sz106: sub submerge
Good luck and have fun!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
4 infantry moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
6 artilleries moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Bessarabia
22 infantry moved from Romania to Bessarabia
5 artilleries moved from Romania to Bessarabia
6 armour moved from Greater Southern Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Southern France to Greater Southern Germany
1 artillery moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 submarine moved from 103 Sea Zone to 109 Sea Zone
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
1 fighter and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Manchuria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Archangel
3 aaGuns, 2 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Belarus to Smolensk
6 infantry moved from Russia to Smolensk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Ukraine to Bryansk
2 infantry moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Baltic States to Smolensk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.33
Russians regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Jehol to Chahar
3 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
2 bombers moved from Kwangsi to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Philippines
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in Malaya
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangtung to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 cruiser and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from Manchuria to Jehol
Place Units - Japanese
2 fighters, 2 infantry and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.67
Japanese regular : 2.50
UK_Pacific regular : 0.00
@jim010 - 1 small edit if you don’t mind for Japan, Move AA in Anwhe to Kweichow…thank you!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Guam to Caroline Islands
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/6 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 4 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Battle in Morocco
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 2/6 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Morocco
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : 1.33
Italians regular : 0.50
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
11 infantry moved from Sikang to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Guam to Caroline Islands
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/6 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 4 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Battle in Morocco
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 2/6 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Morocco
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
11 infantry moved from Sikang to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to 92 Sea Zone
2 fighters moved from Egypt to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Kenya to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 106 Sea Zone from Germans, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 fighters and 1 infantry in Yunnan, round 5 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 infantry in Yunnan, round 6 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 2 infantry and 1 tactical_bomber
Battle in Iraq
British attack with 1 artillery and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 2/6 hits, 1.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 1 transport
1 submarine owned by the Italians submerged
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the British lost in 92 Sea Zone
2 cruisers owned by the Italians lost in 92 Sea Zone
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the British lost in 92 Sea Zone
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 106 Sea Zone: 1 armour and 1 infantry
EDIT: Removing units owned by British from Quebec: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 carriers and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 aaGun, 1 artillery and 18 infantry moved from India to Burma
2 fighters moved from Yunnan to Burma
1 armour, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - British
1 airfield placed in Gibraltar
1 carrier placed in 106 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -1.83
Japanese regular : 2.33
Italians regular : 0.17
Japanese AA : -0.17
Neutral_Axis regular : -1.00
British regular : -3.33
@jim010 Had a few bad battles, but that is dice for you.
I really have no idea what I am doing in the pacific …
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Italians undo move 1.
1 fighter placed in 97 Sea Zone
Italians undo move 1.
1 fighter and 2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
22 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 armour moved from Bessarabia to Ukraine
5 artilleries moved from Bessarabia to Ukraine
6 artilleries moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Eastern Poland to Western Ukraine
7 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
3 mech_infantrys moved from Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 119 Sea Zone
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
5 infantry moved from Finland to Norway
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
Place Units - Germans
1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
13 infantry moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
2 infantry moved from Archangel to Novgorod
1 fighter moved from Smolensk to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Manchuria
Russians attack with 14 infantry
Japanese defend with 2 infantry
Russians roll dice for 14 infantry in Manchuria, round 2 : 3/14 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Suiyuyan to Russia
2 infantry moved from Sikang to Szechwan
2 infantry moved from Yenisey to Timguska
6 infantry moved from Bryansk to Russia
3 aaGuns moved from Smolensk to Russia
1 artillery and 12 infantry moved from Bryansk to Smolensk
1 aaGun, 1 artillery and 5 infantry moved from Archangel to Smolensk
1 fighter moved from Novgorod to Smolensk
1 artillery and 2 infantry moved from Volgograd to Samara
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.67
Russians regular : 0.50
Numbers look bad in Moscocw
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 factory_minors, 1 fighter, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea Zone
2 fighters moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 3 fighters and 1 submarine
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 38 Sea Zone
1 cruiser owned by the British lost in 38 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in 41 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Malaya to French Indo China
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 carriers and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to Kwangsi
3 fighters moved from 38 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 carriers moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to French Indo China
1 aaGun moved from Anhwe to Hunan
2 bombers moved from Jehol to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
3 infantry moved from Jehol to Shantung
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 harbour placed in Hainan
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.50
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United States
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United States
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 15 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 15 infantry in Yunnan, round 2 : 3/16 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
Combat - British
Battle in 92 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the British lost in 92 Sea Zone
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 fighters and 1 infantry in Shan State, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 5 infantry moved from Iraq to Northwest Persia
1 aaGun, 1 artillery and 6 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from 92 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 15 infantry moved from Burma to India
2 fighters moved from Shan State to India
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 79 Sea Zone
Place Units - British
1 carrier and 1 fighter placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.50
Italians regular : 0.33
Japanese regular : -0.33
Germans regular : -0.17
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 artillery and 2 infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from French with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Western Germany
Place Units - Italians
5 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
5 artilleries moved from Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
22 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Belarus
8 mech_infantrys moved from Eastern Poland to Bryansk
12 mech_infantrys moved from Western Ukraine to Bryansk
6 artilleries moved from Western Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
7 armour moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Novgorod to Eastern Poland
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Western Germany to Germany
Place Units - Germans
8 mech_infantrys placed in Germany
1 artillery, 1 fighter and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
14 infantry moved from Manchuria to Jehol
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Combat Hit Differential Summary :