We have played so much games with same sides, and here we have a totally new situation after rd 1
I LOVE THIS GAME (Axis and Allies) :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 16 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Americans creates battle in territory 98 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking 98 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Non Combat Move - Americans
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 carrier, 6 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
2 transports moved from 98 Sea Zone to 76 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from Persia to India
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 94 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
5 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 destroyers and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Persia to Samara
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Samara
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 destroyers moved from 81 Sea Zone to 76 Sea Zone
1 submarine moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from South West Africa to Rhodesia
1 transport moved from 70 Sea Zone to 83 Sea Zone
3 armour moved from Persia to Iraq
1 infantry moved from India to Burma
1 armour moved from Egypt to Iraq
Place Units - British
2 destroyers and 2 transports placed in 109 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
Combat - Italians
Battle in Greece
Non Combat Move - Italians
1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Ukraine
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea Zone
Non Combat Move - ANZAC
3 fighters moved from Shensi to Suiyuyan
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Southern Italy to 125 Sea Zone
2 fighters moved from Southern Italy to 125 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
Germans take 93 Sea Zone from French
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 bomber moved from Bryansk to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Southern Italy to 125 Sea Zone
2 fighters moved from Southern Italy to 125 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
Germans take 93 Sea Zone from French
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 bomber moved from Bryansk to 98 Sea Zone
Combat - Germans
Battle in Tobruk
Battle in 125 Sea Zone
Germans attack with 2 bombers and 2 fighters
Americans defend with 2 destroyers and 2 transports
Germans roll dice for 2 bombers and 2 fighters in 125 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 destroyers and 2 transports in 125 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans roll dice for 2 bombers and 2 fighters in 125 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 125 Sea Zone
1 transport owned by the Americans lost in 125 Sea Zone
Germans win, taking Tobruk from Americans with 2 bombers and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter
Casualties for Americans: 2 destroyers and 2 transports
Battle in 98 Sea Zone
Germans attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines and 2 tactical_bombers
British defend with 2 destroyers and 2 submarines; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Germans roll dice for 5 submarines in 98 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 5/7 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
2 submarines owned by the Americans, 1 carrier owned by the Americans, 3 submarines owned by the Germans, 2 submarines owned by the British and 1 destroyer owned by the Americans lost in 98 Sea Zone
Germans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 3 : 5/9 hits
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 98 Sea Zone, round 3 : 2/5 hits
2 submarines owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the British and 2 fighters owned by the Americans lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Americans with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 5 submarines
Casualties for British: 2 destroyers and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Non Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Greece
1 fighter moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from 125 Sea Zone to Western Germany
1 artillery moved from Archangel to Novgorod
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
3 armour, 2 artilleries, 1 fighter and 4 mech_infantrys moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Romania to Ukraine
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 infantry placed in Western Germany
2 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
2 infantry placed in Western Ukraine
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Kansu to Suiyuyan
Place Units - Russians
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour, 1 infantry and 3 mech_infantrys moved from Hopei to Kweichow
4 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to 16 Sea Zone
2 destroyers moved from 19 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
Japanese take 19 Sea Zone from Americans
2 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 fighter moved from French Indo China to 42 Sea Zone
1 armour moved from Sakha to Amur
1 armour moved from Amur to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from Philippines to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
I am going in!! 8-)
Will need your Ool after first round report.
Changed the attacker on Yunnan.
1xInf 1x Art
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 armour, 1 infantry and 3 mech_infantrys moved from Hopei to Kweichow
4 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to 16 Sea Zone
2 destroyers moved from 19 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
Japanese take 19 Sea Zone from Americans
2 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 fighter moved from French Indo China to 42 Sea Zone
1 armour moved from Sakha to Amur
1 armour moved from Amur to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from Philippines to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from French Indo China to Yunnan
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 5 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 5 infantry and 3 mech_infantrys in Kweichow, round 2 : 1/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 2 destroyers and 1 submarine
Japanese roll dice for 2 destroyers and 1 fighter in 16 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
retreated to 16 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -16
Casualties for Japanese: 2 destroyers
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 2 destroyers, 14 fighters, 2 submarines and 5 tactical_bombers
British defend with 1 battleship; ANZAC defend with 6 destroyers, 3 submarines and 1 transport; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 2 destroyers, 14 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 13/26 hits
13 Hits first round.
Ool??
:-o :-o
First take damage on all capital ships > subs > Aircraft carriers > destroyers and cruisers > battleships > airplanes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 armour, 1 infantry and 3 mech_infantrys moved from Hopei to Kweichow
4 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to 16 Sea Zone
2 destroyers moved from 19 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
Japanese take 19 Sea Zone from Americans
2 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 fighter moved from French Indo China to 42 Sea Zone
1 armour moved from Sakha to Amur
1 armour moved from Amur to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from Philippines to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from French Indo China to Yunnan
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 5 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 5 infantry and 3 mech_infantrys in Kweichow, round 2 : 1/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 2 destroyers and 1 submarine
Japanese roll dice for 2 destroyers and 1 fighter in 16 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
retreated to 16 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -16
Casualties for Japanese: 2 destroyers
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 2 destroyers, 14 fighters, 2 submarines and 5 tactical_bombers
British defend with 1 battleship; ANZAC defend with 6 destroyers, 3 submarines and 1 transport; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 2 destroyers, 14 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 13/26 hits
Units damaged: 1 battleship owned by the British, 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 4 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 14/30 hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the ANZAC, 2 submarines owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 6 carriers owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 14 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 14/26 hits
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 11 destroyers, 6 fighters, 4 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 16/29 hits
2 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 4 carriers owned by the Americans, 4 fighters owned by the Japanese, 1 submarine owned by the Japanese, 6 destroyers owned by the ANZAC, 4 destroyers owned by the Americans, 5 tactical_bombers owned by the Japanese and 2 battleships owned by the Japanese lost in 42 Sea Zone
retreated to 42 Sea Zone
Americans win with 2 battleships, 2 cruisers, 1 destroyer, 6 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -93
Casualties for ANZAC: 6 destroyers and 3 submarines
Casualties for Americans: 5 carriers, 4 destroyers and 2 submarines
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 5 tactical_bombers
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 10 fighters
British defend with 1 battleship; ANZAC defend with 1 transport; Americans defend with 1 battleship, 2 cruisers, 1 destroyer, 6 fighters, 4 tactical_bombers and 1 transport
4 tactical_bombers owned by the Americans and 6 fighters owned by the Americans forced to land in Java
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
10 fighters moved from 42 Sea Zone to Malaya
1 bomber moved from 42 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 armour and 1 artillery moved from Western United States to British Columbia
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to British Columbia
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from Java to 41 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Battle in Alaska
Battle in British Columbia
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win, taking Borneo from Japanese, taking Alaska from Japanese, taking British Columbia from Japanese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 1 infantry
Americans win, taking Morocco from Germans, taking Gibraltar from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from British Columbia to 1 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from Java to Queensland
3 tactical_bombers moved from Java to Queensland
1 fighter moved from 41 Sea Zone to India
2 transports moved from 76 Sea Zone to 71 Sea Zone
3 destroyers and 3 submarines moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 factory_minor placed in Norway
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 42 Sea Zone to 54 Sea Zone
4 fighters moved from Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Caucasus
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking 109 Sea Zone from Germans, taking Caucasus from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
4 fighters moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Rhodesia to Belgian Congo
2 destroyers and 1 submarine moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 fighter moved from United Kingdom to Norway
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 aaGuns, 10 artilleries and 14 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
Place Units - British
1 destroyer placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,4,3,6,3,2,5,1
British collect 32 PUs (3 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Ukraine to Caucasus
Combat - Italians
Battle in Trans-Jordan
Battle in Caucasus
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Caucasus
Russians win, taking Trans-Jordan from British with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 infantry moved from Libya to Tobruk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs