One question I have in V3 is when exactly do the coastal artillery get to shoot at the boats passing through in a narrow crossing. In the section 12.10 it says that a coastal artillery may shoot up to a maximum of three shots per coastal artillery at passing enemy ships at narrow crossings. Do they shoot when a ship enters the seazone, when it leaves the seazone? If a group of ships were just sitting in that seazone do they get to shoot at the fleet each turn? I want to place one coastal artillery in both Picardy and Belgium because it prevents marines from combat moving across the narrow crossings from London, but I couldn’t figure out how they work in this circumstance.
Best posts made by Boardgame Medic
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V3 Coastal Artillery
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RE: Where is everyone located?
I’m in the middle of the USA in Nebraska. I bounce back in forth between Omaha and Lincoln during the school year.
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RE: Where is everyone located?
@barnee it is nice. It makes the drive a breeze.
Latest posts made by Boardgame Medic
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RE: Some Questions on some V3 Optional Rules
Sounds good. We just didn’t know if the optional rule about capturing a territory with a capital ship being produced at a shipyard sort of trumped that specific rule. We have been using the rule you posted instead of the optional rule with france. Thanks!
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RE: Some Questions on some V3 Optional Rules
Thanks GHG for the response. For the 2nd question I guess I was wondering more which rule would trump the other. We have been going with the rolling on the Vichy table but we are trying to figure out which rule is the one that should be used in france. Thanks again for everything! I have been enjoying watching you playing as the comintern with panzer king!
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Some Questions on some V3 Optional Rules
My group have been debating which optional rules to use in V3 and we have come upon a few questions.
1st is regarding rule 15.8, which is the ships under construction rule. This states that capital ships that are being produced are placed at a shipyard and can be captured if the zone with said shipyard is captured. Our first question comes into whether the shipyard can be chosen for the already being produced ships. For example France at the beginning of the 1936 starting position has a battleship being produced but it has two viable shipyards. Does the France player choose which one to have it at or is there a correct starting shipyard.
2nd is regarding the same rule with France. We know France has very specific rules for its navy when France falls, rule 14.4.2, but is the capital ship being produced exempt from these rules? If Germany or Italy capture the territory containing the shipyard with the battleship being produced but it is the last zone required to trigger france falling does it get rolled for on the scuttling table or is it always given to the Victor?
3rd is regarding strategic naval movement, 15.10.
It says at the beginning that only naval transports, loaded land units or aircraft can be moved in this way. But later on it mentions that submarines may start or end at friendly submarine bases. Are subs allowed to use this movement as well as naval transports and their cargo?Sorry for the very nitpicky questions, but my friend and I are very interested in playing correctly and really enjoy diving into all the ramifications of the rules. Thanks for any help.
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RE: Version 2, Abyssinia Lend Lease
From what I can tell it is very difficult. Rules as written prevent any lend lease from being sent to Abyssinia turn 1, barring any extreme declarations of war. It is possible to have Britain or France build a railroad, if you are using the fighting railroads expansion, to kordofan or nubia turn 1 then have USSR send lend-lease turn 2. This isn’t very helpful because Italy almost always attacks turn 1. When my group played version 2, we added a naval port to French Somaliland and allowed France to lend-lease. It still is very hard for Abyssinia to survive but it solves the problem of lend-leasing to Abyssinia. I have seen 1 successful defense of Abyssinia, but it required a deal with USSR to send an anti-air artillery and for France to send a mountain infantry. The defender got lucky by hitting the fighter round 1 and it was downhill for the Italian from there.
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Japanese Carrier-based Planes During Sneak Attack
This is probably a dumb question but I wanted to see how everyone else handles this rule. I was playing a game of version 3 and was planning on sneak attacking the American fleet that was all clumped up in sz 64. I had placed my ships either in sz 56 or 99. When I attacked, my opponent pointed out that the aircraft on the carriers in sz 56 couldnt participate because the aircraft have only 4 movement whereas my fleet carriers had 5 because of the major shipyard and surprise attack. I was wondering if there were different carrier rules in gw36 that I’m missing that would allow the planes to attack with their carriers or do I just need to get long range aircraft in order to pull this maneuver off.
P.S we are using the carrier rules from AA global40 where ships on carriers immediately launch from carriers during their combat movement in order to prevent slingshotting the planes really far. We are happy with this rule in gw36 as well but in this particular situation we were conflicted. Thanks!
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RE: V3 Coastal Artillery
@GeneralHandGrenade so in that case this would only happen when passing through the English channel, Danish straits, or possibly going from sz 50 to 51 as the only path directly goes through a narrow crossing line, but narrow crossings in Hainan, Ceylon and Japan wouldn’t because there are either alternate paths between the seazones or no paths that go directly through the narrow crossing path. Thank you for your help!
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RE: Where is everyone located?
@barnee it is nice. It makes the drive a breeze.
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RE: V3 Coastal Artillery
That’s an interesting idea. We were thinking just when some ships enter the seazone to prevent gaming the system but I don’t know. But I thought they do prevent units from crossing based on 1.20, “the presence of enemy warships, coastal artillery or aircraft on maritime air patrol in the sea zones prevent the crossing.”
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RE: Where is everyone located?
I’m in the middle of the USA in Nebraska. I bounce back in forth between Omaha and Lincoln during the school year.
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V3 Coastal Artillery
One question I have in V3 is when exactly do the coastal artillery get to shoot at the boats passing through in a narrow crossing. In the section 12.10 it says that a coastal artillery may shoot up to a maximum of three shots per coastal artillery at passing enemy ships at narrow crossings. Do they shoot when a ship enters the seazone, when it leaves the seazone? If a group of ships were just sitting in that seazone do they get to shoot at the fleet each turn? I want to place one coastal artillery in both Picardy and Belgium because it prevents marines from combat moving across the narrow crossings from London, but I couldn’t figure out how they work in this circumstance.