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    HBG GW Enthusiast

    @HBG GW Enthusiast

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    Best posts made by HBG GW Enthusiast

    • What Spray Paint Colors Best Match OOB Colors?

      Greetings, Customizing Experts!

      Have people already figured out the best spray paint colors for matching OOB colors?

      Here are the countries I’m interested in:
      ANZAC
      China
      France
      Germany
      Great Britain
      Germany
      Italy
      Japan
      USA
      USSR

      Also, what brand do you guys recommend?

      Thanks so much!

      posted in Customizations
      HBG GW Enthusiast
      HBG GW Enthusiast
    • The FAQ Thread

      Let’s have a thread relating to Frequently Asked Questions. I’ll try to keep up with questions which have been answered and outstanding issues which still need to be addressed.

      Outstanding Questions Which Still Need Definitive Answers
      Question from insaneHoshi: Does an Island Nation such as the UK and Japan count as blockaded if their remaining naval facilities are damaged?

      Map Question from insaneHoshi: Are the Bearing Sea and Hudson Bay sea zones adjacent, specifically for flying units?

      Question regarding the process of declaring intent/declaring war: If a nation begins moving a naval force intended for an amphibious assault while they’re at peace, is it automatically assumed to be a declaration of war for the purpose of determining peacetime income increases? For example, if a British landing force departs during the combat movement phase with the intention of landing units in Japan before either side has declared war, does this mean Japan is allowed intercept the invasion fleet without triggering USA’s 5 D12 worth of peacetime income increase? Or does Japan have to declare war first in order intercept and attack the British fleet? I don’t find it feasible that a nation can’t deal with an invasion headed their way without having to make the unprovoked declaration of war.

      HBG GW Enthusiast responded with one perspective:
      Because the moving player has to announce their intent first, it would seem they have to declare war during the combat movement phase when they move into the final sea zone if they will be attempting an amphibious assault. If the Japanese have a fleet in the same sea zone where the British are attacking, the British would be the ones declaring war and no 5D12 is invoked. The Japanese fleet would battle with the screening fleet and if it won, then the amphibious assault would be stopped. However, if the British move to a sea zone where the Japanese fleet is and do not announce they are performing an amphibious assault, but instead announce they are moving through that sea zone to an adjacent one [where the Japanese player is worried the British will invade], in order to interdict the British fleet before it moves to that next sea zone where it will possibly conduct an amphibious assault, the Japanese would have to declare war on the British to try and stop them before they leave. That would incur the 5D12 penalty. And the delicious thing is, the British player may have just been feinting!

      General Hand Grenade had a different take:
      Let me simplify this for you.

      1. It is my turn and I’m not at war with you.
      2. I can move as many of my units as I want after my production phase is over. I don’t need to say anything to you or anyone else around the table. If you want to declare war on me (or anyone else wants to declare war on any other nation for that matter) you may do so at any time if the rules regarding declarations of war permit.
      3. When I’m done moving I have to tell you if I’m attacking you, what I’m attacking with, where I’m attacking, what kind of attack it is (strategic bombing, carpet bombing, regular combat, screening force, MAP, convoy raiding, amphibious assault, or anything else you can do to your opponent).
      4. All nations that I have attacked can now react to my attacks (scrambling, submerging, interception).
      5. Combat begins in the order that I specify. I don’t have to actually say I’m declaring war on you if I don’t want to. Telling you that I’m attacking you in step 3 here ^^ will suffice as a declaration of war.
      6. After all combat has been resolved, the consequences of everything that has happened can now be resolved (income increases, alignments, basically anything in the rulebook or the reference sheets that specify some type of consequence to these actions that have taken place).
      7. I finish my turn. I am probably doing the last 2 phases as you and the others are resolving the consequences.

      Can Militia Be Built From Factories?
      Noneshallpass responded with one opinion: Of course, they do not require a factory, but can be built in any land zone, even in a territory containing a factroy
      However, I think that normal restrictions would still apply, even if you have a factroy (number per turn up to IPP value, min. 1. Max 1 in captured land zones).

      Bretters responded with another opinion: militia CAN take up factory slots- if they are taking up factory slots, they are not bound by the you can build x amount of militia per turn in a given territory. that number is based on placing militia and NOT using a factory to produce the militia.

      Probable Errata
      Table 4-7 says:
      “A neutral Republican Spain will align with the USSR if attacked.” Does this include a DOW? Or just an attack?
      HBG GW Enthusiast responded: It should be DOW in my opinion.

      Answered Questions:
      Sea Zone 25 and Coastal Artillery at Narrow Crossings. If there are some naval units in a sea zone on one side of the narrow crossing and other allied naval units on the other side of the same sea zone, and enemy naval units enter the sea zone and engage in combat, does the defending player have the option to move the more distant naval units through the naval crossing and expose them to fire from the coastal artillery? Does the defending player also have the option to keep the more distant naval units out of the combat? How is such a situation handled?
      Answered by GeneralHandGrenade: It has nothing to do with naval battles or blockades taking place in Sea Zone 25. It is all one sea zone.
      Example - Germany is at war with both UK (ships entered in the south but didn’t pass through the narrow crossing) and US (ships entered in the north but didn’t pass through the narrow crossing). Germany enters Sea Zone 25 and conducts combat with both UK and US ships. Again, it is all one sea zone.
      The only time the Coastal Artillery gets shots is if enemy ships pass through the sea zone (enters one side and exits other side of the sea zone, even if that is on a subsequent turn).

      If a submarine is in a sea zone and a surface ship enters that sea zone, the submarine has the option to engage the surface ship or to decline such an engagement. If the submarine declines the engagement, in the subsequent non-combat movement phase, can the moving player just move other naval units through that sea zone as if the submarine does not exist? Or does a submarine that didn’t choose to engage stop non-combat movement? A follow on to this is if a plane on MAP tries to kill a submarine. It misses it’s attack roll on the first round and the submarine chooses to submerge. Does this submarine prevent movement in the subsequent non-combat movement phase?
      Answered by GeneralHandGrenade: Submarines DO NOT block movement on non-combat movement. Whether a submarine has submerged or not is irrelevant.

      Chinese VPS: Since KMT and CCP share home country territories, does either faction holding on to territory subtract VPs from the other? Does this effectively mean that China VPs for either faction is all or nothing and is that intentional?
      Answered by Noneshallpass: Yes, they are part of different alliances.
      Further Clarified by GeneralHandGrenade: Only territories that are worth IPP’s would prevent the opposite Chinese faction from counting VP’s. The same rule applies as with the other nations with subtracting points for those territories lost. Note-The 2 factions don’t count as foreign countries.

      Can either Chinese faction Lend Lease? When they are a major power?
      Answered by Noneshallpass: Only Major Powers may lend-lease (0.9 Glossary). KMT or CCP becomes a Major Power once its land zone IPP values add up to 13 IPP.
      Further Clarified by GeneralHandGrenade: 7.9 Lend Lease on page 32 states that Major Powers may lend lease to other Major Powers and Minor Powers. Although it has been omitted from the Chinese Reference Sheets, they do have the ability to lend lease when they evolve to a Major Power. Since it hasn’t been listed, I would say that there is no restriction on who and when they can lend lease. Things like this will be clarified further in V4.

      Can a Fighter participate in intercepting a bomber and a battle defending a territory in a single turn?
      Answered by Noneshallpass: No, you have to decide what it does and declare your interceptors (Table 9-9).
      Further Clarified by GeneralHandGrenade: The only way any unit can participate in 2 different battles in a single turn is when they are blitzing.

      When do aircraft count as being “On a carrier” when it comes to auto MAP and the optional Carrier planes retreat rule?
      Answered by Noneshallpass: Planes in a sea zone with a carrier are on the carrier and may also be considered to be on MAP. Planes in a sea zone with no carrier can only remain there on MAP.
      Video on this issue by GeneralHandGrenade: https://www.youtube.com/watch?v=0AaJxeTalbs&t=799s

      Can a fighter scramble to defend: the strategic bombing of a facility with AA, the strategic bombing of a facility without AA (railway), an unescorted convoy line, an escorted convoy line, an AWS convoy line?
      Answered by Noneshallpass: Scramble to defend all facilities, yes (see Errata). Convoy lines no, only aircraft on MAP may participate (Table 9-7).

      Can Russia game its income by declaring war on Germany as soon as possible, and then declaring war on every single neutral around its home country to force them to become German owned and get like 8d12 income in July 1939?
      Answered by Noneshallpass: No, as the increase you are referring to is peacetime income (USSR NRS v. 3.3). At war before full wartime income, it will only get the Sleeping Bear roll.
      Further Clarified by GeneralHandGrenade: The D12’s you refer to are Peacetime increases.There is no possible way they could be aligned to Germany, Italy, or Japan if you were not also at war with one of those nations. They would only be Controlled by if you were at peace.

      Can you lend-lease to nation you are at war with (if all other conditions are met)?
      Answered by GeneralHandGrenade: The Reference Sheets are very clear on who a nation can lend lease to and under what conditions. There are no restrictions as to whether or not you can lend-lease to a nation you are at war with given the other conditions are met. If you are lend leasing to your enemy then you are probably playing the game wrong. Rarely would that be in your best interests.

      USSR’s Ice Free VP is as follows “Score 1 Victory Objective if the U.S.S.R. possess one of the following (a) a Major Naval Base with a sea zone # of 8 or greater or (b) Crimea and Istanbul.” While it is obvious that the intention is that any Black Sea Major Naval Base doesn’t count unless Istanbul is soviet occupied, however rules as written don’t actually seem to restrict this, as the Black Sea has sea zones of 31 and 32 and any naval base there would count (rules as written). Also this means both Leningrad and Vladivostok count towards this VP (despite them not exactly being Ice Free Ports; which is a bit weird in my eyes.).
      Answered by GeneralHandGrenade: The Victory Point is awarded as written. The name of the VP was never changed from V2. There will be a drastic change in the VP’s and how they are awarded in V4. It’s possible we might reveal them at the Spring Offensive this July in Prince George. If not then it will be in the fall on a YouTube game.

      Can Fighters/Tactical Bombers land on friendly/aligned aircraft carriers. For example an ANZAC plane landing on an American Carrier? In the US turn if the carrier combat or non-combat moves, does the ANZAC plane come with it? Does it participate in any attacks?
      Answered by GeneralHandGrenade: Yes you can land your fighters/tactical bombers on an aligned carrier. They will participate in defensive combat but will not be used on offence by the owner of the carrier. They will move with the carrier but will only be considered as cargo. They will fly and fight on offence only on their own turn. The rules regarding damaged carriers still apply to them.

      Assuming an evolved Chinese power, Does the USSR and CCP (or USA and KMT) share rail movement or no? Can the USSR rail 2 units in the USSR and then can CCP rail 2 units?
      Answered by GeneralHandGrenade: The USSR and CCP are 2 different nations. The US and the KMT are 2 different nations. Their economies and per turn limits are separate from each other.

      A German submarine is in a sea zone with a British destroyer and an escort carrier with a fighter on board. On the British turn the fighter goes on MAP and attacks pairing with a destroyer. The submarine is hit and decides to defend, and it rolls a 1 and gets target selection. Can it target select the escort carrier?
      Answered by GeneralHandGrenade: The rules for target selection are defined clearly on page 38 under the heading “All Rounds of Combat.” Since the submarine only scores hits on ships, it is up to the owner of the submarine to decide which ship they choose as a casualty.

      When are units subject to terrain rules that affect their movement. Lets assume three Land Zones: LZ1: Mountain, LZ2: no terrain, LZ3: no terrain. If a tank starts in LZ1 can it move to 2 and then 3? If a tank starts in LZ3 can it move to 2 and then 1?
      Answered by GeneralHandGrenade: To simplify this for everyone, movement through terrain is best described this way; The territory you are standing in does not count when it comes to movement. Assume you are standing right at the border. The first territory you encounter determines what type of terrain you are moving in. If there are no terrain features you have to cross in the first territory you cross then you can move into a second territory if your unit has movement points left. Cavalry is the only unit that could move through a territory with terrain (mountain) and into a second territory.
      On the other hand, there are restrictions involving blitzing. For instance, you cannot blitz out of a city. That means that if you moved into a city on combat movement phase and successfully conquered that territory, then you can’t subsequently move into a second enemy territory as a blitz.
      You can’t blitz into a mountain territory or over a mountain border. That means that you can’t attack an enemy territory with no terrain on combat movement and then blitz into a second enemy mountain territory and conquer it. You could, however, move through a friendly territory with no terrain and then attack a mountain territory as that is not considered a blitz. The first territory you entered did not restrict your movement.

      If a player makes any act provoking a declaration of war during their combat movement or conduct combat phase, are that player’s ships automatically forced into combat with enemy ships they share a sea zone with, or are they able to leave the zone without engaging in battle (as was the case in 1940 2nd edition)? Furthermore, if the player does decide to remain in the sea zone and conduct combat, are their ships not allowed to retreat since they started in the same zone that the battle is taking place?
      HBG GW Enthusiast responded:
      This is tricky because you can declare war at any time. If war is declared at some phase that is not combat movement, for example, then you may have naval units sharing the same sea zone. Page 3, Sharing Sea Zones, “When naval unis of Major Powers that are not at war suddenly come to be at war…units do not participate in combat until one power makes a new combat move during the combat movement phase against the other units in that zone. Either side can move out of the zone freely without triggering an attack.” But if the declaration of war is occurring when you enter the sea zone during the combat movement phase and declare war [this is “one power makes a new combat move during the combat movement phase against the other units in that zone”], then it will lead to combat in the following combat phase. If you declared war during the combat phase (weird timing, but still legal/possible), then you’d have to wait until the next combat movement phase and the naval units would be allowed to leave without combat.
      Regarding retreats, the attacking player would be allowed to retreat to an adjacent sea zone that at least one attacking ship came from. So if the attacking player started the turn sharing a sea zone with enemy naval units, declared war and attacked the enemy naval units in that sea zone, then they could not retreat (in my opinion).

      Did historical board gaming design Global War 1936-1945?
      HBG GW Enthusiast responded: Yes… Here’s the first in a video series by General Hand Grenade, talking with Morten, the designer of Global War '36 v3. https://www.youtube.com/watch?v=BHlrbXLCdwo

      If NOT using optional rule 15.3, is it true that planes cannot land on newly placed carriers? Newly placed carriers may not be used to guarantee land spots, correct? Thus, effectively, a carrier must sit naked for a turn after it is built. This is discussed in more detail here:
      https://www.axisandallies.org/forums/topic/36743/aircraft-carrier-rules-in-v3-a-new-way-of-thinking
      Answered byMunck (v3 Game Designer, Morten): "Units must be placed at a factory you have possessed since the start of the turn.”
      11.1 also specifies that ships are placed at Shipyards.
      As Carriers cannot be placed at a Factory, aircraft cannot be placed directly on Carriers.
      Using optional rule 15.3 changes this. Part of that rule is about placement.

      Do controlled (not aligned) minors have a home country for the purposes of lend lease and militia? Can they move militia in that home country?
      Answered by NoneShallPass: There is a reference to Minor Power Home Countries in rules 9.24 and 11.5. In the Glossary, it specifies that “For a Minor Power the Home Country includes the primary nation but not its colonies, islands or conquered land zones.” So yes, they do have a Home Country, so they can receive lend-lease (rule 11.4), but the rules also state that Mililia may only move within a Major Power’s Home Country (rule 12.2).
      HBG GW Enthusiast added: For a minor power the home country includes the primary nation but not its colonies, islands or conquered land zones.

      We just did the Vichy rolls for territory, and there are some territories missing from the Vichy sheet. We assumed Morocco and Tunisia should go with the roll for the Algerian territories? Do Syria, Yemen and Oman get their own roll together?
      Answered by Trig: Only roll the territories listed together together. Anything else is rolled by itself (Syria, Morocco, Tunisia). Also, Yemen and Oman are NOT French. They are independent (that roundel center is black).

      When damaging a railway, is the entire railway network in a land zone affected, or is just one of the boarder crossings affected? Also if its the latter, can you specifically bomb a railway’s connection to a facility (like a shipyard)
      Answered by Mark the Shark: You can bomb a railway to break the chain, you can also bomb a port or other naval facility to make them useless until repaired.

      Regarding coastal artillery at narrow crossings, the current rule states that the only time the Coastal Artillery shoots at opposing naval units is when enemy ships pass through the sea zone (enters one side and exits other side of the sea zone, even if that is on a subsequent turn). It is difficult to track naval units that may pass through on subsequent turns. For example, if the British navy is already sitting in SZ 25 when Germany places a coastal gun facing SZ 25, does the British navy ever get shot at, when they leave the SZ, in either direction? Or if some British naval units join that fleet from the North, and other British naval units join that fleet from the South, do I need to keep all three fleets separate, as they would follow different rules when leaving the sea zone?
      Answered by Trig: That is currently the RAW. (+FAQ) You can enter, not get shot at, and then leave. However, if you cross by the guns when you leave you get shot at. Though this works, it is clunky.

      If France obtains a tech before it surrenders does Free France have access to that tech? Does Vichy France have access to that tech?
      Answered by Noneshallpass: Free France is a minor power (Rule 4.2), not France, and so I would say no.

      If France obtains a tech before it surrenders, if Free France later evolves to a major power, do they gain any priorly unlocked French Tech and/or resume their tech rolls where France left off?
      Answered by Trig: I would say yes, as it says in 14.4.1 that "if the French surrender conditions are reversed, then Free France will become “France” again.

      Off the Free France reference sheet: “Free France may receive lend- lease in its capital.” It seems meant as an exception, but is the exception that Free France may ONLY receive lend-lease in its capital? Or that Free France may receive lend-lease in its capital, no matter whether there is a supply path or not? Meaning, Free France would still be able to receive lend-lease in other territories, following the standard lend-lease rules. And is there any limit to the value of a lend-leased unit to their capital? As they might pick a capital with no supply path, it seems unlikely that you would limit them if they chose a capital with a minor port, for example.
      Answered by Trig: According to the rules, you lend lease must be delivered to the home country of a nation. Free France considers France its home country. If there is a Free France, they probably don’t own this. Tus, I see this rule as exempting them from the home country requirement so that they can receive lend lease. I would assume that since it is not stated, the standard lend-lease rules for capacity, restriction, and interdiction would apply. Meaning you need a port in you capital to get lend-lease. (Not that that should be hard to find.)

      Can Free France build a port? It is not on their build chart. Same with China. Are facilities a universal option, or just for major powers. For instance, France can build a minor factory, but I don’t believe China can.
      Answered by CaptainNapalm: I do not think Free France may build any facilities, other than the minor factories specifically stated.

      If Free France becomes France, do they now regain all French conditions, in particular surrendering?
      Answered by Trig: I would say that France regains its surrender conditions and other such major power things, but that could be FAQed. I do know that this leads to a problems with the special things such as reforming Vichy and losing the French treasury if it falls again.

      Can the USSR Scorched Earth canals? According to the FAQ, “facilities” are “All man-made structures”. See 1.4: “Land zones may have various man-made structures in them referred to henceforth as facilities.” Canals are man-made structures, ergo rules say they can be destroyed? I don’t think this is intended, after all the USSR shouldn’t be able to take the Suez or Panama Canals and be able to fully destroy them in a couple turns, right? I however find the idea of doing so hilarious.
      Answered by Trig: Canals are mentioned as part of facilities in an earlier section. So I say yes. Let the rioting commence.
      Answered by InsaneHoshi: The FAQ should be updated from “any man-made structures” to “any player made structures” or something like that.

      Does Spain continue to receive recruitment rolls after the conclusion of the Spanish Civil War?
      Answered by CaptainNapalm: No, Spain does not continue to get recruitment rolls after the Civil War is over.

      When you get radar, can you now scramble unlimited from your airbases. Does this apply to your allies as well?
      Answered by InsaneHoshi: They can scramble all of them. Radar affects the air bases, not the fighters (in this capability).

      What, if anything, happens to Vichy France if Paris is liberated?
      Answered by InsaneHoshi: Nothing currently.

      When France and British are aligned, if France declares war on Japan but Britain does not, can the British move a unit into a French land zone in the pacific and prevent Japan from attacking that land zone (French land zone with British unit) unless Japan declares war on the British?
      Answered by Trig: I believe so.

      The rules state that IF the CCP possesses a land zone adjacent to a Soviet-possessed land zone in the production phase it MAY purchase artillery and AA guns. These must be placed in this adjacent land zone.
      Answered by Noneshallpass: “If CCP possesses a land zone adjacent to a Soviet-possessed land zone in the Production Phase it may purchase Artillery and Anti-Aircraft Artillery. These must be placed in this adjacent land zone.” (CCP, v.3.4).
      At first, CCP as a minor power may only purchase Infantry, Militia, Cavalry and Mountain Infantry. “CCP may place infantry-class units and Cavalry in any Chinese Home Country land zone if they Possessed the land zone since the start of the turn. No factory is required. A maximum of 3 units per land zone per turn may be placed.”

      Having a territory adjacent to a Soviet land zone simply adds the option of purchasing AA and Artillery. These are still CCP purchases that must be paid for with the CCP income but with an additional placement restriction (adjacent to the Soviet territory).

      Fortifications are built on the BORDER of a land zone. Again, my common sense indicates the player has to indicate what BORDER that fortification is protecting so if land zone borders 3 adjacent land zones it can ONLY protect ONE of those borders, not all 3. (Exceptions would be those indicated in the rules such as islands, cities and special areas). Is this correct?
      Answered by Noneshallpass: You are correct. You must specify on which border the fortification is built if there are multiple borders.
      “Fortifications are placed on the border of a land zone and protect from attacks across that border.” (Facilities v.3.2)

      It is my assumption that ONCE the SCW is won by either side, the special events table is not used anymore?
      Answered by Noneshallpass: Correct. It’s not explicitly said in the rules, but there is no more purpose to the special events once the SCW is over, as the remaining victorious Spanish forces will be simply be set by the victorious player (Rule 13.1) and will not be moved for the rest of the game (unless a major power attacks neutral Spain).

      Infantry may be upgraded by paying 1 IPP to promote them to motorized infantry. Could the infantry be upgraded to mechanized infantry instead?
      Answered by Noneshallpass: The basic rules allow only the upgrade of Regular Infantry to Motorized Infantry for 1 IPP if they are in as supply path (Rule 12.2). All Mechanized Infantry must be built from a factory. However, the Elite of the Third Reich expansion contains some additional upgrade options.

      Can you move Advanced Artillery or Advanced SP Artillery in the Combat Movement Phase and then conduct an attrition attack?
      Answered by GeneralHandGrenade: To make an attrition attack you cannot move the artillery on the combat movement or non-combat movement phase. You would declare that they are going to make the attrition attack and then roll for it on the first round of combat only. You could move other units into the territory you are attacking and use them as well for regular combat. The key is that your artillery making the attrition roll doesn’t move at all that turn.

      Can a nation contribute a negative victory point total to its alliance?
      Answered by GeneralHandGrenade: A nation cannot go below 0 Victory Points.

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: What Spray Paint Colors Best Match OOB Colors?

      @captainnapalm I’m in rural Minnesota. The store is called “Fleet Farm.” Their selection is insane. So many colors. And if you need tack for your horse, or automotive supplies, or you want to buy a riding lawn mower, or lumber, or basically anything, they probably have it!

      posted in Customizations
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @noneshallpass said in The FAQ Thread:

      @generalhandgrenade in you Declarations of War video, when you move your British fleet next to Tokyo you say
      « I didn’t tell you that was a combat move. I don’t have to declare War on you yet. ».

      Obviously if you are doing it during your Combat Phase, you will have to attack something in that zone by the end of the turn, so Japan knows that if he wants to block you he must declare war when the fleet enters zone 65 first.

      There has to be some leeway for the players to figure out the timing of the declaration of War, especially if you skip over the zone that you have to go through to get to Tokyo when you move your fleet.

      Well, I can see situations where you move during the combat movement phase, even when you do not plan to declare war that turn. I agree we need clarification here, but on Page 34, 8.2 During Combat Movement, there are two examples which seem to argue that you could move during the combat movement phase, without necessarily declaring war. “Example: Germany wants to move two heavy cruisers into a sea zone with a medium bomber on MAP. it must do so during the Combat Move Phase even though the aircraft could decline combat if it wishes.” At the end of section 8.2, it reads, “Note that combat may not always occur as sometimes one or both players will be given the choice to engage in combat or not.” I like my interpretation better than GHG’s where the attacking player doesn’t “skip over the zone you have to go through to get to Tokyo” and instead announces his intention to move through that zone to get to the sea zone adjacent to Tokyo.

      Several threads above, I wrote something like: The Attacking (moving) player’s intent needs to be declared upon entering a sea zone, sea zone by sea zone. The announcement is something like, “My fleet enters this sea zone and intends to keep moving to this next sea zone. Do you want to declare war before I leave?” The Attacking player’s fleet reaches the final sea zone they want and they announce, “We now declare war because we are going to try to perform an amphibious assault with these ships/units.” If there are enemy naval units, the Attacking player adds, “These units are my screening force.”

