@cds I guess it’s ok to play with LL. I’ve never played that way before so it may be interesting to see how it goes.
Return of the Elder Bvandyke01 vs crockett36 Glo40 no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Kweichow, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1.50
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Guam to Philippines
1 bomber moved from Guam to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
5 submarines moved from 101 Sea Zone to 102 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 armour moved from Western United States to Eastern United States
3 infantry moved from Western United States to Central United StatesNon Combat Move - Americans
Place Units - Americans
1 bomber placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Kweichow, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsPurchase Units - British
British repair damage of 3x factory_major; Remaining resources: 28 PUs;
British buy 1 factory_minor; Remaining resources: 16 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 tactical_bomber moved from Egypt to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 mech_infantry moved from Alexandria to Trans-Jordan
2 artilleries moved from Alexandria to Egypt
1 armour moved from Libya to Alexandria
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
UK_Pacific take Kiangsi from JapaneseCombat - British
Battle in 97 Sea Zone
British attack with 1 cruiser
Italians defend with 1 submarine and 1 transport
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine and 1 transport
Battle in 91 Sea Zone
British attack with 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 1 transport
Germans defend with 1 submarine
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Ethiopia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship in Ethiopia, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tanganyika Territory
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Eastern Persia to Persia
1 fighter moved from Burma to Shan State
1 bomber moved from Burma to Shan State
1 bomber moved from India to Shan State
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 tactical_bomber moved from Ethiopia to British Somaliland
1 fighter moved from Ethiopia to British Somaliland
1 fighter moved from 91 Sea Zone to LibyaPlace Units - British
1 factory_minor placed in Persia
British undo move 1.
1 factory_minor placed in EgyptTurn Complete - British
British collect 31 PUs; end with 47 PUsPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0.17
Italians : 1.50
British : 1.33
Chinese : 1.50
Japanese : 1.00 -
Test summary from TripleA, engine version: 1.9, time: 9:44:10 PM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to RhodesiaCombat - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Neutral_Axis
3 infantry moved from Yugoslavia to Albania
3 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
6 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 15 PUs (3 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Shan State to French Indo China
3 fighters moved from Shan State to French Indo China
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 cruisers moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Iraq to Northwest PersiaCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters; Remaining resources: 9 PUs;Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 fighter moved from Holland Belgium to 97 Sea Zone
1 bomber moved from Germany to 97 Sea Zone
1 fighter moved from Germany to 97 Sea Zone
1 bomber moved from Germany to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Germany to 97 Sea Zone
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
3 armour moved from Slovakia Hungary to Western Ukraine
5 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
1 fighter moved from Germany to BelarusCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
British defend with 1 cruiser; French defend with 2 cruisers and 2 destroyers
Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
French roll dice for 3 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits
2 destroyers owned by the French, 1 cruiser owned by the French, 1 cruiser owned by the British, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Germans roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
French roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 97 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 cruiser
Casualties for French: 2 cruisers and 2 destroyers
Battle in Ukraine
Germans attack with 5 armour
Russians defend with 3 armour and 1 factory_minor
Germans roll dice for 5 armour in Ukraine, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
3 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 3 armour
Battle in Western Ukraine
Germans attack with 3 armour
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 armour, 3 artilleries, 1 fighter and 1 infantry
Russians defend with 2 armour, 1 artillery and 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 1 fighter and 1 infantry in Belarus, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 2 artilleries and 1 fighter in Belarus, round 3 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 armour, 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from 99 Sea Zone to Northern Italy
1 bomber moved from 97 Sea Zone to Northern Italy
1 tactical_bomber moved from 97 Sea Zone to Northern Italy
5 infantry moved from Karelia to Novgorod
2 infantry moved from Denmark to Western Germany
5 infantry moved from Germany to Poland
