@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3 Game 2
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Rolls: 2@2; Total Hits: 02@2: (6, 4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 bomber and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
2 battleships moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to Southeast Mexico
1 artillery and 1 infantry moved from Eastern United States to Central United States
3 bombers moved from Eastern United States to Southeast Mexico
2 fighters moved from Eastern United States to Southeast Mexico
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 fighter moved from Eastern United States to Central United States
2 infantry moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 bombers moved from Soviet Far East to Japan
6 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Union of South Africa to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 75 Sea ZoneCombat - Americans
Battle in 72 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 72 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Central United States
Americans attack with 3 artilleries, 1 fighter and 5 infantry
Germans defend with 2 artilleries, 1 factory_minor and 3 infantry
Americans roll dice for 3 artilleries, 1 fighter and 5 infantry in Central United States, round 2 : 2/9 hits, 2,83 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Central United States, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Central United States
Americans roll dice for 3 artilleries, 1 fighter and 2 infantry in Central United States, round 3 : 2/6 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Central United States, round 3 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Central United States
Americans roll dice for 3 artilleries, 1 fighter and 2 infantry in Central United States, round 4 : 1/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery in Central United States, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Central United States
Americans win, taking Central United States from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 3 infantry
Casualties for Germans: 2 artilleries and 3 infantry
Battle in Southeast Mexico
Americans attack with 1 armour, 3 bombers and 2 fighters
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 1 armour, 3 bombers and 2 fighters in Southeast Mexico, round 2 : 4/6 hits, 3,50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Southeast Mexico, round 2 : 1/4 hits, 1,33 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Southeast Mexico
Americans win, taking Southeast Mexico from Italians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 bomber
Casualties for Italians: 1 artillery and 3 infantry
Battle in 26 Sea Zone
Americans attack with 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 transport in 26 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Scotland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Scotland, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 bombers
EDIT: Turning off Edit Mode
Battle in Hawaiian Islands
Japanese defend with 1 airfield, 1 harbour and 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hawaiian Islands: 2 infantry
EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Midway: 2 bombers
EDIT: Turning off Edit Mode
1 fighter moved from Central United States to Eastern United States
2 bombers moved from Southeast Mexico to Eastern United States
2 fighters moved from Southeast Mexico to Eastern United States
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 cruisers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 fighter moved from 72 Sea Zone to Union of South AfricaPlace Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Japan
Americans undo move 1.
1 armour, 1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
5 artilleries and 5 infantry placed in Eastern United States
1 bomber and 6 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 26
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,3,1,4,1,4,5,4,3,6,6,5,1,3,6,2,1,3,1,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5,5,5,2,3,3,5,3,6,3,6,6,4,2,2,6,4,3,4,1,3
Americans collect 40 PUs (26 lost to blockades); end with 40 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -0,67
Italians : -0,33
Americans : -1,50
Japanese : 1,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 bomber and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
2 battleships moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to Southeast Mexico
1 artillery and 1 infantry moved from Eastern United States to Central United States
3 bombers moved from Eastern United States to Southeast Mexico
2 fighters moved from Eastern United States to Southeast Mexico
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 fighter moved from Eastern United States to Central United States
2 infantry moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 bombers moved from Soviet Far East to Japan
6 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Union of South Africa to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 75 Sea ZoneCombat - Americans
Battle in 72 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 72 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Central United States
Americans attack with 3 artilleries, 1 fighter and 5 infantry
Germans defend with 2 artilleries, 1 factory_minor and 3 infantry
Americans roll dice for 3 artilleries, 1 fighter and 5 infantry in Central United States, round 2 : 2/9 hits, 2,83 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Central United States, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Central United States
Americans roll dice for 3 artilleries, 1 fighter and 2 infantry in Central United States, round 3 : 2/6 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Central United States, round 3 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Central United States
Americans roll dice for 3 artilleries, 1 fighter and 2 infantry in Central United States, round 4 : 1/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery in Central United States, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Central United States
Americans win, taking Central United States from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 3 infantry
Casualties for Germans: 2 artilleries and 3 infantry
Battle in Southeast Mexico
Americans attack with 1 armour, 3 bombers and 2 fighters
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 1 armour, 3 bombers and 2 fighters in Southeast Mexico, round 2 : 4/6 hits, 3,50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Southeast Mexico, round 2 : 1/4 hits, 1,33 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Southeast Mexico
Americans win, taking Southeast Mexico from Italians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 bomber
Casualties for Italians: 1 artillery and 3 infantry
Battle in 26 Sea Zone
Americans attack with 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 transport in 26 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Scotland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Scotland, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 bombers
EDIT: Turning off Edit Mode
Battle in Hawaiian Islands
Japanese defend with 1 airfield, 1 harbour and 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hawaiian Islands: 2 infantry
EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Midway: 2 bombers
EDIT: Turning off Edit Mode
1 fighter moved from Central United States to Eastern United States
2 bombers moved from Southeast Mexico to Eastern United States
2 fighters moved from Southeast Mexico to Eastern United States
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 cruisers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 fighter moved from 72 Sea Zone to Union of South AfricaPlace Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Japan
Americans undo move 1.
1 armour, 1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
5 artilleries and 5 infantry placed in Eastern United States
1 bomber and 6 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 26
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,3,1,4,1,4,5,4,3,6,6,5,1,3,6,2,1,3,1,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5,5,5,2,3,3,5,3,6,3,6,6,4,2,2,6,4,3,4,1,3
Americans collect 40 PUs (26 lost to blockades); end with 40 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory SikangNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 6 PUsPurchase Units - British
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Nigeria
1 mech_infantry moved from French Equatorial Africa to Nigeria
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
1 mech_infantry moved from French Equatorial Africa to Nigeria
1 mech_infantry moved from French Equatorial Africa to French Central AfricaCombat - British
Battle in Nigeria
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 fighter and 2 mech_infantrys in Nigeria, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Nigeria
British roll dice for 1 fighter and 1 mech_infantry in Nigeria, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Nigeria, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Nigeria, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Nigeria, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in French Central Africa
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in French Central Africa, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in French Central Africa
British roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Central Africa
British win, taking French Central Africa from Italians with 1 armour remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Nigeria
1 mech_infantry moved from French Equatorial Africa to French Central Africa
1 fighter moved from Nigeria to Belgian Congo
3 armour and 5 mech_infantrys moved from French Equatorial Africa to Belgian Congo
4 artilleries, 1 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - British
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,6,6,2,3,2,3,3,5,2,2,3,2
British collect 18 PUs (8 lost to blockades); end with 18 PUsPlace Units - UK_Pacific
2 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 armour and 1 artilleryCombat Hit Differential Summary :
Germans : -0,67
Italians : 0,67
British : -2,33
Americans : -1,50
Japanese : 1,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - Italians
Italians buy 2 artilleries, 3 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 destroyer and 2 submarines moved from 80 Sea Zone to 75 Sea Zone
1 artillery moved from Suriname to French Guiana
Italians take French Guiana from FrenchCombat - Italians
Battle in 75 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Italians roll dice for 2 submarines in 75 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 2 submarines in 75 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 75 Sea Zone
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
5 submarines moved from 95 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
3 carriers, 8 destroyers, 4 fighters and 2 tactical_bombers moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 submarines moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
2 bombers moved from Southern Italy to France
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
2 destroyers and 1 submarine placed in 80 Sea Zone
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Italians : -0,67
Americans : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 29
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Sumatra to India
1 bomber moved from India to Shan State
1 cruiser moved from 36 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in Shan State
