@Booper Figured that was the case, sounds good
L17 BM Ferrousgryphon(Axis) vs. Talleyrand19 (Allies)
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Yeah I’m surprised I defended that well too. Correct assumption on the sub.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
ANZAC undo move 2.
1 destroyer placed in 62 Sea Zone
1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer and 1 fighter; British loiter and taunt
Germans defend with 1 submarine
French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - French
1 fighter moved from 98 Sea Zone to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to Holland Belgium
3 bombers and 2 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
7 fighters and 4 tactical_bombers moved from Bryansk to Caucasus
4 mech_infantrys moved from Volgograd to CaucasusCombat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters and 4 infantry
Americans defend with 3 infantry
Germans win, taking Holland Belgium from Americans with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Battle in Caucasus
Germans attack with 7 fighters, 4 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans win, taking Caucasus from Russians with 7 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
7 fighters and 4 tactical_bombers moved from Caucasus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
3 bombers and 2 fighters moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Western Germany to Southern Italy
4 mech_infantrys moved from Germany to Northern Italy
6 artilleries and 10 infantry moved from Western Germany to Northern Italy
3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Volgograd to BryanskPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
10 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 5 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs -
see, once that epic dice fail in Rostov, Germany has made an insane amount of money more than you ever would’ve otherwise…just brutal…now Russia is at risk of falling instead of being able to turtle near Ukraine
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TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 9 artilleries, 2 bombers, 1 fighter, 14 mech_infantrys and 2 tactical_bombers moved from Yunnan to Burma
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Szechwan to Burma
5 mech_infantrys moved from Kweichow to Burma
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 2 transports
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for ANZAC: 2 transports
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 3 armour, 10 artilleries, 2 bombers, 1 fighter, 3 infantry, 21 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 10 artilleries, 2 bombers, 1 fighter, 1 infantry, 21 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
2 bombers, 1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 fighter moved from 44 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Tsagaan Olom to Suiyuyan
1 mech_infantry moved from Suiyuyan to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total -
Sorry I’ve been offline for so long. It’s been a rough last 7 days.
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TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 14 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 92 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser and 4 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Spain to Turkey
2 infantry moved from Spain to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
3 fighters moved from Spain to 97 Sea Zone
1 fighter moved from 91 Sea Zone to 97 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
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scramble italians?
and no worries, I will never bump a post (unless it’s been like a month and I think you may have just forgotten about our game haha)…because I know people have real-life going on
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No scramble.
I appreciate that. I used to never bump either until I had a few people quit responding on games that they were losing and seeing they were still playing others. Now I usually give a week without them asking before I bump.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 14 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 92 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser and 4 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Spain to Turkey
2 infantry moved from Spain to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
3 fighters moved from Spain to 97 Sea Zone
1 fighter moved from 91 Sea Zone to 97 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Turkey
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans win, taking Turkey from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers and 6 fighters
Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
Units damaged: 1 carrier owned by the Italians
Americans win, taking 97 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers and 6 fighters remaining. Battle score for attacker is 61
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
Casualties for Americans: 2 destroyers
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
4 infantry and 2 mech_infantrys moved from Spain to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 97 Sea Zone to Tobruk
1 bomber moved from Turkey to IraqPlace Units - Americans
3 infantry placed in Southern France
1 fighter and 1 mech_infantry placed in Spain
1 destroyer placed in 91 Sea Zone
3 infantry placed in Normandy Bordeaux
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
6 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
3 armour and 3 mech_infantrys moved from Iraq to Greece
1 fighter moved from 98 Sea Zone to Greece
2 infantry moved from Northwest Persia to Caucasus
3 artilleries moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Rostov
1 bomber moved from Egypt to Rostov
1 bomber moved from Spain to GreeceCombat - British
Battle in Greece
British attack with 3 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Italians defend with 2 artilleries and 2 infantry
British win, taking Greece from Italians with 3 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 3 mech_infantrys
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Caucasus
British attack with 3 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 3 mech_infantrys
British win, taking Caucasus from Germans with 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Rostov
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Rostov from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Greece to Egypt
1 bomber moved from Rostov to Iraq
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to 97 Sea Zone
4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 fighter and 1 tactical_bomber moved from Eastern Persia to Russia
3 aaGuns, 14 artilleries, 18 infantry and 5 mech_infantrys moved from India to West India
2 mech_infantrys moved from Eastern Persia to IraqPlace Units - British
1 transport placed in 81 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 100 Sea Zone
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 100 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 100 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,3,6,2,5,5,4,1,2,3,6,6,2,2,2,1
Italians collect 3 PUs (8 lost to blockades); end with 5 PUs total -
something wrong with dice, will try later
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Rostov
7 fighters and 4 tactical_bombers moved from Bryansk to RostovCombat - Germans
Battle in Rostov
Germans attack with 7 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 artillery
Germans win, taking Rostov from Russians with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
2 fighters moved from Rostov to Volgograd
5 fighters and 4 tactical_bombers moved from Rostov to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
13 infantry moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Germany to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
10 infantry placed in Western Germany
2 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,4,5,1,2,6,3,6,5,5,1,2,3,5,4,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
I’m going away on vacation for a week. I most likely will not have access to TripleA. Probably won’t be posting again until after next weekend.
Have a good week!
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs





