Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
16L G40 Simon33 (Axis) vs Gen Sved (Allies+20) Game II
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Amur to Korea
Japanese take Korea from Russians
1 artillery and 1 infantry moved from Shantung to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Anhwe to JeholCombat - Japanese
Battle in Solomon Islands
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Jehol from Chinese with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Jehol to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siberia to Amur
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
2 destroyers moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6,3,3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Amur to Korea
Japanese take Korea from Russians
1 artillery and 1 infantry moved from Shantung to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Anhwe to JeholCombat - Japanese
Battle in Solomon Islands
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Jehol from Chinese with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Jehol to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siberia to Amur
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
2 destroyers moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6,3,3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Amur to Korea
Japanese take Korea from Russians
1 artillery and 1 infantry moved from Shantung to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Anhwe to JeholCombat - Japanese
Battle in Solomon Islands
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Jehol from Chinese with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Jehol to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siberia to Amur
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
2 destroyers moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6,3,3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Marshall Islands: 1 bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Guiana to Gibraltar
2 carriers and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to Gibraltar
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 fighters; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 fighters and 1 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to French GuianaPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Guiana to Gibraltar
2 carriers and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to Gibraltar
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 fighters; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 fighters
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 fighters and 1 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to French GuianaPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 10 infantry moved from Chahar to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 armour, 3 artilleries and 3 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 armour, 3 artilleries and 3 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to ManchuriaPlace Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 80 Sea Zone to 39 Sea Zone
2 bombers moved from Egypt to India
1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to QuebecPlace Units - British
1 infantry placed in Union of South Africa
1 submarine and 1 transport placed in 71 Sea Zone
1 submarine placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
British undo move 4.
2 infantry placed in Egypt
2 artilleries placed in QuebecTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 infantry moved from Rostov to Tambov
1 bomber moved from Ukraine to Tambov
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Italians win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Gibraltar to 95 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 fighter moved from Southern Italy to Ukraine
1 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 bomber moved from Tambov to Ukraine
1 artillery and 1 infantry moved from Rostov to CaucasusPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Southern France
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 49 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 49 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 49 Sea Zone to Queensland
1 fighter moved from 44 Sea Zone to India
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 2 transports
Italians win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
1 bomber and 2 mech_infantrys moved from Ukraine to Russia
9 armour, 18 artilleries, 23 infantry and 23 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Eastern Poland to Novgorod
2 fighters moved from Western Germany to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 9 armour, 18 artilleries, 3 bombers, 23 infantry and 26 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 60 infantry and 2 mech_infantrys
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 7 artilleries and 3 bombers remaining. Battle score for attacker is 38
Casualties for Germans: 11 artilleries, 23 infantry and 26 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 5 artilleries, 2 fighters, 60 infantry and 2 mech_infantrysNon Combat Move - Germans
2 fighters moved from Novgorod to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 aaGuns moved from Bryansk to Russia
1 bomber moved from Russia to Ukraine
2 bombers moved from Russia to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 aaGun, 3 artilleries and 1 bomber moved from Ukraine to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Norway
1 artillery and 2 infantry placed in Germany
2 fighters placed in Western Germany
1 destroyer and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
3 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 armour moved from Buryatia to Amur
1 mech_infantry moved from Buryatia to Amur
3 infantry moved from Manchuria to Korea
2 infantry moved from Chahar to HopeiCombat - Russians
Battle in Hopei
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 4 artilleries, 3 bombers and 1 infantry
retreated to Bryansk
Germans win with 4 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is -36
Casualties for Germans: 1 aaGun
Casualties for Russians: 3 fighters, 1 infantry and 2 mech_infantrys
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Amur
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to ArchangelTurn Complete - Russians
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I think its a lost cause now
But if ur interested we can take same game again, think I can do alot better this time.
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It’s nice to win no matter how you win although I don’t think I would be looking as strong if I hadn’t been lucky in Norway.
Looks like I also got lucky in SZ96 UK1.
Thread here: http://www.axisandallies.org/forums/index.php?topic=38963.0
Scramble orders? Trust it’s ok to have CM before purchase.
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It definately didnt help my chances :lol:
How do you make the combat move before purchase?
No scramble thanks
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I edited the XML.