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    Topics created by fanofbond

    • fanofbondF

      Which should i buy?

      Axis & Allies: D-Day
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      frimmelF

      LuckyDay has hit the high points.

      D-day is the weakest version but it is also the fastest once you get the turn sequence down should get most games in under 2-1/2 hours and if you want to have beers while playing the most forgiving to less than complete focus.

      GCNL is a bit longer but it can FEEL faster with alternating movement of each units (1st player moves TRNS, next player moves TRNS, then BBs and so on) and keeps you involved cause you don’t really have your turn/opponents turn.

      GCNL has much more in the naval and logistics departments and a random casualty system.

      Poke around the boards there are many threads on this version vs. that version.

    • fanofbondF

      Which should i buy?

      Axis & Allies Guadalcanal
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      D

      I don’t have BOTB,  but I did buy AAG for my son and we enjoy it.

      I would be surprised if most folks in this forum did not say AAG is better.  I definately think it is worth the cost.  It is a much different game from AAR, AAP or AA50.  As a matter of fact, we joke about AAG that to learn how to play it, you have to forget how to play the other AA games.  Happy rolling.  BTW, if you are interested in enhancing your AA experience, check out the Field Marshall Games company where you may buy custom AA dice.  You may find more info in the “Variants” forum here at A&A Org.

    • fanofbondF

      An effective allied strategy.

      1941 Scenario
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      B

      I find best way to protect Kar is to have 3-4 trannies in SZ 2 at the end of UK1, then if needed drop the entire thing onto Kar.

      I’d rather deny G 7 IPC and Russia 5 than let Kar get traded.  Its too much of a pita for Russia to trade it and keep Persia held and Cauc.  I really like it when I get to kill a stack of G armor in the process :)  Its also very tough for G to hit SZ 4 with planes so your DD+AC from turn 1 should be enough defense for your boats as figs must be in Baltic States or within range of your trannies to hit your boats.

    • fanofbondF

      The most interesting game ever?

      1941 Scenario
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      dondooleeD

      @Subotai:

      It’s an interesting concept. Other alliances would be tempting to play in revised, if not AA50 was released.

      We did that in classic, I don’t remember if Germany + Russia worked for a good game, but Germany + US was pretty even, almost like the original teams.

      US and Japan in AA50 is much too weak.
      Also, NOs can’t be used when changing alliances, b/c the NOs are specifically built around the original alliances, while any territory with an ipc value can be captured, NOs are different.
      I’ve already been thinking about other setups in AA50, I haven’t tried any other than the original teams yet, but Germany and Italy + Russia would probably work fine. I don’t think any other teams can work, except if Italy is an enemy of Germany, Germany will then capture Italy rnd1, this will slow down Germany, but Germany will then be stronger from rnd2 than if Italy is on the same team as Germany.
      Maybe Germany and US could work in AA50, also original teams could work with the exception of Italy is teamed up with allies.
      A team change that is interesting to try out is: Germany owns all of Italy and Italian units, not only to play different setups, but also to determine if it is an advantage for axis to “split” Germany, I think axis are stronger if Germany got the possessions of Italy including the Italian units. I also think if we just removed all of Italy and Germany had to capture Italy and eventually build in the Mediterranean, Germany would be stronger than in the original AA50.

      I have been tempted to experiment to see if Italy is advantageous as its own seperate entity.  I am inclined to agree with you that an “uber Germany” is probably preferable for the Axis.  The only reason why I have any doubt though, is the nasty nasty potential for a double hit on Russia (and sometimes even a triple hit).  It really does seem that if Italy has a decent presence in the Russian theater, Russia can only defend against two fronts after about t2 and can no longer leave a 1 man inf defense.  That alone can tip the favour to the Axis.

    • fanofbondF

      The most unexpected outcome/comeback you have everhad

      Axis & Allies Anniversary Edition
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      ShakespeareS

      Sounds like an awesome slugfest.

      Like two fighters in the late rounds, wheeling about in the the ring backpedaling away from each other, trying to hang on, trying to land the decisive one punch to end the contest and trying not to lose the match!

    • fanofbondF

      The money

      Axis & Allies Anniversary Edition
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      ShakespeareS

      That pile of poker chips can be awesome too.

      Especially when you hold them in your hands and let them fall thru your fingers one by one to let your opponents know what builds you will have coming!!  :evil:

    • fanofbondF

      Basic Game Chit- chat

      Axis & Allies Anniversary Edition
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      d142D

      the fact that the game is not set for a re-print would encourage a lot of people to purchase at least 2 set’s,
      if 1 set were lost or chewed by a dog or similar household pet, without the option to go to a local shop to purchase a replacement, most players would purchase 2 set’s,
      i should get a copy soon, before they are all sold,
      i had 1 ordered, and the shop was out of stock and have not replied to the re-order,
      i would suppose that they have not got a re-stock,

      if risk 40th anniversary is the 1 with the cities and arrow marker’s, i have seen that in stock a few month’s ago,
      i did not purchase the game because i thought that they could have made a more comprehensive game, and they really made a sub standard effort with the playing pieces,
      the new rules could have been more expansive while keeping the fast pace intact

    • fanofbondF

      I have a question about income and capitols.

      Axis & Allies Anniversary Edition
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      d142D

      the way to get the I.P.C. back is to retreat from a captured capital, let the player re-capture their capital and attack at the next round with all the I.P.C. that was captured

    • fanofbondF

      Idea for us strat.

      1942 Scenario
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      AdlertagA

      @Blaarg:

      If you park your meager fleet at wake on US1, you’re almost certainly going to lose it on J2.

      Not if you are playing a chicken  :-)

    • fanofbondF

      Still Possible for an Allie win? 1942

      Axis & Allies Anniversary Edition
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      fanofbondF

      played 2 day……us fleet takes iwo jima and puts a couple subs in sz that contains japan. 
      uk fleet blocks italia’s fleet in med.  on atlantic side uk forces take norway w/ 1 tank
      ussr reinforces moscow and a uk fighter assists.
      germany’s turn next

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