99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
Extreme Example Rolls/Battles Changing Strategy
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Just played a game on AAA and unbelievable rolls led to an example of how as an Allied player, your objective going in changes on the roll of the dice. I went in messing around, just to see what happens if I go all in on a Middle East build. I was hoping there wasn’t a Sea Lion so that I could really dump resources into the ME. Things transpired that would force anyone to change their strategy.
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Please elaborate.