@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 3/8 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 bomber moved from Western United States to Queensland
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
5 bombers placed in Western United States
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - British
1 infantry moved from Bulgaria to Yugoslavia
British take Yugoslavia from Italians
1 infantry moved from Greece to Bulgaria
1 artillery and 3 infantry moved from Algeria to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Scramble sz 112?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 3/8 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 bomber moved from Western United States to Queensland
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
5 bombers placed in Western United States
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 infantry and 5 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Bulgaria to Yugoslavia
British take Yugoslavia from Italians
1 infantry moved from Greece to Bulgaria
1 artillery and 3 infantry moved from Algeria to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Combat - British
Battle in Norway
Battle in Southern France
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win, taking Norway from Germans, taking Southern France from Italians with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 fighters and 2 tactical_bombers moved from Persia to India
3 fighters moved from Persia to Russia
1 infantry moved from Iraq to Persia
2 fighters moved from 94 Sea Zone to Iraq
1 carrier and 2 destroyers moved from 94 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to United Kingdom
Place Units - British
5 transports placed in 110 Sea Zone
1 armour and 1 infantry placed in Persia
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
Dam, Burma really hurts!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Romania to Bulgaria
1 infantry moved from Albania to Greece
Italians take Greece from British
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Romania to Yugoslavia
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 armour moved from Romania to Bulgaria
2 fighters moved from Southern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Romania to Bulgaria
1 infantry moved from Albania to Greece
Italians take Greece from British
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Romania to Yugoslavia
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 armour moved from Romania to Bulgaria
2 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Yugoslavia
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Yugoslavia, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Albania to Yugoslavia
2 fighters moved from Yugoslavia to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
3 mech_infantrys moved from Romania to Germany
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.67
AA fire in Southern France : : -0.17
Dam, Burma really hurts!
Seems like triplea has some bad dice now and then. ANZAC has a chance though…probably re-take it.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from India to Burma
3 fighters moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from India to Burma
3 fighters moved from India to Burma
Combat - ANZAC
Battle in Burma
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Burma to India
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from India to Burma
3 fighters moved from India to Burma
Combat - ANZAC
Battle in Burma
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Burma to India
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Non Combat Move - French
2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from India to Burma
3 fighters moved from India to Burma
Combat - ANZAC
Battle in Burma
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Burma to India
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Non Combat Move - French
2 infantry moved from Morocco to Algeria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 3 fighters
EDIT: Adding units owned by ANZAC to Persia: 3 fighters
EDIT: Turning off Edit Mode
Instead of finishing my Anzac planes on India, I landed them on Persia - with 5 moves I had eneough. Let me know if you are not okay with the edit.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 fighter moved from Western Germany to Norway
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
3 fighters moved from Southern Italy to Holland Belgium
3 tactical_bombers moved from Southern Italy to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
12 armour, 7 artilleries, 4 infantry and 4 mech_infantrys moved from Bryansk to Rostov
1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Ukraine to Rostov
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 fighter moved from Western Germany to Norway
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
3 fighters moved from Southern Italy to Holland Belgium
3 tactical_bombers moved from Southern Italy to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
12 armour, 7 artilleries, 4 infantry and 4 mech_infantrys moved from Bryansk to Rostov
1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Ukraine to Rostov
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 6/9 hits, 4.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 13 armour, 7 artilleries, 4 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 13 armour, 7 artilleries, 4 infantry and 8 mech_infantrys in Rostov, round 2 : 16/32 hits, 12.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 13 armour, 7 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Norway to Germany
1 tactical_bomber moved from 112 Sea Zone to Germany
3 tactical_bombers moved from Holland Belgium to Germany
3 fighters moved from Holland Belgium to Germany
1 armour moved from Western Germany to Germany
2 aaGuns, 1 artillery and 8 infantry moved from Western Germany to Greater Southern Germany
2 artilleries moved from Finland to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries moved from 114 Sea Zone to Germany
2 infantry moved from 114 Sea Zone to Germany
1 bomber moved from Tambov to Ukraine
3 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Western Ukraine to Ukraine
1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
1 fighter, 8 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 7.67
British : 0.00
Americans : -0.67
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 2 infantry moved from Russia to Bryansk
3 armour, 2 artilleries, 25 infantry and 2 mech_infantrys moved from Russia to Tambov
3 infantry moved from Novosibirsk to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 2 infantry moved from Russia to Bryansk
3 armour, 2 artilleries, 25 infantry and 2 mech_infantrys moved from Russia to Tambov
3 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 6 : 1/1 hits
Germans roll dice for 1 mech_infantry in Vologda, round 6 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 3 armour, 2 artilleries, 25 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 2 artilleries, 25 infantry and 2 mech_infantrys in Tambov, round 2 : 10/32 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 3 armour, 2 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Russia to Tambov
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Yunnan to Burma
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
2 bombers moved from Ukraine to Tsinghai
2 fighters moved from Szechwan to Kansu
2 tactical_bombers moved from Kweichow to Kansu
1 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
3 tactical_bombers moved from Szechwan to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma