G40 Ichabod (X) vs Sovietschat (A)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 bombers and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour and 1 mech_infantry moved from Smolensk to Bryansk
                1 armour and 1 mech_infantry moved from Archangel to Smolensk
                1 armour and 1 mech_infantry moved from Smolensk to Bryansk
                10 armour, 5 artilleries, 23 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                4 mech_infantrys moved from Eastern Poland to Ukraine
                1 bomber moved from Greece to 81 Sea Zone
                3 bombers moved from Greece to Russia
                4 fighters and 5 tactical_bombers moved from Greece to Ukraine
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Gibraltar
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Ukraine
                    Germans attack with 4 fighters, 4 mech_infantrys and 5 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 4 fighters, 4 mech_infantrys and 5 tactical_bombers in Ukraine, round 2 :  5/13 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 4 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 12 armour, 5 artilleries, 23 infantry and 6 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 12 armour, 5 artilleries, 23 infantry and 6 mech_infantrys in Bryansk, round 2 :  16/46 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 23 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Bryansk
                9 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                4 fighters and 5 tactical_bombers moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun moved from Poland to Eastern Poland
                4 tactical_bombers moved from Western Germany to Western Ukraine
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Germany
                1 cruiser and 1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 bomber moved from 81 Sea Zone to Greece
                2 bombers moved from Russia to Western Ukraine

    Place Units - Germans
                5 bombers placed in Germany
                1 destroyer placed in 105 Sea Zone

    Turn Complete - Germans
                Germans collect 54 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_40715_Ger5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 5x factory_major; Remaining resources: 30 PUs;
                Russians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;

    Combat Move - Russians
                18 infantry moved from Korea to Amur
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Tambov
                1 armour moved from Volgograd to Sikang
                2 fighters and 1 tactical_bomber moved from Russia to Sikang

    Combat - Russians
                Battle in Amur
                    Russians attack with 18 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 18 infantry in Amur, round 2 :  4/18 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Sikang, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 :  2/2 hits
                        1 artillery owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
                    Russians win with 2 fighters remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 armour and 1 tactical_bomber
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Sikang to Samara
                46 infantry moved from Russia to Samara
                4 aaGuns and 4 artilleries moved from Russia to Samara
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 mech_infantrys moved from Eastern Persia to India
                2 infantry moved from Persia to Northwest Persia
                2 aaGuns moved from Korea to Amur

    Place Units - Russians
                1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 33 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    triplea_40715_Rus5.tsvg

  • '17

    I think Moscow is going to be captured next turn.

  • '19

    It’s gonna be a tight fight  :-D

    I don’t know if it was a good move, to move out of Moscow and force your army there… But I might need that stack somewhere else!

  • '17

    I didn’t realize you walked out of Moscow. Darn. That’s worse for the Axis as I always have to deal with that stack. You will be tempted to move it to China. But if you’re able to get it to the middle east towards Egypt that means Germany has a hard time winning.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                4 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Szechwan to Kazakhstan

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Korea
                Battle in Kazakhstan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Korea from Russians, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Malaya to Burma
                2 artilleries moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan
                1 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to Manchuria
                1 bomber moved from Yunnan to Manchuria
                1 tactical_bomber moved from 36 Sea Zone to Manchuria
                1 fighter moved from 43 Sea Zone to Malaya
                2 tactical_bombers moved from French Indo China to Burma
                2 fighters moved from 36 Sea Zone to French Indo China
                1 armour moved from Szechwan to Burma
                1 fighter moved from 36 Sea Zone to Burma
                3 tactical_bombers moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma

    Place Units - Japanese
                1 infantry placed in Malaya
                1 infantry placed in French Indo China
                1 mech_infantry placed in Malaya
                1 mech_infantry placed in French Indo China
                1 infantry placed in French Indo China
                1 infantry placed in Malaya
                1 artillery and 2 infantry placed in Manchuria
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs

    triplea_40715_Jap5.tsvg

  • '19

    Well my stack in Moscow didn’t stand a chance vs all your Ger troops!

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from India to Burma
                3 bombers moved from Dutch New Guinea to Burma
                5 bombers moved from Queensland to Burma
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
                2 fighters moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 54 Sea Zone

    triplea_40715_Ame5.tsvg

  • '19

    Casualties order for Burma?

