Reminder USA is up now in this game
SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Sakha to Korea
Americans take Korea from Japanese
1 armour moved from Sakha to Amur
2 infantry moved from Siberia to Sakha
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
3 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
4 transports moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 harbour and 3 mech_infantrys
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/10 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Gibraltar, round 2 : 2/4 hits
3 mech_infantrys owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,2,2,1,6,1,3,5,4,2,1,6
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 2.903
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 31Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Germans Combat
1 was rolled 2 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 2.833
Median : 2.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Suiyuyan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Suiyuyan to ShensiCombat - Chinese
Battle in Kwangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kwangsi, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 artillery and 1 infantry placed in Hunan
1 artillery placed in Chahar
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 2.947
Median : 3.000
Variance : 1.622
Standard Deviation : 1.273
Total rolls : 38Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Germans Combat
1 was rolled 2 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 2.833
Median : 2.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - British
1 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Afghanistan to Eastern Persia
1 armour moved from Afghanistan to Persia
2 infantry moved from West India to Afghanistan
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from India to West India
1 armour moved from West India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 4 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Afghanistan to Eastern Persia
1 armour moved from Afghanistan to Persia
2 infantry moved from West India to Afghanistan
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from India to West India
1 armour moved from West India to Eastern PersiaCombat - British
Battle in Iraq
British attack with 4 armour, 1 artillery and 2 mech_infantrys
Germans defend with 10 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Iraq, round 2 : 4/7 hits
Germans roll dice for 10 armour and 2 mech_infantrys in Iraq, round 2 : 8/12 hits
2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 4 armour owned by the British and 2 armour owned by the Germans lost in Iraq
Germans win with 8 armour remaining. Battle score for attacker is -16
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 4 armour, 1 artillery and 2 mech_infantrysNon Combat Move - British
1 infantry moved from Syria to Trans-JordanPlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.088
Median : 3.000
Variance : 0.768
Standard Deviation : 0.876
Total rolls : 57Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 2.833
Median : 2.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Thanks
That was weird
This is getting to be a good game. . . lovin it
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to France
1 armour and 2 infantry moved from Southern France to Spain
1 armour, 2 artilleries and 1 mech_infantry moved from Portugal to Spain
1 infantry moved from Spain to PortugalPlace Units - Italians
1 armour and 1 mech_infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total -
@suprise:
Thanks
That was weird
This is getting to be a good game. . . lovin it
KrisNo worries. I’ve seen that happen once before.
Yeah, this is turning into a marathon… better get my Gatorade. :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from India to Eastern PersiaNon Combat Move - ANZAC
1 armour and 2 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Volgograd to Afghanistan
1 armour and 1 mech_infantry moved from Caucasus to Persia
Germans take Northwest Persia from British
7 armour moved from Iraq to Trans-Jordan
3 armour moved from Turkey to Trans-Jordan
Germans take Syria from French
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 bomber moved from Greece to Afghanistan
3 bombers moved from Greece to Eastern Persia
1 artillery and 1 infantry moved from Spain to Gibraltar
3 mech_infantrys moved from Southern France to Gibraltar
4 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 bomber moved from France to United Kingdom
1 armour and 2 mech_infantrys moved from Buryatia to SakhaCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Afghanistan
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Afghanistan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Eastern Persia
Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
ANZAC defend with 1 armour; British defend with 1 armour, 1 artillery and 3 infantry
Germans win, taking Eastern Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 3 infantry
Battle in Persia
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Persia from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Sakha
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 2 infantry
Germans win, taking Sakha from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Trans-Jordan
Germans attack with 10 armour
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Gibraltar from British with 1 artillery, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 armour moved from Buryatia to Yenisey
3 mech_infantrys moved from Russia to Urals
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
3 bombers moved from Eastern Persia to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Turkey to Iraq
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
2 mech_infantrys moved from Greece to Iraq
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 bomber moved from Afghanistan to Novosibirsk
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
4 fighters and 1 tactical_bomber moved from Gibraltar to Spain
1 bomber moved from United Kingdom to France
2 mech_infantrys moved from Western Germany to Southern France
3 infantry moved from France to Southern France
3 mech_infantrys moved from Western Germany to Yugoslavia
5 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Iraq
1 fighter and 1 tactical_bomber moved from Persia to IraqPlace Units - Germans
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 mech_infantrys placed in France
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Ukraine
Germans undo move 6.
Germans undo move 2.
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,2,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,5,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 81 PUs (5 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from 20 Sea Zone to Hunan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Korea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Manchuria
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 bomber and 1 fighter moved from Hunan to Kiangsu
1 fighter moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total -
I’m going to say uncle on this one. I thought my neutral crush would go farther but it didnt work for me
You up for another game?
I’ll go post the results
Kris -
Thanks. Good game.
Sure. I’m up for another. How you wanna do it? Bid for the Allies?
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Sure I think 12 is a good number for my level of ability, do you want the allies first?
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@suprise:
Sure I think 12 is a good number for my level of ability, do you want the allies first?
You think 12 is a good bid?
We’ve played three games this year with 12 as the bid and the Axis have won every time.
I’m willing to play with 12, but I think we should each get one turn with the Axis, and if the Axis keeps winning we should consider higher bids for the Allies after that.
What say you?
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Maybe 15 is a better number, I didnt realize that the Axis won in the games until you just mentioned it. I’m up for 2 games, one from each side
Let me know
Kris -
@suprise:
Maybe 15 is a better number, I didnt realize that the Axis won in the games until you just mentioned it. I’m up for 2 games, one from each side
Let me know
KrisOK. Let’s go with 15 and see how that goes. Do you want to play them both simultaneously, or one at a time? I’m OK either way; you decide.
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simultaneously sounds swell to me
I’ll start one here after my move against PP
Kris





