@simon33 First blood goes to the Japanese…they destroyed the Chinese in Yunnan.
Odonis (Axis) vs Desert_Admiral (Allies +21) League
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 armour moved from Yakut S.S.R. to Timguska
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to SmolenskPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 artillery
Timguska : 1 armour
Kazakhstan : 1 infantry
Rostov : 1 infantry
Archangel : 2 infantry
Russia : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 28 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
109 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 61
Russians : 20 / 20
Japanese : 73 / 86
Americans : 57 / 72
Chinese : 0 / 4
British : 18 / 19
UK_Pacific : 0 / 0
Italians : 35 / 46
ANZAC : 9 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 fighter moved from 54 Sea Zone to South Australia
1 artillery and 1 infantry moved from Western Australia to South Australia
3 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Suiyuyan to Timguska
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Shensi to Timguska
1 artillery and 1 infantry moved from Western Australia to Northern Territory
1 fighter moved from Philippines to Northern Territory
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 fighter moved from 54 Sea Zone to Northern Territory
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in South Australia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 armour and 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 2 : 2/3 hits
ANZAC roll dice for 1 armour and 1 artillery in South Australia, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 armour owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 armour and 1 artillery
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 3 mech_infantrys
Russians defend with 1 artillery
Japanese roll dice for 3 mech_infantrys in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 artillery in Yakut S.S.R., round 2 : 0/1 hits
1 artillery owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Northern Territory
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Territory, round 2 : 1/4 hits
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Northern Territory, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
Japanese roll dice for 2 fighters in Northern Territory, round 3 : 2/2 hits
ANZAC roll dice for 1 armour and 1 artillery in Northern Territory, round 3 : 1/2 hits
1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 armour owned by the ANZAC lost in Northern Territory
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Timguska
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Timguska, round 2 : 0/3 hits
Russians roll dice for 1 armour in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 armour and 1 tactical_bomber in Timguska, round 3 : 1/2 hits
Russians roll dice for 1 armour in Timguska, round 3 : 0/1 hits
1 armour owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 61 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers in 61 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 61 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 61 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 destroyersNon Combat Move - Japanese
1 fighter moved from South Australia to 56 Sea Zone
1 fighter moved from Northern Territory to 56 Sea Zone
3 battleships and 1 carrier moved from 54 Sea Zone to 56 Sea Zone
2 transports moved from 56 Sea Zone to 37 Sea Zone
3 fighters moved from Malaya to Western Australia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 bomber moved from Yunnan to Western Australia
1 mech_infantry moved from Szechwan to Kazakhstan
2 mech_infantrys moved from Kweichow to Kansu
1 fighter moved from Kweichow to 37 Sea Zone
1 artillery moved from Amur to Siberia
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Timguska to Tsinghai
1 fighter moved from 37 Sea Zone to MalayaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Japan
Japanese undo move 4.
1 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in Malaya
1 fighter placed in Japan
1 fighter and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to South Australia
6 fighters moved from Queensland to South Australia
1 bomber moved from Queensland to South Australia
1 armour moved from Norway to Finland
2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
2 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to South Australia
6 fighters moved from Queensland to South Australia
1 bomber moved from Queensland to South Australia
1 armour moved from Norway to Finland
2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
2 infantry moved from French West Africa to Nigeria
British take Nigeria from ItaliansCombat - Americans
Battle in Finland
Americans attack with 1 armour and 3 infantry
Germans defend with 1 armour
Americans roll dice for 1 armour and 3 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in South Australia
Americans attack with 1 bomber, 6 fighters and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 6 fighters and 2 infantry in South Australia, round 2 : 6/9 hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber and 6 fighters moved from South Australia to New South Wales
2 fighters moved from Gibraltar to French West Africa
1 fighter moved from Morocco to French West Africa
2 bombers moved from Gibraltar to Norway
4 bombers moved from Eastern United States to Norway
3 carriers, 1 cruiser and 3 transports moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to New Zealand
