@pacifiersboard GL&HF
assumed no scram to 110
L17 BM3 G40 L. Curtmungus (L) vs AetV (X)
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Three hits from shore bombardment.
Loose Bmbr first round? -
sure, max defense
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Ita5 done. Anzak is up!
Please attach the file if you can’t post it as usually.
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France
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Rage and Honor!
No
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Ger6
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ru6
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
      Japanese buy 2 destroyers, 1 fighter, 4 infantry, 1 marine and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
      1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
      1 armour and 1 infantry moved from Philippines to 35 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
      1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
      1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
      1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
      1 infantry moved from Philippines to 35 Sea Zone
      1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
      1 infantry moved from French Indo China to 36 Sea Zone
      2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
      2 infantry moved from 43 Sea Zone to Borneo
      1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
      1 armour and 1 infantry moved from 37 Sea Zone to Malaya
      1 mech_infantry moved from Anhwe to Suiyuyan
         Japanese take Suiyuyan from Chinese
      1 infantry moved from Amur to Siberia
         Japanese take Siberia from Russians
      1 armour moved from Buyant-Uhaa to Tsagaan Olom
         Japanese take Central Mongolia from Russians
         Japanese take Tsagaan Olom from RussiansCombat - Japanese
      Battle in Borneo
        Japanese attack with 2 infantry
        ANZAC defend with 1 infantry
          Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
          UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
          Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
          UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
          1 infantry owned by the Japanese lost in Borneo
          Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
          UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
          Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits
          UK_Pacific roll dice for 1 infantry in Borneo, round 5 : 0/1 hits
          1 infantry owned by the ANZAC lost in Borneo
        Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
        Casualties for ANZAC: 1 infantry
        Casualties for Japanese: 1 infantry
      Battle in Sumatra
        Japanese attack with 1 artillery and 1 infantry
        British defend with 2 infantry
          Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
          UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
          1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
          Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits
          UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
          1 infantry owned by the British lost in Sumatra
        Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
        Casualties for British: 2 infantry
        Casualties for Japanese: 1 infantry
      Battle in Celebes
        Japanese attack with 1 artillery and 1 infantry
        ANZAC defend with 2 infantry
          Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
          ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
          1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
          Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
          ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
          Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
          ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
          Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
          ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits
          Japanese roll dice for 1 artillery in Celebes, round 6 : 1/1 hits
          ANZAC roll dice for 1 infantry in Celebes, round 6 : 0/1 hits
          1 infantry owned by the ANZAC lost in Celebes
        Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
        Casualties for ANZAC: 2 infantry
        Casualties for Japanese: 1 infantry
      Battle in Malaya
        Japanese attack with 1 armour and 1 infantry
        British defend with 1 infantry; UK_Pacific defend with 1 harbour
          Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits
          UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
          Japanese roll dice for 1 armour and 1 infantry in Malaya, round 3 : 0/2 hits
          UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
          Japanese roll dice for 1 armour and 1 infantry in Malaya, round 4 : 1/2 hits
          UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
          1 infantry owned by the British lost in Malaya
        Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
        Casualties for British: 1 infantryNon Combat Move - Japanese
      Turning on Edit Mode
      EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 transport
      EDIT: Turning off Edit Mode
      1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
      3 infantry moved from Kiangsu to AnhwePlace Units - Japanese
      2 infantry and 1 marine placed in French Indo China
      2 infantry placed in Kiangsu
      2 destroyers, 1 fighter and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
      Japanese collect 58 PUs; end with 58 PUs
      Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
      Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs -
Edit:
Japanese Philli Ftr takes out Anzak TT. -
uk
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
      Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
      1 infantry moved from Ukraine to Rostov
      1 mech_infantry moved from Ukraine to Rostov
      1 fighter moved from Southern Italy to RostovCombat - Italians
