                1 infantry placed in Japan
                1 armour, 1 artillery and 1 infantry placed in Malaya
                1 fighter placed in Japan
                1 fighter and 1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_40852_Jap11.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Queensland to South Australia
                6 fighters moved from Queensland to South Australia
                1 bomber moved from Queensland to South Australia
                1 armour moved from Norway to Finland
                2 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland
                2 infantry moved from French West Africa to Nigeria
                      British take Nigeria from Italians

    triplea_40852_Ame11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Queensland to South Australia
                6 fighters moved from Queensland to South Australia
                1 bomber moved from Queensland to South Australia
                1 armour moved from Norway to Finland
                2 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland
                2 infantry moved from French West Africa to Nigeria
                      British take Nigeria from Italians

    Combat - Americans
                Battle in Finland
                    Americans attack with 1 armour and 3 infantry
                    Germans defend with 1 armour
                        Americans roll dice for 1 armour and 3 infantry in Finland, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Finland, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Finland
                    Americans win, taking Finland from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in South Australia
                    Americans attack with 1 bomber, 6 fighters and 2 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 bomber, 6 fighters and 2 infantry in South Australia, round 2 :  6/9 hits
                        Japanese roll dice for 1 artillery in South Australia, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in South Australia
                    Americans win, taking South Australia from Japanese with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 bomber and 6 fighters moved from South Australia to New South Wales
                2 fighters moved from Gibraltar to French West Africa
                1 fighter moved from Morocco to French West Africa
                2 bombers moved from Gibraltar to Norway
                4 bombers moved from Eastern United States to Norway
                3 carriers, 1 cruiser and 3 transports moved from 112 Sea Zone to 125 Sea Zone
                2 fighters moved from 112 Sea Zone to 125 Sea Zone
                2 fighters moved from 125 Sea Zone to Norway
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to Queensland
                1 bomber moved from Western United States to New Zealand
                1 aaGun and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 aaGun moved from 82 Sea Zone to Nigeria
                1 infantry moved from Gold Coast to French West Africa

    Place Units - Americans
                1 infantry placed in Western United States
                1 airfield and 1 factory_minor placed in Norway
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Americans :

    Queensland : 3 fighters
        New Zealand : 1 bomber
        New South Wales : 1 bomber and 6 fighters
        South Australia : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        Soviet Far East : 1 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag, 2 infantry
        26 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
        1 Sea Zone : 1 flag
        3 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Nigeria : 1 aaGun and 2 infantry
        French Central Africa : 1 flag, 1 infantry
        French West Africa : 1 flag, 3 fighters and 1 infantry
        Norway : 1 flag, 1 airfield, 6 bombers, 1 factory_minor and 2 fighters
        125 Sea Zone : 3 carriers, 1 cruiser and 3 transports
        87 Sea Zone : 1 transport
        92 Sea Zone : 2 destroyers
        82 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer
        Finland : 1 flag, 1 armour and 3 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 16 / 20
        Japanese : 77 / 88
        Americans : 59 / 74
        Chinese : 0 / 4
        British : 19 / 19
        UK_Pacific : 0 / 0
        Italians : 34 / 46
        ANZAC : 9 / 13
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40852_Ame11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 16 / 20
        Japanese : 77 / 88
        Americans : 59 / 74
        Chinese : 0 / 4
        British : 19 / 19
        UK_Pacific : 0 / 0
        Italians : 34 / 46
        ANZAC : 9 / 13
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40852_Chi11.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to Rhodesia

    triplea_40852_Bri11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Rhodesia
                    British attack with 1 armour and 2 fighters
                    Italians defend with 1 armour
                        British roll dice for 1 armour and 2 fighters in Rhodesia, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Rhodesia, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Rhodesia
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                2 fighters moved from Rhodesia to Union of South Africa
                1 carrier moved from 112 Sea Zone to 125 Sea Zone
                2 transports moved from 112 Sea Zone to 125 Sea Zone
                2 artilleries and 1 infantry moved from United Kingdom to Scotland
                2 fighters moved from Norway to Russia