5 armour moved from Western Germany to Poland
4 armour moved from Western Germany to Poland
1 fighter moved from Belarus to NovgorodPlace Units - Germans
2 fighters placed in Novgorod
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 0.33
French : 1.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour moved from Russia to Western Ukraine
4 armour moved from Russia to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
2 infantry moved from Olgiy to Timguska
2 infantry moved from Yenisey to TimguskaCombat - Russians
Battle in Belarus
Russians attack with 4 armour and 1 artillery
Germans defend with 2 armour and 1 artillery
Russians roll dice for 4 armour and 1 artillery in Belarus, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 armour and 1 artillery in Belarus, round 2 : 1/3 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour remaining. Battle score for attacker is 12
Casualties for Russians: 1 artillery
Casualties for Germans: 2 armour and 1 artillery
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
1 artillery owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Germans: 3 armour
Battle in Western Ukraine
Russians attack with 4 armour and 1 artillery
Germans defend with 3 armour
Russians roll dice for 4 armour and 1 artillery in Western Ukraine, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
1 artillery owned by the Russians and 2 armour owned by the Germans lost in Western Ukraine
Russians roll dice for 4 armour in Western Ukraine, round 3 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 armour remaining. Battle score for attacker is 14
Casualties for Russians: 1 artillery
Casualties for Germans: 3 armourNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 aaGun moved from Bryansk to SmolenskPlace Units - Russians
6 armour placed in Russia
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -1.33
Russians : 2.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Sikang
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
4 submarines moved from 6 Sea Zone to 25 Sea Zone
3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Formosa to Philippines
1 tactical_bomber moved from Formosa to 35 Sea Zone
1 fighter moved from Formosa to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 battleship moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
2 carriers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in Philippines
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 bomber, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3.33 expected hits
3 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
Americans win, taking Alaska from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 3 fighters and 2 infantry
Casualties for Americans: 1 bomber and 2 infantry
1 tactical_bomber owned by the Japanese retreated
Battle in 25 Sea Zone
Japanese attack with 1 cruiser, 3 destroyers and 4 submarines
Americans defend with 1 cruiser
Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser and 3 destroyers in 25 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 cruiser, 3 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Shantung to 35 Sea Zone
1 fighter moved from Kiangsu to 35 Sea Zone
2 tactical_bombers moved from Shantung to 35 Sea Zone
1 tactical_bomber moved from Shantung to 35 Sea Zone
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Amur to Manchuria
4 tactical_bombers moved from Shantung to 22 Sea Zone
2 bombers moved from Kiangsu to Marianas
6 fighters moved from Korea to Marianas
4 tactical_bombers moved from 22 Sea Zone to Marianas
1 fighter moved from Japan to MarianasPlace Units - Japanese
1 tactical_bomber placed in Kiangsu
2 transports placed in 19 Sea Zone
Japanese undo move 1.
1 artillery placed in Kiangsu
1 artillery, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans : 2.17
Japanese : -0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 transport moved from 45 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to Yunnan
1 carrier, 2 cruisers and 3 destroyers moved from 45 Sea Zone to 46 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to Yunnan
2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
2 infantry moved from 1 Sea Zone to Alaska
3 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 102 Sea Zone to 108 Sea Zone
5 submarines moved from 102 Sea Zone to 91 Sea Zone
1 carrier, 2 cruisers and 3 destroyers moved from 46 Sea Zone to 49 Sea Zone
2 submarines moved from 45 Sea Zone to 49 Sea Zone
1 battleship moved from 45 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Alaska, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Alaska, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 submarines
Japanese defend with 1 cruiser, 3 destroyers and 3 submarines
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser and 3 destroyers in 25 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 cruiser, 3 destroyers and 1 submarineNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 mech_infantry placed in Western United States
6 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,3,4,2,3,6,1,4,6,6,2,3,3,2,1,1,3,2,4,4,4,4,2
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 1.50
Japanese : -1.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
1 artillery placed in Hopei
1 artillery placed in Shensi
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 transport moved from 45 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to Yunnan
1 carrier, 2 cruisers and 3 destroyers moved from 45 Sea Zone to 46 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to Yunnan
