Also, SZ33 has 4 US figs on 2 CVs, and 1 Anzac fig on a US CV
17L Talleyrand19(X) vs AldoRaine(L) - BM2
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
10 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 84 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
1 bomber moved from Northern Italy to 91 Sea Zone
2 infantry moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
6 armour moved from Eastern Poland to Novgorod
20 mech_infantrys moved from Eastern Poland to NovgorodCombat - Germans
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scramble near Gib?
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full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
10 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 84 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
1 bomber moved from Northern Italy to 91 Sea Zone
2 infantry moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
6 armour moved from Eastern Poland to Novgorod
20 mech_infantrys moved from Eastern Poland to NovgorodCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 6 armour and 20 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 6 armour and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 11 bombers and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 3 transports
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans Submerged
Germans win with 7 bombers remaining. Battle score for attacker is 41
Casualties for Germans: 4 bombers and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 5 fighters and 3 transports
Battle in Spain
Germans attack with 3 artilleries and 3 infantry
Americans defend with 1 aaGun and 2 artilleries
Germans win, taking Spain from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Americans: 1 aaGun and 2 artilleriesNon Combat Move - Germans
7 bombers moved from 91 Sea Zone to France
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 submarine moved from 110 Sea Zone to 112 Sea Zone
10 mech_infantrys moved from Eastern Poland to Bulgaria
2 mech_infantrys moved from Eastern Poland to Novgorod
2 bombers moved from Belarus to Western Germany
3 mech_infantrys moved from Germany to France
5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Eastern Poland to France
3 fighters moved from Eastern Poland to FrancePlace Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in France
6 mech_infantrys placed in Germany
Germans undo move 3.
4 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
Germans undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Germans undo move 3.
2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Sweden from Neutral_True to Germans
EDIT: Adding units owned by Germans to Sweden: 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 artilleries and 5 infantry moved from Vologda to Urals
2 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 armour, 28 artilleries, 52 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 armour moved from Vologda to BelarusCombat - Russians
Battle in Belarus
Russians attack with 4 armour, 28 artilleries, 52 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 4 armour, 28 artilleries, 52 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 2 artilleries and 8 infantry
Japanese defend with 2 mech_infantrys
Russians win, taking Urals from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
6 aaGuns moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
5 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to BryanskPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
2 infantry moved from Gibraltar to Spain
3 bombers moved from United Kingdom to Spain
1 infantry moved from Gibraltar to Spain
1 submarine moved from 23 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 bomber moved from Wake Island to 55 Sea Zone
1 bomber moved from Wake Island to 55 Sea Zone
1 submarine moved from 23 Sea Zone to 46 Sea Zone
2 fighters moved from 23 Sea Zone to 46 Sea Zone
3 fighters moved from 23 Sea Zone to 46 Sea Zone
3 tactical_bombers moved from 23 Sea Zone to 46 Sea Zone
1 cruiser and 1 marine moved from 23 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Marshall Islands
Battle in Spain
Americans attack with 3 bombers, 5 infantry and 2 mech_infantrys
Germans defend with 3 artilleries and 2 infantry
Americans win, taking Marshall Islands from Japanese, taking Spain from Germans with 3 bombers, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 55 Sea Zone to Queensland
1 battleship, 4 carriers, 1 cruiser, 2 marines and 1 submarine moved from 23 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
6 destroyers moved from 23 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to Caroline Islands
5 fighters moved from 46 Sea Zone to 33 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 destroyers moved from 104 Sea Zone to 91 Sea Zone
5 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Spain to Gibraltar
1 aaGun moved from Gibraltar to Spain
1 armour moved from Algeria to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
1 artillery, 3 fighters and 6 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 30 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Turkey to Greece
British take Greece from Italians
1 infantry moved from Kazakhstan to Samara
1 fighter moved from Russia to Samara
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Samara
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Samara
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Samara to Russia
1 fighter moved from Burma to India
1 artillery moved from West India to India
1 mech_infantry moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Turkey
1 artillery and 3 infantry moved from Caucasus to Volgograd
2 artilleries and 1 mech_infantry moved from Saudi Arabia to Iraq
1 mech_infantry moved from Iraq to Turkey
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Trans-Jordan to Gibraltar
3 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
2 fighters and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Southern France to Spain
3 mech_infantrys moved from Northern Italy to Spain
2 fighters moved from Southern Italy to SpainCombat - Italians
Battle in Spain
Italians attack with 1 armour, 2 fighters, 3 infantry and 3 mech_infantrys
Americans defend with 1 aaGun, 4 infantry and 2 mech_infantrys
Italians win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour, 1 fighter, 3 infantry and 3 mech_infantrys
Casualties for Americans: 1 aaGun, 4 infantry and 2 mech_infantrysNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Spain to France
1 artillery and 7 infantry moved from Northern Italy to Southern France
2 artilleries and 3 infantry moved from Yugoslavia to Albania
4 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from Baltic States to Poland
1 infantry moved from Poland to Eastern PolandPlace Units - Italians
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,5,4,6,2
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 fighter
EDIT: Adding units owned by Italians to Spain: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Spain from Americans to Italians
EDIT: Turning off Edit Mode -
tried to change casualties (lose the fighter, keep the tank, capture spain) but it wouldn’t let me because spain was at the “start of a pending move”…so I had to do it at the end…I didn’t adjust Italian IPC’s because you have blockade there anyway, let me know if that works for you
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actually screw it, I didn’t even see you had bought 4 more british fighters (sorry, I’m rushing through this move)…just going to leave the casualties as they were…one second
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 armour
EDIT: Changing ownership of Spain from Italians to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to France: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 armour
EDIT: Changing ownership of Spain from Italians to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to France: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to SyriaCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from France to Spain
Germans take Spain from Americans
1 fighter moved from France to 91 Sea Zone
3 fighters and 2 tactical_bombers moved from France to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
7 bombers moved from France to 91 Sea Zone
5 mech_infantrys moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Bulgaria to Greece
1 fighter moved from Western Germany to Greece
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
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scramble near Gib?
-
full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from France to Spain
Germans take Spain from Americans
1 fighter moved from France to 91 Sea Zone
3 fighters and 2 tactical_bombers moved from France to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
7 bombers moved from France to 91 Sea Zone
5 mech_infantrys moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Bulgaria to Greece
1 fighter moved from Western Germany to Greece
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Bessarabia
Germans attack with 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 1 fighter and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Greece from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 11 bombers, 4 fighters and 2 tactical_bombers
British defend with 3 fighters; Americans defend with 8 destroyers and 3 transports
Germans win with 11 bombers remaining. Battle score for attacker is 53
Casualties for Germans: 4 fighters and 2 tactical_bombers
Casualties for British: 3 fighters
Casualties for Americans: 8 destroyers and 3 transportsNon Combat Move - Germans
7 bombers moved from 91 Sea Zone to Western Germany
4 bombers moved from 91 Sea Zone to France
2 mech_infantrys moved from Western Germany to France
4 mech_infantrys moved from Germany to France
1 infantry moved from Eastern Poland to Baltic States
2 aaGuns, 11 artilleries and 17 infantry moved from Eastern Poland to Poland
7 mech_infantrys moved from Bulgaria to Romania
1 fighter moved from Greece to Albania
4 infantry moved from Sweden to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Germany
6 armour and 22 mech_infantrys moved from Novgorod to PolandPlace Units - Germans
2 fighters placed in France
3 infantry placed in Normandy Bordeaux
Germans undo move 1.
2 fighters placed in Western Germany
3 mech_infantrys placed in France
3 infantry placed in Germany
Germans undo move 4.
3 infantry placed in Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,6,4,1,2,1
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
2 artilleries and 7 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Volgograd to Samara
1 armour moved from Russia to Samara
1 armour moved from Belarus to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Baltic StatesCombat - Russians
Battle in Vologda
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Samara from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 infantry
Russians win, taking Evenkiyskiy from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Samara
3 artilleries and 5 infantry moved from Bryansk to Belarus
2 artilleries and 5 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 fighters moved from Baltic States to Bryansk
6 aaGuns, 3 armour, 28 artilleries, 50 infantry and 2 mech_infantrys moved from Belarus to Baltic StatesPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 1 infantry and 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
4 mech_infantrys moved from Sikang to Kazakhstan
12 mech_infantrys moved from Szechwan to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
3 mech_infantrys moved from Yunnan to Burma
1 fighter moved from Java to 41 Sea Zone
2 fighters moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
2 fighters moved from 20 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
2 bombers moved from Kwangtung to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Novosibirsk
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers and 4 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Java
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Burma to French Indo China
2 carriers moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 fighter and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to Philippines
1 tactical_bomber moved from Kwangtung to Philippines
2 tactical_bombers moved from Kwangtung to French Indo China
1 infantry moved from Yenisey to TimguskaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 destroyers placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs total