    Place Units - British
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,4
                British collect 17 PUs (2 lost to blockades); end with 18 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor, 2 fighters and 1 harbour
        Scotland : 1 airfield, 2 artilleries and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Morocco : 1 artillery
        Norway : 3 artilleries and 2 infantry
        Russia : 2 fighters
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 carrier and 2 transports

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 16 / 20
        Japanese : 77 / 88
        Americans : 59 / 74
        Chinese : 0 / 4
        British : 19 / 18
        UK_Pacific : 0 / 0
        Italians : 34 / 46
        ANZAC : 9 / 13
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.500
            Variance : 1.478
            Standard Deviation : 1.216
            Total rolls : 24

    Null / Other
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40852_UK_11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians repair damage of 2x factory_major; Remaining resources: 44 PUs;
                Italians buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Caucasus to Samara
                1 mech_infantry moved from Caucasus to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 submarine moved from 71 Sea Zone to 82 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Union of South Africa
                1 fighter moved from Belgian Congo to Union of South Africa
                2 fighters moved from Anglo Egyptian Sudan to Union of South Africa
                3 mech_infantrys moved from French Equatorial Africa to French Central Africa

    Combat - Italians
                Battle in 82 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 82 Sea Zone
                        Italians roll dice for 1 submarine in 82 Sea Zone, round 2 :  0/1 hits
                    Italians win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Union of South Africa
                    Italians attack with 3 fighters and 3 mech_infantrys
                    British defend with 3 armour, 1 factory_minor, 2 fighters and 1 harbour
                        Italians roll dice for 3 fighters and 3 mech_infantrys in Union of South Africa, round 2 :  3/6 hits
                        British roll dice for 3 armour and 2 fighters in Union of South Africa, round 2 :  4/5 hits
                        2 mech_infantrys owned by the Italians, 2 fighters owned by the Italians and 3 armour owned by the British lost in Union of South Africa
                        Italians roll dice for 1 fighter and 1 mech_infantry in Union of South Africa, round 3 :  1/2 hits
                        British roll dice for 2 fighters in Union of South Africa, round 3 :  1/2 hits
                        1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Union of South Africa
                        Italians roll dice for 1 fighter in Union of South Africa, round 4 :  0/1 hits
                        British roll dice for 1 fighter in Union of South Africa, round 4 :  1/1 hits
                        1 fighter owned by the Italians lost in Union of South Africa
                    British win with 1 fighter remaining. Battle score for attacker is -14
                    Casualties for Italians: 3 fighters and 3 mech_infantrys
                    Casualties for British: 3 armour and 1 fighter
                Battle in Rostov
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Samara
                        Italians roll dice for 1 armour in Samara, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in French Central Africa
                    Italians attack with 3 mech_infantrys
                    Americans defend with 1 infantry
                        Italians roll dice for 3 mech_infantrys in French Central Africa, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in French Central Africa, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in French Central Africa
                    Italians win, taking French Central Africa from Americans with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Bryansk
                3 mech_infantrys moved from Iraq to Caucasus
                3 mech_infantrys moved from Egypt to Belgian Congo
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                1 mech_infantry moved from Southern Italy to Yugoslavia
                3 infantry moved from Northern Italy to Western Germany
                2 artilleries and 3 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - Italians
                2 armour and 1 fighter placed in Egypt
                Italians undo move 1.
                1 transport placed in 81 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Iraq
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 38 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs

    triplea_40852_Ita11.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    triplea_40852_ANZ11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
                ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 13 / 20
        Japanese : 77 / 88
        Americans : 58 / 74
        Chinese : 0 / 4
        British : 19 / 18
        UK_Pacific : 0 / 0
        Italians : 38 / 49
        ANZAC : 9 / 11
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40852_ANZ11.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    triplea_40852_Fre11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 13 / 20
        Japanese : 77 / 88
        Americans : 58 / 74
        Chinese : 0 / 4
        British : 19 / 18
        UK_Pacific : 0 / 0
        Italians : 38 / 49
        ANZAC : 9 / 11
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40852_Fre11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_major; Remaining resources: 58 PUs;
                Germans buy 6 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Novgorod to Finland
                1 tactical_bomber moved from Western Germany to Finland
                1 fighter moved from Germany to Finland
                1 mech_infantry moved from Bryansk to Tambov
                2 fighters moved from Bryansk to Tambov
                3 armour moved from Ukraine to Volgograd
                1 artillery moved from Belarus to Smolensk
                1 mech_infantry moved from Bryansk to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 armour and 3 infantry
                        Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 :  1/5 hits
                        Americans roll dice for 1 armour and 3 infantry in Finland, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Finland
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 :  2/3 hits
                        Americans roll dice for 1 armour and 2 infantry in Finland, round 3 :  0/3 hits
                        2 infantry owned by the Americans lost in Finland
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 4 :  2/3 hits
                        Americans roll dice for 1 armour in Finland, round 4 :  0/1 hits
                        1 armour owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 armour and 3 infantry
                Battle in Volgograd
                    Germans attack with 3 armour
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour in Volgograd, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 mech_infantry in Tambov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Tambov to Bryansk
                1 aaGun moved from Belarus to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                1 tactical_bomber moved from Finland to Novgorod
                1 fighter moved from Finland to Vyborg
                2 mech_infantrys moved from Germany to Baltic States

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_40852_Ger12.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Tambov
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Samara
                1 artillery and 1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Archangel to Smolensk
                1 artillery moved from Russia to Smolensk

    triplea_40852_Rus12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Tambov
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Samara
                1 artillery and 1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Archangel to Smolensk
                1 artillery moved from Russia to Smolensk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 4 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Novosibirsk, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 :  0/2 hits
                        1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Samara, round 2 :  2/3 hits
                        Italians roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Samara
                    Russians win, taking Samara from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs

    Territory Summary for Russians :

    Belarus : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 29 infantry and 1 tactical_bomber
        Tambov : 1 artillery and 1 infantry
        Novosibirsk : 1 artillery
        Vologda : 1 infantry
        Smolensk : 1 artillery and 1 infantry
        Samara : 1 artillery and 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        109 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 69
        Russians : 14 / 14
        Japanese : 76 / 88
        Americans : 56 / 74
        Chinese : 0 / 4
        British : 19 / 18
        UK_Pacific : 0 / 0
        Italians : 37 / 49
        ANZAC : 9 / 11
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.619
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 21

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_40852_Rus12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Novosibirsk
                1 mech_infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Kansu to Timguska
                1 mech_infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 tactical_bomber moved from Tsinghai to Novosibirsk
                1 armour and 2 mech_infantrys moved from Kazakhstan to Samara
                2 mech_infantrys moved from Kazakhstan to Samara
                1 bomber moved from Western Australia to South Australia
                3 fighters moved from Western Australia to South Australia
                1 artillery moved from Western Australia to South Australia
                1 infantry moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                2 fighters moved from 56 Sea Zone to South Australia
                1 fighter moved from Japan to Soviet Far East
                2 fighters moved from 6 Sea Zone to Soviet Far East
                1 artillery moved from Siberia to Soviet Far East
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to Alaska

    Combat - Japanese
                Battle in Alaska
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Novosibirsk, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery in Novosibirsk, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Novosibirsk
                    Japanese win, taking Alaska from Americans, taking Novosibirsk from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Samara
                    Japanese attack with 1 armour and 4 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour and 4 mech_infantrys in Samara, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Samara
                        Japanese roll dice for 1 armour and 4 mech_infantrys in Samara, round 3 :  0/5 hits
                        Russians roll dice for 1 artillery in Samara, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Samara
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Samara, round 4 :  1/4 hits
                        Russians roll dice for 1 artillery in Samara, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Samara
                    Japanese win, taking Samara from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Soviet Far East
                    Japanese attack with 1 artillery and 3 fighters
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery and 3 fighters in Soviet Far East, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in South Australia
                    Japanese attack with 1 artillery, 1 bomber and 5 fighters
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 5 fighters in South Australia, round 2 :  2/7 hits
                        ANZAC roll dice for 2 infantry in South Australia, round 2 :  1/2 hits
                        1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is -4
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                1 bomber and 4 fighters moved from South Australia to Western Australia
                1 armour, 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 fighter moved from Malaya to 56 Sea Zone
                1 fighter moved from India to 56 Sea Zone
                1 destroyer moved from 36 Sea Zone to 56 Sea Zone
                1 infantry moved from India to Burma
                2 mech_infantrys moved from Yakut S.S.R. to Timguska
                1 tactical_bomber moved from Novosibirsk to Tsinghai
                3 fighters moved from Soviet Far East to 6 Sea Zone
                2 battleships moved from 56 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                1 transport placed in 37 Sea Zone
                1 armour and 1 infantry placed in Malaya
                Japanese undo move 3.
                1 armour and 1 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Japanese undo move 4.
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 86 PUs; end with 86 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs

    triplea_40852_Jap12.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Nigeria to French Central Africa
                1 infantry moved from Nigeria to French Equatorial Africa
                      Americans take French Equatorial Africa from Italians
                3 fighters moved from French West Africa to French Central Africa
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to Alaska
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to Alaska
                1 fighter moved from 10 Sea Zone to Alaska
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from 1 Sea Zone to Alaska
                6 bombers moved from Norway to Novgorod
                1 fighter moved from Norway to Novgorod
                6 fighters moved from New South Wales to South Australia
                1 bomber moved from New South Wales to Northern Territory
                3 fighters moved from Queensland to Northern Territory

    triplea_40852_Ame12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Nigeria to French Central Africa
                1 infantry moved from Nigeria to French Equatorial Africa
                      Americans take French Equatorial Africa from Italians
                3 fighters moved from French West Africa to French Central Africa
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to Alaska
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to Alaska
                1 fighter moved from 10 Sea Zone to Alaska
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from 1 Sea Zone to Alaska
                6 bombers moved from Norway to Novgorod
                1 fighter moved from Norway to Novgorod
                6 fighters moved from New South Wales to South Australia
                1 bomber moved from New South Wales to Northern Territory
                3 fighters moved from Queensland to Northern Territory

    Combat - Americans
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 1 Sea Zone
                    Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Novgorod
                    Americans attack with 6 bombers and 1 fighter
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
                        Americans roll dice for 6 bombers and 1 fighter in Novgorod, round 2 :  5/7 hits
                        Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 :  3/4 hits
                        1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
                    Americans win with 4 bombers remaining. Battle score for attacker is -11
                    Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
                    Casualties for Americans: 2 bombers and 1 fighter
                Battle in Alaska
                    Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Alaska, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Alaska, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Alaska
                        Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Alaska, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Alaska, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Alaska
                    Americans win, taking Alaska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 infantry
                Battle in Northern Territory
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 3 fighters in Northern Territory, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Northern Territory, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Northern Territory
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in French Central Africa
                    Americans attack with 3 fighters and 2 infantry
                    Italians defend with 3 mech_infantrys
                        Americans roll dice for 3 fighters and 2 infantry in French Central Africa, round 2 :  2/5 hits
                        Italians roll dice for 3 mech_infantrys in French Central Africa, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in French Central Africa
                        Americans roll dice for 3 fighters and 1 infantry in French Central Africa, round 3 :  1/4 hits
                        Italians roll dice for 1 mech_infantry in French Central Africa, round 3 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in French Central Africa
                    Americans win, taking French Central Africa from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 3 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in South Australia
                    Americans attack with 6 fighters
                    Japanese defend with 1 artillery
                        Americans roll dice for 6 fighters in South Australia, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery in South Australia, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in South Australia
                    Americans win with 5 fighters remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                3 fighters moved from Northern Territory to Queensland
                1 bomber moved from Northern Territory to New South Wales
                2 fighters moved from South Australia to Queensland
                3 fighters moved from South Australia to New South Wales
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from Alaska to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from New Zealand to New South Wales
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                3 transports moved from 125 Sea Zone to 119 Sea Zone
                3 fighters moved from French Central Africa to Nigeria
                4 bombers moved from Novgorod to Russia
                1 fighter moved from Norway to Russia

    Place Units - Americans
                2 armour and 1 fighter placed in Norway
                Americans undo move 1.
                3 armour placed in Norway
                1 fighter placed in Western United States
                1 artillery, 2 bombers and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
                Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_40852_Ame12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    triplea_40852_Chi12.tsvg

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