Thanks, will hold for @Daaras decision on the scramble then.
Wizmark (X) vs Pejon 88 (L+8) BM3
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That is very uneven I agree! :O
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 harbour and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Italians: 1 marine Battle in 46 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to Queensland 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 3 carriers, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone Place Units - Americans 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Italians : 0,67 Americans : 1,50 Japanese : 0,33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 artillery and 4 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 harbour and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Italians: 1 marine Battle in 46 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to Queensland 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 3 carriers, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone Place Units - Americans 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 artillery and 4 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 1 mech_infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 mech_infantry moved from French Central Africa to French West Africa 1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to French West Africa 3 fighters and 1 tactical_bomber moved from India to Shan State 3 infantry moved from Burma to Shan State 3 fighters moved from United Kingdom to 92 Sea Zone Combat - British Battle in Shan State British attack with 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 2,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in French West Africa British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French West Africa, round 2 : 3/4 hits, 2,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in French West Africa British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in 92 Sea Zone British attack with 3 fighters Italians defend with 1 cruiser British roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 3 fighters in 92 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 fighter Casualties for Italians: 1 cruiser Non Combat Move - British 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from French West Africa to French Central Africa 1 mech_infantry moved from Belgian Congo to French Central Africa 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from French West Africa to Gibraltar 2 transports moved from 66 Sea Zone to 86 Sea Zone 1 armour and 3 infantry moved from French Guiana to Brazil 1 fighter moved from Anglo Egyptian Sudan to Iraq 1 armour moved from Eastern Persia to India 3 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Syria to Iraq 3 fighters and 1 tactical_bomber moved from Shan State to India 2 infantry and 1 transport moved from 72 Sea Zone to 78 Sea Zone 1 battleship and 1 cruiser moved from 80 Sea Zone to 78 Sea Zone 1 destroyer moved from 81 Sea Zone to 78 Sea Zone 3 aaGuns, 6 artilleries and 7 infantry moved from Burma to India 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 mech_infantry placed in Union of South Africa 3 infantry placed in Persia 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Italians : 0,67 British : 1,33 Americans : 1,50 Chinese : 0,17 Neutral_Axis : 0,67 Japanese : -0,33 -
TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Southern Italy to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Romania to Bessarabia 1 submarine moved from 95 Sea Zone to 98 Sea Zone -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Southern Italy to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Romania to Bessarabia 1 submarine moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in Bessarabia Italians attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns, 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 bomber moved from Bessarabia to Germany 3 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Western Germany 2 artilleries and 6 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 armour and 1 mech_infantry moved from Algeria to Libya Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.83 Russians : 0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from Burma to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 cruiser ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 artillery and 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,50 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from Burma to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 cruiser ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 artillery and 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,50 -
TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 5 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Baltic States to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Southern Italy to Ukraine 2 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 3 mech_infantrys moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Finland to Novgorod 1 fighter moved from Finland to Novgorod 1 fighter moved from Belarus to Novgorod 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 5 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Baltic States to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Southern Italy to Ukraine 2 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 3 mech_infantrys moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Finland to Novgorod 1 fighter moved from Finland to Novgorod 1 fighter moved from Belarus to Novgorod 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 4/7 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Ukraine Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 4 infantry in Western Ukraine, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 bombers moved from Ukraine to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 10 armour, 7 artilleries, 23 infantry and 4 mech_infantrys moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 1 tactical_bomber moved from Southern Italy to Bryansk 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 6 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Finland to Karelia 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 8 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : -1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 7 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Vologda to Smolensk 3 fighters and 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Rostov to Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Vologda to Russia 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 7 artilleries, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : -1,33 Russians : -2,00 -
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 2 artilleries and 4 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 bomber moved from Kwangsi to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 3 artilleries moved from Kwangsi to 36 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries and 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Szechwan 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 2 artilleries and 4 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 bomber moved from Kwangsi to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 3 artilleries moved from Kwangsi to 36 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries and 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Szechwan 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Japanese 1 aaGun moved from Hunan to Yunnan 3 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Hunan 2 infantry moved from Kiangsu to Anhwe 1 bomber moved from Tsinghai to Kweichow 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 aaGun moved from Kwangsi to French Indo China 2 mech_infantrys moved from Kweichow to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 2 infantry placed in Shantung 1 fighter placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 2 infantry and 1 mech_infantry EDIT: Adding units owned by Japanese to Kweichow: 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -0.17 Chinese : -1.33 UK_Pacific : -1.00 Japanese : 1.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 4 fighters Germans defend with 1 destroyer Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Caroline Islands from Japanese to Americans EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 bomber moved from 55 Sea Zone to India 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Western United States to Queensland 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Central United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 0,67 Americans : 0,17 Japanese : -0,67 -
I hope you can excuse me missing to do the no-dice battle in Caroline Islands? I could not do all edits during NCM so I will remove the 4 land units beginning of Chinese turn.
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports EDIT: Turning off Edit Mode Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese : -1,00 Japanese : -2,00 -
@Pejon_88 np
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 4 fighters Germans defend with 1 destroyer Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Caroline Islands from Japanese to Americans EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 bomber moved from 55 Sea Zone to India 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Western United States to Queensland 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Central United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports EDIT: Turning off Edit Mode Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 3 infantry moved from Burma to Shan State 1 armour and 2 mech_infantrys moved from India to Shan State 3 fighters and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Shan State British attack with 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 3 artilleries and 3 infantry British roll dice for 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/10 hits, 3,50 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Shan State, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State British roll dice for 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/8 hits, 3,17 expected hits Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Japanese: 3 artilleries and 3 infantry Battle in 119 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 artilleries and 3 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from French Central Africa to Alexandria 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 3 infantry moved from Eastern Persia to West India 4 infantry moved from Persia to Eastern Persia 1 infantry moved from Iraq to Persia 1 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from Shan State to India 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from Iraq to India 1 armour and 3 infantry moved from Brazil to 86 Sea Zone 1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to Egypt 1 fighter moved from 119 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 artillery and 2 infantry placed in Persia 1 armour placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4 British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,1,1,3,1,2,3,3,6,1,3,1,2,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : 0,50 British : -0,50 Americans : 0,17 Chinese : -1,00 Japanese : -3,33 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Belarus to Archangel 1 bomber moved from Germany to Archangel 1 fighter moved from Southern Italy to Rostov -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Belarus to Archangel 1 bomber moved from Germany to Archangel 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 3 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 3 armour and 1 fighter in Rostov, round 2 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Rostov Italians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Archangel Italians roll dice for 1 artillery and 1 bomber in Archangel, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Bryansk 2 mech_infantrys moved from Bessarabia to Bryansk 1 bomber moved from Archangel to Novgorod 2 aaGuns moved from Belarus to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -5.17 Russians : 0.33





