SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match

  • '19 '17 '16

    @suprise:

    Thanks
    That was weird
    This is getting to be a good game. . . lovin it
    Kris

    No worries.  I’ve seen that happen once before.

    Yeah, this is turning into a marathon… better get my Gatorade.    :-D


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 armour moved from India to Eastern Persia

    triplea_39579.0_ANZ18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 armour moved from India to Eastern Persia

    Non Combat Move - ANZAC
                1 armour and 2 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_39579.0_ANZ18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Turn Complete - French

    triplea_39579.0_Fre18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 1 bomber and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Kazakhstan to Afghanistan
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
                1 armour moved from Volgograd to Afghanistan
                1 armour and 1 mech_infantry moved from Caucasus to Persia
                      Germans take Northwest Persia from British
                7 armour moved from Iraq to Trans-Jordan
                3 armour moved from Turkey to Trans-Jordan
                      Germans take Syria from French
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 bomber moved from Greece to Afghanistan
                3 bombers moved from Greece to Eastern Persia
                1 artillery and 1 infantry moved from Spain to Gibraltar
                3 mech_infantrys moved from Southern France to Gibraltar
                4 fighters and 1 tactical_bomber moved from Spain to Gibraltar
                1 bomber moved from France to United Kingdom
                1 armour and 2 mech_infantrys moved from Buryatia to Sakha

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in Afghanistan
                    Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Afghanistan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Eastern Persia
                    Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
                    ANZAC defend with 1 armour; British defend with 1 armour, 1 artillery and 3 infantry
                    Germans win, taking Eastern Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 armour
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 1 armour, 1 artillery and 3 infantry
                Battle in Persia
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour
                    Germans win, taking Persia from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Sakha
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 2 infantry
                    Germans win, taking Sakha from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Trans-Jordan
                    Germans attack with 10 armour
                    British defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Gibraltar
                    Germans attack with 1 artillery, 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans win, taking Gibraltar from British with 1 artillery, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 armour moved from Buryatia to Yenisey
                3 mech_infantrys moved from Russia to Urals
                1 armour moved from Volgograd to Novosibirsk
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                3 bombers moved from Eastern Persia to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                3 aaGuns moved from Turkey to Iraq
                1 armour moved from Iraq to Saudi Arabia
                      Germans take Saudi Arabia from Neutral_True
                2 mech_infantrys moved from Greece to Iraq
                1 armour and 1 mech_infantry moved from Yugoslavia to Greece
                1 bomber moved from Afghanistan to Novosibirsk
                1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
                4 fighters and 1 tactical_bomber moved from Gibraltar to Spain
                1 bomber moved from United Kingdom to France
                2 mech_infantrys moved from Western Germany to Southern France
                3 infantry moved from France to Southern France
                3 mech_infantrys moved from Western Germany to Yugoslavia
                5 infantry moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from Western Germany to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq

    Place Units - Germans
                3 armour placed in Iraq
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia
                1 artillery and 2 mech_infantrys placed in France
                3 mech_infantrys placed in Normandy Bordeaux
                3 mech_infantrys placed in Ukraine
                Germans undo move 6.
                Germans undo move 2.
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 bomber and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,2,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,5,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Germans collect 81 PUs (5 lost to blockades); end with 81 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs

    triplea_39579.0_Ger19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Kiangsi to Hunan
                2 mech_infantrys moved from Kwangtung to Hunan
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Hunan
                1 fighter moved from Kiangsu to Hunan
                1 fighter moved from Kiangsu to Anhwe
                1 fighter moved from Kiangsu to Hunan
                1 tactical_bomber moved from 20 Sea Zone to Hunan
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                2 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 18 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Korea
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Korea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Manchuria
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
                1 bomber and 1 fighter moved from Hunan to Kiangsu
                1 fighter moved from Anhwe to Kwangtung
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total

    triplea_39579.0_Jap19.tsvg


  • I’m going to say uncle on this one. I thought my neutral crush would go farther but it didnt work for me
    You up for another game?
    I’ll go post the results
    Kris

  • '19 '17 '16

    Thanks.  Good game.

    Sure.  I’m up for another.  How you wanna do it?  Bid for the Allies?


  • Sure I think 12 is a good number for my level of ability, do you want the allies first?

  • '19 '17 '16

    @suprise:

    Sure I think 12 is a good number for my level of ability, do you want the allies first?

    You think 12 is a good bid?

    We’ve played three games this year with 12 as the bid and the Axis have won every time.

    I’m willing to play with 12, but I think we should each get one turn with the Axis, and if the Axis keeps winning we should consider higher bids for the Allies after that.

    What say you?


  • Maybe 15 is a better number, I didnt realize that the Axis won in the games until you just mentioned it. I’m up for 2 games, one from each side
    Let me know
    Kris

  • '19 '17 '16

    @suprise:

    Maybe 15 is a better number, I didnt realize that the Axis won in the games until you just mentioned it. I’m up for 2 games, one from each side
    Let me know
    Kris

    OK.  Let’s go with 15 and see how that goes.  Do you want to play them both simultaneously, or one at a time?  I’m OK either way; you decide.


  • simultaneously sounds swell to me
    I’ll start one here after my move against PP
    Kris

  • '19 '17 '16

    @suprise:

    simultaneously sounds swell to me
    I’ll start one here after my move against PP
    Kris

    OK.  I’ll start the other in a bit.

    Are we still playing on version 1.8?

  • '19 '17 '16

    For my bid I’ll take :

    1 sub in sz 98
    1 inf in Alex.
    and
    1 tank in Egypt

    I’ll need your bid placement, too:

    My email for the Marti dice is:

    StuckTojo01@gmail.com


  • Heres my bid
    1 Armor in Leningrad
    1 Inf. in Ukraine
    1 SS in 98
    My Addy for the Marti dice is
    heavy_sticker@yahoo.com
    I’m going to start one now
    Kris

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