1 aaGun and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 aaGun moved from 82 Sea Zone to Nigeria
1 infantry moved from Gold Coast to French West AfricaPlace Units - Americans
1 infantry placed in Western United States
1 airfield and 1 factory_minor placed in Norway
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 3 fighters
New Zealand : 1 bomber
New South Wales : 1 bomber and 6 fighters
South Australia : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Soviet Far East : 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 2 infantry
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
1 Sea Zone : 1 flag
3 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Nigeria : 1 aaGun and 2 infantry
French Central Africa : 1 flag, 1 infantry
French West Africa : 1 flag, 3 fighters and 1 infantry
Norway : 1 flag, 1 airfield, 6 bombers, 1 factory_minor and 2 fighters
125 Sea Zone : 3 carriers, 1 cruiser and 3 transports
87 Sea Zone : 1 transport
92 Sea Zone : 2 destroyers
82 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer
Finland : 1 flag, 1 armour and 3 infantryProduction/PUs Summary :
Germans : 48 / 61
Russians : 16 / 20
Japanese : 77 / 88
Americans : 59 / 74
Chinese : 0 / 4
British : 19 / 19
UK_Pacific : 0 / 0
Italians : 34 / 46
ANZAC : 9 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 61
Russians : 16 / 20
Japanese : 77 / 88
Americans : 59 / 74
Chinese : 0 / 4
British : 19 / 19
UK_Pacific : 0 / 0
Italians : 34 / 46
ANZAC : 9 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to RhodesiaCombat - British
Battle in Rhodesia
British attack with 1 armour and 2 fighters
Italians defend with 1 armour
British roll dice for 1 armour and 2 fighters in Rhodesia, round 2 : 1/3 hits
Italians roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Rhodesia
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armourNon Combat Move - British
2 fighters moved from Rhodesia to Union of South Africa
1 carrier moved from 112 Sea Zone to 125 Sea Zone
2 transports moved from 112 Sea Zone to 125 Sea Zone
2 artilleries and 1 infantry moved from United Kingdom to Scotland
2 fighters moved from Norway to RussiaPlace Units - British
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,4
British collect 17 PUs (2 lost to blockades); end with 18 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor, 2 fighters and 1 harbour
Scotland : 1 airfield, 2 artilleries and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Morocco : 1 artillery
Norway : 3 artilleries and 2 infantry
Russia : 2 fighters
119 Sea Zone : 1 flag
125 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 48 / 61
Russians : 16 / 20
Japanese : 77 / 88
Americans : 59 / 74
Chinese : 0 / 4
British : 19 / 18
UK_Pacific : 0 / 0
Italians : 34 / 46
ANZAC : 9 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 1.478
Standard Deviation : 1.216
Total rolls : 24Null / Other
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 44 PUs;
Italians buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Rostov
1 fighter moved from Southern Italy to Rostov
1 submarine moved from 71 Sea Zone to 82 Sea Zone
3 mech_infantrys moved from Belgian Congo to Union of South Africa
1 fighter moved from Belgian Congo to Union of South Africa
2 fighters moved from Anglo Egyptian Sudan to Union of South Africa
3 mech_infantrys moved from French Equatorial Africa to French Central AfricaCombat - Italians
Battle in 82 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 82 Sea Zone
Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits
Italians win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Union of South Africa
Italians attack with 3 fighters and 3 mech_infantrys
British defend with 3 armour, 1 factory_minor, 2 fighters and 1 harbour
Italians roll dice for 3 fighters and 3 mech_infantrys in Union of South Africa, round 2 : 3/6 hits
British roll dice for 3 armour and 2 fighters in Union of South Africa, round 2 : 4/5 hits
2 mech_infantrys owned by the Italians, 2 fighters owned by the Italians and 3 armour owned by the British lost in Union of South Africa
Italians roll dice for 1 fighter and 1 mech_infantry in Union of South Africa, round 3 : 1/2 hits
British roll dice for 2 fighters in Union of South Africa, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Union of South Africa
Italians roll dice for 1 fighter in Union of South Africa, round 4 : 0/1 hits
British roll dice for 1 fighter in Union of South Africa, round 4 : 1/1 hits
1 fighter owned by the Italians lost in Union of South Africa
British win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Italians: 3 fighters and 3 mech_infantrys
Casualties for British: 3 armour and 1 fighter
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Samara
Italians roll dice for 1 armour in Samara, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in French Central Africa
Italians attack with 3 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 3 mech_infantrys in French Central Africa, round 2 : 1/3 hits
Americans roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits
1 infantry owned by the Americans lost in French Central Africa
Italians win, taking French Central Africa from Americans with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Bryansk
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Belgian Congo
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
3 infantry moved from Northern Italy to Western Germany
2 artilleries and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
2 armour and 1 fighter placed in Egypt
Italians undo move 1.
