Both Hits to the Aircraft Carrier
Wizmark (L+3) v. Surfer (X), BM3
-
TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 38 PUs; Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone 2 artilleries moved from Poland to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone 4 artilleries and 4 infantry moved from 113 Sea Zone to Norway 2 fighters moved from 113 Sea Zone to Norway 1 tactical_bomber moved from Western Germany to Norway 3 bombers moved from Western Germany to Norway 1 bomber moved from Western Germany to 113 Sea Zone 5 infantry moved from Western Germany to Denmark -
TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 38 PUs; Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Denmark 2 fighters moved from 113 Sea Zone to Denmark 2 bombers moved from Western Germany to Denmark 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to Denmark -
TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 38 PUs; Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 7 artilleries, 7 infantry and 22 mech_infantrys moved from Northwest Persia to Iraq 10 mech_infantrys moved from Caucasus to Iraq 4 bombers moved from Western Germany to Iraq 2 infantry moved from Western Germany to Denmark 2 fighters moved from 113 Sea Zone to Denmark 1 tactical_bomber moved from Western Germany to Denmark -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 38 PUs; Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 7 artilleries, 7 infantry and 22 mech_infantrys moved from Northwest Persia to Iraq 10 mech_infantrys moved from Caucasus to Iraq 4 bombers moved from Western Germany to Iraq 2 infantry moved from Western Germany to Denmark 2 fighters moved from 113 Sea Zone to Denmark 1 tactical_bomber moved from Western Germany to Denmark Combat - Germans Battle in Denmark Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iraq Germans attack with 9 armour, 7 artilleries, 4 bombers, 7 infantry and 32 mech_infantrys British defend with 10 armour, 1 factory_minor, 12 fighters, 4 infantry and 22 mech_infantrys; ANZAC defend with 1 fighter Germans roll dice for 9 armour, 7 artilleries, 4 bombers, 7 infantry and 32 mech_infantrys in Iraq, round 2 : 19/59 hits, 17.17 expected hits British roll dice for 10 armour, 13 fighters, 4 infantry and 22 mech_infantrys in Iraq, round 2 : 26/49 hits, 22.33 expected hits 15 mech_infantrys owned by the British, 7 infantry owned by the Germans, 19 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq Germans roll dice for 9 armour, 7 artilleries, 4 bombers and 13 mech_infantrys in Iraq, round 3 : 10/33 hits, 12.83 expected hits British roll dice for 10 armour, 13 fighters and 7 mech_infantrys in Iraq, round 3 : 14/30 hits, 16.00 expected hits 7 mech_infantrys owned by the British, 1 artillery owned by the Germans, 13 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Iraq Germans roll dice for 9 armour, 6 artilleries and 4 bombers in Iraq, round 4 : 9/19 hits, 9.17 expected hits British roll dice for 7 armour and 13 fighters in Iraq, round 4 : 10/20 hits, 12.17 expected hits 6 artilleries owned by the Germans, 4 armour owned by the Germans, 2 fighters owned by the British and 7 armour owned by the British lost in Iraq Germans roll dice for 5 armour and 4 bombers in Iraq, round 5 : 5/9 hits, 5.17 expected hits British roll dice for 11 fighters in Iraq, round 5 : 9/11 hits, 7.33 expected hits 4 bombers owned by the Germans, 5 armour owned by the Germans and 5 fighters owned by the British lost in Iraq British win with 6 fighters remaining. Battle score for attacker is -49 Casualties for Germans: 9 armour, 7 artilleries, 4 bombers, 7 infantry and 32 mech_infantrys Casualties for British: 10 armour, 7 fighters, 4 infantry and 22 mech_infantrys Non Combat Move - Germans 2 fighters moved from Denmark to 113 Sea Zone 2 artilleries and 16 infantry moved from Western Germany to Germany 2 artilleries and 15 infantry moved from Normandy Bordeaux to Holland Belgium 5 mech_infantrys moved from Slovakia Hungary to Germany 1 infantry moved from Poland to Slovakia Hungary 1 aaGun, 11 artilleries, 33 infantry and 6 mech_infantrys moved from Poland to Germany 1 tactical_bomber moved from Denmark to Western Germany Place Units - Germans 2 armour, 2 artilleries and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -1.33 British : 1.17 Americans : -0.33 -
yeah, that’s the only reason I’m still playing, but really, I don’t have any options. Sit around and get creamed. Or attack in a blaze of ridiculousness. And it didn’t go my way. No surprise. I’ll play another round or so, and see what the Japanese can do. But looks like the end.
-
TripleA Move Summary: Russians round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 34 PUs; Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 4 infantry moved from Timguska to Kansu 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 bomber moved from Russia to Kansu 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Baltic States to Poland 1 infantry moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Belarus to Poland 1 fighter moved from Belarus to Slovakia Hungary 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Slovakia Hungary 11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Russians take Yenisey from Japanese Russians take Yakut S.S.R. from Japanese -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 34 PUs; Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 4 infantry moved from Timguska to Kansu 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 bomber moved from Russia to Kansu 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Baltic States to Poland 1 infantry moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Belarus to Poland 1 fighter moved from Belarus to Slovakia Hungary 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Slovakia Hungary 11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Russians take Yenisey from Japanese Russians take Yakut S.S.R. from Japanese Combat - Russians Battle in Kansu Russians attack with 2 armour, 1 bomber and 4 infantry Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry Russians roll dice for 2 armour, 1 bomber and 4 infantry in Kansu, round 2 : 1/7 hits, 2.33 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians roll dice for 2 armour, 1 bomber and 3 infantry in Kansu, round 3 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Kansu, round 3 : 0/3 hits, 1.17 expected hits 2 artilleries owned by the Japanese lost in Kansu Russians roll dice for 2 armour, 1 bomber and 3 infantry in Kansu, round 4 : 1/6 hits, 2.17 expected hits Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry Battle in Romania Russians attack with 11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys Italians defend with 1 aaGun and 2 artilleries Russians roll dice for 11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys in Romania, round 2 : 21/70 hits, 19.33 expected hits Germans roll dice for 1 aaGun and 2 artilleries in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Italians and 2 artilleries owned by the Italians lost in Romania Russians win, taking Romania from Germans with 11 armour, 12 artilleries, 35 infantry and 11 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Italians: 1 aaGun and 2 artilleries Battle in Poland Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Poland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 armour and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Japanese: 2 armour and 1 mech_infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Poland to Eastern Poland 10 infantry moved from Western Ukraine to Eastern Poland 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Evenkiyskiy to Timguska 1 bomber moved from Kansu to Russia 6 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Russia to Samara 1 infantry moved from Tsinghai to Kansu Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 2 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -2.17 Japanese : -1.17 -
@surfer yes looking bleak in europe for you now…Russians have transformed into a major power. Japanese still have a pile of cash and strong garrisons in the DEI to keep them alive though
-
TripleA Move Summary: Japanese round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from French Indo China to Yunnan 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 3 fighters moved from Java to 43 Sea Zone 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Shan State -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from French Indo China to Yunnan 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 3 fighters moved from Java to 43 Sea Zone 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Shan State Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 3 fighters British defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 2 submarines and 2 transports Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 54 Sea Zone 2 transports owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 26 Casualties for ANZAC: 2 submarines and 2 transports Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to 6 Sea Zone 3 fighters moved from 43 Sea Zone to Java 1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Jehol Place Units - Japanese 1 artillery placed in Kwangtung 2 transports placed in 20 Sea Zone 1 carrier, 3 submarines and 1 tactical_bomber placed in 6 Sea Zone 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
British : -0.17 ANZAC : -1.17 Chinese : 0.33 UK_Pacific : 0.67 Japanese : 1.17 -
I assumed you would attempt to defend the transports with the 2 subs. I won a 1 to 2 dog and ended up killing all units. Perhaps you would have stopped after first sub was killed. I’ll let you decide and can keep 1-2 subs since they could have submerged.
-
@surfer I will edit 1 sub back in thank you…having 2 rolls at 1 with a first strike would seem worthwhile staying but after 1 loss I would have submerged. Didn’t see that move…well played
-
TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to Germany 3 bombers moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to 54 Sea Zone -
TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to Germany 3 bombers moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to 54 Sea Zone 3 fighters moved from 112 Sea Zone to Western Germany -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to Germany 3 bombers moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to 54 Sea Zone 3 fighters moved from 112 Sea Zone to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 10 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 7, airfield = 3 Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 4 fighters moved from Western Germany to 112 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 bomber moved from Germany to Norway 4 artilleries and 4 infantry moved from Iceland to 123 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 123 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Western United States 3 bombers placed in Norway Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
AA fire in Western Germany : : 0.33 Americans : 0.67 AA fire in Germany : : -0.17 -
TripleA Move Summary: British round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter moved from Burma to Yunnan 3 fighters moved from Iraq to 99 Sea Zone 1 fighter moved from Iraq to 99 Sea Zone 3 fighters moved from Norway to Yugoslavia 2 fighters moved from Eastern Poland to Yugoslavia -
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to Germany 3 bombers moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to 54 Sea Zone 3 fighters moved from 112 Sea Zone to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 10 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 7, airfield = 3 Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 4 fighters moved from Western Germany to 112 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 bomber moved from Germany to Norway 4 artilleries and 4 infantry moved from Iceland to 123 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 123 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Western United States 3 bombers placed in Norway Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 41 PUs; British buy 1 airfield, 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter moved from Burma to Yunnan 3 fighters moved from Iraq to 99 Sea Zone 1 fighter moved from Iraq to 99 Sea Zone 3 fighters moved from Norway to Yugoslavia 2 fighters moved from Eastern Poland to Yugoslavia Combat - British Battle in 99 Sea Zone British attack with 4 fighters Italians defend with 1 destroyer British roll dice for 4 fighters in 99 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Yugoslavia British attack with 5 fighters Italians defend with 2 armour and 3 mech_infantrys British roll dice for 5 fighters in Yugoslavia, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 2 armour and 3 mech_infantrys in Yugoslavia, round 2 : 2/5 hits, 2.00 expected hits 3 mech_infantrys owned by the Italians and 2 fighters owned by the British lost in Yugoslavia British roll dice for 3 fighters in Yugoslavia, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 2 armour in Yugoslavia, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the British and 2 armour owned by the Italians lost in Yugoslavia British win with 2 fighters remaining. Battle score for attacker is -6 Casualties for British: 3 fighters Casualties for Italians: 2 armour and 3 mech_infantrys Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Shan State to India 1 mech_infantry moved from India to Burma 4 infantry moved from India to Burma 2 fighters moved from Yugoslavia to Romania 4 fighters moved from 99 Sea Zone to Egypt 1 fighter moved from Shan State to India 1 fighter moved from Iraq to Egypt Place Units - British Turning on Edit Mode EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 airfield, 1 armour and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -1.33 Italians : -0.33 AA fire in Western Germany : : 0.33 Americans : 0.67 Japanese : 1.67 AA fire in Germany : : -0.17 -
@surfer The japanese ability to keep building fleets is very annoying…and the japanese defending in yunnan was even more frustrating!
Didn’t bother you about intercept in w germany as my fighter escort outnumbered yrs significantly…even so the loss of 1 bomber was more than the pathetic damage dealt. :rage:
-
TripleA Move Summary: Italians round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 bomber and 4 infantry British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 2/5 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 93 Sea Zone Italians win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 5 infantry moved from Normandy Bordeaux to Southern France 13 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 1.17 British : 0.33 Russians : -0.17





