@Jacob16 Take sub as casualty first in sz106
L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB
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@elche Casualty in Amur?
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1 inf please
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Siberia to Soviet Far East 1 armour and 2 mech_infantrys moved from Jehol to Manchuria 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur 2 infantry moved from Chahar to Anhwe 1 artillery moved from Shantung to Anhwe 3 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 2 fighters moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Amur Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 bomber; Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hits Russians roll dice for 1 bomber and 4 infantry in Amur, round 2 : 3/5 hits, 1.50 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 2/5 hits, 2.00 expected hits
Combat Hit Differential Summary :
Japanese regular : -1.50 Russians regular : 0.17
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@elche 2 more.
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2 inf please
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Siberia to Soviet Far East 1 armour and 2 mech_infantrys moved from Jehol to Manchuria 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur 2 infantry moved from Chahar to Anhwe 1 artillery moved from Shantung to Anhwe 3 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 2 fighters moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Amur Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 bomber; Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hits Russians roll dice for 1 bomber and 4 infantry in Amur, round 2 : 3/5 hits, 1.50 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 bomber and 3 infantry in Amur, round 3 : 1/4 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 4 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 bomber and 1 infantry in Amur, round 4 : 1/2 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Amur, round 5 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 bomber and 1 infantry in Amur, round 5 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Amur Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour, 3 infantry and 2 mech_infantrys Casualties for Russians: 4 infantry Casualties for Americans: 1 bomber Battle in Kiangsi Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters and 4 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 4 infantry in Kwangsi, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Kiangsu 2 fighters moved from Kwangsi to 20 Sea Zone 2 carriers and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 37 Sea Zone to 6 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.50 Russians regular : 1.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Southern Italy Americans attack with 1 artillery and 1 infantry Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Southern Italy, round 3 : 2/3 hits, 1,00 expected hits 1 aaGun owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy Italians win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 aaGun Non Combat Move - Americans 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Central United States to British Columbia Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Italians regular : 1,00 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 4 artilleries and 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 2 infantry moved from Shensi to Hopei 2 artilleries moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/7 hits, 2,50 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Kweichow Chinese undo move 1. 1 artillery and 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,67
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Persia to Russia 1 bomber moved from Urals to Russia 2 transports moved from 81 Sea Zone to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Siam to Shan State 3 artilleries and 3 infantry moved from Burma to Yunnan 4 infantry moved from India to Burma 1 fighter moved from India to Persia 1 fighter moved from Yunnan to Volgograd 1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - British
Combat Hit Differential Summary :
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Scramble to sz 81 ?
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Southern Italy Americans attack with 1 artillery and 1 infantry Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Southern Italy, round 3 : 2/3 hits, 1,00 expected hits 1 aaGun owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy Italians win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 aaGun Non Combat Move - Americans 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Central United States to British Columbia Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 4 artilleries and 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 2 infantry moved from Shensi to Hopei 2 artilleries moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/7 hits, 2,50 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Kweichow Chinese undo move 1. 1 artillery and 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 transport; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Persia to Russia 1 bomber moved from Urals to Russia 2 transports moved from 81 Sea Zone to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Siam to Shan State 3 artilleries and 3 infantry moved from Burma to Yunnan 4 infantry moved from India to Burma 1 fighter moved from India to Persia 1 fighter moved from Yunnan to Volgograd 1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - British Battle in Trans-Jordan British attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 aaGun moved from Burma to Yunnan 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Trans-Jordan to Persia Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 armour and 2 infantry placed in Persia Turn Complete - British British collect 30 PUs; end with 34 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,50 Italians regular : 0,33 Japanese regular : 0,00 British regular : 0,83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 2 armour moved from Smolensk to Bryansk Combat - Italians Battle in Syria Battle in Bryansk Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Syria from French, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 aaGuns moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to Queensland Combat - ANZAC Battle in Java Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to Queensland Combat - ANZAC Battle in Java Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Archangel to Vologda 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 12 armour, 5 artilleries, 6 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia 3 infantry moved from Baltic States to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Battle in Vologda Germans attack with 1 artillery and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Vologda 1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Archangel Russians win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Eastern Poland Germans attack with 1 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 12 armour, 5 artilleries, 6 bombers, 4 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 3 fighters and 34 infantry Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/56 hits, 20.50 expected hits
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 5.17 Russians AA : -1.00
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@elche The Battle for Moscow
The Germans are off to a good start, casualties?
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4 AA, 1 b, 22 inf.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Archangel to Vologda 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 12 armour, 5 artilleries, 6 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia 3 infantry moved from Baltic States to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Battle in Vologda Germans attack with 1 artillery and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Vologda 1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Archangel Russians win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Eastern Poland Germans attack with 1 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 12 armour, 5 artilleries, 6 bombers, 4 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 3 fighters and 34 infantry Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/56 hits, 20.50 expected hits Russians roll dice for 4 aaGuns, 13 artilleries, 1 bomber, 4 fighters and 34 infantry in Russia, round 2 : 12/52 hits, 18.50 expected hits 22 infantry owned by the Russians, 12 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 14/44 hits, 18.50 expected hits
Combat Hit Differential Summary :
Russians regular : -5.83 Germans regular : 0.67 Russians AA : -1.00
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@elche The battle continues to go well for the Germans… Casualties?