2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
2 infantry moved from 1 Sea Zone to Alaska
3 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 102 Sea Zone to 108 Sea Zone
5 submarines moved from 102 Sea Zone to 91 Sea Zone
1 carrier, 2 cruisers and 3 destroyers moved from 46 Sea Zone to 49 Sea Zone
2 submarines moved from 45 Sea Zone to 49 Sea Zone
1 battleship moved from 45 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Alaska, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Alaska, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 submarines
Japanese defend with 1 cruiser, 3 destroyers and 3 submarines
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser and 3 destroyers in 25 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 cruiser, 3 destroyers and 1 submarineNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 mech_infantry placed in Western United States
6 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,3,4,2,3,6,1,4,6,6,2,3,3,2,1,1,3,2,4,4,4,4,2
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
1 artillery placed in Hopei
1 artillery placed in Shensi
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 45 PUs;
British buy 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
5 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Alexandria to Trans-Jordan
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from British Somaliland to Northwest Persia
1 fighter moved from Libya to Greece
1 fighter moved from India to Northwest Persia
1 fighter moved from Shan State to Eastern Persia
2 bombers moved from Shan State to Kiangsu
1 infantry moved from French Indo China to Kwangsi
2 artilleries moved from Egypt to Trans-Jordan
1 artillery moved from Morocco to Algeria
1 transport moved from 76 Sea Zone to 79 Sea ZoneCombat - British
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.Non Combat Move - British
1 bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
3 aaGuns moved from Burma to India
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
1 fighter and 2 infantry placed in Union of South Africa
1 factory_minor placed in Persia
1 fighter and 1 infantry placed in United Kingdom
British undo move 1.
1 fighter placed in United Kingdom
British undo move 2.
1 fighter placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 38 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in India change ownership: 2 fightersCombat Hit Differential Summary :
Americans : 1.50
Chinese : -0.67
Japanese : -1.17
AA fire in Kiangsu : : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
5 infantry moved from Bulgaria to Greece
3 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 bomber moved from Southern Italy to Greece
2 infantry moved from Rhodesia to Belgian CongoCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber and 8 infantry
British defend with 1 armour, 1 fighter and 6 infantry
Italians roll dice for 1 armour, 1 bomber and 8 infantry in Greece, round 2 : 2/10 hits, 2.50 expected hits
British roll dice for 1 armour, 1 fighter and 6 infantry in Greece, round 2 : 4/8 hits, 3.17 expected hits
2 infantry owned by the British and 4 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 3 : 0/6 hits, 1.83 expected hits
British roll dice for 1 armour, 1 fighter and 4 infantry in Greece, round 3 : 4/6 hits, 2.50 expected hits
4 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 bomber in Greece, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 fighter and 4 infantry in Greece, round 4 : 3/6 hits, 2.50 expected hits
1 bomber owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
British win with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -33
Casualties for Italians: 1 armour, 1 bomber and 8 infantry
Casualties for British: 3 infantry
Battle in Belgian Congo
Italians attack with 2 infantry
French defend with 1 infantry
Italians roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Belgian Congo, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 7 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
6 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
5 infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -3.83
British : 2.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Editing Political Relationship for Chinese and British from Neutrality to Allied
EDIT: Editing Political Relationship for Chinese and UK_Pacific from Concordant to Allied
EDIT: Editing Political Relationship for Japanese and UK_Pacific from Neutrality to War
EDIT: Editing Political Relationship for ANZAC and Chinese from Neutrality to Allied
EDIT: Editing Political Relationship for ANZAC and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from French Indo China to Kazakhstan
1 infantry moved from French Indo China to Kwangsi
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to Western Australia
1 submarine moved from 45 Sea Zone to 21 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 25 Sea Zone
Battle in 25 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 2 submarines
ANZAC roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - French
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 fighter moved from Egypt to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Tunisia to LibyaCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Editing Political Relationship for Chinese and British from Neutrality to Allied
EDIT: Editing Political Relationship for Chinese and UK_Pacific from Concordant to Allied
EDIT: Editing Political Relationship for Japanese and UK_Pacific from Neutrality to War
EDIT: Editing Political Relationship for ANZAC and Chinese from Neutrality to Allied
EDIT: Editing Political Relationship for ANZAC and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from French Indo China to Kazakhstan
1 infantry moved from French Indo China to Kwangsi
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to Western Australia
1 submarine moved from 45 Sea Zone to 21 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 25 Sea Zone
Battle in 25 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 2 submarines
ANZAC roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsPolitics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - French
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 fighter moved from Egypt to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.33Dice Statistics:
Total
1 was rolled 192 times
2 was rolled 149 times
3 was rolled 162 times
4 was rolled 176 times
5 was rolled 131 times
6 was rolled 162 times
Average roll : 3.402
Median : 3.000
Variance : 2.292
Standard Deviation : 1.514
Total rolls : 972Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.063
Standard Deviation : 0.252
Total rolls : 22Germans Combat
1 was rolled 44 times
2 was rolled 40 times
3 was rolled 31 times
4 was rolled 38 times
5 was rolled 35 times
6 was rolled 35 times
Average roll : 3.381
Median : 3.000
Variance : 0.463
Standard Deviation : 0.681
Total rolls : 223British Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 25 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.279
Median : 3.000
Variance : 0.959
Standard Deviation : 0.979
Total rolls : 111Italians Combat
1 was rolled 20 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.375
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 104French Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 37Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.300
Median : 3.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2Chinese Combat
1 was rolled 17 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3.576
Median : 4.000
Variance : 2.246
Standard Deviation : 1.499
Total rolls : 66Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.235
Median : 3.000
Variance : 1.177
Standard Deviation : 1.085
Total rolls : 17Russians Combat
1 was rolled 32 times
2 was rolled 25 times
3 was rolled 39 times
4 was rolled 25 times
5 was rolled 21 times
6 was rolled 34 times
Average roll : 3.455
Median : 3.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 176Neutral_Axis Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 32 times
2 was rolled 29 times
3 was rolled 26 times
4 was rolled 30 times
5 was rolled 23 times
6 was rolled 38 times
Average roll : 3.545
Median : 4.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 178 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 infantry moved from Novgorod to Belarus
5 armour moved from Poland to Western Ukraine
4 armour moved from Poland to Belarus
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to 113 Sea Zone
2 bombers moved from Northern Italy to United Kingdom
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/3 hits, 0.50 expected hits
Defenders Fire, : 0/2 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 6 damage total.
Battle in 113 Sea Zone
Germans attack with 1 fighter
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 battleship and 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the British and 2 fighters owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans lost in 110 Sea Zone
British winGermans win with 1 fighter remaining with 1 battleship remaining. Battle score for attacker is -23
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in Western Ukraine
Germans attack with 5 armour and 2 fighters
Russians defend with 4 armour
Germans roll dice for 5 armour and 2 fighters in Western Ukraine, round 2 : 5/7 hits, 3.50 expected hits
Russians roll dice for 4 armour in Western Ukraine, round 2 : 4/4 hits, 2.00 expected hits
4 armour owned by the Russians and 4 armour owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 4 armour
Casualties for Russians: 4 armour
Battle in Belarus
Germans attack with 4 armour and 4 infantry
Russians defend with 4 armour
Germans roll dice for 4 armour and 4 infantry in Belarus, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 4 armour in Belarus, round 2 : 2/4 hits, 2.00 expected hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 armour and 2 infantry in Belarus, round 3 : 4/6 hits, 2.33 expected hits
Russians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 4 armour
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Germany to Western Germany
5 infantry moved from Poland to Eastern Poland
2 fighters moved from Western Ukraine to Eastern Poland
1 fighter moved from 113 Sea Zone to Denmark
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Holland BelgiumPlace Units - Germans
2 armour placed in Novgorod
2 infantry placed in Normandy Bordeaux
3 armour, 1 bomber and 1 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 2.33
Defenders Fire, : : -0.33
British : 1.33
Attackers Fire, : : -0.50
Russians : 2.00
AA fire in United Kingdom : : 0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
6 armour moved from Russia to Belarus
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 armour moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 6 armour
Germans defend with 4 armour and 1 infantry
Russians roll dice for 6 armour in Belarus, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 4 armour and 1 infantry in Belarus, round 2 : 2/5 hits, 2.33 expected hits
