I think the Italian navy did have some beautiful ships(but then I am biased!).
I don’t seem to have the time, but will try and look soon.
I am probably happy to get Amerika and not FA, for the sculpts really. Not sure I will ever get to play the game much.
Afraid not Commando Brado. If the Carrier retreats, the Air units splash into the sea.
Unlike ground or naval units, When an Air units retreats from combat it remains above the territory or in the SZ until non combat. It is now it must leave the hostile SZ or territory. If it has no movement left and no Carrier upon which to land, it crashes.
During SBR runs, if a defending Fighter Interceptor(s) is hit during the Interception battle phase, before the SBR run is conducted, the hit Fighter Interceptor doesn’t fire back? If so, that’s a really stupid rule…
It is attacking escorting fighters which get a hit @1 preemptive. If the case, then a defending interceptor (defending @2) is immediatly removed from play.
I’ve played about 30-40 games, and won against some other pretty experienced players. Axis is favored on this map. My personal view is that a bid of around 7-11 is fair among experienced players. This is a newer game, so it’s not surprising that people haven’t come up with an exact amount.
Among beginning players, this bid probably needs to be bigger because players don’t recognize deadzones and leave pieces in the open. Germany has many more offensive pieces than Russia, and Moscow is at serious risk of falling early if Russia loses a stack. This is less true if Germany loses a stack because 1. germany starts with more pieces (compared to Russia), and 2. UK and US aren’t a threat until round 4.
There’s already great threads on bid placement to have the most impact. I won’t go into depth, but inf in cauc, karelia, egypt ; uk sub off egypt or india are likely have the most impact per IPC bid. Among beginning players, I would probably give uk 1 inf in egypt and ~6 infantry for russia in moscow. That’s my suggestion for a dynamic game among beginners of approximate skill.
In TripleA just use EDIT-Mode to assign the technologies you want to the nations you want.
You can do that for all nations when it comes to Germany’s very first “Buy Tech tokens”-Phase,
and of course at any time later.