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the ANZAC lost in Shan State
Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 bomber and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 destroyers and 1 submarine moved from 36 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 12 PUs (2 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Combat Move - Japanese
8 artilleries and 42 infantry moved from Burma to India
1 artillery and 1 infantry moved from Shan State to MalayaCombat - Japanese
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Malaya
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in India
Japanese attack with 8 artilleries and 42 infantry
British defend with 11 armour, 9 artilleries, 7 infantry and 18 mech_infantrys; ANZAC defend with 1 fighter and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 8 artilleries and 42 infantry in India, round 2 : 11/50 hits, 11,00 expected hits
UK_Pacific roll dice for 11 armour, 9 artilleries, 1 fighter, 9 infantry and 18 mech_infantrys in India, round 2 : 18/48 hits, 18,17 expected hits
18 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC and 7 infantry owned by the British lost in India
Japanese roll dice for 8 artilleries and 24 infantry in India, round 3 : 7/32 hits, 8,00 expected hits
UK_Pacific roll dice for 11 armour, 9 artilleries, 1 fighter and 16 mech_infantrys in India, round 3 : 14/37 hits, 14,50 expected hits
14 infantry owned by the Japanese and 7 mech_infantrys owned by the British lost in India
Japanese roll dice for 8 artilleries and 10 infantry in India, round 4 : 3/18 hits, 5,67 expected hits
UK_Pacific roll dice for 11 armour, 9 artilleries, 1 fighter and 9 mech_infantrys in India, round 4 : 14/30 hits, 12,17 expected hits
10 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 3 mech_infantrys owned by the British lost in India
Japanese roll dice for 4 artilleries in India, round 5 : 2/4 hits, 1,33 expected hits
UK_Pacific roll dice for 11 armour, 9 artilleries, 1 fighter and 6 mech_infantrys in India, round 5 : 13/27 hits, 11,17 expected hits
4 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in India
UK_Pacific win with 11 armour, 9 artilleries, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is -75
Casualties for Japanese: 8 artilleries and 42 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 7 infantry and 14 mech_infantrysNon Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Shan State
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Yunnan
3 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Kweichow
1 infantry moved from Amur to Siberia
1 submarine moved from 64 Sea Zone to 101 Sea Zone
3 carriers moved from 52 Sea Zone to 85 Sea ZoneTurn Complete - Japanese
Combat Hit Differential Summary :
UK_Pacific : 3,67
Japanese : -4,00 -
I will attack the seazone at India, with Italy.
Will you scramble your fighter?
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - Americans
Americans buy 1 aaGun, 3 armour and 12 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 units repaired.
1 armour, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 bombers moved from Japan to Siberia
2 bombers moved from Midway to Siberia
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
6 infantry moved from Western United States to Central United States
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Central AmericaCombat - Americans
Battle in Central America
Battle in Wake Island
Battle in Siberia
Americans attack with 1 armour, 1 artillery, 4 bombers and 1 infantry
Germans defend with 3 armour; Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 1 infantry in Siberia, round 2 : 5/7 hits, 3,83 expected hits
Germans roll dice for 3 armour and 1 infantry in Siberia, round 2 : 0/4 hits, 1,83 expected hits
1 infantry owned by the Japanese and 3 armour owned by the Germans lost in Siberia
Americans win, taking Central America from Germans, taking Wake Island from Japanese, taking Siberia from Germans with 1 armour, 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 armour
Casualties for Japanese: 1 infantry
Battle in Scotland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 2 artilleries and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Scotland, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 2 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantryNon Combat Move - Americans
2 fighters moved from Scotland to United Kingdom
1 cruiser moved from 17 Sea Zone to 31 Sea Zone
2 battleships, 6 carriers, 4 cruisers and 4 destroyers moved from 26 Sea Zone to 64 Sea Zone
4 submarines moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 64 Sea Zone
1 armour moved from Southeast Mexico to Central United States
3 artilleries and 2 infantry moved from Central United States to Southeast Mexico
1 armour and 1 mech_infantry moved from Central United States to Southeast Mexico
2 bombers moved from Siberia to Alaska
2 bombers moved from Siberia to Soviet Far EastPlace Units - Americans
1 aaGun and 2 infantry placed in Central United States
2 armour and 1 infantry placed in Japan
1 armour and 9 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to 64 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 33
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,5,5,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6,4,2,4,3,2,5,2,4,1,4,3,2,6,3,1,4,6,1,4,6,6,6,2,3,1,6,3,4,5,4,6,3,2,5,4,4,2,1,3,5
Americans collect 35 PUs (33 lost to blockades); end with 36 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 46 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -2,83
Americans : 2,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in KansuCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kansu
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - Americans
Americans buy 1 aaGun, 3 armour and 12 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 units repaired.
1 armour, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 bombers moved from Japan to Siberia
2 bombers moved from Midway to Siberia
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
6 infantry moved from Western United States to Central United States
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Central AmericaCombat - Americans
Battle in Central America
Battle in Wake Island
Battle in Siberia
Americans attack with 1 armour, 1 artillery, 4 bombers and 1 infantry
Germans defend with 3 armour; Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 1 infantry in Siberia, round 2 : 5/7 hits, 3,83 expected hits
Germans roll dice for 3 armour and 1 infantry in Siberia, round 2 : 0/4 hits, 1,83 expected hits
1 infantry owned by the Japanese and 3 armour owned by the Germans lost in Siberia
Americans win, taking Central America from Germans, taking Wake Island from Japanese, taking Siberia from Germans with 1 armour, 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 armour
Casualties for Japanese: 1 infantry
Battle in Scotland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 2 artilleries and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Scotland, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 2 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantryNon Combat Move - Americans
2 fighters moved from Scotland to United Kingdom
1 cruiser moved from 17 Sea Zone to 31 Sea Zone
2 battleships, 6 carriers, 4 cruisers and 4 destroyers moved from 26 Sea Zone to 64 Sea Zone
4 submarines moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 64 Sea Zone
1 armour moved from Southeast Mexico to Central United States
3 artilleries and 2 infantry moved from Central United States to Southeast Mexico
1 armour and 1 mech_infantry moved from Central United States to Southeast Mexico
2 bombers moved from Siberia to Alaska
2 bombers moved from Siberia to Soviet Far EastPlace Units - Americans
1 aaGun and 2 infantry placed in Central United States
2 armour and 1 infantry placed in Japan
1 armour and 9 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to 64 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 33
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,5,5,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6,4,2,4,3,2,5,2,4,1,4,3,2,6,3,1,4,6,1,4,6,6,6,2,3,1,6,3,4,5,4,6,3,2,5,4,4,2,1,3,5
Americans collect 35 PUs (33 lost to blockades); end with 36 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 46 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in KansuCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kansu
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 9 PUsPurchase Units - British
British repair damage of 3x factory_major; Remaining resources: 15 PUs;
British buy 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
11 armour, 9 artilleries and 4 mech_infantrys moved from India to West India
2 mech_infantrys moved from Nigeria to French West Africa
1 armour and 1 mech_infantry moved from French Central Africa to French West Africa
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from ItaliansCombat - British
Battle in West India
British attack with 11 armour, 9 artilleries and 4 mech_infantrys
Germans defend with 4 artilleries, 16 infantry and 1 mech_infantry
British roll dice for 11 armour, 9 artilleries and 4 mech_infantrys in West India, round 2 : 10/24 hits, 9,83 expected hits
Germans roll dice for 4 artilleries, 16 infantry and 1 mech_infantry in West India, round 2 : 3/21 hits, 7,00 expected hits
10 infantry owned by the Germans and 3 artilleries owned by the British lost in West India
British roll dice for 11 armour, 6 artilleries and 4 mech_infantrys in West India, round 3 : 9/21 hits, 8,83 expected hits
Germans roll dice for 4 artilleries, 6 infantry and 1 mech_infantry in West India, round 3 : 4/11 hits, 3,67 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 6 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 3 artilleries owned by the British lost in West India
