Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. shohoku201
    3. Topics
    • Profile
    • Following 0
    • Followers 0
    • Topics 25
    • Posts 460
    • Best 0
    • Groups 0

    Topics created by shohoku201

    • shohoku201

      Shohoku (axis) vs dadragon (allies) AA1940 Alpha3 +NO - Tech
      Play Boardgames • • shohoku201

      390
      0
      Votes
      390
      Posts
      11857
      Views

      D

      RUSSIA 10

      shohoku vs dadragon 10b_Russia.AAM

    • shohoku201

      Alexgreat (Axis) vs Shohoku201 (Allies) G40 Alpha3 +NO -Tech
      Play Boardgames • • shohoku201

      267
      0
      Votes
      267
      Posts
      8919
      Views

      shohoku201

      To be honest, losing Eastern US with US income really makes me not want to go on.

      Like I said, it was a great game and hope to play you again in the future.

    • shohoku201

      Looking for AA1940 Alpha 3 +NO -Tech game
      Find Online Players • • shohoku201

      4
      0
      Votes
      4
      Posts
      468
      Views

      shohoku201

      sure, here’s the link

      http://www.axisandallies.org/forums/index.php?topic=26271.0

      I rarely play allies, but i think should give me some experience 🙂

    • shohoku201

      Alpha 3 - FIC question
      Axis & Allies Global 1940 • • shohoku201

      5
      0
      Votes
      5
      Posts
      817
      Views

      ?

      Does cause Japan to not collect their 10 ipc NO if memory serves. At least in the current version of alpha 3.

    • shohoku201

      Aircraft Carrier
      Axis & Allies Pacific 1940 • • shohoku201

      13
      0
      Votes
      13
      Posts
      2957
      Views

      lozmoid

      I bring this to the attention of Krieg (if it hasn’t already been noted).

      Please could it be possible for the rulebook for the upcoming reprint to undergo the following amendment:

      The 2nd sentence of the 2nd paragraph under ‘Transports’ on page 31 should read: “Air or sea units (other than Aircraft Carriers or Transports) ending their Combat movement in a sea zone containing only enemy transports automatically destroy those transports.”

      Also, on page 28 of the rulebook under ‘Aircraft Carriers’, it should specifically state that these units have no attack value and therefore cannot fire in the attacking units’ fire steps. It may also be of value to reiterate that they also do not have the capability to destroy lone/defenceless Transports.

      Thank you for reading.

    • shohoku201

      UK1
      Axis & Allies Europe 1940 • • shohoku201

      9
      0
      Votes
      9
      Posts
      1554
      Views

      Imperious Leader

      http://s1044.photobucket.com/albums/b447/13thgrd/?action=view¤t=009.jpg

      It looks like Germany can take 3 of those British fleet stacks and possibly 4 ( if it wants to lose planes) and it can buy a carrier and protect its Baltic fleet because UK will only have 3 fighters in range of the BB, CA and AP off Denmark.

      I suggest Germany buys the carrier if it does this attack. This forces British to build a fleet or move the carrier group to UK.

      now Italy…

      http://s1044.photobucket.com/albums/b447/13thgrd/?action=view¤t=010.jpg

      This is the set up and its game over for Italian navy.

      UK has enough to take it out completely, but then again a German carrier build may cause UK to jump back.

      Germany has enough stuff to also take France even if her planes are used to fight UK ships.

      facing this UK has a very important 1st turn ( more so that all the other games with Europe/Global)

    • shohoku201

      Convoy Disruption
      Axis & Allies Pacific 1940 • • shohoku201

      3
      0
      Votes
      3
      Posts
      776
      Views

      shohoku201

      Thanks

    • shohoku201

      UK and India Income
      Axis & Allies Global 1940 • • shohoku201

      5
      0
      Votes
      5
      Posts
      931
      Views

      Dylan the Canadian

      @Seven_Patch:

      No, it would seem according to the rules that UK India can never recieve the IPC’s from West India if UK london is captured.

      It’s kind of funny that they can never control there own country.

    • shohoku201

      G1
      Axis & Allies Europe 1940 • • shohoku201

      8
      0
      Votes
      8
      Posts
      1660
      Views

      B

      Depends on how much german air lives if the UK should go after that fleet or not.  Germany can easily replace her lost boats, the UK cannot, and honestly I would be tickled if the UK put its entire fleet out there like that.  Personally though I would go 1 DD, 2 SS, 2 inf, 1 art.  Put the subs in the baltic.  As long as a good amount of air survived G1 the UK will be between a rock and a hard place navy wise.

    • shohoku201

      Political Situation Question…
      Axis & Allies Global 1940 • • shohoku201

      28
      0
      Votes
      28
      Posts
      2805
      Views

      M

      Krieg is such a life saver, thanks for being here for us to pick your brain.

    • shohoku201

      Quick Question
      Axis & Allies Pacific 1940 • • shohoku201

      2
      0
      Votes
      2
      Posts
      610
      Views

      fanofbond

      Yes it can it ignore it and bombard

    • shohoku201

      Kamikaze question
      Axis & Allies Pacific 1940 • • shohoku201

      5
      0
      Votes
      5
      Posts
      739
      Views

      johnnymarr

      This is my first post in this very excellent forum.

      My question is :
      Is the kamikaze attack a defensive attack ?
      As far as I read the rules the attack must be announced right after the Allies have moved surface ships ( not transports ) into a seazone with a kamikaze symbol.

