@Tyzoq Okay sounds good just post when you’re ready
SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match
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@suprise:
Thanks
That was weird
This is getting to be a good game. . . lovin it
KrisNo worries. I’ve seen that happen once before.
Yeah, this is turning into a marathon… better get my Gatorade. :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from India to Eastern PersiaNon Combat Move - ANZAC
1 armour and 2 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Volgograd to Afghanistan
1 armour and 1 mech_infantry moved from Caucasus to Persia
Germans take Northwest Persia from British
7 armour moved from Iraq to Trans-Jordan
3 armour moved from Turkey to Trans-Jordan
Germans take Syria from French
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 bomber moved from Greece to Afghanistan
3 bombers moved from Greece to Eastern Persia
1 artillery and 1 infantry moved from Spain to Gibraltar
3 mech_infantrys moved from Southern France to Gibraltar
4 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 bomber moved from France to United Kingdom
1 armour and 2 mech_infantrys moved from Buryatia to SakhaCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Afghanistan
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Afghanistan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Eastern Persia
Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
ANZAC defend with 1 armour; British defend with 1 armour, 1 artillery and 3 infantry
Germans win, taking Eastern Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 3 infantry
Battle in Persia
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Persia from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Sakha
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 2 infantry
Germans win, taking Sakha from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Trans-Jordan
Germans attack with 10 armour
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 10 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Gibraltar from British with 1 artillery, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 armour moved from Buryatia to Yenisey
3 mech_infantrys moved from Russia to Urals
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
3 bombers moved from Eastern Persia to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Turkey to Iraq
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
2 mech_infantrys moved from Greece to Iraq
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 bomber moved from Afghanistan to Novosibirsk
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
4 fighters and 1 tactical_bomber moved from Gibraltar to Spain
1 bomber moved from United Kingdom to France
2 mech_infantrys moved from Western Germany to Southern France
3 infantry moved from France to Southern France
3 mech_infantrys moved from Western Germany to Yugoslavia
5 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Iraq
1 fighter and 1 tactical_bomber moved from Persia to IraqPlace Units - Germans
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 mech_infantrys placed in France
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Ukraine
Germans undo move 6.
Germans undo move 2.
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,2,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,5,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 81 PUs (5 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from 20 Sea Zone to Hunan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Korea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Manchuria
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 bomber and 1 fighter moved from Hunan to Kiangsu
1 fighter moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total -
I’m going to say uncle on this one. I thought my neutral crush would go farther but it didnt work for me
You up for another game?
I’ll go post the results
Kris -
Thanks. Good game.
Sure. I’m up for another. How you wanna do it? Bid for the Allies?
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Sure I think 12 is a good number for my level of ability, do you want the allies first?
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@suprise:
Sure I think 12 is a good number for my level of ability, do you want the allies first?
You think 12 is a good bid?
We’ve played three games this year with 12 as the bid and the Axis have won every time.
I’m willing to play with 12, but I think we should each get one turn with the Axis, and if the Axis keeps winning we should consider higher bids for the Allies after that.
What say you?
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Maybe 15 is a better number, I didnt realize that the Axis won in the games until you just mentioned it. I’m up for 2 games, one from each side
Let me know
Kris -
@suprise:
Maybe 15 is a better number, I didnt realize that the Axis won in the games until you just mentioned it. I’m up for 2 games, one from each side
Let me know
KrisOK. Let’s go with 15 and see how that goes. Do you want to play them both simultaneously, or one at a time? I’m OK either way; you decide.
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simultaneously sounds swell to me
I’ll start one here after my move against PP
Kris -
@suprise:
simultaneously sounds swell to me
I’ll start one here after my move against PP
KrisOK. I’ll start the other in a bit.
Are we still playing on version 1.8?
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For my bid I’ll take :
1 sub in sz 98
1 inf in Alex.
and
1 tank in EgyptI’ll need your bid placement, too:
My email for the Marti dice is:
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Heres my bid
1 Armor in Leningrad
1 Inf. in Ukraine
1 SS in 98
My Addy for the Marti dice is
heavy_sticker@yahoo.com
I’m going to start one now
Kris