      Battle in Rostov
        Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
        Russians defend with 2 infantry
          Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits
          Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
          1 infantry owned by the Russians lost in Rostov
          Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 3 : 0/3 hits
          Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
          1 infantry owned by the Italians lost in Rostov
          Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 4 : 0/2 hits
          Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
          Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 5 : 0/2 hits
          Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
          Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 6 : 0/2 hits
          Russians roll dice for 1 infantry in Rostov, round 6 : 1/1 hits
          1 mech_infantry owned by the Italians lost in Rostov
          Italians roll dice for 1 fighter in Rostov, round 7 : 1/1 hits
          Russians roll dice for 1 infantry in Rostov, round 7 : 0/1 hits
          1 infantry owned by the Russians lost in Rostov
        Italians win with 1 fighter remaining. Battle score for attacker is -1
        Casualties for Russians: 2 infantry
        Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
      1 fighter moved from Rostov to Ukraine
      1 mech_infantry moved from Ukraine to Eastern Poland
      1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
      2 infantry placed in Southern Italy
      1 armour and 2 infantry placed in UkraineTurn Complete - Italians
      Italians collect 15 PUs; end with 15 PUs
      Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
france
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
      Germans buy 2 armour, 1 carrier, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
      1 armour moved from Ukraine to Volgograd
         Germans take Rostov from Russians
         Germans take Volgograd from Russians
      1 armour moved from Ukraine to Caucasus
         Germans take Caucasus from Russians
      3 mech_infantrys moved from Eastern Poland to Belarus
      1 infantry moved from Archangel to Smolensk
         Germans take Smolensk from Russians
      5 bombers moved from Ukraine to Russia
      5 fighters and 4 tactical_bombers moved from Ukraine to Belarus
      1 marine moved from Iceland to 123 Sea Zone
      1 cruiser, 1 marine and 1 submarine moved from 123 Sea Zone to 121 Sea Zone
      1 marine moved from 121 Sea Zone to QuebecCombat - Germans
      Strategic bombing raid in Russia
          AA fire in Russia : 1/5 hits
        1 bomber killed by AA
        Bombing raid in Russia rolls: 6,3,8,7 and causes: 17 damage to unit: factory_major
        Bombing raid in Russia causes 17 damage total.
      Battle in Belarus
        Germans attack with 5 fighters, 3 mech_infantrys and 4 tactical_bombers
        Russians defend with 2 artilleries and 2 infantry
          Germans roll dice for 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 4/12 hits
          Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 0/4 hits
          2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Belarus
        Germans win, taking Belarus from Russians with 5 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 14
        Casualties for Russians: 2 artilleries and 2 infantry
      Battle in Quebec
        Germans attack with 1 marine
        British defend with 1 artillery and 1 factory_minor
          Germans roll dice for 1 cruiser in Quebec, round 2 : 0/1 hits
          Germans roll dice for 1 marine in Quebec, round 2 : 0/1 hits
          British roll dice for 1 artillery in Quebec, round 2 : 1/1 hits
          1 marine owned by the Germans lost in Quebec
        British win with 1 artillery remaining. Battle score for attacker is -5
        Casualties for Germans: 1 marineNon Combat Move - Germans
      5 fighters and 4 tactical_bombers moved from Belarus to Ukraine
      4 bombers moved from Russia to Ukraine
      1 armour moved from Eastern Poland to Ukraine
      3 armour moved from Novgorod to Eastern Poland
      3 mech_infantrys moved from Germany to Eastern Poland
      1 infantry moved from Ukraine to Rostov
      1 fighter moved from Southern Italy to Ukraine
      1 infantry moved from Southern France to FrancePlace Units - Germans
      2 armour and 1 mech_infantry placed in Novgorod
      2 infantry placed in Western Germany
      6 mech_infantrys placed in Germany
      1 carrier placed in 112 Sea ZoneTurn Complete - Germans
      Germans collect 57 PUs; end with 57 PUs
      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
      Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
      Russians repair damage of 15x factory_major; Remaining resources: 17 PUs;
      Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
      1 infantry moved from Bryansk to Western Ukraine
      1 fighter moved from Bryansk to Western Ukraine
      2 mech_infantrys moved from Bryansk to Volgograd
      1 fighter moved from Bryansk to Volgograd
      1 artillery and 2 infantry moved from Bryansk to Belarus
      1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
      2 infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
      Battle in Belarus
        Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
        Germans defend with 3 mech_infantrys
          Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
          Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits
          2 mech_infantrys owned by the Germans lost in Belarus
          Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits
          Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits
          1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
        Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
        Casualties for Germans: 3 mech_infantrys
        Casualties for Russians: 1 infantry
      Battle in Volgograd
        Russians attack with 1 fighter and 2 mech_infantrys
        Germans defend with 1 armour and 1 factory_minor
          Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
          Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
          Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits
          Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
          1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
        Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
        Casualties for Germans: 1 armour
        Casualties for Russians: 1 mech_infantry
      Battle in Western Ukraine
        Russians attack with 1 fighter and 1 infantry
        Germans defend with 1 infantry
          Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
          Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
          Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits
          Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
          Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits
          Italians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
          1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
        Russians win with 1 fighter remaining. Battle score for attacker is 0
        Casualties for Germans: 1 infantry
        Casualties for Russians: 1 infantryNon Combat Move - Russians
      1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
      1 fighter moved from Western Ukraine to Bryansk
      2 fighters moved from Bryansk to Russia
      1 artillery and 6 infantry moved from Russia to Bryansk
      1 fighter moved from Volgograd to RussiaPlace Units - Russians
      2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
      Russians collect 19 PUs; end with 19 PUs
      Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
      Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
      Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
      Japanese buy 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
      1 destroyer moved from 6 Sea Zone to 16 Sea Zone
      1 fighter moved from Japan to 16 Sea Zone
      2 fighters moved from 6 Sea Zone to 16 Sea Zone
      1 fighter moved from 6 Sea Zone to 22 Sea Zone
      1 fighter moved from 6 Sea Zone to 16 Sea Zone
      1 infantry moved from Siberia to Soviet Far East
         Japanese take Soviet Far East from Russians
      1 armour moved from Tsagaan Olom to Kansu
         Japanese take Kansu from Chinese
      1 mech_infantry moved from Suiyuyan to Kansu
      1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
         Japanese take Novosibirsk from Russians
      1 infantry moved from Anhwe to Hopei
         Japanese take Hopei from Chinese
      1 infantry moved from Anhwe to Kweichow
         Japanese take Kweichow from Chinese
      1 infantry moved from Chahar to Suiyuyan
      1 infantry moved from Anhwe to Chahar
      1 infantry moved from Kiangsu to Anhwe
      1 fighter moved from Philippines to 34 Sea ZoneCombat - Japanese
      Battle in 22 Sea Zone
        Japanese attack with 1 fighter
        Americans defend with 1 transport
          1 transport owned by the Americans lost in 22 Sea Zone
        Japanese win with 1 fighter remaining. Battle score for attacker is 7
        Casualties for Americans: 1 transport
      Battle in 34 Sea Zone
        Japanese attack with 1 fighter
        ANZAC defend with 1 transport
          1 transport owned by the ANZAC lost in 34 Sea Zone
        Japanese win with 1 fighter remaining. Battle score for attacker is 7
        Casualties for ANZAC: 1 transport
      Battle in 16 Sea Zone
        Japanese attack with 1 destroyer and 4 fighters
        Americans defend with 1 submarine
          Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 2/5 hits
          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
          1 submarine owned by the Americans lost in 16 Sea Zone
        Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
        Casualties for Americans: 1 submarineNon Combat Move - Japanese
      4 fighters moved from 16 Sea Zone to 6 Sea Zone
      1 fighter moved from 22 Sea Zone to 6 Sea Zone
      1 fighter moved from 34 Sea Zone to 6 Sea Zone
      1 aaGun, 2 infantry and 1 marine moved from French Indo China to Kwangsi
      1 fighter moved from French Indo China to KwangsiPlace Units - Japanese
      1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
      3 fighters placed in JapanTurn Complete - Japanese
      Total Cost from Convoy Blockades: 0
        Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
      Japanese collect 62 PUs; end with 62 PUs
      Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
      Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
      Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
      1 infantry moved from United Kingdom to 110 Sea Zone
      1 infantry moved from 110 Sea Zone to Normandy Bordeaux
      1 artillery moved from Libya to Tobruk
         Americans take Tobruk from Italians
      1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
      1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
      1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
      4 fighters moved from 33 Sea Zone to Philippines
      1 transport moved from 33 Sea Zone to 22 Sea Zone
      1 artillery moved from Marianas to 22 Sea Zone
      1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
      1 artillery moved from 35 Sea Zone to Philippines
      1 submarine moved from 26 Sea Zone to 16 Sea Zone
      2 fighters moved from Midway to 16 Sea Zone
      1 destroyer and 2 submarines moved from 101 Sea Zone to 121 Sea Zone
      1 bomber moved from Eastern United States to 116 Sea Zone
      1 bomber moved from 116 Sea Zone to 121 Sea ZoneCombat - Americans
      Battle in Normandy Bordeaux
      Battle in Philippines
        Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
        Japanese defend with 1 airfield, 1 harbour and 1 infantry
          Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Philippines, round 2 : 5/7 hits
          Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
          1 infantry owned by the Japanese lost in Philippines
        Americans win, taking Normandy Bordeaux from Germans, taking Philippines from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantry
      Battle in 16 Sea Zone
        Americans attack with 2 fighters and 1 submarine
        Japanese defend with 1 destroyer
          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
          1 destroyer owned by the Japanese lost in 16 Sea Zone
        Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
        Casualties for Japanese: 1 destroyer
      Battle in 121 Sea Zone
        Americans attack with 1 bomber, 1 destroyer and 2 submarines
        Germans defend with 1 cruiser and 1 submarine
          Americans roll dice for 2 submarines in 121 Sea Zone, round 2 : 0/2 hits
          Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 2/2 hits
          Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits
          Germans roll dice for 1 cruiser in 121 Sea Zone, round 2 : 1/1 hits
          2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 121 Sea Zone
        Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
        Casualties for Germans: 1 cruiser and 1 submarine
        Casualties for Americans: 2 submarinesNon Combat Move - Americans
      1 bomber moved from 121 Sea Zone to Eastern United States
      1 infantry moved from Central United States to 101 Sea Zone
      2 aaGuns moved from Eastern United States to 101 Sea Zone
      1 infantry moved from Eastern United States to 101 Sea Zone
      2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
      2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
      1 fighter moved from 110 Sea Zone to Gibraltar
      1 submarine moved from 104 Sea Zone to 92 Sea Zone
      1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
      2 fighters moved from 16 Sea Zone to 26 Sea Zone
      1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
      1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      1 transport moved from 26 Sea Zone to 10 Sea Zone
      1 mech_infantry moved from Marshall Islands to 32 Sea Zone
      1 mech_infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
      1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
      1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
      1 bomber moved from New Guinea to Hawaiian Islands
      1 fighter moved from Caroline Islands to Midway
      4 fighters moved from Philippines to 35 Sea ZonePlace Units - Americans
      2 transports placed in 101 Sea Zone
      4 infantry placed in Eastern United States
      1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
      2 fighters placed in 10 Sea Zone
      1 infantry placed in Western United StatesTurn Complete - Americans
      Americans collect 58 PUs; end with 58 PUs
      Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
      Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
      Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
      Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
      Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
      1 infantry moved from Hunan to Kiangsi
         Chinese take Kiangsi from Japanese
      1 infantry moved from Hunan to Kwangsi
      1 artillery, 1 fighter and 6 infantry moved from Yunnan to Kwangsi
      2 infantry moved from Shensi to KweichowCombat - Chinese
      Chinese creates battle in territory Kansu
      Battle in Kwangsi
        Chinese attack with 1 artillery, 1 fighter and 7 infantry
        Japanese defend with 1 aaGun, 1 fighter, 2 infantry and 1 marine
          AA fire in Kwangsi : 0/1 hits
          Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 2 : 2/9 hits
          Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 1 marine in Kwangsi, round 2 : 4/4 hits
          1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kwangsi
          Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 3 : 1/5 hits
          Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Kwangsi, round 3 : 2/3 hits
          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
          Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 4 : 0/3 hits
          Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 4 : 0/2 hits
          Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 5 : 1/3 hits
          Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 5 : 1/2 hits
          1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
          Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 6 : 1/2 hits
          Japanese roll dice for 1 fighter in Kwangsi, round 6 : 1/1 hits
          1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
        Chinese win, taking Kansu from Japanese with 1 fighter remaining. Battle score for attacker is 1
        Casualties for Chinese: 1 artillery and 7 infantry
        Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 1 marine
      Battle in Kweichow
        Chinese attack with 2 infantry
        Japanese defend with 1 infantry
          Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
          Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
          Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
          Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
          Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
          Chinese roll dice for 2 infantry in Kweichow, round 7 : 1/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
          1 infantry owned by the Japanese lost in Kweichow
        Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantryNon Combat Move - Chinese
      1 fighter moved from Kwangsi to HunanPlace Units - Chinese
      4 infantry placed in HunanTurn Complete - Chinese
      Chinese collect 9 PUs; end with 9 PUs
      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
      Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
      1 infantry moved from United Kingdom to 110 Sea Zone
      1 infantry moved from 110 Sea Zone to Normandy Bordeaux
      1 artillery moved from Libya to Tobruk
         Americans take Tobruk from Italians
      1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
      1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
      1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
      4 fighters moved from 33 Sea Zone to Philippines
      1 transport moved from 33 Sea Zone to 22 Sea Zone
      1 artillery moved from Marianas to 22 Sea Zone
      1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone
      1 artillery moved from 35 Sea Zone to Philippines
      1 submarine moved from 26 Sea Zone to 16 Sea Zone
      2 fighters moved from Midway to 16 Sea Zone
      1 destroyer and 2 submarines moved from 101 Sea Zone to 121 Sea Zone
      1 bomber moved from Eastern United States to 116 Sea Zone
      1 bomber moved from 116 Sea Zone to 121 Sea ZoneCombat - Americans
      Battle in Normandy Bordeaux
      Battle in Philippines
        Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
        Japanese defend with 1 airfield, 1 harbour and 1 infantry
          Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Philippines, round 2 : 5/7 hits
          Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
          1 infantry owned by the Japanese lost in Philippines
        Americans win, taking Normandy Bordeaux from Germans, taking Philippines from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantry
      Battle in 16 Sea Zone
        Americans attack with 2 fighters and 1 submarine
        Japanese defend with 1 destroyer
          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
          1 destroyer owned by the Japanese lost in 16 Sea Zone
        Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
        Casualties for Japanese: 1 destroyer
      Battle in 121 Sea Zone
        Americans attack with 1 bomber, 1 destroyer and 2 submarines
        Germans defend with 1 cruiser and 1 submarine
          Americans roll dice for 2 submarines in 121 Sea Zone, round 2 : 0/2 hits
          Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 2/2 hits
          Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits
          Germans roll dice for 1 cruiser in 121 Sea Zone, round 2 : 1/1 hits
          2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 121 Sea Zone
        Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
        Casualties for Germans: 1 cruiser and 1 submarine
        Casualties for Americans: 2 submarinesNon Combat Move - Americans
      1 bomber moved from 121 Sea Zone to Eastern United States
      1 infantry moved from Central United States to 101 Sea Zone
      2 aaGuns moved from Eastern United States to 101 Sea Zone
      1 infantry moved from Eastern United States to 101 Sea Zone
      2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
      2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
      1 fighter moved from 110 Sea Zone to Gibraltar
      1 submarine moved from 104 Sea Zone to 92 Sea Zone
      1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
      2 fighters moved from 16 Sea Zone to 26 Sea Zone
      1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
      1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      1 transport moved from 26 Sea Zone to 10 Sea Zone
      1 mech_infantry moved from Marshall Islands to 32 Sea Zone
      1 mech_infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
      1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
      1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
      1 bomber moved from New Guinea to Hawaiian Islands
      1 fighter moved from Caroline Islands to Midway
      4 fighters moved from Philippines to 35 Sea ZonePlace Units - Americans
      2 transports placed in 101 Sea Zone
      4 infantry placed in Eastern United States
      1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
      2 fighters placed in 10 Sea Zone
      1 infantry placed in Western United StatesTurn Complete - Americans
      Americans collect 58 PUs; end with 58 PUs
      Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
      Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUsPurchase Units - Chinese
      Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
      Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
      Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
      1 infantry moved from Hunan to Kiangsi
         Chinese take Kiangsi from Japanese
      1 infantry moved from Hunan to Kwangsi
      1 artillery, 1 fighter and 6 infantry moved from Yunnan to Kwangsi
      2 infantry moved from Shensi to KweichowCombat - Chinese
      Chinese creates battle in territory Kansu
      Battle in Kwangsi
        Chinese attack with 1 artillery, 1 fighter and 7 infantry
        Japanese defend with 1 aaGun, 1 fighter, 2 infantry and 1 marine
          AA fire in Kwangsi : 0/1 hits
          Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 2 : 2/9 hits
          Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 1 marine in Kwangsi, round 2 : 4/4 hits
          1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kwangsi
          Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 3 : 1/5 hits
          Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Kwangsi, round 3 : 2/3 hits
          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
          Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 4 : 0/3 hits
          Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 4 : 0/2 hits
          Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 5 : 1/3 hits
          Japanese roll dice for 1 fighter and 1 marine in Kwangsi, round 5 : 1/2 hits
          1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
          Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 6 : 1/2 hits
          Japanese roll dice for 1 fighter in Kwangsi, round 6 : 1/1 hits
          1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
        Chinese win, taking Kansu from Japanese with 1 fighter remaining. Battle score for attacker is 1
        Casualties for Chinese: 1 artillery and 7 infantry
        Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 1 marine
      Battle in Kweichow
        Chinese attack with 2 infantry
        Japanese defend with 1 infantry
          Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
          Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
          Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
          Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
          Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
          Chinese roll dice for 2 infantry in Kweichow, round 7 : 1/2 hits
          Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
          1 infantry owned by the Japanese lost in Kweichow
        Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantryNon Combat Move - Chinese
      1 fighter moved from Kwangsi to HunanPlace Units - Chinese
      4 infantry placed in HunanTurn Complete - Chinese
      Chinese collect 9 PUs; end with 9 PUs
      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
      British buy 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
      UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
      1 infantry moved from United Kingdom to 110 Sea Zone
      1 infantry moved from 110 Sea Zone to Holland Belgium
      3 submarines moved from 98 Sea Zone to 97 Sea Zone
      1 mech_infantry moved from Kenya to Italian Somaliland
         British take Italian Somaliland from Italians
      1 armour moved from Ethiopia to British Somaliland
         British take British Somaliland from Italians
      2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      1 infantry moved from Northwest Persia to Caucasus
      1 armour moved from Iraq to Caucasus
      2 fighters moved from Persia to Russia
      1 infantry moved from Shan State to French Indo China
         UK_Pacific take French Indo China from Japanese
      2 artilleries and 4 infantry moved from Shan State to Malaya
      1 fighter moved from Shan State to MalayaCombat - British
      Battle in Holland Belgium
      Battle in Caucasus
        British attack with 1 armour and 1 infantry
        Germans defend with 1 armour
          British roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
          Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
          1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
        British win, taking Holland Belgium from Germans, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 3
        Casualties for Germans: 1 armour
        Casualties for British: 1 infantry
      Battle in Malaya
        British attack with 2 artilleries, 1 fighter and 4 infantry
        Japanese defend with 1 armour, 1 harbour and 1 infantry
          British roll dice for 2 artilleries, 1 fighter and 4 infantry in Malaya, round 2 : 3/7 hits
          Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits
          1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya
        British win, taking Malaya from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
        Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
      Turning on Edit Mode
      EDIT: Changing ownership of Siam from Japanese to British
      EDIT: Changing ownership of Siam from British to UK_Pacific
      EDIT: Turning off Edit Mode
      1 fighter moved from Shan State to Eastern Persia
      1 tactical_bomber moved from India to Persia
      1 armour moved from Iraq to Northwest Persia
      1 mech_infantry moved from Persia to Northwest Persia
      1 armour moved from Egypt to Iraq
      1 armour moved from Alexandria to Trans-Jordan
      3 fighters and 2 tactical_bombers moved from Egypt to Persia
      1 armour moved from India to Eastern Persia
      2 artilleries and 2 infantry moved from Burma to India
      1 infantry moved from Shan State to Siam
      1 aaGun, 1 artillery and 6 infantry moved from Shan State to Yunnan
      2 aaGuns and 8 infantry moved from Shan State to Burma
      1 fighter moved from Malaya to YunnanPlace Units - British
      1 fighter placed in United Kingdom
      1 destroyer placed in 110 Sea Zone
      2 fighters and 1 mech_infantry placed in PersiaTurn Complete - British
      British collect 41 PUs; end with 41 PUs
      Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
      Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
      1 fighter placed in IndiaTurn Complete - UK_Pacific
      UK_Pacific collect 13 PUs; end with 13 PUs
      Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
      Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
      Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
      1 mech_infantry moved from Eastern Poland to Belarus
      1 fighter moved from Ukraine to Belarus
      1 armour and 1 mech_infantry moved from Ukraine to CaucasusCombat - Italians
      Battle in Belarus
        Italians attack with 1 fighter and 1 mech_infantry
        Russians defend with 1 artillery and 1 infantry
          Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/2 hits
          Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
          1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Belarus
          Italians roll dice for 1 fighter in Belarus, round 3 : 1/1 hits
          Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
          1 artillery owned by the Russians lost in Belarus
        Italians win with 1 fighter remaining. Battle score for attacker is 3
        Casualties for Italians: 1 mech_infantry
        Casualties for Russians: 1 artillery and 1 infantry
      Battle in Caucasus
        Italians attack with 1 armour and 1 mech_infantry
        British defend with 1 armour
          Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
          Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
          1 armour owned by the British lost in Caucasus
        Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
        Casualties for British: 1 armourNon Combat Move - Italians
      1 infantry moved from Ukraine to Western Ukraine
      1 aaGun, 2 armour and 1 infantry moved from Ukraine to Rostov
      1 fighter moved from Belarus to NovgorodPlace Units - Italians
      1 mech_infantry placed in Northern Italy
      1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
      Total Cost from Convoy Blockades: 10
        Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,2,1
      Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
      Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs





