In some ways GW-14 is the next evolution of V-3 as far as development. Almost all of the game mechanics are transferred from one game to another. As we are play testing and developing it we are constantly referring to the rulebook for 36 for how to resolve situations/rules in the game and then copy and pasting them into the 14 rulebook. It is a different game for a different time period though so much of it is new. I wouldn’t be surprised if more of the concepts in it are transferred to the next edition of 36 and/or some of the expansions. I’ve been looking at these rules for quite a while now and I didn’t realize that it wasn’t in any of the other rulesets until this.
36 questions as a beginner
I am new to the forum but have been watching heaps of axis and allies for quite some time, I have played global 40 quite frequently in the 2 years I have owned it. Was wondering what extras pieces I will need for the switch to global 36. I saw the checklist but it seems to be a bit weird because their are some units that I don’t think should be their like cavalry for all the nations. Anyway just wanted your thoughts am Australian so shipping is a pain, also whats the thoughts of the spainish civil war expansion? thanks guys for your thoughts.
You can just start with your A&A pieces and substitute as needed. I use mech as motorized, don’t care much for the mountain rules, and other substitutions as needed (medium bombers can be transports, etc). As you run through it a few times, you will see what you think is necessary or just a great addition. I do have jets and strategic bombers. I found certain expansions to work great, such as oil wars.
Just start with the basics and work in more later
Ironically I just spent the entire day creating a list of pieces that you need to build the game. I just finished making the list and tomorrow I will shoot an accompanying video to go along with the list. I will post a link for you tomorrow, Hopper.
@GeneralHandGrenade thanks guys I am a big fan ghg love your vids.