      One of my friends thinks it has to happen on japans turn since it is an attack.

      If I am right does this mean that u can use the japanese kamikaze attack in a navalbattle where you are attacked ?

      kamikaze is a result allied movement into one of the marked kamikaze zones.  it takes place on the allies turn.  as long as the criteria is met……

    • shohoku201

      Submarine question
      Axis & Allies Pacific 1940 • • shohoku201

      4
      0
      Votes
      4
      Posts
      601
      Views

      katfishkris

      yes.  they can disappear in to the dark deep sea and only the almighty destroyer can find them.

    • shohoku201

      Two Questions…
      Axis & Allies Pacific 1940 • • shohoku201

      4
      0
      Votes
      4
      Posts
      662
      Views

      shohoku201

      Thanks for the clarification

    • shohoku201

      Tactical Bomber Question
      Axis & Allies Pacific 1940 • • shohoku201

      3
      0
      Votes
      3
      Posts
      804
      Views

      shohoku201

      thanks for the clarification

    • shohoku201

      Global Game Setup
      Axis & Allies Europe 1940 • • shohoku201

      36
      0
      Votes
      36
      Posts
      7611
      Views

      ?

      @Bube:

      I think that the global game will sell seperatly so the can sell us all the sutff that should have been in the game in the first place.

      They have already stated that there will not be a separate global game. Everything you need will be included in both the Pacific and Atlantic games.

    • shohoku201

      China
      Axis & Allies Pacific 1940 • • shohoku201

      19
      0
      Votes
      19
      Posts
      2023
      Views

      thenorthman

      OK found it.  Kreighound mentioned in the DEI thread.

    • shohoku201

      Neutral Territory
      Axis & Allies Pacific 1940 • • shohoku201

      24
      0
      Votes
      24
      Posts
      7234
      Views

      Funcioneta

      You need attacked neutrals joining some side or some short of “dungeon master” player that moves the neutrals. A dummie neutral that can only defend is a new edition of that joke I call ACME wall  😐

      They are going to join some side or we would get neutral pieces … the other solution would be a victorious defending neutral would recieve magically its starting units after the attack. Also odd … the best and simpler solution is joining the whole neutral power to opposite side that attacked in first place

      As for neutrals caring only for inner affairs, not true: you can take example on Spain, that was about to join axis in late 1940. Also South America, that probably will start neutral, needs some rule to join allies as they did in real world. Switzerland needs some monster defense or simply being impassable or we are going to have it invaded all the games as TripleA AI does  :roll:

    • shohoku201

      Japan's National Objectives
      Axis & Allies Pacific 1940 • • shohoku201

      3
      0
      Votes
      3
      Posts
      1045
      Views

      shohoku201

      Thanks!

    • shohoku201

      Scale of plastic pieces in AAP40
      Axis & Allies Pacific 1940 • • shohoku201

      4
      0
      Votes
      4
      Posts
      1539
      Views

      shohoku201

      Thanks

    • shohoku201

      About to play for my first time tonite
      Axis & Allies Guadalcanal • • shohoku201

      5
      0
      Votes
      5
      Posts
      1551
      Views

      frimmel

      @Shakespeare:

      What is the most misunderstood rule or common mistake that new players make in their 1st

      game??    :?

      Was answered with this:

      @Krieghund:

      That’s easy - trying to apply rules from other A&A games to this one.  This game is completely different from every other A&A game.  You need to try not to read in rules from other games that aren’t in this one.  Just try to pretend that this game doesn’t say “Axis & Allies” on it when you read them.

      And that is exactly correct (emphasis added.) Same goes for Battle of the Bulge.

      The biggest specific source of confusion though is the combat system mostly from thinking that it works like other A&A games instead of being divided into phases with random casulaties.

      Second would be submarines mostly from trying to apply sub rules/abilities and destroyer rules/abilities from other games. Also though because subs choose a target to attack while other casualties are random.

      But just take the rulebook as having nothing in common with any other game and confusion and mistakes will be kept to a minimum.

    • shohoku201

      Control of Territory
      1942 Scenario • • shohoku201

      6
      0
      Votes
      6
      Posts
      1846
      Views

      Veqryn

      It becomes Italian if Italy takes it from the allies

    • shohoku201

      Question Regarding Transports
      Axis & Allies Anniversary Edition • • shohoku201

      12
      0
      Votes
      12
      Posts
      1663
      Views

      Krieghund

      I wish I could give you a better answer than “soon”, but that’s all I’ve got.  😞

    • shohoku201

      Task Force
      Axis & Allies Anniversary Edition • • shohoku201

      11
      0
      Votes
      11
      Posts
      2268
      Views

      0

      I personally don’t like using marshalling cards/task force markers, preferring to keep all my units on the board (sometimes it gets too crowded, obviously).  The bigger board should allow enough space, and I guess that’s why they didn’t include any type of markers for large armies/navies, aside from being cheap.

    • shohoku201

      Revised Rules and TripleA
      Axis & Allies Revised Edition • • shohoku201

      7
      0
      Votes
      7
      Posts
      1524
      Views

      frimmel

      National Advantages. NA’s. They are optional rules in the OOB rule book that give a different ability to certain units or make an exception to certain rules depending on the country. I haven’t really played with them but it is said that they add some variety to the game.

    • 1 / 1