@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 infantry, 9 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Syria to Trans-Jordan
1 marine moved from Greece to 99 Sea Zone
2 cruisers and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to Trans-Jordan
1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 artilleries and 8 infantry placed in Central United States
4 artilleries placed in Eastern United States
5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
2 fighters moved from Shensi to Burma
1 infantry and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 infantry, 9 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Syria to Trans-Jordan
1 marine moved from Greece to 99 Sea Zone
2 cruisers and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to Trans-Jordan
1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 artilleries and 8 infantry placed in Central United States
4 artilleries placed in Eastern United States
5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
14 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Sikang, round 2 : 2/14 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 4 artilleries, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Shensi to Burma
1 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter and 3 infantry moved from Egypt to Trans-Jordan
2 marines moved from Cyprus to 99 Sea Zone
1 armour and 1 infantry moved from Crete to 99 Sea Zone
1 aaGun moved from Greece to 99 Sea Zone
1 aaGun, 1 armour, 2 battleships, 2 carriers, 3 cruisers, 4 destroyers, 1 infantry, 2 marines and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 marines moved from 98 Sea Zone to Trans-Jordan
6 fighters and 1 tactical_bomber moved from Greece to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 116 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to Tobruk
Place Units - British
1 airfield placed in Trans-Jordan
3 artilleries placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0,17
Chinese : 1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bulgaria
1 bomber and 1 fighter moved from Southern Italy to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 marine
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 marine in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Americans: 1 marine
Non Combat Move - Italians
1 fighter moved from Bulgaria to Slovakia Hungary
1 bomber moved from Bulgaria to Southern Italy
1 fighter moved from Southern Italy to France
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from France to Western Germany
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,1,5,2,6,2
Italians collect 5 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 4 fighters and 1 infantry moved from New South Wales to Queensland
2 aaGuns, 6 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from Johnston Island to 30 Sea Zone
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 fighter and 2 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6
ANZAC collect 9 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Greece to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 1 carrier and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 fighter and 2 tactical_bombers moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Volgograd, round 3 : 2/7 hits, 2.67 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Iraq
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Southern Italy
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
2 fighters moved from Southern Italy to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
4 armour and 5 mech_infantrys moved from Caucasus to Rostov
14 armour and 11 mech_infantrys moved from Northwest Persia to Rostov
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 aaGun and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
4 infantry moved from Finland to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
2 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Southern Italy
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
Place Units - Germans
1 carrier placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Germany
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,3,3,6,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -0.33
Russians : -1.33
@Misterblue That was fortunate. Misclicked and didnt send the bomber to Iraq.
Hindsight is 20/20. Last two german turns allied defense has been awful. Should have gone for the win! Attacked your Tambov stack with 0% odds and witnessed a miracle as allies realized too late that they have been shooting blanks!
actually hold please, i need to confirm something. was slightly rushed and now I am worried I overlooked something.
all good.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Volgograd
2 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Volgograd
2 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
1 aaGun, 10 artilleries and 30 infantry moved from Tambov to Samara
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns, 9 artilleries and 15 infantry moved from Tambov to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Buryatia to Amur
Combat Hit Differential Summary :
Germans : 1,00
Russians : -0,33
@ksmckay Just a preview, still need to figure out if I want to move the Russian submarine, and getting distracted so it may take awhile…
Screw it, it’s just a few ipc…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Volgograd
2 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
1 aaGun, 10 artilleries and 30 infantry moved from Tambov to Samara
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns, 9 artilleries and 15 infantry moved from Tambov to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -0,33
@ksmckay If you haven’t gotten started with Japan I might adjust Russia’s ncm a tiny bit…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Volgograd
2 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
1 aaGun, 10 artilleries and 30 infantry moved from Tambov to Samara
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns, 9 artilleries and 15 infantry moved from Tambov to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
Russians : -0,33
@ksmckay My original thinking was that attacking Moscow was a coin-flip (slightly in my favor) where a loss would be a devastating loss for Germany while a win could range from a pyrrhic victory to a death blow. So I wagered that was a battle you were unwilling to take. My second guessing comes from the slim chance that the Axis faces a major backlash before Germany’s turn and suddenly may want a risky battle. So since the cost of making attacking Moscow even more unappealing is low, let’s shift a aa unit over…
slim chance of major axis backlash… very slim I would hope. wont get to this till tonight unfortunately. Been fun so far.
Yes. No rush.