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 48 / 61
Russians : 13 / 20
Japanese : 77 / 88
Americans : 58 / 74
Chinese : 0 / 4
British : 19 / 18
UK_Pacific : 0 / 0
Italians : 38 / 49
ANZAC : 9 / 11
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
Production/PUs Summary :
Germans : 48 / 61
Russians : 13 / 20
Japanese : 77 / 88
Americans : 58 / 74
Chinese : 0 / 4
British : 19 / 18
UK_Pacific : 0 / 0
Italians : 38 / 49
ANZAC : 9 / 11
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 58 PUs;
Germans buy 6 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Western Germany to Finland
1 fighter moved from Germany to Finland
1 mech_infantry moved from Bryansk to Tambov
2 fighters moved from Bryansk to Tambov
3 armour moved from Ukraine to Volgograd
1 artillery moved from Belarus to Smolensk
1 mech_infantry moved from Bryansk to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 3 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 1/5 hits
Americans roll dice for 1 armour and 3 infantry in Finland, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 2/3 hits
Americans roll dice for 1 armour and 2 infantry in Finland, round 3 : 0/3 hits
2 infantry owned by the Americans lost in Finland
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 4 : 2/3 hits
Americans roll dice for 1 armour in Finland, round 4 : 0/1 hits
1 armour owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour and 3 infantry
Battle in Volgograd
Germans attack with 3 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Tambov to Bryansk
1 aaGun moved from Belarus to Bryansk
3 armour moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Finland to Vyborg
2 mech_infantrys moved from Germany to Baltic StatesPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Samara
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Smolensk
1 artillery moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Samara
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Smolensk
1 artillery moved from Russia to SmolenskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits
Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to VologdaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUsTerritory Summary for Russians :
Belarus : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 29 infantry and 1 tactical_bomber
Tambov : 1 artillery and 1 infantry
Novosibirsk : 1 artillery
Vologda : 1 infantry
Smolensk : 1 artillery and 1 infantry
Samara : 1 artillery and 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
109 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 69
Russians : 14 / 14
Japanese : 76 / 88
Americans : 56 / 74
Chinese : 0 / 4
British : 19 / 18
UK_Pacific : 0 / 0
Italians : 37 / 49
ANZAC : 9 / 11
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.619
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21Germans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 mech_infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Kansu to Timguska
1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 tactical_bomber moved from Tsinghai to Novosibirsk
1 armour and 2 mech_infantrys moved from Kazakhstan to Samara
2 mech_infantrys moved from Kazakhstan to Samara
1 bomber moved from Western Australia to South Australia
3 fighters moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
2 fighters moved from 56 Sea Zone to South Australia
1 fighter moved from Japan to Soviet Far East
2 fighters moved from 6 Sea Zone to Soviet Far East
1 artillery moved from Siberia to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to AlaskaCombat - Japanese
Battle in Alaska
Battle in Novosibirsk
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Alaska from Americans, taking Novosibirsk from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Samara
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Samara, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Japanese roll dice for 1 armour and 4 mech_infantrys in Samara, round 3 : 0/5 hits
Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Samara
Japanese roll dice for 1 armour and 3 mech_infantrys in Samara, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 3 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 3 fighters in Soviet Far East, round 2 : 2/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in South Australia
Japanese attack with 1 artillery, 1 bomber and 5 fighters
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 5 fighters in South Australia, round 2 : 2/7 hits
ANZAC roll dice for 2 infantry in South Australia, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 bomber and 4 fighters moved from South Australia to Western Australia
1 armour, 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from Malaya to 56 Sea Zone
1 fighter moved from India to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 infantry moved from India to Burma
2 mech_infantrys moved from Yakut S.S.R. to Timguska
1 tactical_bomber moved from Novosibirsk to Tsinghai
3 fighters moved from Soviet Far East to 6 Sea Zone
2 battleships moved from 56 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 armour and 1 infantry placed in Malaya
Japanese undo move 3.
1 armour and 1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Japanese undo move 4.
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 destroyer placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Nigeria to French Central Africa
1 infantry moved from Nigeria to French Equatorial Africa
Americans take French Equatorial Africa from Italians
3 fighters moved from French West Africa to French Central Africa
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from 10 Sea Zone to Alaska
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 mech_infantry moved from 1 Sea Zone to Alaska
6 bombers moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
6 fighters moved from New South Wales to South Australia
1 bomber moved from New South Wales to Northern Territory
3 fighters moved from Queensland to Northern Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Nigeria to French Central Africa
1 infantry moved from Nigeria to French Equatorial Africa
Americans take French Equatorial Africa from Italians
3 fighters moved from French West Africa to French Central Africa
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from 10 Sea Zone to Alaska
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 mech_infantry moved from 1 Sea Zone to Alaska
6 bombers moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
6 fighters moved from New South Wales to South Australia
1 bomber moved from New South Wales to Northern Territory
3 fighters moved from Queensland to Northern TerritoryCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Novgorod
Americans attack with 6 bombers and 1 fighter
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Americans roll dice for 6 bombers and 1 fighter in Novgorod, round 2 : 5/7 hits
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
Americans win with 4 bombers remaining. Battle score for attacker is -11
Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 2 bombers and 1 fighter
Battle in Alaska
Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Alaska, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Northern Territory
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 3 fighters in Northern Territory, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Northern Territory
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Central Africa
Americans attack with 3 fighters and 2 infantry
Italians defend with 3 mech_infantrys
Americans roll dice for 3 fighters and 2 infantry in French Central Africa, round 2 : 2/5 hits
Italians roll dice for 3 mech_infantrys in French Central Africa, round 2 : 1/3 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in French Central Africa
Americans roll dice for 3 fighters and 1 infantry in French Central Africa, round 3 : 1/4 hits
Italians roll dice for 1 mech_infantry in French Central Africa, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in French Central Africa
Americans win, taking French Central Africa from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in South Australia
Americans attack with 6 fighters
Japanese defend with 1 artillery
Americans roll dice for 6 fighters in South Australia, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in South Australia
Americans win with 5 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 fighters moved from Northern Territory to Queensland
1 bomber moved from Northern Territory to New South Wales
2 fighters moved from South Australia to Queensland
3 fighters moved from South Australia to New South Wales
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Alaska to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from New Zealand to New South Wales
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
3 transports moved from 125 Sea Zone to 119 Sea Zone
3 fighters moved from French Central Africa to Nigeria
4 bombers moved from Novgorod to Russia
1 fighter moved from Norway to RussiaPlace Units - Americans
2 armour and 1 fighter placed in Norway
Americans undo move 1.
3 armour placed in Norway
1 fighter placed in Western United States
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs