SurpriseAttack (Allies +12) vs. StuckTojo (Axis) Re-match


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                Chinese undo move 5.
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    triplea_39579.0_Chi17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - British
                1 artillery and 3 infantry moved from West India to Afghanistan
                1 armour moved from Eastern Persia to Afghanistan
                1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Turkmenistan
                1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Syria
                1 armour moved from Iraq to Northwest Persia
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone

    triplea_39579.0_Bri17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from West India to Afghanistan
                1 armour moved from Eastern Persia to Afghanistan
                1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Turkmenistan
                1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Syria
                1 armour moved from Iraq to Northwest Persia
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Afghanistan
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Germans defend with 2 armour and 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery and 3 infantry in Afghanistan, round 2 :  2/5 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Afghanistan, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in Afghanistan
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Afghanistan, round 3 :  0/4 hits
                        Germans roll dice for 1 armour in Afghanistan, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Afghanistan
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Afghanistan, round 4 :  1/3 hits
                        Germans roll dice for 1 armour in Afghanistan, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Afghanistan
                    British win, taking Afghanistan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Norway
                Battle in Northwest Persia
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 2 mech_infantrys
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Norway from Germans, taking Northwest Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in Turkmenistan
                    British attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Turkmenistan, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Turkmenistan
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Turkmenistan, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Turkmenistan, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Turkmenistan
                    British win, taking Turkmenistan from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                5 infantry moved from India to West India

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Iraq
                3 armour placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 armour and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 15 times
                4 was rolled 15 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.508
            Median : 3.000
            Variance : 1.672
            Standard Deviation : 1.293
            Total rolls : 59

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.071
            Median : 3.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Italians Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.607
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 28

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.357
            Median : 3.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    triplea_39579.0_UK_17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 3 infantry moved from Spain to Portugal
                1 armour and 1 mech_infantry moved from Spain to Portugal
                1 bomber moved from France to Portugal

    Combat - Italians
                Battle in Portugal
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
                    Americans defend with 1 armour, 1 artillery and 2 infantry
                    Italians win, taking Portugal from Americans with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 armour and 3 infantry moved from Southern France to Spain
                1 bomber moved from Portugal to France
                1 bomber moved from France to Western Germany

    Place Units - Italians
                1 armour and 2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total

    triplea_39579.0_Ita17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Shan State to French Indo China
                1 armour moved from Shan State to India
                1 transport moved from 39 Sea Zone to 55 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 1 infantry moved from New South Wales to Queensland

    triplea_39579.0_ANZ17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Shan State to French Indo China
                1 armour moved from Shan State to India
                1 transport moved from 39 Sea Zone to 55 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC win, taking Kwangtung from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour and 2 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 20 Sea Zone: 2 transports
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    triplea_39579.0_ANZ17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Trans-Jordan to Iraq

    triplea_39579.0_Fre17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    triplea_39579.0_Fre17.tsvg


  • I forgot to combat move the Anzac tank from shantung to Jehol and then Manchuria, but it wont let me edit out the pieces, says I have to remove the transport. . . The Japs did that
    That seems strange to me

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 3 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Chahar to Shantung
                10 armour and 8 mech_infantrys moved from Turkey to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                2 mech_infantrys moved from Greece to Iraq
                1 bomber moved from Kazakhstan to Iraq
                1 bomber moved from Greece to Iraq
                1 armour and 3 mech_infantrys moved from Kazakhstan to Turkmenistan
                1 fighter and 1 tactical_bomber moved from Caucasus to Turkmenistan
                3 mech_infantrys moved from Southern France to Gibraltar
                1 fighter moved from Spain to 110 Sea Zone
                1 bomber moved from Western Germany to Norway
                6 infantry moved from Finland to Norway
                3 infantry moved from France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from France to 112 Sea Zone
                2 bombers moved from France to Iraq
                1 artillery moved from Spain to Gibraltar
                3 fighters and 1 tactical_bomber moved from Spain to Gibraltar
                1 fighter moved from Spain to Normandy Bordeaux