      It seems GHG disagrees with that approach, but I think it is elegant, fair, and clear. The core principle with my approach is the the attacking player announces their intended actions in a sea zone when they enter a sea zone. Most of the time, it won’t matter, but when it does matter, it’s clear as can be. With GHG’s proposed system, you have fleets skip over sea zones; Attacking players moving so that the Defending player declares war, but then the Attacking player undoes their movements and attacks somewhere else; and a new rule where sometimes the Attacking player has to announce their intention when they enter a sea zone, but other times they do not. But little, by little, we polish the surface of the mirror to perfection, my friends! Clarification by clarification! 8 )

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: Militia questions

      Page 49, Militia, “Militia can only move within a Major Power’s Home Country.”

      Militia cannot use strategic movement if they aren’t in home country. A great example is the Tannu Tuva militia. Tannu Tuva is not home country for the USSR, so you cannot move the militia. Because militia can only move “within” home country territories, I don’t see how one could move militia by transport. If you moved militia via strategic rail movement, it would need to start in home country, end in home country, and trace a path through only home country territories.

      I don’t know of a specific rule forbidding Spanish nationalist or republican militia from moving and attacking in Spain, but I think there should be such a rule due to the precedent of Chinese CCP and KMT militia. Chinese militia cannot move within China until after China evolves to a major power. This would suggest to me that Spanish militia cannot move and attack in Spain. You could make an argument that since there is no defined list of Spanish home country territories, then the Spanish militia is not allowed to move. I guess that’s where I’d come down on that particular issue.

      I have found militia you gain from aligned minors to basically be permanent garrisons. You cannot move them. One option is to upgrade them to infantry (Page 47), but remember this requires a supply path. If the USSR wants to make use of the militia in Tannu Tuva, it will require that a rail be built into Tannu Tuva. Since that territory is mountainous, such a rail would cost 4 IPP, as much as 2 militia! So the only thing that makes sense is to leave the militia in Tannu Tuva as a permanent garrison unit.

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: Militia questions

      @noneshallpass Excellent point. Your point about the Major Power clause is conclusive. Brilliant, as always, my friend!

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • USA Peacetime Income Increases for Japanese Battleships and Carriers

      Regarding the USA peacetime income increases for Japanese battleships and carriers, I had been playing that the USA went up 1 when you placed the battleship/carrier on the production chart, then another 1 if you placed the same battleship/carrier on the map. It says, “+1 (each time)”. Have I been doing that wrong? Do you only pay the +1 penalty once, per ship, or do you pay twice like I was thinking?

      Also, now that I know you MUST place the battleship/carrier once it reaches the place units box, it seems wise for Japan to hold their development of these ships at stage 2 if they want to avoid the penalty for placement.

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @insanehoshi I would say that the current rules allow lend-lease of special units like Katyushas. I would also say since you are limited to building two special units, you cannot skirt the max of 2 via lend-lease. But to borrow from the Big Lebowski, “That’s just my opinion, man.”

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: Scorched Earth

      @didier_de_dax said in Scorched Earth:

      Hey!

      Sorry to ask that on this old topic, but I have questions about scorched earth.

      -How many times can we use scorched earth ability per turn, I believe it’s only one territory per turn?

      -Are the facilities remove from the board? Or just taking the maximum damage they can? When you use this ability on a territory.

      -Can we move a factory (with the other USSR special ability) and then destroy the other facilities in that area?
      The correct question should be: “when the factory movement ability is decide? Before or after the combat movement" (witch is the phase where you can use scorched earth).

      Hey, Didier! NP bringing up old topics. 8 )

      You can use Scorched Earth an unlimited number of times in a turn! Go to town, my friend!

      If you use sculpts for your facilities, they can be removed. If you want to use damage markers, you can. Think about it this way: You are the one doing the sabotage, so you get decide how you want to damage the facilities. A minor port would cost 3/3 to produce, but only 2/2 with improved construction. If your enemy had improved construction, he could repair a fully damaged minor port for 8 (one turn), or build a new one for 2/2.

      You can’t move a factory if you destroy the rail out of that territory via Scorched Earth that same turn, because the factory moves during non-combat movement using strategic rail movement. However, you could do Scorched Earth that same turn in the same territory on other facilities like rail leading to other places.

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: Searching for Memo G!

