68e06e32-478f-46f5-ac1a-9ef99b5880bf-triplea_42139_2 yam.tsvg
G40 Ichabod (X) vs Sovietishcat (A) 0 Bid
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Burma to Kweichow
Chinese take Kweichow from Japanese
2 armour and 1 mech_infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Burma to 41 Sea Zone
2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
10 bombers moved from Queensland to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 10 bombers and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 10 bombers in 41 Sea Zone, round 2 : 9/10 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
2 submarines owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 10 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
10 bombers moved from 41 Sea Zone to India
1 fighter moved from Midway to Amur
1 battleship, 1 carrier, 3 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to Malaya
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
4 bombers moved from Western United States to French Central Africa
1 bomber moved from Western United States to Queensland
1 submarine moved from 28 Sea Zone to 26 Sea ZonePlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Yunnan to TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsPurchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Burma to Kweichow
Chinese take Kweichow from Japanese
2 armour and 1 mech_infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Burma to 41 Sea Zone
2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to AlexandriaCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber; Americans loiter and taunt
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alexandria
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/7 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 tactical_bomber moved from 41 Sea Zone to India
1 infantry moved from India to Burma
2 transports moved from 72 Sea Zone to 71 Sea Zone
3 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Northwest Persia to Iraq
2 fighters moved from Persia to Russia
1 fighter moved from Burma to Yunnan
2 fighters moved from Egypt to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
3 infantry moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Russia
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia -
Intercept bombing raid on Moscow?
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Yes plz - 2 fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
3 infantry moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Russia
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 artillery moved from Algeria to TunisiaCombat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 1/1 hits, 0.17 expected hits
Defenders Fire, : 1/2 hits, 0.33 expected hits
1 bomber owned by the Italians lost in Russia
1 fighter owned by the British lost in Russia
Air Battle is over, the attackers have all died
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
2 aaGuns moved from Belarus to BryanskPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.67
Italians : 0.00
Attackers Fire, : : 0.83
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Szechwan to YunnanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Szechwan to YunnanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
1 fighter moved from Egypt to Persia
1 infantry moved from French West Africa to French Central AfricaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from Ukraine to Rostov
2 bombers moved from Belarus to Russia
1 fighter moved from Belarus to Russia
2 tactical_bombers moved from Belarus to Rostov
1 fighter and 1 tactical_bomber moved from Albania to Rostov
1 tactical_bomber moved from 97 Sea Zone to Bryansk
1 tactical_bomber moved from Southern Italy to Bryansk
3 tactical_bombers moved from Germany to Bryansk
3 armour moved from Novgorod to Bryansk
11 armour, 9 artilleries, 24 infantry and 9 mech_infantrys moved from Belarus to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 6 infantry moved from Western Ukraine to Bryansk -
Intercept at Moscow?
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no
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 103 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers, 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
2 armour moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
7 bombers moved from Tambov to Caucasus
8 tactical_bombers moved from Tambov to Volgograd
1 mech_infantry moved from Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Bryansk
11 artilleries and 5 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 103 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers, 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
2 armour moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
7 bombers moved from Tambov to Caucasus
8 tactical_bombers moved from Tambov to Volgograd
1 mech_infantry moved from Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Bryansk
11 artilleries and 5 infantry moved from Russia to BryanskCombat - Germans
Battle in Volgograd
Germans attack with 2 armour, 2 mech_infantrys and 8 tactical_bombers
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour, 2 mech_infantrys and 8 tactical_bombers in Volgograd, round 2 : 5/12 hits, 5.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 armour, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour, 7 bombers and 1 mech_infantry
Russians defend with 1 fighter
Germans roll dice for 1 armour, 7 bombers and 1 mech_infantry in Caucasus, round 2 : 7/9 hits, 5.33 expected hits
Russians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 7 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighterNon Combat Move - Germans
2 aaGuns moved from Tambov to Volgograd
8 tactical_bombers moved from Volgograd to Ukraine
4 mech_infantrys moved from Russia to Ukraine
4 mech_infantrys moved from Russia to Volgograd
6 armour moved from Russia to Volgograd
2 armour moved from Russia to Volgograd
5 mech_infantrys moved from Russia to Volgograd
4 mech_infantrys moved from Russia to Volgograd
4 armour moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
3 armour moved from Russia to Ukraine
7 bombers moved from Caucasus to Russia
1 mech_infantry moved from Russia to Volgograd
2 artilleries moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
2 bombers, 2 fighters and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 62 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 1.00
British : 0.17
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to SikangCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to India
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from French Indo China to Kwangsi
2 fighters moved from French Indo China to Kwangsi
2 tactical_bombers moved from French Indo China to Kwangsi
1 infantry moved from Shantung to Anhwe
1 fighter moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
2 tactical_bombers moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
4 fighters moved from French Indo China to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to India
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from French Indo China to Kwangsi
2 fighters moved from French Indo China to Kwangsi
2 tactical_bombers moved from French Indo China to Kwangsi
1 infantry moved from Shantung to Anhwe
1 fighter moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
2 tactical_bombers moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
4 fighters moved from French Indo China to Shan StateCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Kwangtung
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Kwangtung, round 2 : 2/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 6 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 6 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/9 hits, 4.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/7 hits, 3.67 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 7 mech_infantrys moved from Chahar to Shantung
1 fighter moved from Anhwe to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
2 tactical_bombers moved from Kwangtung to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
6 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 armour, 1 fighter and 1 infantry placed in Shantung
3 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
Japanese collect 31 PUs (2 lost to blockades); end with 31 PUsCombat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -0.17
AA fire in India : : -0.17
Japanese : -1.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
9 bombers moved from Yunnan to Manchuria
6 bombers moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
9 bombers moved from Yunnan to Manchuria
6 bombers moved from Amur to Manchuria
1 fighter moved from Amur to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 15 bombers and 1 fighter
Japanese defend with 1 aaGun, 1 factory_minor and 15 infantry
AA fire in Manchuria : 0/3 hits
Americans roll dice for 15 bombers and 1 fighter in Manchuria, round 2 : 11/16 hits
Japanese roll dice for 1 aaGun and 15 infantry in Manchuria, round 2 : 5/15 hits
10 infantry owned by the Japanese, 4 bombers owned by the Americans, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 11 bombers in Manchuria, round 3 : 6/11 hits
Japanese roll dice for 5 infantry in Manchuria, round 3 : 3/5 hits
5 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Manchuria
Americans win with 8 bombers remaining. Battle score for attacker is -44
Casualties for Americans: 7 bombers and 1 fighter
Casualties for Japanese: 1 aaGun and 15 infantryNon Combat Move - Americans
6 bombers moved from Manchuria to Yunnan
2 bombers moved from Manchuria to Amur
6 bombers moved from Western United States to French Central AfricaPlace Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi





