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    Topics created by toblerone77

    • toblerone77T

      Dicetruction?

      General Discussion
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      toblerone77T

      Any other fans of the Dicetruction Podcast know what happened to the show?

    • toblerone77T

      Customizers Round 2?

      Customizations
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      John BrownJ

      @CWO:

      @John:

      Congratulations to you, and KNP! :-D

      Hear hear!

      Appreciate it Marc! :-)

    • toblerone77T

      Boots On The Ground: A New Condition For Victory Version 1.0

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      toblerone77T

      Midnight Express,

      Thanks for posting the stats. I have not play tested this idea as of yet. I got a new A&A player whom is mostly a “general gamer” I played spring '42 with him, and while he enjoyed the session winning as the Axis powers, I’m not sure he’s “all-in” as an A&A player or even (likes Risk!) a war-gamer.

      I poised the question of whether or not he would purchase a game like A&A provided he would have ample opportunity to play it. His response, " This game would most likely sit on my shelf collecting dust." I was planning to offer him a copy of 1942SE un-opened FREE OF CHARGE as I have more than one, if he were inclined to make it a regular habit to play. Un-success…. no regular players.

      If anyone decides to play this HR and post a report please do. I think this is a great idea with potential. I simply cannot get any form of regular group to dedicate any amount time beyond a very occasional game of A&A to participate.

      Anyways thanks for the input folks.

      Edit: I know several gamers that regularly play games of all stripes. The guy I mention in this post is a regular gamer with a large collection of games and a very nice person. However of the several gamers I know, every one of them enjoyed playing Axis & Allies but would not be interested in regular, scheduled gaming sessions of A&A.

    • toblerone77T

      Custom Map Tutorial?

      Customizations
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      Young GrasshopperY

      @Imperious:

      You can’t teach this because the learning curve is high for Illustrator CS, You just have to do it and struggle and it may take 10 years to be really good. I do suggest NEVER USE PAINT SHOP PRO. Their is nothing “pro” about it. It will destroy your computer from day one. Also, to save a few hundred bucks, buy an educational version ( its the same) using a student ID, you can just join the school and not even register for classes, just to get the ID and buy the program in the student store–make sure they have it in stock first.

      You could register for a night class in basic Photoshop and Illustrator which would get you that student ID card and an introduction to the software.

    • toblerone77T

      Question for Krieg: How To Roll Heavy Bombers Tech in Global?

      Axis & Allies Global 1940
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      toblerone77T

      Thanks Krieg!

    • toblerone77T

      WWI Global Map?

      Customizations
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      toblerone77T

      Has anyone ever created a WWI era global map that shows the entire world as opposed to just the European, Africa, and Eastern Seaboard of the US?

    • toblerone77T

      Can We Please Get This Stickied?

      Tournaments
      • • • toblerone77
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      toblerone77T

      @Imperious:

      I’ll take care of that on day one.

      Thank you IL.

    • toblerone77T

      Different Approach to Marines. Edit: Elite/Marine units.

      House Rules
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      baron MünchhausenB

      About cost balance of Elite/Marines, here is a first point:

      The 4 IPCs and 7 IPCs Marines unit transportation cost is relatively balance on the long run, when a player can use for a second time some transports.
      After the first travel, where it is better for Marines unit, the transportation ratio is reversing toward regular units.

      FIRST TRAVEL                                                        / SECOND TRAVEL, same transport
      Cost ratio for Regular unit transportation:
      3 (transport + Inf + Inf)                                                 3 (Inf + Inf)
      3 (7+3+3) = 39 IPCs /6 grounds = 6.5 IPCs/unit  /  3(3+3)= 18 IPCs +39 = 57 IPCs/12= 4.75 IPCs/unit

      2 (transport + Inf + Tnk) + 1 (transport + Inf + Inf)        (4 Inf + 2 Tnk)
      2*(7+3+6) + 1*(7+3+3)= 45 /6 units = 7.5 IPCs/unit  /  12 + 12 = 24 IPCs + 45 = 69 IPCs /12 = 5.75 IPCs/unit

      Cost ratio for Marines unit transportation:
      2 (transport + Inf + Inf + Inf)                                        2 (Inf + Inf + Inf)
      2*(7+4+4+4)= 38 /6 units = 6.33 IPCs/unit             /      2*(4+4+4)= 24 IPCs + 38 = 62 IPCs /12 = 5.167 IPCs/unit

      2 (transport + Inf + Inf+ Tnk)                                       2 (Inf + Inf + Tnk)
      2*(7+4+4+7)= 44 / 6 units = 7.33 IPcs/unit            /      2*(4+4+7)= 30 IPCs + 44 = 74 IPCs /12 = 6.167 IPCs/unit

      So, after a second travel, with the same 12 units the transportation ratio is improving for regular units compared to Marines ones:

      for 12 Infs vs 12 Marines Infs =  4.75 vs 5.167 IPCs/unit.

      for 8 Infs+ 4 Tnks vs 8 Marines Infs + 4 Marines Tnks = 5.75 vs 6.167 IPCs/unit.

    • toblerone77T

      Global 1942 set-up. (Moderator Please Remove)

      House Rules
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      toblerone77T

      There is a poll suggesting that a sub-forum or sticky should be posted somewhere on the website for the Global 1942 tournament set-up. Please show your support at the link shown here. http://www.axisandallies.org/forums/index.php?topic=33336.0

      There is also a link provided in the first topic post providing the set-up docs.

      Edit: Topic no longer needed.

    • toblerone77T

      Axis & Allies Global 1942 Section. (Link posted for setup)

      Axis & Allies Global 1940
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      W

      That said, the special Mongolia rules still apply.

      If Japan attacks a Russian territory bordering Mongolia, the 6 Mongolian Inf become Russian.
      Or if Russia attacks a Japanese controlled territory, the Mongolians can never become Russian(unless Mongolia itself is attacked, of course
      And the Allied player chooses to make them Russian).

      Have you tried playing? It makes a refreshing change. A few of us play team games here on AAA.

    • toblerone77T

      Night Bombing SBR. All HRs, NAs, Techs, and custom sculpt ideas welcome

      House Rules
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      baron MünchhausenB

      @toblerone77:

      I’m just going to say something here. Excluding your math Baron. The whole point of this rule was to open up a way for SBR against ICs with a loose historical basis. The loose historical depiction of night bombing was to give the attacker a less risky SBR but the penalty was less risk=less reward.

      Given the basic concept, I think it is viable. I liked the idea of night fighters but thought it best to drop them. That’s my POV. An SBR that drops interceptors/escort could simulate this simply.

      I encourage everyone to post as they like. Personally I like the idea of simply eliminating escorts and interceptors for night raids and reducing AA fire 1@D12. Damage totals are halved. That’s just what I like.

      Everyone else, carry on.

      Hi Toblerone77,
      I don’t know if you play 1942 second edition, but within the optional rule for SBR escort and interception it becomes viable to have such thing as StB playing a role as Night-fighter, because the odds are clearly different from G40 during the regular SBR with escort: all Fgs and StB A1 first strike, while Fg D2.

      All you have to do to implement a 1942.2 Night bombing & Night Fighter HR is this when playing with escort and interception optional rule:

      Day SBR damage on IC becomes 1D6+2/StB, instead of just D6.

      During 1942.2 Night SBR, the damage becomes D6-1/StB (or D6+2 halved rounding down, if you prefer).

      In addition, all attacking StBs and defending StB Night-fighters roll a regular A/D@1, same as G40 SBR escort and interception rule.

      The AAA fire @1 in both cases, Day or Night SBRs.

      These 2 things will make all the basics 1:1, StB vs Fg/StB Night Fg, balance.

      Day SBR:
      StB vs AAA, damage + 4.583 - casualty 2.0 = +2.583 IPC damage/StB
      StB vs Fg+AAA,  damage + 4.977 - casualty 4.777 = + 0.2 IPC damage/StB

      Night SBR:
      StB vs AAA, damage +2.083 - casualty 2.0 = +.083 IPC damage/StB
      StB vs StB NF+AAA, damage +3.736 - casualty 3.667 = + 0.069 IPCs damage/StB run

      So, Night SBR is better when there is more than 1 Fg defending an IC, and it is still an even match for both sides (near 0 IPC) to throw 1 StB against a StB NightF.