      @theveteran Jinx’s podcast is a great way for people to get to know members of our community better! 8 )

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast

    Latest posts made by HBG GW Enthusiast

    • RE: Enthusiast's List of Miniature Sites

      @christophfromgermany Excellent post, Christoph! You should join us on Discord!
      https://discord.gg/a7bPbWgk

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: Enthusiast's List of Miniature Sites

      @zone56 Happy to help! Let use know what your experience was like. Do you know about ABGB’s discord for Global War '36?
      https://discord.gg/fKBcDUXG

      There is a lot of activity there, whereas this site is not as active for GW36.

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • Enthusiast's List of Miniature Sites

      Here is my list of websites selling A&A miniatures. Respond to add to this list!

      Alternate Ending Games (High Quality, Slightly Higher Price, Scalable): https://www.alternateendinggames.com/

      A&A Boardgaming (High Quality, Painted, Expensive): https://www.axisandalliesboardgaming.com/

      Combat Miniatures (Excellent): https://combatminiatures.org/collections/all

      EBard Models on Shapeways (Excellent): https://www.shapeways.com/shops/ebardmodels

      Field Marshal Games (note: I only use this website to purchase HBG Battle Piece “Sets”): https://fieldmarshalgames.com/category/battle-pieces/

      Historical Board Gaming (The Gold Standard): https://www.historicalboardgaming.com/

      I Will Never Grow Up (Lower Quality, Lower Price): https://iwillnevergrowup.com/product-category/minis/minis-ww2/

      XP Forge (Difficult Website to Navigate, Great Selection, Scalable): https://xpforge.com/shop

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @mike141500 Most people have migrated to the Discord server for questions regarding the rules. A wonderful player who is very dedicated to the community, A Board Gaming Bro, created the discord channel: https://discord.gg/G5gYY58b
      There is a section on rules questions. Also, check out A Board Gaming Bro’s youtube channel for awesome tutorials on how the game is played! https://www.youtube.com/watch?v=bXjncqQ9mzU
      Welcome to the community! You have selected an incredible game!

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @mike141500 I’m braindead! 8 ) Ok, now what specific peacetime income are you talking about? Are you wondering if CCP DoW’s Japan, does Japan attacking into land zones on a turn lower their oil trade income? It does. Are you wondering if France’s peacetime income increases +1 for this, it does not because the +1 is triggered here for Japan DoWing China, not the reverse.

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @mike141500 said in The FAQ Thread:

      Does the CCP declaring war on Japan first, mean Japan can attack China without triggering any peacetime income?

      If you review the China CCP National Reference Sheet, you will see that in order for the CCP to declare war, they must have evolved to a Major Power. Are you referring to a situation where the CCP has evolved to a Major Power, or does that answer your question?

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @insanehoshi InsaneHoshi is the best! He’s much better at explaining than I am! 😄

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @plasticknight Yes. In the second scenario, if the Home Fleet moves into Sea Zone 11, then the German player will cower and not scramble any fighters because the Home Fleet would annihilate them. So then, the MAP+DD pair would get their single rolls to hit any German subs. If they got a hit, the hit submarine could fire back, attempting to kill the Destroyer. If they missed, the submarines would submerge.

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @plasticknight It is my understanding that with your first scenario, the German player could scramble the fighters to support the submarines. The restriction on the MAP+DD pairing is limiting to the attacking player in this scenario, not the defending player.

      My take on how the situation would work with your second question is:

      1. The attacking player moves multiple attacking ships moving into SZ11. Following Page 37, “Clarifying Ordering Effect”, the attacking player announces his intention.
      2. The defending player announces what he wants to do with his submarines - intercept the moving units, or allow them to continue moving. Let’s say the defending player does not intercept.
      3. The attacking player completes all combat movements.
      4. The defending player now gets to decide if he wants to scramble fighters from Western Germany. Let’s say he does so.
      5. The attacking player rolls for all his units, but tracks separately if his MAP and DD get hits.
      6. The defending player will select his casualties. If he wants, he can pick submarines to be killed by non-MAP+DD pair, but if he doesn’t want that, he would take all the non-MAP+DD pair hits on fighters, then take any left over MAP+DD pair hits on the submarines.
      7. At this point, the defending player can decide if he wants his submarines to submerge, or roll. He can even decide that if he wants a submarine that is going to die shoot back before dying.
      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast
    • RE: USSR entering China

      @trig Right you are, Trig!

      posted in Global War 1936
      HBG GW Enthusiast
      HBG GW Enthusiast