  • '17

    Best defense OOL. Planes last.

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from India to Burma
                3 bombers moved from Dutch New Guinea to Burma
                5 bombers moved from Queensland to Burma
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
                2 fighters moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Burma
                    Americans attack with 9 bombers
                    Japanese defend with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers
                        Americans roll dice for 9 bombers in Burma, round 2 :  4/9 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers in Burma, round 2 :  7/15 hits
                        2 infantry owned by the Japanese, 7 bombers owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Burma
                        Americans roll dice for 2 bombers in Burma, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 5 tactical_bombers in Burma, round 3 :  7/11 hits
                        2 bombers owned by the Americans and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese win with 1 armour, 2 artilleries, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -90
                    Casualties for Americans: 9 bombers
                    Casualties for Japanese: 2 infantry and 3 mech_infantrys
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 44 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 fighter moved from Western United States to 30 Sea Zone
                2 bombers moved from Western United States to Johnston Island
                1 fighter moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    triplea_40715_Ame5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from India to Burma
                3 bombers moved from Dutch New Guinea to Burma
                5 bombers moved from Queensland to Burma
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
                2 fighters moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Burma
                    Americans attack with 9 bombers
                    Japanese defend with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers
                        Americans roll dice for 9 bombers in Burma, round 2 :  4/9 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers in Burma, round 2 :  7/15 hits
                        2 infantry owned by the Japanese, 7 bombers owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Burma
                        Americans roll dice for 2 bombers in Burma, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 5 tactical_bombers in Burma, round 3 :  7/11 hits
                        2 bombers owned by the Americans and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese win with 1 armour, 2 artilleries, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -90
                    Casualties for Americans: 9 bombers
                    Casualties for Japanese: 2 infantry and 3 mech_infantrys
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 44 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 fighter moved from Western United States to 30 Sea Zone
                2 bombers moved from Western United States to Johnston Island
                1 fighter moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - British
                British buy 3 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                4 artilleries and 11 infantry moved from India to Burma
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                2 fighters moved from Persia to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 2 fighters
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters in Kazakhstan, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
                    British win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 artillery
                Battle in Burma
                    British attack with 4 artilleries and 11 infantry
                    Japanese defend with 1 armour, 2 artilleries, 2 fighters and 5 tactical_bombers
                        British roll dice for 4 artilleries and 11 infantry in Burma, round 2 :  2/15 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 5 tactical_bombers in Burma, round 2 :  7/10 hits
                        2 artilleries owned by the Japanese and 7 infantry owned by the British lost in Burma
                        British roll dice for 4 artilleries and 4 infantry in Burma, round 3 :  0/8 hits
                        Japanese roll dice for 1 armour, 2 fighters and 5 tactical_bombers in Burma, round 3 :  4/8 hits
                        4 infantry owned by the British lost in Burma
                        British roll dice for 4 artilleries in Burma, round 4 :  0/4 hits
                        Japanese roll dice for 1 armour, 2 fighters and 5 tactical_bombers in Burma, round 4 :  4/8 hits
                        4 artilleries owned by the British lost in Burma
                    Japanese win with 1 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -41
                    Casualties for British: 4 artilleries and 11 infantry
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - British
                1 fighter moved from Kazakhstan to Eastern Persia
                2 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt

    Place Units - British
                3 armour placed in Persia
                1 fighter and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 10 PUs
                Some Units in India change ownership: 1 artillery

    triplea_40715_UK_5.tsvg

  • '19

    Hey David,

    The allies surrender, except USA that is making good $$, the rest is all crumbling… I didn’t play well at the beginning, with UK pac, I thought you would try something with Japan and I didn’t prepare well!

    The key battle, got diced in Burma real good !

    Well done my friend! Looking forward for the rematch :-D

    Cheers,

    Dominic.

  • '17

    Here’s my feedback…maybe a little too long winded.

    First of all: Why don’t you want to follow up the attack with the UK at Burma for clean up? UK Pacific is going to collect Borneo money and there are no Japanese transports nearby.

