BM3 Pejon_88 (allies+15) vs Majikforce(axis)

  • '23 '22

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            2 fighters moved from 35 Sea Zone to 43 Sea Zone
            2 fighters moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 fighter moved from Queensland to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC lost in 43 Sea Zone
                    ANZAC roll dice for 2 fighters in 43 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                1 submarine owned by the Japanese Submerged
                ANZAC win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 44 Sea Zone to 35 Sea Zone
            2 fighters moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            4 fighters moved from Persia to Russia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : 1,00
    

    Savegame

  • '23 '22

    @Pejon_88 Max defense in SZ112. If equal defensive units are left, kill off UK units first :)

  • '22 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 fighters and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Novgorod to Vologda
            2 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Novgorod to Vyborg
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Germany to 112 Sea Zone
            1 bomber and 4 fighters moved from Western Germany to 112 Sea Zone
            2 bombers moved from Southern Italy to 112 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            2 artilleries moved from Western Germany to Holland Belgium
            1 infantry moved from Tambov to Samara
            1 bomber and 4 fighters moved from Bryansk to Samara
            1 mech_infantry moved from Bryansk to Samara
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters
                British defend with 1 battleship, 1 carrier, 2 cruisers and 3 transports; Americans defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
                    Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the Germans, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 112 Sea Zone
                    Germans roll dice for 1 battleship, 3 bombers, 1 cruiser and 2 fighters in 112 Sea Zone, round 3 : 6/7 hits, 4.17 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 3 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
                    1 cruiser owned by the Americans, 2 cruisers owned by the British, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 1 battleship and 2 bombers in 112 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 5 transports in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 bomber owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
                    Germans roll dice for 1 battleship and 1 bomber in 112 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 fighter and 5 transports in 112 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
                    3 transports owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 54
                Casualties for Germans: 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters
                Casualties for Americans: 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 3 transports
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Samara
                Germans attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/7 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 artilleries moved from Ukraine to Rostov
            4 mech_infantrys moved from Eastern Poland to Ukraine
            2 aaGuns moved from Bryansk to Rostov
            6 artilleries moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Tambov
            3 infantry moved from Bryansk to Rostov
            14 armour and 29 mech_infantrys moved from Bryansk to Caucasus
            2 infantry moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Caucasus
            1 bomber and 4 fighters moved from Samara to Caucasus
            2 artilleries moved from Western Germany to France
            17 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Sweden
                  Germans take Sweden from Neutral_True
            1 aaGun moved from 113 Sea Zone to Sweden
            1 bomber moved from 112 Sea Zone to Western Germany
            10 infantry moved from Germany to Western Germany
            4 infantry moved from Germany to Western Germany
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship
            EDIT: Adding units owned by Germans to Western Germany: 1 bomber
            EDIT: Turning off Edit Mode
            1 destroyer placed in 113 Sea Zone
            3 fighters placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : 0.33
    Americans : 0.00
    Russians : -0.33
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 fighter and 1 infantry moved from Russia to Smolensk
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
            1 artillery, 1 fighter and 1 infantry moved from Russia to Vologda
            1 armour moved from Yenisey to Buryatia
                  Russians take Yakut S.S.R. from Japanese
                  Russians take Buryatia from Japanese
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Russians : 0,33
    Japanese : 0,67
    

    Savegame

  • '22 '16

    TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 20 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
            1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 infantry moved from Hunan to Yunnan
            5 fighters moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 armour moved from Archangel to Urals
                  Japanese take Nenetsia from Russians
                  Japanese take Urals from Russians
            1 armour moved from Manchuria to Buryatia
    

    Savegame

  • '22 '16

    @Pejon_88 Scramble sz 33?

  • '23 '22

    @majikforce Haha that was sneaky! Yes three fighters please.

  • '22 '16

    @Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):

    @majikforce Haha that was sneaky! Yes three fighters please.

    More like desperation. GG You get this one on Japanese dice failures. So frustrating! Gotta take a break from this game for awhile. I’ll post.

  • '22 '16

    @Pejon_88 Did you see how many dice rolls it took to beat Yunnan? Ridiculous!

  • '23 '22

    @majikforce Yeah I got that, still cool move. I guess the battle in Yunnan was the last nail in the coffin, if that is an English expression! 3/3 hits for the Chinese with 2:s or less. Crazy!

    I understand! Just tell me if you want a re-game later when you want to resume playing.

    Well fought under the circumstances with the dice :)

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