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    Topics created by Bravehart

    • BravehartB

      Game Chips

      Axis & Allies Global 1940
      • • • Bravehart
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      Midnight_ReaperM

      Global 1940 IS the combination of Europe 1940 and Pacific 1940. So, yes, as I previously stated, the first editions and the second editions of the games that make up Axis & Allies 1940 Global have compatible chip types.

      I know this because I own both the first editions of Europe 1940 and Pacific 1940 and the second editions of Europe 1940 and Pacific 1940, therefore causing me to own the first and second editions of Axis & Allies Global 1940.

      I said, Good Day, Sir.

      -Midnight_Reaper

    • BravehartB

      When USA not at War

      Axis & Allies Global 1940
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      @Arthur-Bomber-Harris said in When USA not at War:

      @Marshmallow-of-War ANZAC DOW is not always dumb. Sometimes it allows a key ship block or prevents transports in disputed zones from picking up soldiers. I have seen it happen a handful of times.

      Completely true! The ANZAC declaration following a UK Pacific ship move is a classic! I can’t imagine anyone taking issue with that.

      However, you’re ignoring the second half of that…

      It’s taking the Carolines after initiating a war that leaves the US out of the fight that is the issue, leaving the transports vulnerable and stripping defenses from ANZAC itself. I can’t imagine a scenario where that would be wise.

    • BravehartB

      UK Europe and Pacific in same side of the board

      Axis & Allies Global 1940
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      PantherP

      @Ichabod No. UK Pacific can mobilize facilities only on territories on the Pacfic side of the map.
      Rulebook Pacific 1940.2, page 35:

      Mobilize New Units

      United Kingdom mobilizes its new combat units purchased by each economy at industrial complexes that fall under that economy. It mobilizes its new facilities purchased by each economy in territories that fall under that economy.

    • BravehartB

      Transport unloading on non combat move

      Axis & Allies Global 1940
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      Thanks buddy, my transports will noncom with impunity from now on!

    • BravehartB

      Friendlies Bridging

      Axis & Allies Global 1940
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      BravehartB

      Thanks for clarifying!

      BH

    • BravehartB

      Triple A vs hard copy G40 2nd Edition rules

      TripleA Support
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      PantherP

      @barney:

      @Bravehart:

      I wasn’t aware you can edit the program to skip steps ( to speed up things ). Good to know.

      I guess even though I knew it was possible, I wasn’t aware either : )
      A good way to test stuff

      Yes, this feature together with Edit Mode allows for setting up and testing special scenarios.
      TripleA offers a lot :-)

    • BravehartB

      China placing new units

      Axis & Allies Global 1940
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      Caesar-SerionaC

      @taamvan:

      You could even do a house rule for that, such that 1-3 US destroyers would be able to cross ATL and join/protect UK/ally fleets during defensive combats on turns 1-4.

      I am currently working on a house rule where one can do that with Lend-Lease that US can transfer equipment.

      I am also trying to set up a different rule for declaration of war where you can declare war but if you don’t have just cause, then you take a penalty for attacking but if you have just cause, then of course you’re free to declare war.

      I was going to changed the let up of all units, try to get it to reflect actual WWII in 1940, for example USSR will actually have a Pacific Fleet as an example.

      I was going to something crazy like put in merchant ships for Lend-Lease that will make convoy zones more useful and for pain in the A$$ to disrupted. So I had an idea setting up fighter units closer to real numbers ( I am making this number up to make an example) Let’s say I put ten fighters on London, I was going to make one of them a US fighter to represent Eagle Squadron, US will be neutral however because Eagle Squadron is in London, this is a “just cause point” for Germany and Italy to go to war with US.

      I have other examples but this makes the point.

    • BravehartB

      Thank You Young Grasshopper G40 Tournie & Larry Harris

      Events
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      Imperious LeaderI

      I only have XXL left.

      hmmm ok i will take it PM me pay pal address

    • BravehartB

      Nerd Out With Me reviews a Rare Axis & Allies ORIGINAL board game!!!

      General Discussion
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      TKs-MengelitoT

      Nice, thanks for sharing!

    • BravehartB

      Offloading infantry with AA gun during amphibious.

      Axis & Allies Global 1940
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      BravehartB

      Hey…

      Thanks all for answering! It was just something I hadn’t taken into consideration till I thought about it…

      Love this forum as always .org!

    • BravehartB

      Off load transport units

      Axis & Allies Global 1940
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      BravehartB

      K,

      Thanks for the answer GHG!

    • BravehartB

      Claiming Bases

      Axis & Allies Global 1940
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      BravehartB

      Got cha, thanks both and thanks P@nther for the clarification!

    • BravehartB

      AA Guns as a casualty

      Axis & Allies Global 1940
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      BravehartB

      Ta you two, that was what i was assuming!

      Bravehart

    • BravehartB

      Activating Strict Neutrals

      Axis & Allies Global 1940
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      BravehartB

      Cool, thanks. Will let my group know!

      BH

    • BravehartB

      Mongolia - Allies getting Korea.

      Axis & Allies Global 1940
      • • • Bravehart
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      T

      thank goodness then.  So then its an even bolder (and less incorrect statement of)

      Taking the 3 soviet far east territories that don’t border Mongolia has few, if any consequences for Japan.

      Thanks to the editorial staff

    • BravehartB

      Repairing complex and purchase.

      Axis & Allies Global 1940
      • • • Bravehart
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      S

      Yes. You repair complexes at the start of the turn, use them at the end.

    • BravehartB

      Kamikaze's 2nd Edition Rules

      Axis & Allies Global 1940
      • • • Bravehart
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      S

      Kamakazes require the Allies to initiate combat in that zone. You get the option to deploy them at the end of an Allies combat move, before combat is resolved, and only then.

    • BravehartB

      Attacking territories

      Axis & Allies Global 1940
      • • • Bravehart
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      BravehartB

      Thanks you two.

      Strafe attacks would be the only possibility as you mentioned ShadowHAwk, but sods law if you strike too well! But it’s another curious question sorted out as there are many odd cinereous un answered here in this wonderful game haha

      BH

    • BravehartB

      Clearing enemy AAA gns, & Air Attacking AAA gun

      Axis & Allies Global 1940
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      BravehartB

      Thanks again for thinking about my question!

      BH

    • BravehartB

      Placing China units

      Axis & Allies Global 1940
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      knp7765K

      @Maddog77:

      I actually put Japan markers (roundels) on the Chinese territories that Japan starts the game with. That way if those territories are liberated, we can remove the Japan marker and see the Chinese logo which indicates it is owned by China. Makes for an easy quick visual when counting IPC tally.

      I do the same thing.  I just think it is easier marking the enemy controlled territories.  In this case, Japan just captured these territories before the game starts.

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