British roll dice for 11 armour, 3 artilleries and 3 mech_infantrys in West India, round 4 : 7/17 hits, 7,50 expected hits
Germans roll dice for 2 artilleries in West India, round 4 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in West India
British win, taking West India from Germans with 11 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 40
Casualties for British: 6 artilleries and 1 mech_infantry
Casualties for Germans: 4 artilleries, 16 infantry and 1 mech_infantry
Battle in French West Africa
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 3 mech_infantrys in French West Africa, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 armour and 3 mech_infantrys in French West Africa, round 3 : 0/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 armour and 3 mech_infantrys in French West Africa, round 4 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in French West Africa, round 4 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in French West Africa
British roll dice for 1 armour and 1 mech_infantry in French West Africa, round 5 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in French West Africa, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in French West Africa
British win, taking French West Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
3 armour, 4 artilleries, 1 fighter, 1 infantry and 9 mech_infantrys moved from Belgian Congo to RhodesiaPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4,4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,6,2,3,6,6,3
British collect 16 PUs (11 lost to blockades); end with 16 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -7,17
British : -1,83
Italians : -0,33
Americans : 2,50 -
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries, 5 infantry, 5 submarines and 4 transports moved from 91 Sea Zone to 88 Sea Zone
1 artillery moved from French Guiana to 88 Sea Zone
3 artilleries, 5 infantry, 5 submarines and 4 transports moved from 88 Sea Zone to 89 Sea Zone
7 submarines moved from 89 Sea Zone to 101 Sea Zone
3 artilleries moved from 89 Sea Zone to Southeast Mexico
2 infantry moved from 89 Sea Zone to Central America
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Central America
3 fighters and 1 tactical_bomber moved from 101 Sea Zone to Southeast Mexico
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Central America
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Central America, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Central America, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Central America
Italians win, taking Central America from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southeast Mexico
Italians attack with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Italians roll dice for 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Southeast Mexico, round 2 : 3/10 hits, 4,17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Southeast Mexico, round 2 : 1/7 hits, 2,50 expected hits
2 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southeast Mexico
Italians roll dice for 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Southeast Mexico, round 3 : 5/9 hits, 3,83 expected hits
Americans roll dice for 1 armour and 3 artilleries in Southeast Mexico, round 3 : 2/4 hits, 1,50 expected hits
1 armour owned by the Americans, 3 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southeast Mexico
Italians win, taking Southeast Mexico from Americans with 3 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Southeast Mexico to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Central America to 89 Sea Zone
3 carriers and 3 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 destroyer and 2 submarines moved from 75 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
3 infantry moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
2 bombers moved from France to Egypt
1 artillery and 3 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
2 transports placed in 93 Sea Zone
1 transport placed in 95 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
Italians undo move 3.