      But, if there is only 1 Fg on the IC, the Day SBR is still positively better (.2 vs .069).

      In addition, there is less StB and money in 1942.2 compared to G40, so there is lesser chance that StBs presence will forbids any Night SBR.

      To summarize the viable SBR tactics with this 1942.2 HR:

      No Fgs on IC, go for Day-SBR 2 or more Fgs on IC, go for Night-SBR unless there is more than 1 Night-Fg for 1 StB raider. Keeping a 1 Fg + (1 StB :1 Fg) advantage for Day bombing is better. Or staying within the 1 StB and 1 Fg vs 2 Fgs is the lower limit, it is still viable around 0.00 IPC/StB run.
      So, going 1:1 vs Day or Night is almost the same risks involved, but with less damage & casualty in Night SBR.

      What do you think of this?

      Now, Night Bombing can be viable in both games.

      Here is the calculation basis for this 1942.2 Night bombing with Night Fgs House Rule:

      OOB 1942.2: 1 StB doing SBR without interceptor
      5/6 StB survived * 3.5 IPCs = 2.9 IPCs
      1/6 StB killed *12 IPCs = -2 IPCs
      Sum: 2.9 - 2 = +.9 IPC damage/StB

      OOB 1942.2 SBR with D6 damage:
      1 StB A1 first strike against 1 intercepting Fg D2

      StB roll (D6)/Fg roll / AAA roll

      161= 6/216 1 StB killed by AAA vs 1 Fg killed: 2.78%
      165= 30/216 no casualty vs 1 Fg killed: 13.89%

      526= 60/216 StB killed by Fg: 27.78%
      541= 20/216 StB killed by AAA: 9.25%
      545= 100/216 both survived: 46.3%

      Results with :
      60.19% * ((1+6) IPCs)/2= +3.5 IPCs) = 2.107 IPCs
      16.67% killing Fg *+10 IPC = + 1.667 IPC
      39.81% StB killed *-12 IPCs = - 4.777 IPCs

      Sum: 3.774 - 4.777 = - 1.0 IPC damage/StB

      1942.2 HR damage D6+2 : 1 StB doing SBR without interceptor
      5/6 StB survived * 5.5 IPCs = 4.583 IPCs
      1/6 StB killed *12 IPCs = -2 IPCs
      Sum: 4.583 - 2.0 = +2.583 IPC damage/StB

      1942.2 SBR HR with D6+2 damage:
      1 StB A1 first strike against 1 intercepting Fg D2

      StB roll (D6)/Fg roll / AAA roll

      161= 6/216 1 StB killed by AAA vs 1 Fg killed: 2.78%
      165= 30/216 no casualty vs 1 Fg killed: 13.89%

      526= 60/216 StB killed by Fg: 27.78%
      541= 20/216 StB killed by AAA: 9.25%
      545= 100/216 both survived: 46.3%

      Results with :
      60.19% * ((1+2) + (6+2) IPCs)/2= +5.5 IPCs) = 3.31 IPCs
      16.67% killing Fg *+10 IPC = + 1.667 IPC
      39.81% StB killed *-12 IPCs = - 4.777 IPCs
      Sum: 4.977 - 4.777 = + 0.2 IPC damage/StB

      HR for 1942 with StB as Nightfighter interceptor all A1/D1 as in G40 interception rule, damage at D6-1:

      1 StB A1 vs 1 StB D1 doing interception

      StB roll /Fg roll / AAA roll

      116= 6/216 1 StB killed by StB NF vs 1 StB NF killed: 2.78%
      151= 5/216 1 StB killed by AAA vs 1 StB NF killed: 2.31%
      155= 25/216 no casualty vs 1 StB NF killed: 11.57%

      516= 30/216 StB killed by StB NF: 13.89%
      551= 25/216 StB killed by AAA: 11.57%
      555= 125/216 both survived: 57.87%

