Question about bidding


  • 2007 AAR League

    Typically how do you resolve a tie in bidding?

    Thanks guys.


  • 2007 AAR League

    Flip a coin.



  • That is effectively what DAAk does, random selection in the case of a tie bid.



  • First, decide who will bid first.

    Then, everyone bids in increments of at least 1.

    So if Player A and Player B both are willing to play the Axis with 6 IPC, if Player A says “6”, and Player B doesn’t want to say “7”, that’s it.

    If Player A says “5” and Player B says “6”, and Player A doesn’t want to say “7” that’s it.



  • Backward Paint, you want to work DOWN on the Bid, not up.


  • 2019 Moderator

    That’s whats known as “auction bidding”  with blind bids if your sitting at a table just roll for it. or give it to the player who is willing to drop his bid by one.



  • @Craig:

    @ncscswitch:

    Backward Paint, you want to work DOWN on the Bid, not up.

    Caspian Sub likes the “Name that Tune” bidding down.

    I and Greg Smorey use bidding up in our tournaments.

    Craig

    Out of all the kooky ideas and fluff pieces C-sub has…. (j/k guys, dont send more hate mail)

    I actually would prefer a “name that tune” bid. Gives the initiative to the bidder rather than the bidee.


  • 2007 AAR League

    @Craig:

    @ncscswitch:

    Backward Paint, you want to work DOWN on the Bid, not up.

    Caspian Sub likes the “Name that Tune” bidding down.

    I and Greg Smorey use bidding up in our tournaments.

    Craig

    Craig,
    Can you share how that works?  I’m not getting it.


  • 2007 AAR League

    I can play Germany with a bid of 14 IPC and a CV with 2 FTR in the Baltic.

    Oh yeah?

    I can do it with only 12 IPC, 1 BB and 3 TRAN in the MED!

    What???

    I can do it with only 10 IPC, and 1 FTR in Norway!

    … <long series="" of="" back="" and="" forth="" “anything=”" you="" can="" do="" i="" better="" with="" less"="" statements="">…

    What a cream puff!!

    I can win with Germany and I’ll give the USSR that CV and two FTR in the Black Sea!

    Really?  You are so gonna regret this!!
    Game commences with last bidding player “winning” the bid.</long>


  • 2007 AAR League

    Ok here is a question about bidding. What kind of unspoken rules are there about where a country can place a bid? For example what exactly limits where naval units can be placed? Can germany place a submarine in the Pacific or can Japan place a submarine in the mediteranean?



  • @AJGundam:

    Ok here is a question about bidding. What kind of unspoken rules are there about where a country can place a bid? For example what exactly limits where naval units can be placed? Can germany place a submarine in the Pacific or can Japan place a submarine in the mediteranean?

    no!!!
    they have to border the biddie’s territory.


  • 2007 AAR League

    So another sub in Sz 8 is out of the question? Germany already has a sub there so why can’t it reinforce it?



  • @AJGundam:

    So another sub in Sz 8 is out of the question? Germany already has a sub there so why can’t it reinforce it?

    yeah, but he said a japan sub. it must be the same country’s units.


  • 2007 AAR League

    Oh ok sounds reasonable


  • 2007 AAR League

    @AJGundam:

    Ok here is a question about bidding. What kind of unspoken rules are there about where a country can place a bid? For example what exactly limits where naval units can be placed? Can germany place a submarine in the Pacific or can Japan place a submarine in the mediteranean?

    If the rule is not spoken, is it a rule???  😉

    It seems that it would be a faux pas to bid a unit to a location that is not either inside the starting territories of the country, adjacent to them (naval unit only) or co-located with existing naval units.

    That said, there maybe some interesting bid options out there if Germany was allowed to bid a SS in SZ 11, for exampe.  Might be a way to liven up an otherwise boring game.


  • Moderator

    Bid units can only be placed in that countries territories that they control or spaces that already include units (sea zones).

    So Germany can’t bid and place any units in Japan’s territories and Japan can’t place in Germany’s territories.

    And naval units must be placed in sea zones that already include ships.


  • 2007 AAR League

    Interesting.

    We have already seen some discrepancies in the “official” statements regarding where the bid units can go.

    Cyan states naval units can go in SZ adjacent to that nation’s territories.

    DarthMaximus states naval units can only go in SZ where that nation already has naval units.

    Seems like the “unwritten rules” need a little writing…  😮


  • Moderator

    I’m pretty sure bids must be placed in spots where you already have units, whether it is land or sea.  I don’t think G and J have any unoccuppied lands to start so that is not really an issue for land units.

    However with sea units consider an 8 bid with a trn to sz 7.  I believe this puts Ecan immediately in play for Germany on G1.


  • 2007 AAR League

    Yep.  That TRAN in SZ 7 hits EC.

    But a TRAN in SZ 12 hits GRN, EC, EUS, PAN, WI, BRA, FWA, FEA and BC.

    That can really make for an interesting opening.  :evil:


  • Moderator

    Very true.  🙂



  • Here is one set of bid rules.  It is among the most complete sets.

    Caspian Sub Bid Rules

    1. Roll for high roll to see who gets the first bid.

    2. Conduct the bid like “Name that Tune”.  The player with the first bid says “I can win with the Axis and X IPCs.”, where X is the number of IPCs the bidder receives to play the Axis.  You are always bidding to play as the Axis.

    3. The other player either lets the first player have the bid or counters with a bid that is smaller than the first bid such as, “I can win with the Axis and X-2 IPCs.”  This is a bid-down system.

    4. Keep going until a bid is accepted. If the bid ‘goes negative’, then the bid becomes “I will take the Axis and give the Allies X IPCs.” Counter-bids then become higher values given to the Allies.

    5. Once the bid is accepted there is a pre-game bid placement turn. Whoever is getting the IPCs may buy units to place on the board.

    a) Unit costs are normal
    b) Land units can be placed in any territory a power controls
    c) Naval units can be placed with other naval units or in territories adjacent to a power’s land
    d) There is a limit of 1 bid piece per territory
    e) Powers cannot put their units in another power’s territory (i.e. no German pieces start in Japanese territory)
    f) IPCs do not have to be spent on units.  IPCs not spent on units can be given to any of the team’s powers.

    6. Play starts as normal with the Soviets.

    Discussion of why the rules are crafted this way are in the CSub rules paper, Policy Paper #03.

    http://games.groups.yahoo.com/group/Caspian_Sub/


  • 2007 AAR League

    German Bid 8

    TRAN in SZ 12.
    G1 SZ 12 TRAN embark ALG INF/ART, -> SZ 18, SZ 22 -> INF occupy BRA, ART remains on TRAN.

    US counter now has to deal with Germany in Brazil and Transport with Artillery in range of west coast of Africa and also Panama.

    Or Germany could build an ARM/INF on the Eastern Front as a sacrifice to the gods of luck….

    Which one is more interesting to you, Crazy Straw?


  • 2007 AAR League

    Again the obsession with grabbing land… who cares about getting brazil when it costs you your bid unit plus 1 Inf 1 Art - US will blow up 15 IPCs of your stuff just so you get 3 IPCs from Brazil. And then next turn they can land in FWA or Algeria anyway, with additional units build US1. Either way US can have a substantial force in Algeria by the end of US2.

    1 TRN in SZ 14 is much better anyway.


  • 2007 AAR League

    It is all about the land Buckycat!!!  😄

    I figure every turn the US/UK is worried about land that is not in Europe is another turn that the Fatherland is producing 40+ IPC and the IJA is marching on Moscow.

    BTW how is the US player going to even touch that TRAN?

    The BB in SZ 13 does not survive G1.  The only thing that might reach is the BMBR and that is not all that great a move since the BMBR would have to land in FWA which is within reach of the TRAN that took GIB on G1.

    So, on US1 the US goes amphib to BRA instead of ALG and BMB to SZ 22, landing in FWA.  This gave the German player 3 IPC for Brazil for a turn and assuming unit for unit losses on the amphib landing cost the US 3 IPC and a turn to regain 3 IPC.  If the BMB does not get shot down by the TRAN and instead lands in FWA, it is now totally alone and within reach of a BB, TRAN, ARM/INF landing force on G2.  That is 27 IPC for the 12 IPC (TRAN and ART) it took.  Now the US2 situation is a German amphib group on the coast of Africa.  If it has married up with an SS or two it really is getting ugly.  It has to be killed because it can hit beachheads from the UK to the Union of South Africa.  That was US2.  If the US player is successful in doing this and the German player has not built any other significant fleet elements to challenge him, the US player now is looking at US3 for staging an attack into Algeria.

    8 IPC plus naval and ground units that would normally be committed to Africa anyway for a three turn delay of US getting across the Atlantic sounds like a good deal to me.  Add in numerous opportunities for luck and errors to work in your favor because it is strange and different and now it really looks good.

    Either that or sacrifice that ARM/INF to the god of dice on the Eastern Front?


  • 2007 AAR League

    Didn’t really look at a map. If the US can’t hit the Tranny or Brazil on US1, then my analysis is really out to lunch. But even so, as your own post suggests, the true value of the move is not the 3 IPCs you gain from Brazil (though if it lasts 2 rounds that makes it better) but the fact that it keeps US UNITS away from Europe/Africa, giving Germany more of a unit advantage there.


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