L17 G40 BM wheatbeer (Axis) vs magikforce (Allies)

  • 22 16

    Sweet convoy rolls! :-o

  • 17

    Allied sub convoy did well on I7/I8 … but I find the variability annoying no matter which side I’m on  :|

  • 17

    That is the one thing I really miss from the 1st edition  :lol:

  • 22 16

    Don’t remember how those convoys worked?  I’m not a fan of the spawning Chinese.  My biggest BM complaint.  And my overall go to complaint is units killed by bombardment getting to return fire.  That one drives me nuts!  Also when I lose London :-P

  • 17

    If I’m recalling correctly, in 1st edition convoy damage was just a flat 2 IPC per sub.

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 marine moved from 21 Sea Zone to Guam
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from Hopei to India

    Combat - ANZAC
                Battle in Guam
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine and 2 transports
                    Japanese defend with 1 transport
                    ANZAC win, taking Guam from Japanese, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    1 submarine owned by the ANZAC Submerged

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 41 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Combat Move - French

    Turn Complete - French

    triplea_40185_Fre9.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 94 PUs;
                Germans buy 7 artilleries, 1 destroyer, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from 119 Sea Zone to Eire
                1 infantry moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 fighter moved from 110 Sea Zone to Eire
                1 bomber moved from Western Germany to Eire
                1 fighter moved from Western Germany to 104 Sea Zone
                4 armour and 9 mech_infantrys moved from Bessarabia to Ukraine
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 bombers moved from Egypt to Western Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Belarus to Eastern Poland
                3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Eire
                    Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 2 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Eire, round 2 :  3/4 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Eire, round 2 :  0/3 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the British lost in Eire
                    Germans win, taking Eire from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 4 armour and 12 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 4 armour and 12 mech_infantrys in Ukraine, round 2 :  6/16 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 4 armour and 10 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Western Ukraine, round 2 :  3/6 hits
                        Russians roll dice for 3 infantry in Western Ukraine, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans and 3 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Eire to United Kingdom
                1 bomber moved from Eire to United Kingdom
                1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to United Kingdom
                2 bombers moved from Western Ukraine to Eastern Poland
                4 mech_infantrys moved from Belarus to Ukraine
                5 mech_infantrys moved from Archangel to Eastern Poland
                1 artillery and 3 infantry moved from Archangel to Belarus
                1 infantry moved from Novgorod to Belarus
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 aaGun moved from Holland Belgium to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom
                4 transports moved from 110 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Western Germany to Egypt
                1 aaGun moved from Western Germany to France
                4 mech_infantrys moved from Western Germany to France

    Place Units - Germans
                1 fighter and 2 infantry placed in United Kingdom
                2 artilleries and 1 infantry placed in France
                3 artilleries placed in Novgorod
                2 artilleries and 4 infantry placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                1 infantry and 6 mech_infantrys placed in Germany
                Germans undo move 4.
                Germans undo move 2.
                3 artilleries placed in France
                1 artillery and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 59 / 76
        Russians : 21 / 29
        Japanese : 47 / 62
        Americans : 52 / 78
        Chinese : 12 / 13
        British : 24 / 0
        UK_Pacific : 13 / 13
        Italians : 17 / 25
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40185_Ger10.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 armour, 7 artilleries, 2 fighters, 41 infantry and 1 mech_infantry moved from Russia to Bryansk
                2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Tambov to Bryansk
                2 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour and 1 mech_infantry moved from Caucasus to Bryansk
                2 artilleries moved from Rostov to Bryansk
                2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 armour moved from Suiyuyan to Chahar
                1 mech_infantry moved from Kansu to Chahar
                1 armour moved from Kansu to Chahar
                1 infantry moved from Vologda to Russia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 6 armour, 11 artilleries, 2 fighters, 47 infantry and 4 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 6 armour, 11 artilleries, 2 fighters, 46 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Russians attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Chahar from Japanese with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Bryansk
                2 fighters moved from Bryansk to Russia
                1 aaGun moved from Rostov to Bryansk
                1 tactical_bomber moved from Trans-Jordan to Volgograd

    Place Units - Russians
                3 armour and 2 mech_infantrys placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_40185_Rus10.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                2 bombers moved from Philippines to Chahar
                2 infantry moved from Anhwe to Chahar
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Philippines to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                2 submarines moved from 6 Sea Zone to 21 Sea Zone
                2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone

    triplea_40185_Jap10.tsvg

  • 17

    Surface sub in SZ41?

