Scramble either of those sea zones and how many planes?
Surprise Attack (Allies +12) vs. Stuck Tojo (Axis) re-match
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 artillery and 2 infantry moved from Egypt to Alexandria
1 bomber moved from United Kingdom to France
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 infantry moved from India to BurmaCombat - British
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kenya
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Alexandria to EgyptPlace Units - British
1 fighter and 3 infantry placed in United Kingdom
1 artillery placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.306
Median : 3.000
Variance : 1.257
Standard Deviation : 1.121
Total rolls : 36Null / Other
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 1.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from FrenchCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
British defend with 1 cruiser and 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Algeria
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 bomber and 3 fighters moved from 98 Sea Zone to Tobruk
1 infantry moved from Northern Italy to Southern France
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Queensland to MalayaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in 98 Sea Zone
French attack with 2 destroyers
Italians defend with 1 cruiser and 1 transport
French roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -16
Casualties for French: 2 destroyersNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 5.000
Median : 6.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4French Combat
5 was rolled 1 times
6 was rolled 4 times
Average roll : 5.800
Median : 6.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Tunisia to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Germans attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 harbour and 2 infantry
Germans win, taking Gibraltar from British with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 bombers moved from Gibraltar to Southern France
1 fighter moved from Libya to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 armour moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Romania
2 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Poland
1 armour moved from Normandy Bordeaux to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to RomaniaPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Karelia
1 fighter moved from Russia to Novgorod
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Karelia
1 fighter moved from Russia to Novgorod
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Russia to Bryansk
1 infantry moved from Volgograd to RostovNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 3 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 armour moved from Hunan to Szechwan
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Yunnan
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Anhwe to Shan State
1 bomber moved from Manchuria to Shensi
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 fighter moved from Chahar to Szechwan
2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Shensi
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 2 infantry
retreated to Shan State
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Szechwan to Kweichow
2 fighters and 1 tactical_bomber moved from Shensi to Hunan
1 bomber moved from Shensi to Hunan
1 bomber moved from Shan State to French Indo China
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 artillery, 4 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 2 transports
Casualties for Americans: 1 carrier and 2 destroyersNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 16 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 2.
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26Germans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.500
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.294
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.543
Median : 4.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 35Germans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.500
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.294
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Chinese Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 fighter moved from India to Yunnan
1 fighter moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 fighter moved from India to Yunnan
1 fighter moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 fighter and 3 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser
Battle in Iraq
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 2/7 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in HainanNon Combat Move - British
1 infantry moved from Shan State to Siam
1 artillery and 3 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to SyriaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 destroyers placed in 109 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4,5,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 29 PUs (4 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.450
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 80Null / Other
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Germans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.450
Median : 3.500
Variance : 0.105
Standard Deviation : 0.324
Total rolls : 20Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.294
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Chinese Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
1 bomber and 3 fighters moved from Tobruk to Egypt
1 infantry moved from Romania to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 artillery and 3 infantry moved from Romania to BessarabiaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry
ANZAC defend with 2 infantry; British defend with 2 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking 97 Sea Zone from British with 2 armour and 1 artillery remaining. Battle score for attacker is -16
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 3 infantry
2 fighters owned by the Italians and 1 bomber owned by the Italians retreated
Battle in Bessarabia
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Egypt to Tobruk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 submarine placed in 97 Sea Zone
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Holy sh*t! I think you hit with every single unit in Egypt!!!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs