@mikawagunichi Edit on US turn to NCM inf to W. USA
JDOW Axis vs cyanight BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from India to Java
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 9 fighters, 6 submarines and 6 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
3 fighters moved from Philippines to 33 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Hunan to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from 37 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 5 destroyers, 18 fighters, 8 submarines and 8 tactical_bombers
Americans defend with 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 16 fighters, 5 submarines and 1 transport; ANZAC defend with 1 cruiser
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 2 carriers, 1 destroyer, 13 fighters and 8 tactical_bombers remaining. Battle score for attacker is 155
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 16 fighters, 5 submarines and 1 transport
Casualties for Japanese: 6 carriers, 2 cruisers, 4 destroyers, 5 fighters and 8 submarines
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 aaGun moved from Hopei to Shensi
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery moved from Kweichow to Szechwan
2 bombers moved from 33 Sea Zone to Paulau Island
1 carrier moved from 37 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
7 fighters moved from 33 Sea Zone to Paulau Island
6 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
1 bomber moved from Java to Shan State
1 aaGun, 2 artilleries and 5 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Burma to India
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 4 transports moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Persia to Iraq
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Kweichow to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 mech_infantry moved from Szechwan to Hopei
1 infantry moved from Yunnan to Hunan
1 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Manchuria
2 infantry moved from Siberia to Amur
1 infantry moved from Yenisey to Timguska
1 marine moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
3 infantry placed in India
1 airfield placed in Paulau Island
1 carrier placed in 36 Sea Zone
1 destroyer placed in 36 Sea Zone
1 carrier placed in 37 Sea Zone
Japanese undo move 5.
1 carrier placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 fighters and 7 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
3 fighters moved from 96 Sea Zone to Egypt
4 fighters moved from Gibraltar to Egypt
3 fighters moved from Morocco to Egypt
1 armour moved from Morocco to 92 Sea Zone
5 infantry moved from Morocco to 92 Sea Zone
1 armour, 5 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour and 5 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
2 fighters and 1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
7 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
EDIT: Adding units owned by Americans to Morocco: 3 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers, 3 submarines and 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 destroyers, 3 submarines and 1 transport
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalPurchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
2 battleships, 1 carrier, 4 cruisers, 3 destroyers and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
5 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to EgyptPlace Units - British
1 mech_infantry placed in Union of South Africa
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,2,3,6,2,2,1,2,5,1,6,2,3,5,4
British collect 23 PUs (6 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
4 fighters moved from 98 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 3 armour and 1 fighter
British defend with 5 armour, 1 artillery, 1 factory_minor, 7 fighters, 1 harbour, 3 infantry and 3 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 11 fighters
British win with 5 armour, 1 artillery, 18 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is -22
Casualties for Italians: 3 armour and 1 fighter
Casualties for ANZAC: 2 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine and 3 transports
Italians win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 27
Casualties for Americans: 1 submarine and 3 transportsNon Combat Move - Italians
1 battleship, 3 carriers, 2 cruisers, 1 fighter and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 96 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to 97 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Rostov to Northwest PersiaPlace Units - Italians
2 transports placed in 97 Sea Zone
1 marine placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 66 Sea Zone
1 fighter moved from Caroline Islands to QueenslandCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 armour, 5 bombers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
3 armour and 5 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Syria to Egypt
1 tactical_bomber moved from Northwest Persia to Egypt
1 fighter moved from 97 Sea Zone to Egypt
8 bombers, 7 fighters and 4 tactical_bombers moved from Southern Italy to Egypt
6 bombers moved from Western Germany to Egypt
4 armour and 13 mech_infantrys moved from Finland to Norway
2 infantry moved from Novosibirsk to Kansu
2 infantry moved from Kazakhstan to SikangCombat - Germans
Battle in Norway
Germans attack with 4 armour and 13 mech_infantrys
British defend with 1 aaGun and 4 marines; Americans defend with 1 artillery and 1 factory_minor
Germans win, taking Norway from Americans with 4 armour and 10 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 aaGun and 4 marines
Casualties for Americans: 1 artillery
Battle in Kansu
Germans attack with 2 infantry
Chinese defend with 1 infantry
1 infantry owned by the Germans retreated to Novosibirsk
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Sikang
Germans attack with 2 infantry
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Egypt
Germans attack with 3 armour, 14 bombers, 11 fighters, 14 mech_infantrys and 6 tactical_bombers
British defend with 5 armour, 1 artillery, 1 factory_minor, 7 fighters, 1 harbour, 3 infantry and 3 mech_infantrys; Americans defend with 11 fighters
Germans win, taking Egypt from British with 3 armour, 14 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Germans: 7 fighters, 10 mech_infantrys and 2 tactical_bombers
Casualties for British: 5 armour, 1 artillery, 7 fighters, 3 infantry and 3 mech_infantrys
Casualties for Americans: 11 fightersNon Combat Move - Germans
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
3 tactical_bombers moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
14 bombers moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Western Ukraine to Bryansk
1 aaGun and 3 infantry moved from Belarus to Bryansk
1 aaGun moved from Finland to Norway
1 mech_infantry moved from Nenetsia to Samara
1 submarine moved from 119 Sea Zone to 124 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Iraq
5 bombers and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 infantry, 3 submarines and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Kansu
1 artillery moved from Shensi to Kansu
1 bomber moved from Shan State to Kansu
1 marine moved from Kwangsi to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Paulau Island to 42 Sea Zone
1 fighter moved from Paulau Island to Caroline Islands
1 tactical_bomber moved from Paulau Island to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Japanese attack with 5 fighters, 1 infantry, 1 marine and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Caroline Islands from Americans with 5 fighters, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 carrier moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
2 carriers moved from 36 Sea Zone to 33 Sea Zone
5 fighters moved from Caroline Islands to 33 Sea Zone
3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Paulau Island to 33 Sea Zone
7 infantry moved from India to 39 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 39 Sea Zone to 36 Sea Zone
7 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kansu to Kweichow
1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Yunnan to Szechwan
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Szechwan
2 infantry moved from Manchuria to Jehol
2 bombers moved from 42 Sea Zone to Paulau Island
5 fighters moved from Paulau Island to Hunan
1 tactical_bomber moved from Paulau Island to Hunan
1 fighter moved from Paulau Island to Hunan
1 armour and 2 mech_infantrys moved from Malaya to Shan StatePlace Units - Japanese
2 transports placed in 37 Sea Zone
Japanese undo move 1.
1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
3 transports placed in 6 Sea Zone
2 carriers, 1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Trans-Jordan: 1 aaGun, 2 artilleries and 5 infantry
EDIT: Adding units owned by Japanese to Egypt: 1 aaGun, 2 artilleries and 5 infantry
EDIT: Removing units owned by Japanese from Iraq: 2 infantry
EDIT: Adding units owned by Japanese to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode -
Sir, I guess that’s it. The path of destruction should end here.
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Good Game
I pretty much saw that coming. I just wanted to play to the end to see how slow or far off I was, lol. Very well played game by you. Thanks and Good Luck in your future games as well.
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Thanks for the kind words. good luck to you, too!