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer and 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Shantung
                    Germans attack with 3 bombers
                    ANZAC defend with 1 armour and 1 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 armour and 1 infantry
                    Casualties for Germans: 1 bomber
                Battle in Turkmenistan
                    Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour, 1 artillery and 1 mech_infantry
                    Germans win, taking Turkmenistan from British with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Iraq
                    Germans attack with 10 armour, 4 bombers and 13 mech_infantrys
                    French defend with 1 infantry; British defend with 7 armour, 1 artillery, 1 factory_minor, 1 infantry and 8 mech_infantrys
                    Germans win, taking Iraq from British with 10 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 40
                    Casualties for Germans: 11 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 7 armour, 1 artillery, 1 infantry and 8 mech_infantrys
                Battle in Norway
                    Germans attack with 1 bomber and 6 infantry
                    British defend with 1 infantry and 1 mech_infantry
                    Germans win, taking Norway from British with 1 bomber and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter and 3 infantry
                    British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Gibraltar
                    Germans attack with 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
                    Germans win, taking Gibraltar from British with 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yenisey: 2 armour and 2 mech_infantrys
                EDIT: Adding units owned by Germans to Buryatia: 2 armour and 2 mech_infantrys
                EDIT: Changing ownership of Buryatia from Americans to Germans
                EDIT: Turning off Edit Mode
                4 bombers moved from Iraq to Greece
                3 armour moved from Volgograd to Turkey
                2 mech_infantrys moved from Yugoslavia to Greece
                3 mech_infantrys moved from Russia to Kazakhstan
                2 bombers moved from Shantung to Chahar
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Turkmenistan to Caucasus
                1 fighter moved from Normandy Bordeaux to Spain
                1 fighter moved from 110 Sea Zone to Spain
                3 fighters and 1 tactical_bomber moved from Gibraltar to Spain
                1 bomber moved from 112 Sea Zone to France
                1 bomber moved from Norway to France
                2 artilleries and 1 infantry moved from Southern France to Spain
                3 mech_infantrys moved from Western Germany to Southern France
                1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia

    Place Units - Germans
                3 infantry placed in France
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 fighter, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Chahar: 2 bombers
                EDIT: Adding units owned by ANZAC to Shantung: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,3,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Germans collect 73 PUs (6 lost to blockades); end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    triplea_39579.0_Ger18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Anhwe to Manchuria
                      Japanese take Jehol from Chinese
                1 infantry moved from Kiangsu to Shantung
                2 infantry moved from Kiangsu to 19 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                2 mech_infantrys moved from Kwangsi to Kwangtung
                1 infantry moved from Kiangsu to Shantung
                1 bomber moved from Kiangsu to Kwangtung
                2 fighters moved from Kiangsu to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Kiangsu to Shantung
                1 infantry moved from Kwangsi to Kwangtung

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    ANZAC defend with 2 transports; Americans defend with 1 cruiser
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 26
                    Casualties for ANZAC: 2 transports
                    Casualties for Americans: 1 cruiser
                Battle in Manchuria
                    Japanese attack with 1 armour and 1 mech_infantry
                    ANZAC defend with 1 armour
                    Chinese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for ANZAC: 1 armour
                Battle in Shantung
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 bomber, 3 infantry and 2 mech_infantrys
                    ANZAC defend with 1 armour and 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 armour and 1 artillery

    Non Combat Move - Japanese
                1 bomber moved from Kwangtung to Kiangsu
                1 fighter moved from Shantung to Kiangsu
                2 fighters moved from 20 Sea Zone to Kiangsu
                1 infantry moved from Kwangsi to Kiangsi
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan
                2 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs total

    triplea_39579.0_Jap18.tsvg

  • '19 '17 '16

    @suprise:

    I forgot to combat move the Anzac tank from shantung to Jehol and then Manchuria, but it wont let me edit out the pieces, says I have to remove the transport. . . The Japs did that
    That seems strange to me

    I wasn’t able to edit it, either, but I figured out how to fix it:

    I added a brand new ANZAC tank on Manchuria, and made both it and Jehol Chinese.

    I then created three German bombers on Chahar and used them to get rid of your previous tank that we couldn’t edit away.

    After the battle I removed the German bombers like they never even existed and put your ANZAC infantry (which was destroyed by the bombers) back on Shantung.

    It was a roundabout way but at least it worked.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Sakha to Korea
                      Americans take Korea from Japanese
                1 armour moved from Sakha to Amur
                2 infantry moved from Siberia to Sakha
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                2 infantry moved from Soviet Far East to Siberia
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                3 transports moved from 3 Sea Zone to 1 Sea Zone
                3 transports moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                4 transports moved from 89 Sea Zone to 101 Sea Zone

    triplea_39579.0_Ame18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Sakha to Korea
                      Americans take Korea from Japanese
                1 armour moved from Sakha to Amur
                2 infantry moved from Siberia to Sakha
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                2 infantry moved from Soviet Far East to Siberia
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                3 transports moved from 3 Sea Zone to 1 Sea Zone
                3 transports moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                4 transports moved from 89 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 :  1/2 hits
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 :  6/10 hits
                        Germans roll dice for 1 artillery and 3 mech_infantrys in Gibraltar, round 2 :  2/4 hits
                        3 mech_infantrys owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Western United States
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,2,2,1,6,1,3,5,4,2,1,6
                Americans collect 63 PUs (3 lost to blockades); end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 2.903
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 31

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 2.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Germans Combat
                1 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 2.833
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12

    triplea_39579.0_Ame18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery moved from Suiyuyan to Shensi

    triplea_39579.0_Chi18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 infantry in Kwangsi, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery and 1 infantry placed in Hunan
                1 artillery placed in Chahar
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 2.947
            Median : 3.000
            Variance : 1.622
            Standard Deviation : 1.273
            Total rolls : 38

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 2.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Germans Combat
                1 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 2.833
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_39579.0_Chi18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - British
                1 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Afghanistan to Eastern Persia
                1 armour moved from Afghanistan to Persia
                2 infantry moved from West India to Afghanistan
                3 infantry moved from West India to Eastern Persia
                3 infantry moved from India to West India
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour moved from India to West India
                1 armour moved from West India to Eastern Persia

    triplea_39579.0_Bri18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 4 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Afghanistan to Eastern Persia
                1 armour moved from Afghanistan to Persia
                2 infantry moved from West India to Afghanistan
                3 infantry moved from West India to Eastern Persia
                3 infantry moved from India to West India
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour moved from India to West India
                1 armour moved from West India to Eastern Persia

    Combat - British
                Battle in Iraq
                    British attack with 4 armour, 1 artillery and 2 mech_infantrys
                    Germans defend with 10 armour, 1 factory_minor and 2 mech_infantrys
                        British roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Iraq, round 2 :  4/7 hits
                        Germans roll dice for 10 armour and 2 mech_infantrys in Iraq, round 2 :  8/12 hits
                        2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 4 armour owned by the British and 2 armour owned by the Germans lost in Iraq
                    Germans win with 8 armour remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for British: 4 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - British
                1 infantry moved from Syria to Trans-Jordan

    Place Units - British
                3 armour placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 infantry placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3.088
            Median : 3.000
            Variance : 0.768
            Standard Deviation : 0.876
            Total rolls : 57

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 2.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 2.833
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_39579.0_UK_18.tsvg


  • Thanks
    That was weird
    This is getting to be a good game. . . lovin it
    Kris

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to France
                1 armour and 2 infantry moved from Southern France to Spain
                1 armour, 2 artilleries and 1 mech_infantry moved from Portugal to Spain
                1 infantry moved from Spain to Portugal

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total

    triplea_39579.0_Ita18.tsvg

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