      Results:
      69.44% * ((0+5) IPCs)/2= + 2.5 IPCs) = 1.736 IPCs
      16.67% killing StBNFg *+12 IPCs = + 2.00 IPC
      30.55% StB killed *-12 IPCs = - 3.667 IPCs

      Sum: 3.736 - 3.667 = + 0.069 IPCs damage/StB run

      1942.2 HR damage D6-1: 1 StB doing SBR without interceptor
      5/6 StB survived * 2.5 IPCs = 2.083 IPCs
      1/6 StB killed *12 IPCs = -2 IPCs
      Sum: +2.083 - 2 = +.083 IPC damage/StB

      1942.2, damage D6+2: 1 StB & 1 Fg A1 first strike doing Day-SBR against 2 intercepting Fgs D2

      StB+Fg rolls/interceptors Fgs roll/ AAA roll = odds   casualties

      1/3636/361/6   = 36/7776      1 StB killed by AAA vs 2 Fgs : .5%
      1/3636/365/6 = 180/7776      no casualty vs 2 Fgs : 2.3%

      10/3612/361/6 = 120/7776    1 Fg and 1 StB killed by AAA vs 1 Fg : 1.5%
      10/3612/365/6 = 600/7776    1 Fg  vs 1 Fg : 7.7%
      10/3624/361/6=  240/7776    1 StB killed by AAA vs 1 Fg : 3.1%
      10/3624/365/6 = 1200/7776   no casualty vs 1 Fg : 15.4%

      25/364/366/6   = 600/7776    1 Fg and 1 StB killed by Fg vs no casualty : 7.7%
      25/3616/361/6 = 400/7776    1 Fg and 1 StB killed by AAA vs no casualty : 5.2%
      25/3616/365/6 = 2000/7776  1 Fg vs no casualty : 25.7%
      25/3616/361/6 = 400/7776    1 StB killed by AAA vs no casualty : 5.2%
      25/3616/365/6 = 2000/7776   no casualty at all : 25.7%

      Results:
      Bombard on IC: 76.8% * ((1+2)+(6+2) IPCs)/2= +5.5 IPCs) = 4.224 IPCs
      Killing 2 Fgs: 2.8%+20 IPCs =   + 0.56 IPC
      Killing 1 Fg: 27.7% +10 IPCs =  + 2.77 IPCs
      Fg killed: 33.4%-10 IPCs =        - 3.34 IPCs
      StB killed: 8.8%-12 IPCs =       - 1.056 IPCs
      StB & Fg killed: 14.4%*-22 IPCs = - 3.168 IPCs

      Sum: 7.554 - 7.564 = - 0.01 IPCs damage/StB

    • toblerone77T

      Use Your Old AA Guns.

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      HBGH

      What about the old AA guns as light AA, 1 die roll, and the new ones as heavies, 2 die rolls?

    • toblerone77T

      Franco-Anglo Alliance in G40.

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      YavidY

      @knp7765:

      Hey Yavid,
      I like your idea for Vichy/Free France. I have been wanting to incorporate that into the game, but most of the house rules for that seem too complicated. Your rules seem fairly simple. I have a few questions:
      1 > If the Allies move into a French territory with no units in it (French Madagascar, French Equatorial Africa, French Central Africa, French Indo-China), those territories are simply liberated for Free France, right?
      2 > Vichy France is considered an Axis country and their remaining income goes to Germany during the Vichy France collect income phase. So, after Germany finishes their turn and collects their own income, you add whatever Vichy France has left to the German total for spending next round, right? So it is possible that Allied forces could cut that down a bit.
      3 > What happens if Axis forces enter Vichy French territories (e.g. Italy moving from Libya to Tunisia)? Since Vichy is considered Axis, I am assuming that Italy doesn’t actually take control of Tunisia, rather it is simply a shared occupation with the existing French infantry there.
      4 > Can French units, once they turn Vichy, move from one French territory to another (e.g. French infantry from French West Africa to French Central Africa)?
      5 > I am unclear what happens to the naval units. Are they also Vichy?
      A = Do they have to just sit in their sea zones?
      B = Or can they move and attack Allied ships?
      C = If Allied ships attack Vichy French ships, do they have to sink them or can they turn them Allied?

      I think that is it. If you could answer these questions, I think I can incorporate this idea into my next game.

      Liberate them for Free France, correct The way I play it is Vichy France collects there income and hands it straight to Germany. The Allies can cut into Vichy’s income by attacking Convoy zones. Vichy Frances turn is basically only handing money straight to Germany. If an Axis power moves into Vichy France then it’s just like if Germany moves units into Italian territories. The just occupy it together. With the added risk of Vichy France switching sides when it comes to defending it. No they can’t move there units around. Vichy France tired to pretend to be neutral so they tired to stay out of it without angering Germany. The French navy also becomes Vichy. Remember UK attacked the French fleet in the med. because it refused to surrender to the allies. It’s kind of the effect I’m shooting for. Remember Vichy units only fight for one round and only one round all surviving Vichy units then switch sides and become Free French. Now that I think about it Vichy shouldn’t be able to switch by being attacked by only aircraft. A popular UK move is taking the Mech Inf. from Egypt and attacking Syria with no help. Odds are the mech doesn’t hit and the French inf. has only a 33% chance of a hit thus turning it Free French.
    • toblerone77T

      Air Combat HR. Option 1

      House Rules
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      toblerone77T

      @Baron:

      A2/D2/M1/C6-ACA1/ACD1   The AAA is now considered artillery in general combat. It still functions as an AA gun in the AC phase but attacks and defends on a 1:1 ratio in all combat phases. This promotes purchasing and breathes some life into this potentially interesting piece.

      First time I saw this way of playing it. Original one!

      Yeah I see no reason why this unit needs to function as it does. We have built-in AA on facilities now. So why not try doing something different with a unit that has potential?

    • toblerone77T

      Live Online Games on TripleA.

      TripleA Support
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      VeqrynV

      everyone in the game can save the game at any point

      so you can start a game, and save it later, and continue the next day

      also, you can take a play by forum game and start playing it live in the lobby, and also you can take a live game and start playing it pbem.  the games can switch at any point you want.

    • toblerone77T

      Risk: Battlefield Rogue

      Other Games
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      toblerone77T

      It’s readily available at Target in the US for $30.00. It will be a while before I get to play it but it looks really fun!

    • toblerone77T

      How Are You Using Your (HBG/FMG/Table Tactics/Other) Battle Pieces?

      Other Axis & Allies Variants
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      YavidY

      @John:

      @Yavid:

      @Imperious:

      What we need is a master list of WOTC pieces and HBG/FMG pieces by type, then formulate stats but all separate

      http://www.axisandallies.org/forums/index.php?topic=33356.0

      done I don’t have Anniversary and don’t know the units that came with that game so they are not on the list.

      I pmed you the list. I hope that helps you, buddy! :-D

      Thank you very much I updated adding the units from AA50 I did run into a couple questions for you and pm them to you.

    • toblerone77T

      Digging in the A&A.org Catacombs.

      General Discussion
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      ABWorsham4A

      Those old thread contain some epic discussions.

    • toblerone77T

      Mysterious Hellcat in Spring 42

      Axis & Allies Spring 1942 Edition
      • • • toblerone77
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      toblerone77T

      Take a Look:
      Mysterious Hellcat.jpg

    • toblerone77T

      D12 Dice and HBG rules.

      House Rules
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      DerekD

      @toblerone77:

      @Uncrustable:

      I almost exclusively play using low luck dice

      What’s the formula for that? Do you play that F2F? I’m not totally familiar with low luck. I’m looking to get some F2F games going during the holidays.

      Thanks.

      I play F2F very rarely, but i do when i can. I mostly play online.

      But LL is pretty simple, add up the combat values of your units, divide by 6, roll for the remainder. Battles involving submarines sometimes get a little interesting
      Even AA rolls use LL. So if your attacking with 5 fighters roll one dice a hit of 5 or less one of the planes dies.
      i prefer to remove some of the luck and rely more on long term strategy deciding the outcomes of games, rather than a few crazy rolls.

      Of course a casual f2f game will almost always be with regular dice.

      LL dice is played differently from regular dice though, different strategies, as you can actually look quite far ahead and predict outcomes. It comes down to efficiency and mistakes.

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