  • 17

    Hi magikforce,

    I am going to be traveling 9/21 - 9/25, so I may not be able to post another turn until 9/26.

  • 22 16

    No thanks you can submerge it.  Thanks for the heads up on traveling.  Have a great trip!!  Maybe I’ll have a master plan to victory by the time you get back. :wink:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                2 bombers moved from Philippines to Chahar
                2 infantry moved from Anhwe to Chahar
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Philippines to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                2 submarines moved from 6 Sea Zone to 21 Sea Zone
                2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 42 Sea Zone
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 2 submarines and 1 transport
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer; ANZAC defend with 1 submarine
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 55 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 submarine and 2 transports
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 :  0/1 hits
                        2 transports owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 21 Sea Zone
                    Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
                    Americans defend with 1 carrier and 1 cruiser
                        Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 carrier and 1 cruiser in 21 Sea Zone, round 2 :  0/2 hits
                        1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 21 Sea Zone
                    Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Americans: 1 carrier and 1 cruiser
                Battle in Chahar
                    Japanese attack with 2 bombers and 2 infantry
                    Russians defend with 2 armour
                        Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 :  2/4 hits
                        Chinese roll dice for 2 armour in Chahar, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 armour owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 armour
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 :  1/5 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                2 battleships, 4 carriers and 2 cruisers moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 41 Sea Zone
                1 fighter moved from 44 Sea Zone to 41 Sea Zone
                1 fighter moved from 45 Sea Zone to 41 Sea Zone
                2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Philippines
                1 fighter moved from Kwangsi to 20 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kwangtung
                2 mech_infantrys moved from Anhwe to Kwangtung
                1 tactical_bomber moved from Kiangsi to Kwangtung
                1 fighter moved from Kiangsi to Kiangsu
                2 bombers moved from Chahar to Kiangsu
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
                3 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
                Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs

    Production/PUs Summary :

    Germans : 57 / 76
        Russians : 23 / 28
        Japanese : 49 / 44
        Americans : 52 / 78
        Chinese : 10 / 13
        British : 24 / 0
        UK_Pacific : 13 / 13
        Italians : 17 / 25
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40185_Jap10.tsvg

  • 22 16

    Coming down with a nasty cold it might be a couple more day before I can post.  Will see how I am feeling the next couple of days.

  • 17

    No worries … hope you feel better soon

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Anhwe
                1 infantry moved from Kweichow to Anhwe
                2 artilleries and 2 infantry moved from Hopei to Chahar
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan
                1 artillery and 1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_40185_Chi10.tsvg

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 7 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
                7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery, 7 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans win, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 6 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in 104 Sea Zone
                    Americans attack with 5 fighters and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 104 Sea Zone to Gibraltar
                1 destroyer and 2 submarines moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 fighter and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                6 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone

    Place Units - Americans
                2 destroyers and 1 submarine placed in 86 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Anhwe
                1 infantry moved from Kweichow to Anhwe
                2 artilleries and 2 infantry moved from Hopei to Chahar
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan
                1 artillery and 1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from Gibraltar to 119 Sea Zone

    Combat - British
                Battle in 119 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Kwangsi
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from Kwangsi to India
                1 fighter moved from Kwangsi to India
                1 armour moved from Yunnan to India
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from 119 Sea Zone to Iceland

    Place Units - UK_Pacific
                1 aaGun, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 aaGun, 1 infantry and 1 mech_infantry

    triplea_40185_UK_10.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 carrier moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 bomber and 1 fighter moved from Egypt to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 submarines
                    Americans defend with 1 submarine
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Americans with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 cruiser moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from 98 Sea Zone to Egypt
                1 bomber moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Belarus to Novgorod

    Place Units - Italians
                3 infantry placed in Egypt
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 57 / 76
        Russians : 23 / 28
        Japanese : 45 / 44
        Americans : 52 / 82
        Chinese : 13 / 15
        British : 24 / 0
        UK_Pacific : 13 / 14
        Italians : 18 / 21
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40185_Ita10.tsvg

  • 17

    Posting as a reminder (not a bump)

  • 22 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 bomber moved from Queensland to 21 Sea Zone
                1 submarine moved from 44 Sea Zone to 55 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 fighter moved from Queensland to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 43 Sea Zone to 21 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    triplea_40185_ANZ10.tsvg

T-shirts, Hats, and More

Suggested Topics

  • 25
  • 13
  • 21
  • 70
  • 35
  • 181
  • 121
  • 155
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

18.0k

Users

40.8k

Topics

1.8m

Posts