    4/9 hits 1st roll isn’t very good (should have been 1-2 more hits. I wonder how much that would have changed the outcome of the game). My roll of 7/15 may have been a little above or right at fair dice due to the composition. I think that your 9 bomber attack was like a Hail Mary and wasn’t necessarily required. Did you consider flying your US carrier based planes (SZ 45) to Calcutta? I thought you were going to do that. That then puts them in range for other options like going to middle east / Cairo or remaining in place. You could then buy more fighters to refill your carriers since the Japanese fleet was out of position back at SZ 6. I was forced to consolidate up north or die; but mainly my intent next round was to force the Russian Siberians to retreat or die in place.

    The UK plane attack against my fleet in SZ37 was a good opportunity but too risky IMHO. I think the UK Pacific needs 2 planes the entire game in order to fight back for key territories like Burma without having to use significantly more ground. I would never have done that attack. But I will suicide a US fleet (around 20-35% chances of win) when ANZAC has the chance to clean up. Those UK planes were bound to die in that sea battle practically no matter what.

    In my opinion the game changer battle(s) of the game was taking out the UK fighters in Cairo. Both Italy and the UK got pretty good dice (Italy’s was better than it should have been which made a huge difference for Germany to clean up). The UK in turn also didn’t roll very well against Germany. The UK should have gotten 2 more hits which would have killed a fighter and prevented Germany from getting another 7 IPCs. (I’m not sure if that would have made a difference for Moscow or not).

    Tobruk vs Taranto:  I’d rather the allies do Tobruk over Taranto any game. In fact I won’t even land a fighter in Tobruk to try to persuade the UK into not doing it. It’s easier for Italy to get the 5 IPC objective for no enemy surface warships if the US is going KJF. I found that there was no need for a carrier. I almost bought one and maybe would have this turn, but every other turn I always saw no need. The Italian battleship w/ 2 transports gives way more options which slows down the extremely critical UK role of sending fighters to Moscow when the US goes for KJF. The Tobruk stack can only go 2 ways and once it’d dead, that’s it. Italy could get Cairo if Germany suicides it’s air force, but then Moscow might be safe as a result. I think it’s difficult for the UK to get to stabilize the middle east/Cairo in any situation, but LESS so when it’s the result of the Italian Tobruk forces. In this game, the Axis would have gotten Cairo pretty quick following Moscow/Stalingrad capture.

    If you had done a Burma stack on UK1 (like you used to), I would have suicided my planes and went as hard as possible for India. I promise you I won’t pass up that opportunity because I know you’re coming for Japan’s throat. India / w. India / Burma +5 IPC bonus is worth 11 IPCs to Japan and it knocks out an allied capital. It also has a naval base which gives other options.

  • '19

    I did the follow up attack with UK pacific, got crushed, you can easily take India now, That’s why I surrender!

    I knew you were going to sacrifice all your planes for Burma, so that’s why I tried to change my strat, but I think it’s better that you sacrifice some of your planes to really give me a chance to succeed in Pacific in KJF. Even if you took India, I would be able to bring pressure with USA or even take it back with UK, to force Japan to choose.

    I tried something different there and it didn’t work + you are right, Tobruk is a bad idea, the reason why I did it, is because you bought 2 bombers and was worried you might do a full Egypt first!

  • '17

    Sorry, I missed the UK dice results for the following UK to Burma attack. Yeah, the UK definitely got diced awful bad. I understand you calling the game after those results.

    Sometimes the Burma strafe could be super deadly for Japan; good point there. It could also help China become a local power; Japan’s air can’t hit everything.

    I might still buy 2 bombers again G1. They’re very useful in the beginning for several different directions. I once had a successful Sea Lion game with them against akaroadman (triplea live game)…partly because I had a lucky bombing raid in which 0/4 bombers were shot down and the factory was totaled.

  • '19

    I was skeptical at first with 2 bombers+ 1 sub at G1, but now you have so many options with Ger and control the game early on! You can attack any witnesses the allies left and UK cannot defend everything!

Suggested Topics

  • 3
  • 24
  • 64
  • 11
  • 102
  • 31
  • 222
  • 335
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.8k

Users

40.5k

Topics

1.8m

Posts