2 infantry placed in Southern Italy
1 fighter placed in Egypt
1 destroyer and 2 submarines placed in 80 Sea ZoneTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Italians : 0,50
Americans : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 30
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 artillery moved from New Guinea to Dutch New Guinea
1 transport moved from 39 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 bomber; Japanese defend with 1 artillery and 4 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Shan State, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 4 infantry in Shan State, round 2 : 5/6 hits, 1,83 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Shan State
Japanese win with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -21
Casualties for ANZAC: 2 artilleries, 1 fighter and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 airfield placed in Northern Territory
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : -0,17
Japanese : 4,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 31
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_PacificCombat - Japanese
Non Combat Move - Japanese
3 carriers moved from 85 Sea Zone to 86 Sea Zone
3 carriers moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from Suiyuyan to Chahar
4 infantry moved from Kweichow to Hunan
5 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Anhwe to Hunan
1 artillery moved from Shan State to BurmaTurn Complete - Japanese
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 31
Purchase Units - Americans
Americans buy 2 armour, 4 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Siberia to Sakha
Americans take Sakha from Germans
1 armour moved from Sakha to Buryatia
Americans take Buryatia from Germans
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Soviet Far East to Central United States
3 infantry moved from Central United States to Southeast Mexico
3 bombers moved from Eastern United States to Southeast Mexico
2 battleships, 6 carriers, 4 cruisers, 3 destroyers, 3 fighters, 4 submarines and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 bombers moved from Alaska to Southeast Mexico
2 infantry moved from Central United States to Western United StatesCombat - Americans
Battle in Manchuria
Battle in Kiangsu
Battle in Southeast Mexico
Americans attack with 5 bombers and 3 infantry
Italians defend with 3 artilleries
Americans roll dice for 5 bombers and 3 infantry in Southeast Mexico, round 2 : 6/8 hits, 3,83 expected hits
Italians roll dice for 3 artilleries in Southeast Mexico, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southeast Mexico
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Southeast Mexico from Italians with 5 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Italians: 3 artilleriesNon Combat Move - Americans
5 bombers moved from Southeast Mexico to Eastern United States
2 artilleries and 3 infantry moved from Eastern United States to Central United States
3 artilleries moved from Eastern United States to Central United States
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 2 infantry placed in Japan
1 armour and 1 infantry placed in Central United States
4 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 33
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,2,4,3,3,6,6,6,5,5,6,1,2,5,5,4,4,2,1,6,5,5,1,4,3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,3,2,2,3,4,3,2,2,5,4,5,3,1,2,5,2,4,3,1,5,3,2,2,2,5,6,2,5,5,5
Americans collect 37 PUs (33 lost to blockades); end with 37 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 47 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Italians : 0,00
Americans : 2,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 31
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 31
Purchase Units - Americans
Americans buy 2 armour, 4 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Siberia to Sakha
Americans take Sakha from Germans
1 armour moved from Sakha to Buryatia
Americans take Buryatia from Germans
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Soviet Far East to Central United States
3 infantry moved from Central United States to Southeast Mexico
3 bombers moved from Eastern United States to Southeast Mexico
2 battleships, 6 carriers, 4 cruisers, 3 destroyers, 3 fighters, 4 submarines and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 bombers moved from Alaska to Southeast Mexico
2 infantry moved from Central United States to Western United StatesCombat - Americans
Battle in Manchuria
Battle in Kiangsu
Battle in Southeast Mexico
Americans attack with 5 bombers and 3 infantry
Italians defend with 3 artilleries
Americans roll dice for 5 bombers and 3 infantry in Southeast Mexico, round 2 : 6/8 hits, 3,83 expected hits
Italians roll dice for 3 artilleries in Southeast Mexico, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 3 artilleries owned by the Italians lost in Southeast Mexico
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Southeast Mexico from Italians with 5 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Italians: 3 artilleriesNon Combat Move - Americans
5 bombers moved from Southeast Mexico to Eastern United States
2 artilleries and 3 infantry moved from Eastern United States to Central United States
3 artilleries moved from Eastern United States to Central United States
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 2 infantry placed in Japan
1 armour and 1 infantry placed in Central United States
4 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 33
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,2,4,3,3,6,6,6,5,5,6,1,2,5,5,4,4,2,1,6,5,5,1,4,3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,3,2,2,3,4,3,2,2,5,4,5,3,1,2,5,2,4,3,1,5,3,2,2,2,5,6,2,5,5,5
Americans collect 37 PUs (33 lost to blockades); end with 37 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 47 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUsPurchase Units - British
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 armour moved from Gold Coast to French West Africa
3 armour, 4 artilleries, 3 fighters, 1 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Rhodesia to Union of South Africa
1 infantry moved from South West Africa to Union of South Africa
11 armour, 3 artilleries and 2 mech_infantrys moved from West India to India
1 mech_infantry moved from West India to IndiaCombat - British
Non Combat Move - British
Place Units - British
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5,3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,3,1,6,3,1,4
British collect 13 PUs (9 lost to blockades); end with 13 PUsPlace Units - UK_Pacific
1 artillery and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 mech_infantrysCombat Hit Differential Summary :
Italians : 0,00
Americans : 2,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 31
Purchase Units - Italians
Italians buy 1 carrier, 4 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
5 destroyers and 7 submarines moved from 80 Sea Zone to 39 Sea Zone
2 bombers moved from Egypt to 39 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
4 fighters and 2 tactical_bombers moved from 89 Sea Zone to Southeast Mexico
2 infantry moved from Central America to Southeast MexicoCombat - Italians
Battle in 39 Sea Zone
Italians attack with 2 bombers, 5 destroyers and 7 submarines
British defend with 1 submarine; ANZAC defend with 2 destroyers and 1 submarine; Americans defend with 1 cruiser, 1 destroyer and 4 submarines
Italians roll dice for 7 submarines in 39 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
Italians roll dice for 2 bombers and 5 destroyers in 39 Sea Zone, round 2 : 2/7 hits, 3,00 expected hits
Americans roll dice for 6 submarines in 39 Sea Zone, round 2 : 0/6 hits, 1,00 expected hits
Americans roll dice for 1 cruiser and 3 destroyers in 39 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits
3 submarines owned by the Americans, 1 submarine owned by the ANZAC and 1 submarine owned by the British lost in 39 Sea Zone
Italians roll dice for 7 submarines in 39 Sea Zone, round 3 : 1/7 hits, 2,33 expected hits
Italians roll dice for 2 bombers and 5 destroyers in 39 Sea Zone, round 3 : 1/7 hits, 3,00 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 cruiser and 3 destroyers in 39 Sea Zone, round 3 : 1/4 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 2 submarines owned by the Italians lost in 39 Sea Zone
Italians roll dice for 5 submarines in 39 Sea Zone, round 4 : 0/5 hits, 1,67 expected hits
Italians roll dice for 2 bombers and 5 destroyers in 39 Sea Zone, round 4 : 5/7 hits, 3,00 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 39 Sea Zone, round 4 : 0/3 hits, 1,17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 39 Sea Zone
Italians win, taking 39 Sea Zone from UK_Pacific with 2 bombers, 5 destroyers and 5 submarines remaining. Battle score for attacker is 60
Casualties for ANZAC: 2 destroyers and 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer and 4 submarines
Casualties for British: 1 submarine
Casualties for Italians: 2 submarines
Battle in Southeast Mexico
Italians attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Italians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Southeast Mexico, round 2 : 3/8 hits, 3,67 expected hits
Americans roll dice for 2 infantry in Southeast Mexico, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Southeast Mexico
Italians win, taking Southeast Mexico from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
4 fighters and 2 tactical_bombers moved from Southeast Mexico to 89 Sea Zone
5 destroyers moved from 101 Sea Zone to 89 Sea Zone
4 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from 89 Sea Zone to Central America
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Egypt to 80 Sea Zone
2 bombers moved from 39 Sea Zone to Shan StatePlace Units - Italians
1 carrier and 2 destroyers placed in 80 Sea Zone
1 fighter placed in Egypt
2 destroyers placed in 81 Sea ZoneTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Italians : -4,00
Americans : -4,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 31
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 45 Sea Zone
2 fighters moved from Northern Territory to India
1 fighter moved from Queensland to Northern TerritoryNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 32
Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
1 artillery moved from Burma to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese retreated to Shan State
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 infantry moved from Burma to Shan State
1 infantry moved from Kwangsi to French Indo China
5 infantry moved from Hunan to Kwangsi
1 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Jehol
3 carriers moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from Malaya to Shan StateTurn Complete - Japanese
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : -0,33