2 armour owned by the Russians, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Belarus
Russians roll dice for 4 armour in Belarus, round 3 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour remaining. Battle score for attacker is 9
Casualties for Russians: 3 armour
Casualties for Germans: 4 armour and 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 1 fighter
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Smolensk to RussiaPlace Units - Russians
3 armour placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Tsinghai to Novosibirsk
3 infantry moved from Yenisey to Timguska
2 artilleries moved from Yenisey to Timguska
1 mech_infantry moved from Yenisey to Timguska
2 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from 35 Sea Zone to Kwangsi
4 tactical_bombers moved from 35 Sea Zone to Kwangsi
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 cruisers moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
3 carriers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Philippines
Battle in 37 Sea Zone
Japanese attack with 3 destroyers
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking Philippines from Americans, taking 37 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Timguska
Japanese attack with 2 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Timguska, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Timguska, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Timguska, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Timguska, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 2 artilleries and 1 mech_infantry in Timguska, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Timguska, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Japanese roll dice for 2 artilleries in Timguska, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Timguska, round 5 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Timguska
Russians win with 2 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 bomber, 2 infantry and 1 mech_infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Kwangsi, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers in Kwangsi, round 2 : 6/10 hits, 4.67 expected hits
UK_Pacific roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 bomber owned by the British and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from UK_Pacific with 2 artilleries, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 bomber, 2 infantry and 1 mech_infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
4 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
4 tactical_bombers moved from Marianas to Japan
2 bombers moved from Marianas to Hainan
5 fighters moved from Marianas to Japan
2 fighters moved from Marianas to Caroline Islands
1 transport moved from 2 Sea Zone to 4 Sea ZonePlace Units - Japanese
6 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
UK_Pacific : 0.50
Russians : 3.00
Japanese : -2.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
5 submarines moved from 91 Sea Zone to 93 Sea Zone
6 bombers moved from Eastern United States to United Kingdom
6 bombers moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Shan State to Yunnan
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Samara
1 armour moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 artillery moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from Western United States to Alaska
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 49 Sea Zone to 33 Sea Zone
1 carrier moved from 49 Sea Zone to 33 Sea Zone
1 battleship moved from 49 Sea Zone to 33 Sea Zone
2 cruisers moved from 49 Sea Zone to 33 Sea Zone
3 destroyers moved from 49 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 49 Sea Zone to 26 Sea Zone
2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 108 Sea Zone to 110 Sea Zone
2 armour moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Soviet Far East
Battle in Holland Belgium
Americans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 2 artilleries, 1 bomber and 3 infantry
Americans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 aaGun, 2 artilleries, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 1.83 expected hits
1 aaGun owned by the Germans, 1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 armour and 1 artillery in Holland Belgium, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Americans roll dice for 2 armour in Holland Belgium, round 5 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Soviet Far East from Japanese, taking Holland Belgium from Germans with 2 armour remaining. Battle score for attacker is 23
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun, 2 artilleries, 1 bomber and 3 infantry
Battle in Kwangsi
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries
Americans roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 fighters owned by the Americans lost in Kwangsi
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 fighters
Casualties for Japanese: 2 artilleriesNon Combat Move - Americans
1 tactical_bomber moved from Kwangsi to Shensi
1 bomber moved from Hawaiian Islands to KiangsiPlace Units - Americans
2 transports placed in 101 Sea Zone
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -1.83
Americans : 2.50
Japanese : 1.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Kiangsi
1 artillery moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Sikang to Shensi
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to AnhweCombat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsCombat Hit Differential Summary :





