@crockett36 Alright thanks for the help really appreciate the hospitality. I will take my turn tomorrow. Adios!
16L G40 Simon33 (Allies +16) vs ktylu (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to Spain
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Johnston Island to 54 Sea ZoneCombat - Americans
Strategic bombing raid in Spain
Bombing raid in Spain rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 2 submarines
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 54 Sea Zone to Queensland
1 carrier and 1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 6 submarines moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Johnston Island to Queensland
1 battleship, 2 carriers, 3 destroyers, 4 fighters and 2 transports moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 bomber moved from Spain to Gibraltar
3 fighters moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from Central United States to Southeast Mexico
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer and 4 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Brazil: 3 artilleries and 5 infantry
EDIT: Removing units owned by Americans from Colombia: 1 infantry
EDIT: Removing units owned by Americans from Southeast Mexico: 4 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Germans
6 infantry moved from Yunnan to Burma
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Germans defend with 1 armour
2 infantry owned by the Chinese retreated to Yunnan
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Burma
Chinese attack with 7 infantry
Japanese defend with 1 armour
Chinese win, taking Burma from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 112 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 7 artilleries, 7 infantry and 7 transports
British win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 98
Casualties for Germans: 7 artilleries, 7 infantry and 7 transportsNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Argentina to 85 Sea Zone
1 infantry moved from Argentina to Brazil
1 armour moved from Argentina to British Guiana
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
2 artilleries and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 76 Sea Zone to 71 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Spain
1 armour moved from Northern Italy to Spain
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
4 infantry moved from France to Normandy Bordeaux
2 infantry moved from Caucasus to TurkeyCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Bryansk to RostovPlace Units - Italians
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,4
Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Celebes
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from 42 Sea Zone to India
4 infantry moved from Queensland to Northern Territory
1 armour moved from New South Wales to Northern Territory
1 artillery and 2 infantry moved from New South Wales to Queensland
1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 112 PUs;
Germans buy 2 cruisers, 3 fighters and 8 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Kweichow to Shensi
Germans take Shensi from Chinese
1 armour moved from Shensi to Szechwan
Germans take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Kansu to Sikang
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
8 armour, 3 infantry and 1 mech_infantry moved from West India to India
3 armour moved from Persia to West India
5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Trans-Jordan to Egypt
3 infantry moved from Saudi Arabia to Trans-Jordan
3 armour moved from Turkey to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Turkey to Egypt
3 armour moved from Greece to Syria
3 infantry moved from France to Southern France
2 armour moved from Germany to France
1 mech_infantry moved from Germany to France
3 armour moved from Romania to Greece
3 armour moved from Ukraine to Romania
3 armour moved from Volgograd to Northwest PersiaCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Germans attack with 8 armour, 3 infantry and 1 mech_infantry
British defend with 6 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 3 fighters
Germans captures 8PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 5 armour remaining. Battle score for attacker is 21
Casualties for Germans: 3 armour, 3 infantry and 1 mech_infantry
Casualties for British: 6 infantry and 1 mech_infantry
Casualties for ANZAC: 3 fighters
Battle in Egypt
Germans attack with 5 armour, 2 artilleries, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Germans win, taking Egypt from British with 5 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for British: 2 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_TruePlace Units - Germans
1 fighter placed in Spain
2 fighters placed in Spain
2 cruisers and 8 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,5,3
Germans collect 97 PUs (2 lost to blockades); end with 107 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 123 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 138 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 143 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 infantry, 6 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from Kiangsi to Hunan
2 infantry moved from Kiangsu to Kiangsi
1 armour and 3 mech_infantrys moved from Shan State to Burma
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
2 bombers moved from French Indo China to Burma
4 mech_infantrys moved from French Indo China to Burma
2 armour moved from French Indo China to Burma
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is -5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Burma
Japanese attack with 3 armour, 2 bombers, 1 fighter, 7 mech_infantrys and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Iwo Jima
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Iwo Jima from Americans, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Burma to French Indo China
1 fighter and 2 tactical_bombers moved from Burma to French Indo ChinaPlace Units - Japanese
3 armour placed in Kiangsu
3 armour placed in French Indo China
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 64 PUs -
Oooh, thought that could be it but ANZAC can retake Kwangtung. Oops! Need to keep a closer eye on those victory cities.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 4 fighters and 6 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 bomber, 8 fighters and 1 infantry moved from Gibraltar to Spain
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East -
Of course, Manilla is a victory city too.
Scramble from Spain? BB + 4DDs vs up to 3 ftrs.
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no scramble thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 4 fighters and 6 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 bomber, 8 fighters and 1 infantry moved from Gibraltar to Spain
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in Philippines
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 8 fighters and 6 infantry
Germans defend with 1 airfield, 8 armour, 4 artilleries, 1 factory_minor, 3 fighters and 1 mech_infantry; Italians defend with 1 armour and 1 mech_infantry
Germans win, taking 42 Sea Zone from Japanese, taking Philippines from Japanese with 3 armour and 3 fighters remaining. Battle score for attacker is -44
Casualties for Germans: 6 armour, 4 artilleries and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour, 5 artilleries, 6 fighters and 6 infantry
1 bomber owned by the Americans and 2 fighters owned by the Americans retreated
Battle in Soviet Far EastNon Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
3 artilleries and 5 infantry moved from Brazil to British Guiana
3 artilleries and 4 infantry moved from Colombia to Brazil
3 artilleries and 4 infantry moved from Central America to Colombia
1 artillery moved from Southeast Mexico to Central America
2 carriers, 2 destroyers and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Spain to United Kingdom
2 fighters moved from Spain to 91 Sea Zone
2 submarines moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
3 submarines moved from 44 Sea Zone to 20 Sea Zone
2 carriers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea ZonePlace Units - Americans
2 artilleries, 4 fighters and 4 infantry placed in Western United States
3 artilleries and 2 infantry placed in Central United States
Americans undo move 2.
Americans undo move 1.
3 artilleries, 4 fighters and 3 infantry placed in Western United States
2 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Germans
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - British
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 4 infantry
British win with 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 4 infantryNon Combat Move - British
4 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to British Guiana
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 58 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 2 fighters placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 40 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Turkey to Syria
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
1 armour moved from Spain to Gibraltar
Italians take Gibraltar from British
2 fighters moved from Southern Italy to SpainCombat - Italians
Battle in LibyaNon Combat Move - Italians
2 aaGuns moved from Rostov to CaucasusPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Borneo
Battle in Paulau IslandNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 armour moved from Northern Territory to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
4 infantry moved from Northern Territory to Queensland
2 submarines moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans