• Customizer

    Thanks Moose. I like D6 a lot. but I also like after-market units. You point is well stated as well as IL’s. thanks for your input!

  • Customizer

    Guys,

    @toblerone77:

    Thanks Moose. I like D6 a lot. but I also like after-market units. You point is well stated as well as IL’s. thanks for your input!

    ––I agree with the above stated opinions. Although I have some very nice and not inexspensive D6 dice, I will have NO PROBLEM in leaving them behind when I go to a D12 system. I want to get all of the new HBG/FMG/OOB units for ALL players before I make the change to a D12 system with my gang. I’m also trying to get everything modified/detailed/painted too,….but will make the D-12 switch as soon as I get all of the units. D12 sounds like a BIG improvement to me!

    “Tall Paul”


  • I almost exclusively play using low luck dice

  • Customizer

    @Uncrustable:

    I almost exclusively play using low luck dice

    What’s the formula for that? Do you play that F2F? I’m not totally familiar with low luck. I’m looking to get some F2F games going during the holidays.

    Thanks.

  • '14

    I plan to try out a D12 system with A&A 1914. Still in the works at this point, but it would mainly revolve around giving the infantry of various countries varying numbers. For instance, German units would attack at a slightly higher amount and also defend a bit higher. It might counteract the tendency of the game to go south for the CPs too soon. I might keep arty at the same basic level, as the qualitative element took second stage to the quantity.

    I love A&A 1914’s slogfest combat feel, just not the way it equates all nations’ infantry as good as the next. From this standpoint, I’m looking at the infantry as being roughly equal to a corps in any given power. In Africa, that changes naturally, but it’s a matter of proportionality.

    Major fortifications are something I might add as well. By forcing an attacker to concentrate on a siege here and there, it helps to simulate the relative difficulty of terrain. Such as the rivers of northern and eastern France to the narrow approach available to invading armies in Palestine. It also chews up some of mega stacks that can potentially develop and is more akin to the ridiculous casualties sustained just about everywhere in the war. Suggestions welcome!

  • Customizer

    @Tall:

    Guys,

    @toblerone77:

    Thanks Moose. I like D6 a lot. but I also like after-market units. You point is well stated as well as IL’s. thanks for your input!

    ––I agree with the above stated opinions. Although I have some very nice and not inexspensive D6 dice, I will have NO PROBLEM in leaving them behind when I go to a D12 system. I want to get all of the new HBG/FMG/OOB units for ALL players before I make the change to a D12 system with my gang. I’m also trying to get everything modified/detailed/painted too,….but will make the D-12 switch as soon as I get all of the units. D12 sounds like a BIG improvement to me!

    “Tall Paul”

    I’m with you on this one Tall Paul. I already have some very interesting ideas on how to work in all the various units provided to us by HBG, and that is still using a D6 system. I have also been tinkering with some ideas in a D12 system. The only problem there is I love my FMG combat dice.
    Before I actually implement my ideas though, I want to wait until at least the big 5 have supplement sets (USA, USSR, UK, Germany and Japan). We have stuff for four of them and the UK should be coming up in a few months. It will be available in ANZAC grey so that takes care of them as well. With Italy, I can work in the FMG pieces and they will be more or less as complete as the other nations. Not too worried about France since they usually don’t buy anything and China is pretty much relegated to infantry.

  • Customizer

    KNP & Others,

    @knp7765:

    @Tall:

    Guys,

    @toblerone77:

    Thanks Moose. I like D6 a lot. but I also like after-market units. You point is well stated as well as IL’s. thanks for your input!

    ––I agree with the above stated opinions. Although I have some very nice and not inexspensive D6 dice, I will have NO PROBLEM in leaving them behind when I go to a D12 system. I want to get all of the new HBG/FMG/OOB units for ALL players before I make the change to a D12 system with my gang. I’m also trying to get everything modified/detailed/painted too,….but will make the D-12 switch as soon as I get all of the units. D12 sounds like a BIG improvement to me!

    “Tall Paul”

    I’m with you on this one Tall Paul. I already have some very interesting ideas on how to work in all the various units provided to us by HBG, and that is still using a D6 system. I have also been tinkering with some ideas in a D12 system. The only problem there is I love my FMG combat dice.
    Before I actually implement my ideas though, I want to wait until at least the big 5 have supplement sets (USA, USSR, UK, Germany and Japan). We have stuff for four of them and the UK should be coming up in a few months. It will be available in ANZAC grey so that takes care of them as well. With Italy, I can work in the FMG pieces and they will be more or less as complete as the other nations. Not too worried about France since they usually don’t buy anything and China is pretty much relegated to infantry.

    ––Amen, Brother!
    ––Over the last year or so IL has developed many good “new unit” rules and A/D/M/C factors and opened up them up for discussion/improvement. It would be worth your time to dig up the threads as they really have some gems of intelligence/logic/simplicity. I agree with about 95% of what IL has ended up with and plan to use them, as well as some additional HRs of my own, for some (hopefully) “Improved” games.

    ––I’m also looking towards one day having a land/sea/air game of the entire SOLOMON ISLANDS played on a map the size of a full global game board It will be versital enough to have different smaller games played using the same map(s), too,….like “Coral Sea”, “Invasion-Port Moresby”, “Attack on Rabaul”, etc..

    “Tall Paul”

  • Customizer

    @knp7765:

    @Tall:

    Guys,

    @toblerone77:

    Thanks Moose. I like D6 a lot. but I also like after-market units. You point is well stated as well as IL’s. thanks for your input!

    ––I agree with the above stated opinions. Although I have some very nice and not inexspensive D6 dice, I will have NO PROBLEM in leaving them behind when I go to a D12 system. I want to get all of the new HBG/FMG/OOB units for ALL players before I make the change to a D12 system with my gang. I’m also trying to get everything modified/detailed/painted too,….but will make the D-12 switch as soon as I get all of the units. D12 sounds like a BIG improvement to me!

    "Tall Paul"  Â

    I’m with you on this one Tall Paul. I already have some very interesting ideas on how to work in all the various units provided to us by HBG, and that is still using a D6 system. I have also been tinkering with some ideas in a D12 system. The only problem there is I love my FMG combat dice.
    Before I actually implement my ideas though, I want to wait until at least the big 5 have supplement sets (USA, USSR, UK, Germany and Japan). We have stuff for four of them and the UK should be coming up in a few months. It will be available in ANZAC grey so that takes care of them as well. With Italy, I can work in the FMG pieces and they will be more or less as complete as the other nations. Not too worried about France since they usually don’t buy anything and China is pretty much relegated to infantry.

    Thanks Paul.

    @knp.

    I’m working on a “hybrid” system with two battle boards. Essentially a D12 @ 7 or less is basically a D6 @ 3.5 or less. So I know I could just use all D12 but I love my D6 dice, and we all know you can’t roll a 3.5 on a D6. So I figured I’d design a second battle board for units that require D12 to accommodate “0.5 pip increments” over traditional D6 stats.

    I appreciate everybody’s input a lot.


  • I’m with IL. My 2 games ( 39 ) use D12 dies. Games are so advanced with all the different types of pieces. Nothing like having massive amounts of units fighting each other. Battles do take longer, but just seeing all the pieces on battle board is just awesome for me. My 3rd game is Tigermans which I haven’t got to yet using his rules, but did use his map for one of my games.


  • @toblerone77:

    @Uncrustable:

    I almost exclusively play using low luck dice

    What’s the formula for that? Do you play that F2F? I’m not totally familiar with low luck. I’m looking to get some F2F games going during the holidays.

    Thanks.

    I play F2F very rarely, but i do when i can. I mostly play online.

    But LL is pretty simple, add up the combat values of your units, divide by 6, roll for the remainder. Battles involving submarines sometimes get a little interesting
    Even AA rolls use LL. So if your attacking with 5 fighters roll one dice a hit of 5 or less one of the planes dies.
    i prefer to remove some of the luck and rely more on long term strategy deciding the outcomes of games, rather than a few crazy rolls.

    Of course a casual f2f game will almost always be with regular dice.

    LL dice is played differently from regular dice though, different strategies, as you can actually look quite far ahead and predict outcomes. It comes down to efficiency and mistakes.

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